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© IGAWorks. ALL Rights Reserved. 
Tel +82-2 2132 5120 | Email adbrix@igaworks.com 
www.igaworks.com 
Ver 1.0 
IGAWorks Data Report Vol.2(1) 
1/29 
2014 Google Play Year-End Review of Game Category Part 1: In-App-Purchase Sales & App/Publisher Rankings
Contents 
1.2014 Google Play Market Trends (Games) 
2.Sales Trends and Marketing Strategies 
3.Google Play Top Grossing Trends 
4.Rank of In-App-Purchase Sales and Trends by Games 
5.Rank of Top Publisher/Developer 6. Appendix 
*Note* For this report, IGAWorks estimates ‘Sales’ based on Google Play In-App purchases Advertisements and other forms of sales are not included. 
2/29
1. 2014 Google Play Market Trends (Games) 
3/29
2014 Google Play: 1.4 Trillion KRW (U$1.4 Billion) Market & 4.96 New Games per Day 
Note 
2014 Year-End Review of Google Play Games – Pt1 
1,748 
1,637 
1,000 
1,100 
1,200 
1,300 
1,400 
1,500 
1,600 
1,700 
1,800 
2014 Google Play: Number of games in top 540 Grossing Chart 
- 
2,000 
4,000 
6,000 
8,000 
10,000 
12,000 
14,000 
1/1 
2/1 
3/1 
4/1 
5/1 
6/1 
7/1 
8/1 
9/1 
10/1 
11/1 
2014 Google Play: 
Cumulative Sales (0.1 mIL KRW / u$ 100,000) 
•In 2014, 1,748 games officially ranked in Google Play’s Top 540 Grossing Chart 
•Out of the 1,748 games, 1,637 games were newly released in 2014. On average, 4.96 games were launched a day 
•The total sales of in-App purchases from the 1,748 games amounted to 1.4Trillion KRW(U$ 1.4 Billion) as of Nov. 26 
Source: IGAWorks 
Source: IGAWorks 
1. 2014 Google Play Market Trends (Games) 
4/29 
Total Released in 2014
2. Sales Trends and Marketing Strategies 
5/29
Google Play Monthly Sales Trend : Slow Start but Strong Finish 
Note 
104 
110 
Jan 
Feb 
Mar 
Apr 
May 
Jun 
Jul 
Aug 
Sep 
Oct 
Nov 
Dec 
2014 Google Play Monthly Sales Index 
•Sluggish start for Google Play’s monthly sales in the first half of the year 
•Especially in February, since students return to school and people have less discretionary income resulting in a sharp decline in overall sales 
Source: IGAWorks 100 = Average Monthly Sales from Jan. to Nov. 2014 
2. Sales Trends and Marketing Strategies 
100 
6/29 
2014 Year-End Review of Google Play Games – Pt1
Google Play Weekly Sales Trend: The Big Horse Shoe 
Note 
•The weekly sales trend gives a more detailed picture. There were various factors leading to sluggish sales such as the end of winter break and the Sewol ferry disaster. However from July, there was a gradual recovery in the second half 
•In early November, there was a drastic decease in sales due to delays caused by competition concerns by scheduled launchings of blockbuster games during G-Star 
•However, some games that launched in November such as 4:33’s Hero led the sales turnaround in mid-November leading to overall sales increases 
148 
120 
1/4 
1/18 
2/1 
2/15 
3/1 
3/15 
3/29 
4/12 
4/26 
5/10 
5/24 
6/7 
6/21 
7/5 
7/19 
8/2 
8/16 
8/30 
9/13 
9/27 
10/11 
10/25 
11/8 
11/22 
12/6 
12/20 
2014 Google Play: Weekly Sales Index 
Source: IGAWorks 100 = Average Weekly Sales from Jan. to Nov. 2014 
2. Sales Trends and Marketing Strategies 
100 
7/29 
2014 Year-End Review of Google Play Games – Pt1
Google Play’s Daily Sales Trend: The ‘Day 1’ effect 
Note 
•According to the monthly patterns of users, you can clearly see ‘Day 1’ of the month has the greatest impact on sales 
•This is likely due to the fact that micropayment is renewed on the 1st day of every month 
•On average, spending on ‘Day 1’ accounted for 12.1% of total monthly expenses 
•Furthermore, ‘Week 1’ also has a big impact on spending patterns. The first 7 days accounted for approx. 35.8% of the monthly spending. 
•In contrast, spending on the last 7 days of the month accounted for only 18.6% 
Source: IGAWorks 100 = Average Daily sales from the 8th to 31st 
452 
100 
1일 
2일 
3일 
4일 
5일 
6일 
7일 
8일 
9일 
10일 
11일 
12일 
13일 
14일 
15일 
16일 
17일 
18일 
19일 
20일 
21일 
22일 
23일 
24일 
25일 
26일 
27일 
28일 
29일 
30일 
31일 
2014 Google Play: Daily Sales Index (2014 Average) 
2. Sales Trends and Marketing Strategies 
100 
8/29 
2014 Year-End Review of Google Play Games – Pt1
Every Month, Increase Sales Early and Boost Rankings at the End 
Note 
Source: IGAWorks 100 = Average Daily sales from the 8th to the 31st 
452 
117 
1일 
2일 
3일 
4일 
5일 
6일 
7일 
2014 Google Play: Daily Sales Index (2014 Average) 
•The first 7 days makes the biggest impact on monthly sales. It is prudent to create a strategy that can maximize sales during this time 
•On the other hand, ranking can be improved by developing an effective marketing strategy during the last 7 days of each month 
•After the 25th, sales usually increase because people get paid and have more discretionary income. Accordingly, it is better to improve rankings by boosting campaigns from the 20th to the 25th of each month. 
112 
100 
8일 
10일 
12일 
14일 
16일 
18일 
20일 
22일 
24일 
26일 
28일 
30일 
2014 Google Play: Daily Sales Index (2014 Average) 
2. Sales Trends and Marketing Strategies 
100 
100 
9/29 
2014 Year-End Review of Google Play Games – Pt1
Fridays Bring in the Highest Sales 
Note 
•There is a gradual sales increase from Monday to Friday with Friday being the peak 
•From Friday to Sunday, the high spending levels remain roughly the same. 
•There is low spending on games on Mondays as people return to school or work. Spending increases gradually throughout the week peaking on Friday. There is a clear ‘weekend effect’ as seen in the concentration of spending during this time. 
91 
104 
2014 Google Play: Sales Index by Day of the Week (2014 average) 
Source: IGAWorks 100= Average Daily Sales from Monday to Sunday 
2. Sales Trends and Marketing Strategies 
100 
10/29 
2014 Year-End Review of Google Play Games – Pt1 
Tuesday 
Wednesday 
Thursday 
Friday 
Saturday 
Sunday 
Monday
3.Google Play Top Grossing Trends 
11/29
Google Play Top Grossing: Top 20 Games Avg. Daily Sales=17M KRW (U$ 17,000) 
Note 
•The Top 20 games in Google Play’s Top Grossing Chart have average daily sales of 128M KRW (U$ 128,000) 
•However, the 1st ranking game significantly raises the sales of the Top 20, skewing their overall average. In actuality, most games in the Top 20 have average daily sales below 100M KRW (U$ 100,000) 
Source: IGAWorks 
128,000,000 
17,000,000 
7,000,000 
3,000,000 
2,000,000 
1,000,000 
- 
20,000,000 
40,000,000 
60,000,000 
80,000,000 
100,000,000 
120,000,000 
140,000,000 
Google Play Top Grossing: Average Sales by Ranking Groups 
3. Google Play Top Grossing Trend 
12/29 
1st ~ 20th 21st ~ 50th 51st ~ 100th 101th ~ 200th 201th ~ 300th 301th ~ 540th 
2014 Year-End Review of Google Play Games – Pt1
Google Play Top Grossing: Huge Sales Gap between High and Low Ranks 
Note 
•Looking at the sales distribution for each ranking, overall sales in Google Play is concentrated in the Top 30 games 
0 
100 
200 
300 
400 
500 
Google Play Top Grossing: Distribution in Sales Rank 
Source: IGAWorks Baseline= Average daily sales from 100th to 200th Rank 
100 
3. Google Play Top Grossing Trend 
Rank 
13/29 
2014 Year-End Review of Google Play Games – Pt1
Google Play Top Grossing: Notable Sales in the Lower Ranks 
Note 
•Sales for games that are within the Top 30 differ by a factor of 42 times 
•However maintaining a position within the Top 150 for 30 days secures 100M KRW (U$ 100,000) in sales 
•In addition, there is meaningful and steady sales even in the lower ranks. Monthly sales of ames remaining in the Top 540 (the bottom of the Top Grossing Chart on Google Play) for 30 days are estimated at 24M KRW (U$ 24,000) 
0 
5 
10 
15 
20 
25 
30 
Google Play Top Grossing: Sales Rank Distribution 
Top 1-30 
100 
500 
510 
520 
530 
540 
Google Play Top Grossing: Sales Rank Distribution Top 500-540 
100 
3. Google Play Top Grossing Trend 
14/29 
2014 Year-End Review of Google Play Games – Pt1 
Source: IGAWorks Baseline= Average daily sales from 100th to 200th Rank
Google Play Top Grossing: 19 Games Earned +10Billion KRW(U$ 10M) in Sales 
Note 
•Only 1.1% (19 games) reached more than U$ 10M in Google Play 2014 
•On the other hand 73.6% (1,286 games) reached less than U$ 300,000 
•Nonetheless, 25.3% (443 games) generated meaningful sales between U$300,000 and U$10 M 
Source: IGAWorks 
Source: IGAWorks 
19 
38 
113 
135 
157 
1,286 
- 
200 
400 
600 
800 
1,000 
1,200 
1,400 
Distribution of Cumulative Sales of Games Ranked in Google Play Top Grossing Chart 2014 
19 
38 
113 
135 
157 
Distribution of Cumulative Sales of Games Ranked in 
Google Play Top Grossing Chart 2014 (≥ U$ 3M) 
100억원 이상 
30~100억원 
10~30억원 
5~10억원 
3~5억원 
3. Google Play Top Grossing Trend 
15/29 
2014 Year-End Review of Google Play Games – Pt1 
Over 10 
3 ~ 10 
1 ~ 3 
0.5 ~ 1 
0.3 ~ 0.5 
Less than 0.3 
(U$ Million) 
Over 10 
3 ~ 10 
1 ~ 3 
0.5 ~ 1 
Less than 0.3 
(U$ Million)
In 2014, 8 Newly Released Games Generated +10Billion KRW(U$ 10M) in Sales 
Note 
•8 newly released games in 2014 achieved cumulative sales exceeding U$ 10M 
•21.4% (351 newly released games) generated meaningful sales of more than U$ 300,000 in Google Play 2014 Top Grossing Chart 540 
Source: IGAWorks 
Source: IGAWorks 
8 
21 
70 
101 
151 
Distribution of Cumulative Sales of Game Released in 2014 Google Play Top Grossing Chart 
100억원 이상 
30~100억원 
10~30억원 
5~10억원 
3~5억원 
8 
21 
70 
101 
151 
- 
20 
40 
60 
80 
100 
120 
140 
160 
Distribution of Cumulative Sales of Game Released in 2014 
Google Play Top Grossing Chart 
3. Google Play Top Grossing Trend 
16/29 
2014 Year-End Review of Google Play Games – Pt1 
Over 10 
3 ~ 10 
1 ~ 3 
0.5 ~ 1 
0.3 ~ 0.5 
(U$ Million) 
Over 10 
3 ~ 10 
1 ~ 3 
0.5 ~ 1 
0.3 ~ 0.5 
(U$ Million)
4. Rank of Cumulative Sales and Trends by Games 
17/29
2014 Rank of Cumulative Sales of games: 1-10 
Rank of Cumulative Sales 
App Name 
1 
Taming Monsters for Kakao 
2 
Anipang2 for Kakao* 
3 
Blade for Kakao* 
4 
Everyone’s Marble for Kakao 
5 
Clash of Clan 
6 
Seven Knights for Kakao* 
7 
Cookie Run for Kakao 
8 
Candycrush for Kakao 
9 
Be a Star! For Kakao* 
10 
FIFA online 3 M by EA Sports* 
Source: IGAWorks *2014 Release 
4. Rank of Cumulative Sales and Trends by Game 
18/29 
2014 Year-End Review of Google Play Games – Pt1
Breaking into Top Sales Rank Proves to be Difficult for New Games 
Note 
•It is very difficult for new games to enter the Top sales ranks because the existing successful games have longevity exceeding the typical mobile game lifespan. Thus, overcoming this is a key factor for new games. 
•Among all newly launched games in 2014, only 5 games (50%) ranked in the Top 10 cumulative sales rank and 3 games (30%) ranked in the top 11-20 bracket 
Source: IGAWorks 
50% 
30% 
50% 
55% 
56% 
50% 
0% 
10% 
20% 
30% 
40% 
50% 
60% 
Percentage of New Games in 2014 Cumulative Sales Rank 
5 
3 
5 
11 
28 
50 
0 
10 
20 
30 
40 
50 
60 
Number of New Games in 2014 Cumulative Sales Rank 
Source: IGAWorks 
4. Rank of Cumulative Sales and Trends by Game 
19/29 
2014 Year-End Review of Google Play Games – Pt1 
11st ~ 20th 
1st ~ 10th 
21st ~ 30th 
31th ~ 50th 
51th ~ 100th 
101th ~ 200th 
11st ~ 20th 
1st ~ 10th 
21st ~ 30th 
31th ~ 50th 
51th ~ 100th 
101th ~ 200th
‘for Kakao’ Games Continue to Dominate Top Sales Rank 
Note 
•The top sales games continued to be released on Kakao’s platform 
•24 (80%) out of the top 30 games with the highest cumulative sales were serviced on Kakao’s platform 
•For games ranked below the Top 100, the rate of Kakao Platform usage decrease to less than 40% 
Source: IGAWorks 
80% 
80% 
80% 
60% 
48% 
36% 
29% 
32% 
30% 
27% 
28% 
23% 
32% 
24% 
25% 
25% 
28% 
17% 
21% 
22% 
18% 
15% 
25% 
35% 
45% 
55% 
65% 
75% 
85% 
Percentage of ‘for Kakao’ in 2014 Cumulative Sales Rank 
4. Rank of Cumulative Sales and Trends by Game 
20/29 
2014 Year-End Review of Google Play Games – Pt1 
1-10 
11-20 
21-30 
31-50 
51-100 
101-200 
201-300 
301-400 
401-500 
501-600 
601-700 
701-800 
801-900 
901-1000 
1001-1100 
1101-1200 
1201-1300 
1301-1400 
1401-1500 
1501-1600 
1601-1700 
(Rank)
5. Rank of Top Publishers/Developers (Top10) 
21/29
Rank of Top Publishers and Developers 
Note 
•Rank of the top publishers and developers based on 2014 total sales, 
•The publisher/developer CJ E&M and developer SundayToz achieved top sales rankings. 
Source: IGAWorks 
Rank 
Classification 
Company Name 
1 
Publisher/Developer 
CJ E&M 
2 
Developer 
SundayToz 
3 
Publisher/Developer 
4:33 
4 
Developer 
SuperCell 
5 
Publisher/Developer 
Gamevil 
6 
Publisher/ Developer 
Com2uS 
7 
Publisher Developer 
NHN 
8 
Developer 
Devsisters 
9 
Developer 
King 
10 
Publisher/Developer 
Nexon 
5. Rank of Top Publishers/Developers 
22/29 
2014 Year-End Review of Google Play Games – Pt1
6. APPENDIX 
23/29
Source: IGAWorks *2014 Release 
Total sales Rank 
App name 
11 
everyDK for Kakao* 
12 
Anipang Sichuan Castle 
13 
Legion of Heroes* 
14 
Everytown for Kakao 
15 
Summoners War: Sky Arena* 
16 
Pokopang for Kakao 
17 
Aanipang for Kako 
18 
Magu Magu 2014 for Kakao 
19 
Dragon Flight for Kakao 
20 
Suhoji for Kakao 
6. Appendix 
24/29 
2014 Total Sales Rank by Games : 1~20 
2014 Year-End Review of Google Play Games – Pt1 
Total sales Rank 
App name 
1 
Taming Monsters for Kakao 
2 
Anipang2 for Kakao* 
3 
Blade for Kakao* 
4 
Everyone’s Marble for Kakao 
5 
Clash of Clan 
6 
Seven Knights for Kakao* 
7 
Cookie Run for Kakao 
8 
Candy Crush Saga for Kakao 
9 
Be a Star! For Kakao* 
10 
FIFA online 3M by EA Sports*
2014 Total Sales Rank by Games : 21~30 
Total Sales Rank 
App Name 
21 
Immortal Warrior for Kakao* 
22 
Dragon Guard for Kakao* 
23 
Wooparoo Mountain for Kakao 
24 
Puzzle and Dragon 
25 
Bases loaded with two outs 2014 KBO* 
26 
Wooparoosaga for Kakao* 
27 
Atlanstory for Kakao 
28 
Zenonia Online for Kakao 
29 
Windrunner for Kakao 
30 
Farm Heroes Saga for Kakao* 
6. Appendix 
Source: IGAWorks *2014 Release 
25/29 
2014 Year-End Review of Google Play Games – Pt1
2014 Monthly Sales Rank : January ~ April 
Rank 
January 
Feburary 
March 
April 
1 
Taming Monsters for Kakao 
Anipang2 for Kakao* 
Anipang2 for Kakao* 
Anipang2 for Kakao* 
2 
Cookie Run for Kakao 
Taming Monsters for Kakao 
Taming Monsters for Kakao 
Taming Monsters for Kakao 
3 
Candy Crush Saga for Kakao 
Cookie Run for Kakao 
everyDK for Kakao* 
Seven Knights for Kakao* 
4 
Everyone’s Marble for Kakao 
Candy Crush Saga for Kakao 
Everyone’s Marble for Kakao 
Be a Star! for Kakao* 
5 
Anipang2 for Kakao* 
Everyone’s Marble for Kakao 
Be a Star! for Kakao* 
Everyone’s Marble for Kakao 
6 
Pokopang for Kakao 
Pokopang for Kakao 
Seven Knights for Kakao* 
Cookie Run for Kakao 
7 
Anipang for Kakao 
Suhoji for Kakao 
Cookie Run for Kakao 
everyDK for Kakao* 
8 
Anipang Sichuan Castle for Kakao 
Dragon Knights for Kakao* 
Candy Crush Saga for Kakao 
Candy Crush Saga for Kakao 
9 
Suhoji for Kakao 
Together Dungeon King for Kakao* 
Legion of Heroes* 
Immortal Warrior for Kakao* 
10 
Zenonia Online for Kakao 
Anipang Sichuan Castle 
Everytown for Kakao* 
Legion of Heroes* 
Source: IGAWorks *2014 Release 
6. Appendix 
26/29 
2014 Year-End Review of Google Play Games – Pt1
2014 Monthly Sales Rank : May ~ August 
Rank 
May 
June 
July 
August 
1 
Blade for Kakao* 
Blade for Kakao* 
Blade for Kakao* 
Taming Monsters for Kakao 
2 
Anipang2 for Kakao* 
Anipang2 for Kakao* 
Taming Monsters for Kakao 
Blade for Kakao* 
3 
Taming Monsters for Kakao 
Taming Monsters for Kakao 
Anipang2 for Kakao* 
Everyone’s Marble for Kakao 
4 
Seven Knights for Kakao* 
Seven Knights for Kakao* 
Everyone’s Marble for Kakao 
Clash of Clan 
5 
Be a Star! for Kakao 
Everyone’s Marble for Kakao 
Seven Knights for Kakao* 
Anipang2 for Kakao* 
6 
Everyone’s Marble for Kakao 
Be a Star! for Kakao* 
Clash of Clan 
Seven Knights for Kakao* 
7 
Cookie Run For Kakao 
Cookie Run For Kakao 
FIFA online 3 M by EA Sports* 
Be a Star! for Kakao* 
8 
Legion of Heroes* 
Legion of Heroes* 
Be a Star! for Kakao* 
FIFA online 3 M by EA Sports* 
9 
Candy Crush Saga for Kakao 
Candy Crush Saga for Kakao 
Summoners War: Sky Arena* 
Cookie Run For Kakao 
10 
Immortal Warrior for Kakao* 
FIFA online 3 M by EA Sports* 
Cookie Run For Kakao 
Summoners War: Sky Arena* 
Source: IGAWorks *2014 Release 
6. Appendix 
27/29 
2014 Year-End Review of Google Play Games – Pt1
2014 Monthly Sales Rank : September ~ November 
Rank 
September 
October 
November 
1 
Everyone’s Marble for Kakao 
Clash of Clan 
Clash of Clan 
2 
Taming Monsters for Kakao 
Everyone’s Marble for Kakao 
Everyone’s Marble for Kakao 
3 
Blade for Kakao 
Seven Knights for Kakao* 
Seven Knights for Kakao* 
4 
Clash of Clan 
Taming Monsters for Kakao 
Anipang2 for Kakao* 
5 
Seven Knights for Kakao* 
Blade for Kakao* 
Blade for Kakao* 
6 
Anipang2 for Kakao* 
Anipang2 for Kakao* 
Taming Monsters for Kakao 
7 
FIFA online 3 M by EA Sports* 
FIFA online 3 M by EA Sports* 
FIFA online 3 M by EA Sports* 
8 
Cookie Run for Kakao 
Cookie Run for Kakao 
Be a Star! for Kakao* 
9 
Be a Star! for Kakao* 
Summoners War: Sky Arena* 
Cookie Run for Kakao 
10 
Summoners War: Sky Arena* 
Be a Star! for Kakao* 
Summoners War: Sky Arena* 
Source: IGAWorks *2014 Release 
6. Appendix 
28/29 
2014 Year-End Review of Google Play Games – Pt1
© IGAWorks. ALL Rights Reserved. 
Tel +82-2 2132 5120 | Email adbrix@igaworks.com 
www.igaworks.com 
Thank You 
29/29

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2014 google play year end reivew part 1 in-app-purchase

  • 1. © IGAWorks. ALL Rights Reserved. Tel +82-2 2132 5120 | Email adbrix@igaworks.com www.igaworks.com Ver 1.0 IGAWorks Data Report Vol.2(1) 1/29 2014 Google Play Year-End Review of Game Category Part 1: In-App-Purchase Sales & App/Publisher Rankings
  • 2. Contents 1.2014 Google Play Market Trends (Games) 2.Sales Trends and Marketing Strategies 3.Google Play Top Grossing Trends 4.Rank of In-App-Purchase Sales and Trends by Games 5.Rank of Top Publisher/Developer 6. Appendix *Note* For this report, IGAWorks estimates ‘Sales’ based on Google Play In-App purchases Advertisements and other forms of sales are not included. 2/29
  • 3. 1. 2014 Google Play Market Trends (Games) 3/29
  • 4. 2014 Google Play: 1.4 Trillion KRW (U$1.4 Billion) Market & 4.96 New Games per Day Note 2014 Year-End Review of Google Play Games – Pt1 1,748 1,637 1,000 1,100 1,200 1,300 1,400 1,500 1,600 1,700 1,800 2014 Google Play: Number of games in top 540 Grossing Chart - 2,000 4,000 6,000 8,000 10,000 12,000 14,000 1/1 2/1 3/1 4/1 5/1 6/1 7/1 8/1 9/1 10/1 11/1 2014 Google Play: Cumulative Sales (0.1 mIL KRW / u$ 100,000) •In 2014, 1,748 games officially ranked in Google Play’s Top 540 Grossing Chart •Out of the 1,748 games, 1,637 games were newly released in 2014. On average, 4.96 games were launched a day •The total sales of in-App purchases from the 1,748 games amounted to 1.4Trillion KRW(U$ 1.4 Billion) as of Nov. 26 Source: IGAWorks Source: IGAWorks 1. 2014 Google Play Market Trends (Games) 4/29 Total Released in 2014
  • 5. 2. Sales Trends and Marketing Strategies 5/29
  • 6. Google Play Monthly Sales Trend : Slow Start but Strong Finish Note 104 110 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2014 Google Play Monthly Sales Index •Sluggish start for Google Play’s monthly sales in the first half of the year •Especially in February, since students return to school and people have less discretionary income resulting in a sharp decline in overall sales Source: IGAWorks 100 = Average Monthly Sales from Jan. to Nov. 2014 2. Sales Trends and Marketing Strategies 100 6/29 2014 Year-End Review of Google Play Games – Pt1
  • 7. Google Play Weekly Sales Trend: The Big Horse Shoe Note •The weekly sales trend gives a more detailed picture. There were various factors leading to sluggish sales such as the end of winter break and the Sewol ferry disaster. However from July, there was a gradual recovery in the second half •In early November, there was a drastic decease in sales due to delays caused by competition concerns by scheduled launchings of blockbuster games during G-Star •However, some games that launched in November such as 4:33’s Hero led the sales turnaround in mid-November leading to overall sales increases 148 120 1/4 1/18 2/1 2/15 3/1 3/15 3/29 4/12 4/26 5/10 5/24 6/7 6/21 7/5 7/19 8/2 8/16 8/30 9/13 9/27 10/11 10/25 11/8 11/22 12/6 12/20 2014 Google Play: Weekly Sales Index Source: IGAWorks 100 = Average Weekly Sales from Jan. to Nov. 2014 2. Sales Trends and Marketing Strategies 100 7/29 2014 Year-End Review of Google Play Games – Pt1
  • 8. Google Play’s Daily Sales Trend: The ‘Day 1’ effect Note •According to the monthly patterns of users, you can clearly see ‘Day 1’ of the month has the greatest impact on sales •This is likely due to the fact that micropayment is renewed on the 1st day of every month •On average, spending on ‘Day 1’ accounted for 12.1% of total monthly expenses •Furthermore, ‘Week 1’ also has a big impact on spending patterns. The first 7 days accounted for approx. 35.8% of the monthly spending. •In contrast, spending on the last 7 days of the month accounted for only 18.6% Source: IGAWorks 100 = Average Daily sales from the 8th to 31st 452 100 1일 2일 3일 4일 5일 6일 7일 8일 9일 10일 11일 12일 13일 14일 15일 16일 17일 18일 19일 20일 21일 22일 23일 24일 25일 26일 27일 28일 29일 30일 31일 2014 Google Play: Daily Sales Index (2014 Average) 2. Sales Trends and Marketing Strategies 100 8/29 2014 Year-End Review of Google Play Games – Pt1
  • 9. Every Month, Increase Sales Early and Boost Rankings at the End Note Source: IGAWorks 100 = Average Daily sales from the 8th to the 31st 452 117 1일 2일 3일 4일 5일 6일 7일 2014 Google Play: Daily Sales Index (2014 Average) •The first 7 days makes the biggest impact on monthly sales. It is prudent to create a strategy that can maximize sales during this time •On the other hand, ranking can be improved by developing an effective marketing strategy during the last 7 days of each month •After the 25th, sales usually increase because people get paid and have more discretionary income. Accordingly, it is better to improve rankings by boosting campaigns from the 20th to the 25th of each month. 112 100 8일 10일 12일 14일 16일 18일 20일 22일 24일 26일 28일 30일 2014 Google Play: Daily Sales Index (2014 Average) 2. Sales Trends and Marketing Strategies 100 100 9/29 2014 Year-End Review of Google Play Games – Pt1
  • 10. Fridays Bring in the Highest Sales Note •There is a gradual sales increase from Monday to Friday with Friday being the peak •From Friday to Sunday, the high spending levels remain roughly the same. •There is low spending on games on Mondays as people return to school or work. Spending increases gradually throughout the week peaking on Friday. There is a clear ‘weekend effect’ as seen in the concentration of spending during this time. 91 104 2014 Google Play: Sales Index by Day of the Week (2014 average) Source: IGAWorks 100= Average Daily Sales from Monday to Sunday 2. Sales Trends and Marketing Strategies 100 10/29 2014 Year-End Review of Google Play Games – Pt1 Tuesday Wednesday Thursday Friday Saturday Sunday Monday
  • 11. 3.Google Play Top Grossing Trends 11/29
  • 12. Google Play Top Grossing: Top 20 Games Avg. Daily Sales=17M KRW (U$ 17,000) Note •The Top 20 games in Google Play’s Top Grossing Chart have average daily sales of 128M KRW (U$ 128,000) •However, the 1st ranking game significantly raises the sales of the Top 20, skewing their overall average. In actuality, most games in the Top 20 have average daily sales below 100M KRW (U$ 100,000) Source: IGAWorks 128,000,000 17,000,000 7,000,000 3,000,000 2,000,000 1,000,000 - 20,000,000 40,000,000 60,000,000 80,000,000 100,000,000 120,000,000 140,000,000 Google Play Top Grossing: Average Sales by Ranking Groups 3. Google Play Top Grossing Trend 12/29 1st ~ 20th 21st ~ 50th 51st ~ 100th 101th ~ 200th 201th ~ 300th 301th ~ 540th 2014 Year-End Review of Google Play Games – Pt1
  • 13. Google Play Top Grossing: Huge Sales Gap between High and Low Ranks Note •Looking at the sales distribution for each ranking, overall sales in Google Play is concentrated in the Top 30 games 0 100 200 300 400 500 Google Play Top Grossing: Distribution in Sales Rank Source: IGAWorks Baseline= Average daily sales from 100th to 200th Rank 100 3. Google Play Top Grossing Trend Rank 13/29 2014 Year-End Review of Google Play Games – Pt1
  • 14. Google Play Top Grossing: Notable Sales in the Lower Ranks Note •Sales for games that are within the Top 30 differ by a factor of 42 times •However maintaining a position within the Top 150 for 30 days secures 100M KRW (U$ 100,000) in sales •In addition, there is meaningful and steady sales even in the lower ranks. Monthly sales of ames remaining in the Top 540 (the bottom of the Top Grossing Chart on Google Play) for 30 days are estimated at 24M KRW (U$ 24,000) 0 5 10 15 20 25 30 Google Play Top Grossing: Sales Rank Distribution Top 1-30 100 500 510 520 530 540 Google Play Top Grossing: Sales Rank Distribution Top 500-540 100 3. Google Play Top Grossing Trend 14/29 2014 Year-End Review of Google Play Games – Pt1 Source: IGAWorks Baseline= Average daily sales from 100th to 200th Rank
  • 15. Google Play Top Grossing: 19 Games Earned +10Billion KRW(U$ 10M) in Sales Note •Only 1.1% (19 games) reached more than U$ 10M in Google Play 2014 •On the other hand 73.6% (1,286 games) reached less than U$ 300,000 •Nonetheless, 25.3% (443 games) generated meaningful sales between U$300,000 and U$10 M Source: IGAWorks Source: IGAWorks 19 38 113 135 157 1,286 - 200 400 600 800 1,000 1,200 1,400 Distribution of Cumulative Sales of Games Ranked in Google Play Top Grossing Chart 2014 19 38 113 135 157 Distribution of Cumulative Sales of Games Ranked in Google Play Top Grossing Chart 2014 (≥ U$ 3M) 100억원 이상 30~100억원 10~30억원 5~10억원 3~5억원 3. Google Play Top Grossing Trend 15/29 2014 Year-End Review of Google Play Games – Pt1 Over 10 3 ~ 10 1 ~ 3 0.5 ~ 1 0.3 ~ 0.5 Less than 0.3 (U$ Million) Over 10 3 ~ 10 1 ~ 3 0.5 ~ 1 Less than 0.3 (U$ Million)
  • 16. In 2014, 8 Newly Released Games Generated +10Billion KRW(U$ 10M) in Sales Note •8 newly released games in 2014 achieved cumulative sales exceeding U$ 10M •21.4% (351 newly released games) generated meaningful sales of more than U$ 300,000 in Google Play 2014 Top Grossing Chart 540 Source: IGAWorks Source: IGAWorks 8 21 70 101 151 Distribution of Cumulative Sales of Game Released in 2014 Google Play Top Grossing Chart 100억원 이상 30~100억원 10~30억원 5~10억원 3~5억원 8 21 70 101 151 - 20 40 60 80 100 120 140 160 Distribution of Cumulative Sales of Game Released in 2014 Google Play Top Grossing Chart 3. Google Play Top Grossing Trend 16/29 2014 Year-End Review of Google Play Games – Pt1 Over 10 3 ~ 10 1 ~ 3 0.5 ~ 1 0.3 ~ 0.5 (U$ Million) Over 10 3 ~ 10 1 ~ 3 0.5 ~ 1 0.3 ~ 0.5 (U$ Million)
  • 17. 4. Rank of Cumulative Sales and Trends by Games 17/29
  • 18. 2014 Rank of Cumulative Sales of games: 1-10 Rank of Cumulative Sales App Name 1 Taming Monsters for Kakao 2 Anipang2 for Kakao* 3 Blade for Kakao* 4 Everyone’s Marble for Kakao 5 Clash of Clan 6 Seven Knights for Kakao* 7 Cookie Run for Kakao 8 Candycrush for Kakao 9 Be a Star! For Kakao* 10 FIFA online 3 M by EA Sports* Source: IGAWorks *2014 Release 4. Rank of Cumulative Sales and Trends by Game 18/29 2014 Year-End Review of Google Play Games – Pt1
  • 19. Breaking into Top Sales Rank Proves to be Difficult for New Games Note •It is very difficult for new games to enter the Top sales ranks because the existing successful games have longevity exceeding the typical mobile game lifespan. Thus, overcoming this is a key factor for new games. •Among all newly launched games in 2014, only 5 games (50%) ranked in the Top 10 cumulative sales rank and 3 games (30%) ranked in the top 11-20 bracket Source: IGAWorks 50% 30% 50% 55% 56% 50% 0% 10% 20% 30% 40% 50% 60% Percentage of New Games in 2014 Cumulative Sales Rank 5 3 5 11 28 50 0 10 20 30 40 50 60 Number of New Games in 2014 Cumulative Sales Rank Source: IGAWorks 4. Rank of Cumulative Sales and Trends by Game 19/29 2014 Year-End Review of Google Play Games – Pt1 11st ~ 20th 1st ~ 10th 21st ~ 30th 31th ~ 50th 51th ~ 100th 101th ~ 200th 11st ~ 20th 1st ~ 10th 21st ~ 30th 31th ~ 50th 51th ~ 100th 101th ~ 200th
  • 20. ‘for Kakao’ Games Continue to Dominate Top Sales Rank Note •The top sales games continued to be released on Kakao’s platform •24 (80%) out of the top 30 games with the highest cumulative sales were serviced on Kakao’s platform •For games ranked below the Top 100, the rate of Kakao Platform usage decrease to less than 40% Source: IGAWorks 80% 80% 80% 60% 48% 36% 29% 32% 30% 27% 28% 23% 32% 24% 25% 25% 28% 17% 21% 22% 18% 15% 25% 35% 45% 55% 65% 75% 85% Percentage of ‘for Kakao’ in 2014 Cumulative Sales Rank 4. Rank of Cumulative Sales and Trends by Game 20/29 2014 Year-End Review of Google Play Games – Pt1 1-10 11-20 21-30 31-50 51-100 101-200 201-300 301-400 401-500 501-600 601-700 701-800 801-900 901-1000 1001-1100 1101-1200 1201-1300 1301-1400 1401-1500 1501-1600 1601-1700 (Rank)
  • 21. 5. Rank of Top Publishers/Developers (Top10) 21/29
  • 22. Rank of Top Publishers and Developers Note •Rank of the top publishers and developers based on 2014 total sales, •The publisher/developer CJ E&M and developer SundayToz achieved top sales rankings. Source: IGAWorks Rank Classification Company Name 1 Publisher/Developer CJ E&M 2 Developer SundayToz 3 Publisher/Developer 4:33 4 Developer SuperCell 5 Publisher/Developer Gamevil 6 Publisher/ Developer Com2uS 7 Publisher Developer NHN 8 Developer Devsisters 9 Developer King 10 Publisher/Developer Nexon 5. Rank of Top Publishers/Developers 22/29 2014 Year-End Review of Google Play Games – Pt1
  • 24. Source: IGAWorks *2014 Release Total sales Rank App name 11 everyDK for Kakao* 12 Anipang Sichuan Castle 13 Legion of Heroes* 14 Everytown for Kakao 15 Summoners War: Sky Arena* 16 Pokopang for Kakao 17 Aanipang for Kako 18 Magu Magu 2014 for Kakao 19 Dragon Flight for Kakao 20 Suhoji for Kakao 6. Appendix 24/29 2014 Total Sales Rank by Games : 1~20 2014 Year-End Review of Google Play Games – Pt1 Total sales Rank App name 1 Taming Monsters for Kakao 2 Anipang2 for Kakao* 3 Blade for Kakao* 4 Everyone’s Marble for Kakao 5 Clash of Clan 6 Seven Knights for Kakao* 7 Cookie Run for Kakao 8 Candy Crush Saga for Kakao 9 Be a Star! For Kakao* 10 FIFA online 3M by EA Sports*
  • 25. 2014 Total Sales Rank by Games : 21~30 Total Sales Rank App Name 21 Immortal Warrior for Kakao* 22 Dragon Guard for Kakao* 23 Wooparoo Mountain for Kakao 24 Puzzle and Dragon 25 Bases loaded with two outs 2014 KBO* 26 Wooparoosaga for Kakao* 27 Atlanstory for Kakao 28 Zenonia Online for Kakao 29 Windrunner for Kakao 30 Farm Heroes Saga for Kakao* 6. Appendix Source: IGAWorks *2014 Release 25/29 2014 Year-End Review of Google Play Games – Pt1
  • 26. 2014 Monthly Sales Rank : January ~ April Rank January Feburary March April 1 Taming Monsters for Kakao Anipang2 for Kakao* Anipang2 for Kakao* Anipang2 for Kakao* 2 Cookie Run for Kakao Taming Monsters for Kakao Taming Monsters for Kakao Taming Monsters for Kakao 3 Candy Crush Saga for Kakao Cookie Run for Kakao everyDK for Kakao* Seven Knights for Kakao* 4 Everyone’s Marble for Kakao Candy Crush Saga for Kakao Everyone’s Marble for Kakao Be a Star! for Kakao* 5 Anipang2 for Kakao* Everyone’s Marble for Kakao Be a Star! for Kakao* Everyone’s Marble for Kakao 6 Pokopang for Kakao Pokopang for Kakao Seven Knights for Kakao* Cookie Run for Kakao 7 Anipang for Kakao Suhoji for Kakao Cookie Run for Kakao everyDK for Kakao* 8 Anipang Sichuan Castle for Kakao Dragon Knights for Kakao* Candy Crush Saga for Kakao Candy Crush Saga for Kakao 9 Suhoji for Kakao Together Dungeon King for Kakao* Legion of Heroes* Immortal Warrior for Kakao* 10 Zenonia Online for Kakao Anipang Sichuan Castle Everytown for Kakao* Legion of Heroes* Source: IGAWorks *2014 Release 6. Appendix 26/29 2014 Year-End Review of Google Play Games – Pt1
  • 27. 2014 Monthly Sales Rank : May ~ August Rank May June July August 1 Blade for Kakao* Blade for Kakao* Blade for Kakao* Taming Monsters for Kakao 2 Anipang2 for Kakao* Anipang2 for Kakao* Taming Monsters for Kakao Blade for Kakao* 3 Taming Monsters for Kakao Taming Monsters for Kakao Anipang2 for Kakao* Everyone’s Marble for Kakao 4 Seven Knights for Kakao* Seven Knights for Kakao* Everyone’s Marble for Kakao Clash of Clan 5 Be a Star! for Kakao Everyone’s Marble for Kakao Seven Knights for Kakao* Anipang2 for Kakao* 6 Everyone’s Marble for Kakao Be a Star! for Kakao* Clash of Clan Seven Knights for Kakao* 7 Cookie Run For Kakao Cookie Run For Kakao FIFA online 3 M by EA Sports* Be a Star! for Kakao* 8 Legion of Heroes* Legion of Heroes* Be a Star! for Kakao* FIFA online 3 M by EA Sports* 9 Candy Crush Saga for Kakao Candy Crush Saga for Kakao Summoners War: Sky Arena* Cookie Run For Kakao 10 Immortal Warrior for Kakao* FIFA online 3 M by EA Sports* Cookie Run For Kakao Summoners War: Sky Arena* Source: IGAWorks *2014 Release 6. Appendix 27/29 2014 Year-End Review of Google Play Games – Pt1
  • 28. 2014 Monthly Sales Rank : September ~ November Rank September October November 1 Everyone’s Marble for Kakao Clash of Clan Clash of Clan 2 Taming Monsters for Kakao Everyone’s Marble for Kakao Everyone’s Marble for Kakao 3 Blade for Kakao Seven Knights for Kakao* Seven Knights for Kakao* 4 Clash of Clan Taming Monsters for Kakao Anipang2 for Kakao* 5 Seven Knights for Kakao* Blade for Kakao* Blade for Kakao* 6 Anipang2 for Kakao* Anipang2 for Kakao* Taming Monsters for Kakao 7 FIFA online 3 M by EA Sports* FIFA online 3 M by EA Sports* FIFA online 3 M by EA Sports* 8 Cookie Run for Kakao Cookie Run for Kakao Be a Star! for Kakao* 9 Be a Star! for Kakao* Summoners War: Sky Arena* Cookie Run for Kakao 10 Summoners War: Sky Arena* Be a Star! for Kakao* Summoners War: Sky Arena* Source: IGAWorks *2014 Release 6. Appendix 28/29 2014 Year-End Review of Google Play Games – Pt1
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