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An Intelligent Shopping Experience
                  On	
  how	
  interac@ve	
  devices	
  are	
  changing	
  the	
  face	
  of	
  retail	
  




                                                                                                                      Sreeraman	
  M.G	
  
                                                                                                                               Co-­‐Founder	
  	
  
                                                                                               addSale	
  Retail	
  Technologies	
  
                       -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
                        www.addSale.com	
  |	
  Twi:er:	
  @addSale	
  |	
  www.FB.com/addSale	
  
                                                                                                                                                    	
  
13/02/13	
                                                                                 An	
  Intelligent	
  Shopping	
  Experience	
                                                                                                                                                     1	
  
{Why}	
  	
  	
  	
  {How}	
  	
  	
  	
  {What}	
  	
  	
  	
  {Who}	
  
                             {of	
  an	
  intelligent	
  shopping	
  experience}	
  




13/02/13	
                             An	
  Intelligent	
  Shopping	
  Experience	
       2	
  
Why 
        do	
  we	
  need	
  to	
  bring	
  in	
  intelligence	
  to	
  shopping?	
  Aren’t	
  current	
  
        shopping	
  experiences	
  good	
  enough?	
  

        How 
        do	
  we	
  really	
  enhance	
  the	
  shopping	
  experience?	
  

        What	
  	
  
        are	
  the	
  various	
  parts	
  of	
  an	
  intelligent	
  shopping	
  experience?	
  	
  

        Who	
  	
  
        are	
  the	
  major	
  players.	
  A	
  brief	
  @meline	
  of	
  companies	
  &	
  people	
  making	
  
        a	
  difference.	
  



13/02/13	
                                 An	
  Intelligent	
  Shopping	
  Experience	
                       3	
  
WHY?
   h:p://www.indiamike.com/india-­‐images/pictures/sari-­‐shopping	
  
WHY
     everything around you that you call life was made up by
     people that were no smarter than you…
                                                   ~ Steve Jobs

     and retail is no exception to this observation. There is a scope for vast
     technological improvements in the retail space.




13/02/13	
                    An	
  Intelligent	
  Shopping	
  Experience	
      5	
  
Why should retail spaces become more intelligent
  1.  Tradi@onal	
  shopping	
  is	
  a	
  @me	
  consuming	
  hun@ng	
  gathering	
  process	
  
      [1].	
  Women	
  enjoy	
  the	
  process	
  of	
  shopping	
  while	
  men	
  enjoy	
  the	
  end	
  
      result	
  of	
  shopping.	
  That	
  is	
  how	
  our	
  brains	
  are	
  wired	
  to	
  release	
  
      dopamine.	
  Is	
  your	
  store	
  experience	
  meant	
  to	
  cater	
  to	
  both	
  these	
  
      groups	
  apart	
  from	
  just	
  separa@ng	
  them	
  into	
  two	
  sec@ons?	
  

  2.  Shopping	
  requires	
  the	
  involvement	
  of	
  mul@ple	
  people	
  –	
  the	
  	
  
      customer,	
  the	
  shopping	
  assistant,	
  the	
  bill	
  desk	
  assistant	
  and	
  the	
  
      security	
  

  3.  There	
  are	
  thousands	
  of	
  SKUs	
  in	
  a	
  single	
  shop.	
  How	
  can	
  a	
  customer	
  
      go	
  through	
  all	
  of	
  them?	
  

  	
   -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
       An ‘Intelligent Shopping Experience’ solves these major pain points
       and smoothens the shopping experience
       	
  
13/02/13	
                                                                                   An	
  Intelligent	
  Shopping	
  Experience	
                                                                                                                       6	
  
Research
 Research	
  has	
  already	
  shown	
  how	
  the	
  use	
  of	
  technology	
  can	
  change	
  the	
  image	
  of	
  a	
  
 brand	
  in	
  the	
  eyes	
  of	
  customers.	
  In	
  fact	
  it	
  has	
  even	
  proven	
  that	
  there	
  is	
  a	
  
 considerable	
  posi@ve	
  impact	
  on	
  sales	
  as	
  well	
  
 -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
 Increasing	
  Brand	
  A<rac=veness	
  and	
  Sales	
  through	
  Social	
  Media	
  Comments	
  
 on	
  Public	
  Displays	
  –	
  Evidence	
  from	
  a	
  Field	
  Experiment	
  in	
  the	
  Retail	
  Industry	
  	
  
 Erica	
  Dubach	
  Spiegler,	
  Chris3an	
  Hildebrand,	
  and	
  Florian	
  Michahelles	
  

 Showing	
  social	
  media	
  comments	
  in	
  a	
  screen	
  in	
  the	
  shop	
  resulted	
  in	
  

 1.                 Customers	
  perceiving	
  brands	
  as	
  more	
  innova@ve	
  and	
  a:rac@ve	
  	
  

 2.                 A	
  measurable,	
  posi@ve	
  effect	
  on	
  sales	
  on	
  both	
  the	
  brand	
  and	
  the	
  product	
  in	
  
                    ques@on	
  and	
  	
  

 3.                 Customers	
  wan@ng	
  to	
  see	
  the	
  comments	
  of	
  others,	
  but	
  not	
  their	
  own,	
  crea@ng	
  a	
  
                    give-­‐and	
  take	
  paradox	
  for	
  using	
  public	
  displays	
  to	
  show	
  social	
  media	
  comments.	
  	
  



13/02/13	
                                                                                                                  An	
  Intelligent	
  Shopping	
  Experience	
                                                                                                                                                                            7	
  
HOW?
How – the implementation
  1.  Implement	
  systems	
  that	
  keep	
  track	
  of	
  shoppers	
  &	
  shopping	
  data	
  

  2.  Reduce	
  the	
  @me	
  of	
  discovery	
  

  3.  Provide	
  intelligent	
  recommenda@ons	
  

  4.  Reduce	
  the	
  number	
  of	
  people	
  involved	
  in	
  the	
  process	
  

  5.  Extend	
  the	
  shopping	
  experience	
  out	
  of	
  the	
  stores	
  

  6.  Not	
  just	
  one	
  device	
  but	
  a	
  network	
  of	
  devices	
  

  7.  Leverage	
  the	
  power	
  of	
  smart	
  phones	
  




13/02/13	
                                 An	
  Intelligent	
  Shopping	
  Experience	
             9	
  
WHAT?
An Intelligent Self Service Kiosk
    An	
  intelligent	
  self	
  service	
  kiosk	
  which	
  is	
  connected	
  to	
  not	
  just	
  the	
  inventory	
  but	
  
    to	
  a	
  network	
  of	
  devices	
  within	
  the	
  store	
  making	
  every	
  step	
  in	
  the	
  process	
  of	
  
    discovering	
  something	
  you	
  like	
  smoother	
  and	
  more	
  enjoyable.	
  
     -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
     Players	
  in	
  this	
  system	
  
     1.            User(s)	
  
     2.            The	
  public	
  display	
  
     3.            Surrounding	
  space	
  
     4.            Informa@on	
  server/Internet	
  	
  




13/02/13	
                                                                                                            An	
  Intelligent	
  Shopping	
  Experience	
                                                                                                                                                                    11	
  
Interaction between the various players
 How	
  good	
  an	
  intelligent	
  self	
  service	
  kiosk	
  is	
  just	
  a	
  measure	
  of	
  how	
  well	
  the	
  various	
  
 players	
  interact	
  with	
  each	
  other	
  in	
  the	
  system	
  


                                                                                           Public	
  Space	
  
                                                Placement	
  
                                                                                                                        Ambience	
  


                                  Data	
                                                 Informa3on	
  



    Informa=on	
  Server	
                                                                                       User	
  
    Internet	
  

                                                                  Kiosk	
  




13/02/13	
                                        An	
  Intelligent	
  Shopping	
  Experience	
                                          12	
  
The User
               The	
  kiosk	
  and	
  the	
  public	
  space	
  are	
  the	
  two	
  elements	
  with	
  which	
  
               a	
  user	
  interacts	
  and	
  ‘informa@on’	
  and	
  ‘ambience’	
  are	
  the	
  major	
  
               exchanges	
  between	
  these	
  systems	
  


                                                   Public	
  Space	
  
                                                                                                    Ambience	
  



                                                 Informa3on	
  



                                                                                       User	
  


                                Kiosk	
  
13/02/13	
                                        An	
  Intelligent	
  Shopping	
  Experience	
                      13	
  
The User & the Kiosk


                                                              Informa=on	
  
                                                      The	
  Fear	
  Vs	
  Curiosity	
  Game	
  
                           The	
  fear	
  of	
  looking	
  stupid	
  in	
  public	
  vs	
  the	
  natural	
  human	
  curiosity	
  
                           	
                                                                                                         User	
  

      Kiosk	
  
       Unlike	
  between	
  a	
  personal	
  computer	
  and	
  a	
  user,	
  there	
  is	
  no	
  par@cular	
  need	
  for	
  
       a	
  user	
  to	
  interact	
  with	
  a	
  public	
  kiosk	
  other	
  than	
  the	
  natural	
  human	
  curiosity.	
  	
  
       However	
  this	
  curiosity	
  is	
  ojen	
  hindered	
  by	
  the	
  fear	
  of	
  looking	
  stupid	
  in	
  front	
  of	
  
       the	
  users.	
  	
  
       Therefore	
  any	
  public	
  kiosk	
  should	
  first	
  off	
  all	
  put	
  the	
  user	
  at	
  ease	
  

13/02/13	
                                               An	
  Intelligent	
  Shopping	
  Experience	
                                           14	
  
The User & the Kiosk

                                                                 Informa3on	
  



                                  Public	
  Display	
                                                      User	
  


    Curiosity	
  of	
  the	
  user	
  
               • 	
  Leverage	
  the	
  power	
  of	
  the	
  most	
  human	
  of	
  our	
  characters	
  
    	
  
    Don’t	
  make	
  the	
  user	
  look	
  stupid	
  in	
  front	
  of	
  people	
  
         • 	
  Tell	
  the	
  user	
  what	
  the	
  kiosk	
  does	
  
         • 	
  Give	
  clear	
  instruc@ons.	
  Don’t	
  mix	
  marke@ng	
  gimmicks	
  with	
  instruc@ons	
  
         • 	
  Don’t	
  show	
  user’s	
  errors	
  to	
  everyone	
  by	
  making	
  stupid	
  warning	
  noises	
  
    	
  

13/02/13	
                                               An	
  Intelligent	
  Shopping	
  Experience	
                  15	
  
Research
 How	
  to	
  mount	
  the	
  display	
  is	
  one	
  ques@on	
  that	
  designers	
  ojen	
  struggle	
  with.	
  
 Should	
  it	
  be	
  horizontal	
  (table	
  top)	
  or	
  ver@cal	
  (wall	
  mounted)?	
  Below	
  are	
  some	
  of	
  
 the	
  major	
  findings	
  from	
  a	
  research	
  conducted	
  on	
  this	
  topic	
  
 -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
 An	
  Experimental	
  Comparison	
  of	
  Touch	
  Interac=on	
  on	
  Ver=cal	
  and	
  
 Horizontal	
  Surfaces	
  	
  	
  
 EsbenWarming	
  Pedersen	
  &	
  Kasper	
  Hornbæk	
  (NordiCHI	
  ’12,	
  October	
  14–17,	
  2012,	
  Copenhagen,	
  
 Denmark	
  

 1.                 Targets	
  larger	
  than	
  4	
  pixels	
  (0.17	
  -­‐	
  0.22	
  cm)	
  touch	
  input	
  and	
  mouse	
  input	
  
                    performed	
  equally	
  fast.	
  

 2.                 Ver@cal	
  surfaces	
  are	
  operated	
  more	
  slowly	
  than	
  horizontal	
  surfaces	
  because	
  
                    users	
  cannot	
  support	
  their	
  arms	
  

 3.                 Horizontal	
  surfaces	
  produce	
  more	
  errors	
  than	
  ver@cal	
  surfaces.	
  The	
  reason	
  for	
  
                    this	
  is	
  that	
  on	
  horizontal	
  surfaces	
  the	
  angle	
  between	
  finger	
  and	
  surface	
  (and	
  thus	
  
                    the	
  shape	
  of	
  the	
  contact	
  area)	
  changes	
  for	
  different	
  areas	
  	
  


13/02/13	
                                                                                                                  An	
  Intelligent	
  Shopping	
  Experience	
                                                                                                                                                                        16	
  
Research – More Findings
 An	
  Experimental	
  Comparison	
  of	
  Touch	
  Interac=on	
  on	
  Ver=cal	
  and	
  
 Horizontal	
  Surfaces	
  	
  	
  
 EsbenWarming	
  Pedersen	
  &	
  Kasper	
  Hornbæk	
  (NordiCHI	
  ’12,	
  October	
  14–17,	
  2012,	
  Copenhagen,	
  
 Denmark	
  
 -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
 4.  Smaller	
  targets	
  are	
  more	
  likely	
  to	
  be	
  selected	
  by	
  the	
  dominant	
  hand	
  as	
  the	
  
     dominant	
  hand	
  is	
  preferred	
  for	
  fine	
  grained	
  ac@ons.	
  

 5.  Dragging	
  is	
  more	
  demanding	
  than	
  tapping	
  as	
  the	
  finger	
  must	
  remain	
  in	
  contact	
  
     with	
  the	
  surface.	
  Therefore,	
  dragging	
  is	
  more	
  likely	
  to	
  be	
  performed	
  with	
  the	
  
     dominant	
  hand	
  than	
  tapping.	
  

 6.  Horizontal	
  surfaces	
  promote	
  two-­‐handed	
  interac@on	
  more	
  than	
  ver@cal	
  surfaces	
  
     as	
  it	
  is	
  @ring	
  to	
  keep	
  both	
  arms	
  stretched	
  




13/02/13	
                                                                                                                  An	
  Intelligent	
  Shopping	
  Experience	
                                                                                                                                                                        17	
  
The ‘User’ & the ‘public space’
                             Public	
  Space	
  

                                                 Ambience	
  




                                     User	
  




13/02/13	
                   An	
  Intelligent	
  Shopping	
  Experience	
     18	
  
The ‘User’ & the ‘public space’
                                                   Public	
  Space	
  

                                                                       Ambience	
  




                                                           User	
  
                1.  Confidence	
  –	
  Not	
  bothering	
  about	
  making	
  mistakes	
  
                2.  Sense	
  of	
  security	
  –	
  in	
  terms	
  of	
  sharing	
  passwords/data	
  with	
  the	
  device	
  
                3.  Ambience	
  –	
  people	
  walking	
  around	
  the	
  kiosk,	
  ligh@ng	
  around	
  the	
  kiosk	
  
                4.  Ergonomics	
  –	
  proper	
  height	
  adjustments	
  for	
  various	
  users	
  
                	
  
13/02/13	
   	
                                    An	
  Intelligent	
  Shopping	
  Experience	
                                  19	
  
The ‘kiosk’ & the ‘public space’
                                 Public	
  Space	
  
                         Placement	
  




                               Public	
  Display	
  




13/02/13	
                An	
  Intelligent	
  Shopping	
  Experience	
     20	
  
The ‘kiosk’ & the ‘public space’
                                                 Public	
  Space	
  
                                         Placement	
  




                                               Public	
  Display	
  
               1.  Loca=on	
  -­‐	
  affects	
  discoverability	
  
               2.  Branding	
  -­‐	
  acts	
  as	
  the	
  extension	
  of	
  the	
  brand	
  into	
  the	
  
                   public	
  space	
  

13/02/13	
                                An	
  Intelligent	
  Shopping	
  Experience	
                         21	
  
The ‘kiosk’ & the ‘information server’


                                                                       Data	
  



                               Informa=on	
  Server	
  
                               Internet	
  

                                                                                           Public	
  Display	
  

               The	
  ‘informa@on	
  server’	
  performs	
  the	
  following	
  func@ons	
  in	
  the	
  system	
  
               1.  Serves	
  user	
  with	
  appropriate	
  data	
  in	
  a	
  @mely	
  fashion	
  
               2.  Ensures	
  secure	
  transmission	
  of	
  user	
  data	
  
               3.  Capture	
  user	
  events	
  like	
  clicks	
  and	
  log	
  them	
  in	
  the	
  backend	
  
               4.  Track	
  system	
  status	
  &	
  generate	
  appropriate	
  alerts	
  for	
  the	
  kiosk	
  admin	
  

13/02/13	
                                        An	
  Intelligent	
  Shopping	
  Experience	
                              22	
  
WHO?
13/02/13	
     An	
  Intelligent	
  Shopping	
  Experience	
     23	
  
Who are the stakeholder?
•     Brands	
  &	
  Retailers	
  
•     Touch	
  screen	
  manufacturers	
  
•     Plaqorm	
  providers	
  
•     App	
  Makers	
  
•     Digital	
  Agencies	
  




13/02/13	
                           An	
  Intelligent	
  Shopping	
  Experience	
     24	
  
Brands & Retailers
•  Brands	
  are	
  headed	
  by	
  old	
  @mers	
  who	
  resist	
  large	
  scale	
  changes	
  
•  S@ll	
  follows	
  archaic	
  processes	
  and	
  trust	
  these	
  processes	
  to	
  show	
  results	
  
•  Lack	
  of	
  trust	
  in	
  technology	
  and	
  considers	
  the	
  cost	
  of	
  shijing	
  to	
  new	
  
   technology	
  as	
  unnecessary	
  
•  S@ll	
  several	
  brands	
  have	
  begun	
  to	
  embrace	
  technology	
  like	
  Macy's,	
  Diesel	
  
   etc	
  




13/02/13	
                               An	
  Intelligent	
  Shopping	
  Experience	
                       25	
  
Macy’s Magic Mirror
h:p://news.cnet.com/8301-­‐17938_105-­‐20019548-­‐1.html	
  




13/02/13	
                                           An	
  Intelligent	
  Shopping	
  Experience	
     26	
  
Touch Screen Manufacturers
Main	
  manufacturers	
  at	
  Global	
  level	
  –	
  Samsung	
  SUR40,	
  Lenovo	
  etc	
  
Touch	
  screens	
  are	
  extremely	
  expensive	
  
It	
  is	
  difficult	
  to	
  find	
  the	
  Right	
  technology	
  at	
  the	
  right	
  price	
  




                                                                                                       Lenovo	
  Coffee	
  table	
  concept	
  
                                                                                                       	
  www.lenovo.com	
  
13/02/13	
                                           An	
  Intelligent	
  Shopping	
  Experience	
                                           27	
  
Platform Providers
•     Microsoj	
  PixelSense	
  
•     Microsoj	
  Surface	
  (tablets)	
  
•     Intel	
  –	
  works	
  with	
  Macy’s,	
  Lego	
  etc	
  
•     EMO2	
  –	
  Indian	
  Startup	
  




13/02/13	
                                        An	
  Intelligent	
  Shopping	
  Experience	
     28	
  
h:p://www.emo2.com	
  




13/02/13	
     An	
  Intelligent	
  Shopping	
  Experience	
     29	
  
MicrosoY	
  Pixel	
  Sense	
  –	
  Samsung	
  SUR40	
  
               h:p://www.microsoj.com/en-­‐us/pixelsense/default.aspx	
  


13/02/13	
         An	
  Intelligent	
  Shopping	
  Experience	
            30	
  
App Makers & Digital Agencies
•     Making	
  their	
  apps	
  cross	
  plaqorm	
  compliant	
  is	
  the	
  biggest	
  expense	
  that	
  the	
  app	
  
      makers	
  face	
  
•     Forced	
  to	
  make	
  use	
  of	
  the	
  wrong	
  technology	
  for	
  the	
  sake	
  of	
  cross	
  plaqorm	
  
      compa@bility	
  	
  
•     Finds	
  it	
  difficult	
  to	
  get	
  the	
  right	
  screen	
  at	
  the	
  right	
  price.	
  Since	
  the	
  large	
  touch	
  
      screens	
  and	
  associated	
  technologies	
  are	
  s@ll	
  at	
  an	
  infant	
  stage	
  they	
  are	
  priced	
  over	
  
      the	
  top	
  




13/02/13	
                                        An	
  Intelligent	
  Shopping	
  Experience	
                                      31	
  
References
h:p://www.psychologytoday.com/blog/people-­‐places-­‐and-­‐things/201012/shopping-­‐
brings-­‐out-­‐our-­‐inner-­‐huntergatherer	
  
	
  
An	
  Experimental	
  Comparison	
  of	
  Touch	
  Interac=on	
  on	
  Ver=cal	
  and	
  Horizontal	
  
Surfaces.	
  EsbenWarming	
  Pedersen	
  &	
  Kasper	
  Hornbæk	
  (NordiCHI	
  ’12,	
  October	
  14–17,	
  2012,	
  Copenhagen,	
  
Denmark	
  
	
  
Increasing	
  Brand	
  A<rac=veness	
  and	
  Sales	
  through	
  Social	
  Media	
  Comments	
  on	
  Public	
  
Displays	
  –	
  Evidence	
  from	
  a	
  Field	
  Experiment	
  in	
  the	
  Retail	
  Industry.	
  Erica	
  Dubach	
  Spiegler,	
  
Chris3an	
  Hildebrand,	
  and	
  Florian	
  Michahelles	
  




13/02/13	
                                           An	
  Intelligent	
  Shopping	
  Experience	
                                      32	
  

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An Intelligent Shopping Experience

  • 1. An Intelligent Shopping Experience On  how  interac@ve  devices  are  changing  the  face  of  retail   Sreeraman  M.G   Co-­‐Founder     addSale  Retail  Technologies   -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐   www.addSale.com  |  Twi:er:  @addSale  |  www.FB.com/addSale     13/02/13   An  Intelligent  Shopping  Experience   1  
  • 2. {Why}        {How}        {What}        {Who}   {of  an  intelligent  shopping  experience}   13/02/13   An  Intelligent  Shopping  Experience   2  
  • 3. Why do  we  need  to  bring  in  intelligence  to  shopping?  Aren’t  current   shopping  experiences  good  enough?   How do  we  really  enhance  the  shopping  experience?   What     are  the  various  parts  of  an  intelligent  shopping  experience?     Who     are  the  major  players.  A  brief  @meline  of  companies  &  people  making   a  difference.   13/02/13   An  Intelligent  Shopping  Experience   3  
  • 4. WHY? h:p://www.indiamike.com/india-­‐images/pictures/sari-­‐shopping  
  • 5. WHY everything around you that you call life was made up by people that were no smarter than you… ~ Steve Jobs and retail is no exception to this observation. There is a scope for vast technological improvements in the retail space. 13/02/13   An  Intelligent  Shopping  Experience   5  
  • 6. Why should retail spaces become more intelligent 1.  Tradi@onal  shopping  is  a  @me  consuming  hun@ng  gathering  process   [1].  Women  enjoy  the  process  of  shopping  while  men  enjoy  the  end   result  of  shopping.  That  is  how  our  brains  are  wired  to  release   dopamine.  Is  your  store  experience  meant  to  cater  to  both  these   groups  apart  from  just  separa@ng  them  into  two  sec@ons?   2.  Shopping  requires  the  involvement  of  mul@ple  people  –  the     customer,  the  shopping  assistant,  the  bill  desk  assistant  and  the   security   3.  There  are  thousands  of  SKUs  in  a  single  shop.  How  can  a  customer   go  through  all  of  them?     -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐   An ‘Intelligent Shopping Experience’ solves these major pain points and smoothens the shopping experience   13/02/13   An  Intelligent  Shopping  Experience   6  
  • 7. Research Research  has  already  shown  how  the  use  of  technology  can  change  the  image  of  a   brand  in  the  eyes  of  customers.  In  fact  it  has  even  proven  that  there  is  a   considerable  posi@ve  impact  on  sales  as  well   -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐   Increasing  Brand  A<rac=veness  and  Sales  through  Social  Media  Comments   on  Public  Displays  –  Evidence  from  a  Field  Experiment  in  the  Retail  Industry     Erica  Dubach  Spiegler,  Chris3an  Hildebrand,  and  Florian  Michahelles   Showing  social  media  comments  in  a  screen  in  the  shop  resulted  in   1.  Customers  perceiving  brands  as  more  innova@ve  and  a:rac@ve     2.  A  measurable,  posi@ve  effect  on  sales  on  both  the  brand  and  the  product  in   ques@on  and     3.  Customers  wan@ng  to  see  the  comments  of  others,  but  not  their  own,  crea@ng  a   give-­‐and  take  paradox  for  using  public  displays  to  show  social  media  comments.     13/02/13   An  Intelligent  Shopping  Experience   7  
  • 9. How – the implementation 1.  Implement  systems  that  keep  track  of  shoppers  &  shopping  data   2.  Reduce  the  @me  of  discovery   3.  Provide  intelligent  recommenda@ons   4.  Reduce  the  number  of  people  involved  in  the  process   5.  Extend  the  shopping  experience  out  of  the  stores   6.  Not  just  one  device  but  a  network  of  devices   7.  Leverage  the  power  of  smart  phones   13/02/13   An  Intelligent  Shopping  Experience   9  
  • 10. WHAT?
  • 11. An Intelligent Self Service Kiosk An  intelligent  self  service  kiosk  which  is  connected  to  not  just  the  inventory  but   to  a  network  of  devices  within  the  store  making  every  step  in  the  process  of   discovering  something  you  like  smoother  and  more  enjoyable.   -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐   Players  in  this  system   1.  User(s)   2.  The  public  display   3.  Surrounding  space   4.  Informa@on  server/Internet     13/02/13   An  Intelligent  Shopping  Experience   11  
  • 12. Interaction between the various players How  good  an  intelligent  self  service  kiosk  is  just  a  measure  of  how  well  the  various   players  interact  with  each  other  in  the  system   Public  Space   Placement   Ambience   Data   Informa3on   Informa=on  Server   User   Internet   Kiosk   13/02/13   An  Intelligent  Shopping  Experience   12  
  • 13. The User The  kiosk  and  the  public  space  are  the  two  elements  with  which   a  user  interacts  and  ‘informa@on’  and  ‘ambience’  are  the  major   exchanges  between  these  systems   Public  Space   Ambience   Informa3on   User   Kiosk   13/02/13   An  Intelligent  Shopping  Experience   13  
  • 14. The User & the Kiosk Informa=on   The  Fear  Vs  Curiosity  Game   The  fear  of  looking  stupid  in  public  vs  the  natural  human  curiosity     User   Kiosk   Unlike  between  a  personal  computer  and  a  user,  there  is  no  par@cular  need  for   a  user  to  interact  with  a  public  kiosk  other  than  the  natural  human  curiosity.     However  this  curiosity  is  ojen  hindered  by  the  fear  of  looking  stupid  in  front  of   the  users.     Therefore  any  public  kiosk  should  first  off  all  put  the  user  at  ease   13/02/13   An  Intelligent  Shopping  Experience   14  
  • 15. The User & the Kiosk Informa3on   Public  Display   User   Curiosity  of  the  user   •   Leverage  the  power  of  the  most  human  of  our  characters     Don’t  make  the  user  look  stupid  in  front  of  people   •   Tell  the  user  what  the  kiosk  does   •   Give  clear  instruc@ons.  Don’t  mix  marke@ng  gimmicks  with  instruc@ons   •   Don’t  show  user’s  errors  to  everyone  by  making  stupid  warning  noises     13/02/13   An  Intelligent  Shopping  Experience   15  
  • 16. Research How  to  mount  the  display  is  one  ques@on  that  designers  ojen  struggle  with.   Should  it  be  horizontal  (table  top)  or  ver@cal  (wall  mounted)?  Below  are  some  of   the  major  findings  from  a  research  conducted  on  this  topic   -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐   An  Experimental  Comparison  of  Touch  Interac=on  on  Ver=cal  and   Horizontal  Surfaces       EsbenWarming  Pedersen  &  Kasper  Hornbæk  (NordiCHI  ’12,  October  14–17,  2012,  Copenhagen,   Denmark   1.  Targets  larger  than  4  pixels  (0.17  -­‐  0.22  cm)  touch  input  and  mouse  input   performed  equally  fast.   2.  Ver@cal  surfaces  are  operated  more  slowly  than  horizontal  surfaces  because   users  cannot  support  their  arms   3.  Horizontal  surfaces  produce  more  errors  than  ver@cal  surfaces.  The  reason  for   this  is  that  on  horizontal  surfaces  the  angle  between  finger  and  surface  (and  thus   the  shape  of  the  contact  area)  changes  for  different  areas     13/02/13   An  Intelligent  Shopping  Experience   16  
  • 17. Research – More Findings An  Experimental  Comparison  of  Touch  Interac=on  on  Ver=cal  and   Horizontal  Surfaces       EsbenWarming  Pedersen  &  Kasper  Hornbæk  (NordiCHI  ’12,  October  14–17,  2012,  Copenhagen,   Denmark   -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐   4.  Smaller  targets  are  more  likely  to  be  selected  by  the  dominant  hand  as  the   dominant  hand  is  preferred  for  fine  grained  ac@ons.   5.  Dragging  is  more  demanding  than  tapping  as  the  finger  must  remain  in  contact   with  the  surface.  Therefore,  dragging  is  more  likely  to  be  performed  with  the   dominant  hand  than  tapping.   6.  Horizontal  surfaces  promote  two-­‐handed  interac@on  more  than  ver@cal  surfaces   as  it  is  @ring  to  keep  both  arms  stretched   13/02/13   An  Intelligent  Shopping  Experience   17  
  • 18. The ‘User’ & the ‘public space’ Public  Space   Ambience   User   13/02/13   An  Intelligent  Shopping  Experience   18  
  • 19. The ‘User’ & the ‘public space’ Public  Space   Ambience   User   1.  Confidence  –  Not  bothering  about  making  mistakes   2.  Sense  of  security  –  in  terms  of  sharing  passwords/data  with  the  device   3.  Ambience  –  people  walking  around  the  kiosk,  ligh@ng  around  the  kiosk   4.  Ergonomics  –  proper  height  adjustments  for  various  users     13/02/13     An  Intelligent  Shopping  Experience   19  
  • 20. The ‘kiosk’ & the ‘public space’ Public  Space   Placement   Public  Display   13/02/13   An  Intelligent  Shopping  Experience   20  
  • 21. The ‘kiosk’ & the ‘public space’ Public  Space   Placement   Public  Display   1.  Loca=on  -­‐  affects  discoverability   2.  Branding  -­‐  acts  as  the  extension  of  the  brand  into  the   public  space   13/02/13   An  Intelligent  Shopping  Experience   21  
  • 22. The ‘kiosk’ & the ‘information server’ Data   Informa=on  Server   Internet   Public  Display   The  ‘informa@on  server’  performs  the  following  func@ons  in  the  system   1.  Serves  user  with  appropriate  data  in  a  @mely  fashion   2.  Ensures  secure  transmission  of  user  data   3.  Capture  user  events  like  clicks  and  log  them  in  the  backend   4.  Track  system  status  &  generate  appropriate  alerts  for  the  kiosk  admin   13/02/13   An  Intelligent  Shopping  Experience   22  
  • 23. WHO? 13/02/13   An  Intelligent  Shopping  Experience   23  
  • 24. Who are the stakeholder? •  Brands  &  Retailers   •  Touch  screen  manufacturers   •  Plaqorm  providers   •  App  Makers   •  Digital  Agencies   13/02/13   An  Intelligent  Shopping  Experience   24  
  • 25. Brands & Retailers •  Brands  are  headed  by  old  @mers  who  resist  large  scale  changes   •  S@ll  follows  archaic  processes  and  trust  these  processes  to  show  results   •  Lack  of  trust  in  technology  and  considers  the  cost  of  shijing  to  new   technology  as  unnecessary   •  S@ll  several  brands  have  begun  to  embrace  technology  like  Macy's,  Diesel   etc   13/02/13   An  Intelligent  Shopping  Experience   25  
  • 26. Macy’s Magic Mirror h:p://news.cnet.com/8301-­‐17938_105-­‐20019548-­‐1.html   13/02/13   An  Intelligent  Shopping  Experience   26  
  • 27. Touch Screen Manufacturers Main  manufacturers  at  Global  level  –  Samsung  SUR40,  Lenovo  etc   Touch  screens  are  extremely  expensive   It  is  difficult  to  find  the  Right  technology  at  the  right  price   Lenovo  Coffee  table  concept    www.lenovo.com   13/02/13   An  Intelligent  Shopping  Experience   27  
  • 28. Platform Providers •  Microsoj  PixelSense   •  Microsoj  Surface  (tablets)   •  Intel  –  works  with  Macy’s,  Lego  etc   •  EMO2  –  Indian  Startup   13/02/13   An  Intelligent  Shopping  Experience   28  
  • 29. h:p://www.emo2.com   13/02/13   An  Intelligent  Shopping  Experience   29  
  • 30. MicrosoY  Pixel  Sense  –  Samsung  SUR40   h:p://www.microsoj.com/en-­‐us/pixelsense/default.aspx   13/02/13   An  Intelligent  Shopping  Experience   30  
  • 31. App Makers & Digital Agencies •  Making  their  apps  cross  plaqorm  compliant  is  the  biggest  expense  that  the  app   makers  face   •  Forced  to  make  use  of  the  wrong  technology  for  the  sake  of  cross  plaqorm   compa@bility     •  Finds  it  difficult  to  get  the  right  screen  at  the  right  price.  Since  the  large  touch   screens  and  associated  technologies  are  s@ll  at  an  infant  stage  they  are  priced  over   the  top   13/02/13   An  Intelligent  Shopping  Experience   31  
  • 32. References h:p://www.psychologytoday.com/blog/people-­‐places-­‐and-­‐things/201012/shopping-­‐ brings-­‐out-­‐our-­‐inner-­‐huntergatherer     An  Experimental  Comparison  of  Touch  Interac=on  on  Ver=cal  and  Horizontal   Surfaces.  EsbenWarming  Pedersen  &  Kasper  Hornbæk  (NordiCHI  ’12,  October  14–17,  2012,  Copenhagen,   Denmark     Increasing  Brand  A<rac=veness  and  Sales  through  Social  Media  Comments  on  Public   Displays  –  Evidence  from  a  Field  Experiment  in  the  Retail  Industry.  Erica  Dubach  Spiegler,   Chris3an  Hildebrand,  and  Florian  Michahelles   13/02/13   An  Intelligent  Shopping  Experience   32  

Hinweis der Redaktion

  1. Why do we need to have kiosks in retail spaces? Are they just marketing gimmicks or can they take the shopping experience to a whole new level?How – If they are able to enrich the shopping experience, how do they do it?What – What are the various components of a kioskWho – who are the major players. A brief timeline of public kiosks in retail spaces.
  2. Why do we need to have kiosks in retail spaces? Are they just marketing gimmicks or can they take the shopping experience to a whole new level?How – If they are able to enrich the shopping experience, how do they do it?What – What are the various components of a kioskWho – who are the major players. A brief timeline of public kiosks in retail spaces.
  3. Males &amp; females shop differently. Women enjoy the process itself while men enjoy ultimately finding something they like. A dose of dopamine.Does this process need an upgrade? Like Steve Jobs said, “Everything around us has been built by people who are not smarter than us” Just because we are used to doing things in a certain way, doesn’t mean that they are 100% efficient methods. So inarguably there is a lot of scope for improving the whole shopping experienceIncreasing Brand Attractiveness and Sales through Social Media Comments on Public Displays – Evidencefrom a Field Experiment in the Retail IndustryShowing social media comments resulted in (1) customersperceiving brands as more innovative and attractive, (2) a measurable, positiveeffect on sales on both the brand and the product in question and (3) customerswanting to see the comments of others, but not their own, creating a give-and takeparadox for using public displays to show social media comments.
  4. Males &amp; females shop differently. Women enjoy the process itself while men enjoy ultimately finding something they like. A dose of dopamine.Does this process need an upgrade? Like Steve Jobs said, “Everything around us has been built by people who are not smarter than us” Just because we are used to doing things in a certain way, doesn’t mean that they are 100% efficient methods. So inarguably there is a lot of scope for improving the whole shopping experience
  5. The system fails to impress the user if any of these interactions doesn’t meet the necessary standards…like slow system loading, connection with the information server getting lost etc, lack of proper setting.Unlike in a normal Human Computer Interaction where the user has all the time in the world to figure out if anything goes wrong, in a public display there is little time for the user to figure out things as they are in a public setting and no body wants to look stupid in front of others. Besides in a public setting, the user neither has the time nor the inclination to understand complex interactions. Most of them approach the kiosk just out of curiosity rather than a specific need. All the users should be ideally treated as novice users.The rest of the talk will deal with each of these interaction in detail.
  6. What makes interactions with public interfaces different from that with a personal computer or a mobile phoneThe user is at the centre just like any Human Computer interaction system. NEEDThere are several factors that influence a users decision to interact with a computer. The most important of them is the need. It could be anything ranging from storing/retrieving information to just plain entertainment/time pass. However when it comes to a public display system, more often than not, the most important factor is the curiosity of the user. There is hardly any intrinsic need for a user to interact with a system he is coming into contact for the first time other than plain old curiosity.It would be wrong to assume that curiosity alone will do the trick. In a public setting, users are extremely conscious about how they look. Simply put, no one wants to look stupid in front of others.Putting the user at ease is what the kiosk should do first up. It could be through inviting messaging around the kiosk, playful graphics/screens at the start of the interaction…literally taking the user through series of virtually dumb steps to put him/her at ease….could be gender selection etc. It has been observed that people generally tend to approach public kiosks more when they are in a group than when they are alone.
  7. What makes interactions with public interfaces different from that with a personal computer or a mobile phoneThe user is at the centre just like any Human Computer interaction system. NEEDThere are several factors that influence a users decision to interact with a computer. The most important of them is the need. It could be anything ranging from storing/retrieving information to just plain entertainment/time pass. However when it comes to a public display system, more often than not, the most important factor is the curiosity of the user. There is hardly any intrinsic need for a user to interact with a system he is coming into contact for the first time other than plain old curiosity.It would be wrong to assume that curiosity alone will do the trick. In a public setting, users are extremely conscious about how they look. Simply put, no one wants to look stupid in front of others.Putting the user at ease is what the kiosk should do first up. It could be through inviting messaging around the kiosk, playful graphics/screens at the start of the interaction…literally taking the user through series of virtually dumb steps to put him/her at ease….could be gender selection etc. It has been observed that people generally tend to approach public kiosks more when they are in a group than when they are alone.
  8. The user is at the centre just like any Human Computer interaction system. There are several factors that influence a users decision to interact with a computer. The most important of them is the need. It could be anything ranging from storing/retrieving information to just plain entertainment/time pass. However when it comes to a public display system, more often than not, the most important factor is the curiosity of the user. There is hardly any intrinsic need for a user to interact with a system he is coming into contact for the first time other than plain old curiosity.It would be wrong to assume that curiosity alone will do the trick. In a public setting, users are extremely conscious about how they look. Simply put, no one wants to look stupid in front of others.Putting the user at ease is what the kiosk should do first up. It could be through inviting messaging around the kiosk, playful graphics/screens at the start of the interaction…literally taking the user through series of virtually dumb steps to put him/her at ease….could be gender selection etc. It has been observed that people generally tend to approach public kiosks more when they are in a group than when they are alone.RsearchFindings from An Experimental Comparison of Touch Interaction onVertical and Horizontal Surfaces They found that fortargets larger than 4 pixels (0.17 0.22 cm) touch input andmouse input performed equally fast. H1 Vertical surfaces are operated more slowly than horizontalsurfaces because users cannot support their arms (Bi etal. [5]). H2 Horizontal surfaces produce more errors than verticalsurfaces. The reason for this is that on horizontal surfacesthe angle between finger and surface (and thus the shape of the contact area) changes for different areas (Forlines etal. [13]).H3 Smaller targets are more likely to be selected by thedominant hand as the dominant hand is preferred for finegrainedactions (Jones and Lederman [19]).H4 Dragging is more demanding than tapping as the fingermust remain in contact with the surface (Forlines etal. [13]). Therefore, dragging is more likely to be performedwith the dominant hand than tapping (Jones andLederman [19]).H5 Horizontal surfaces promote two-handed interaction morethan vertical surfaces as it is tiring to keep both armsStretched The heights were adjustedin accordance with the ergonomic guidelines found in [32]and [1] to fit an European adult of average height (169 cm).The top of the horizontal surface was placed at a height of 115cm, ideal for precision work. The bottom edge of the verticalsurface was placed at the same height as the average height ofthe elbow (109 cm) and could thus be touched with the elbowjoint in a 90 angle. The top edge of the vertical surface wasaround the height of the eyes (163 cm).
  9. Compare a private space with a public space. Privacy guarantees several thingsConfidence…not bothering abt mistakesSense of security…in terms of dataAmbience…people walking around you, unwanted noise, lighting issuesErgonomics…proper height adjustments. With personal computers, it is possible to customize the device for your height but not in the case of a public kioskLocation…discoverability of the kioskTrustworthy and Personalized Computing on Public Kiosks Mobisys 2008 – A paper on security
  10. Compare a private space with a public space. Privacy guarantees several thingsConfidence…not bothering abt mistakesSense of security…in terms of dataAmbience…people walking around you, unwanted noise, lighting issuesErgonomics…proper height adjustments. With personal computers, it is possible to customize the device for your height but not in the case of a public kiosk
  11. Location affects discoverabilityBranding acts as the extension of the brand into the public space
  12. Location affects discoverabilityBranding acts as the extension of the brand into the public space
  13. At the core of any kiosk is an information server which serves the user with the required information. Some of the main qualities we expect out of an information server areSecure transmission of user dataTimely delivery of dataCapture user events like clicks and log them in the backendTrack system status and generate appropriate alerts for the kiosk admin
  14. CES – unveiling of new devices every year
  15. Microsoft surface which later became Microsoft pixel sense is still imperfect For seamless use there needs to be better coordination between the touchscreen manufacturers and the platform providers Lenovo coffee table - Aura