UI:UX Design and Empowerment Strategies for Underprivileged Transgender Indiv...
An Intelligent Shopping Experience
1. An Intelligent Shopping Experience
On
how
interac@ve
devices
are
changing
the
face
of
retail
Sreeraman
M.G
Co-‐Founder
addSale
Retail
Technologies
-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐
www.addSale.com
|
Twi:er:
@addSale
|
www.FB.com/addSale
13/02/13
An
Intelligent
Shopping
Experience
1
2. {Why}
{How}
{What}
{Who}
{of
an
intelligent
shopping
experience}
13/02/13
An
Intelligent
Shopping
Experience
2
3. Why
do
we
need
to
bring
in
intelligence
to
shopping?
Aren’t
current
shopping
experiences
good
enough?
How
do
we
really
enhance
the
shopping
experience?
What
are
the
various
parts
of
an
intelligent
shopping
experience?
Who
are
the
major
players.
A
brief
@meline
of
companies
&
people
making
a
difference.
13/02/13
An
Intelligent
Shopping
Experience
3
5. WHY
everything around you that you call life was made up by
people that were no smarter than you…
~ Steve Jobs
and retail is no exception to this observation. There is a scope for vast
technological improvements in the retail space.
13/02/13
An
Intelligent
Shopping
Experience
5
6. Why should retail spaces become more intelligent
1. Tradi@onal
shopping
is
a
@me
consuming
hun@ng
gathering
process
[1].
Women
enjoy
the
process
of
shopping
while
men
enjoy
the
end
result
of
shopping.
That
is
how
our
brains
are
wired
to
release
dopamine.
Is
your
store
experience
meant
to
cater
to
both
these
groups
apart
from
just
separa@ng
them
into
two
sec@ons?
2. Shopping
requires
the
involvement
of
mul@ple
people
–
the
customer,
the
shopping
assistant,
the
bill
desk
assistant
and
the
security
3. There
are
thousands
of
SKUs
in
a
single
shop.
How
can
a
customer
go
through
all
of
them?
-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐
An ‘Intelligent Shopping Experience’ solves these major pain points
and smoothens the shopping experience
13/02/13
An
Intelligent
Shopping
Experience
6
7. Research
Research
has
already
shown
how
the
use
of
technology
can
change
the
image
of
a
brand
in
the
eyes
of
customers.
In
fact
it
has
even
proven
that
there
is
a
considerable
posi@ve
impact
on
sales
as
well
-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐
Increasing
Brand
A<rac=veness
and
Sales
through
Social
Media
Comments
on
Public
Displays
–
Evidence
from
a
Field
Experiment
in
the
Retail
Industry
Erica
Dubach
Spiegler,
Chris3an
Hildebrand,
and
Florian
Michahelles
Showing
social
media
comments
in
a
screen
in
the
shop
resulted
in
1. Customers
perceiving
brands
as
more
innova@ve
and
a:rac@ve
2. A
measurable,
posi@ve
effect
on
sales
on
both
the
brand
and
the
product
in
ques@on
and
3. Customers
wan@ng
to
see
the
comments
of
others,
but
not
their
own,
crea@ng
a
give-‐and
take
paradox
for
using
public
displays
to
show
social
media
comments.
13/02/13
An
Intelligent
Shopping
Experience
7
9. How – the implementation
1. Implement
systems
that
keep
track
of
shoppers
&
shopping
data
2. Reduce
the
@me
of
discovery
3. Provide
intelligent
recommenda@ons
4. Reduce
the
number
of
people
involved
in
the
process
5. Extend
the
shopping
experience
out
of
the
stores
6. Not
just
one
device
but
a
network
of
devices
7. Leverage
the
power
of
smart
phones
13/02/13
An
Intelligent
Shopping
Experience
9
11. An Intelligent Self Service Kiosk
An
intelligent
self
service
kiosk
which
is
connected
to
not
just
the
inventory
but
to
a
network
of
devices
within
the
store
making
every
step
in
the
process
of
discovering
something
you
like
smoother
and
more
enjoyable.
-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐
Players
in
this
system
1. User(s)
2. The
public
display
3. Surrounding
space
4. Informa@on
server/Internet
13/02/13
An
Intelligent
Shopping
Experience
11
12. Interaction between the various players
How
good
an
intelligent
self
service
kiosk
is
just
a
measure
of
how
well
the
various
players
interact
with
each
other
in
the
system
Public
Space
Placement
Ambience
Data
Informa3on
Informa=on
Server
User
Internet
Kiosk
13/02/13
An
Intelligent
Shopping
Experience
12
13. The User
The
kiosk
and
the
public
space
are
the
two
elements
with
which
a
user
interacts
and
‘informa@on’
and
‘ambience’
are
the
major
exchanges
between
these
systems
Public
Space
Ambience
Informa3on
User
Kiosk
13/02/13
An
Intelligent
Shopping
Experience
13
14. The User & the Kiosk
Informa=on
The
Fear
Vs
Curiosity
Game
The
fear
of
looking
stupid
in
public
vs
the
natural
human
curiosity
User
Kiosk
Unlike
between
a
personal
computer
and
a
user,
there
is
no
par@cular
need
for
a
user
to
interact
with
a
public
kiosk
other
than
the
natural
human
curiosity.
However
this
curiosity
is
ojen
hindered
by
the
fear
of
looking
stupid
in
front
of
the
users.
Therefore
any
public
kiosk
should
first
off
all
put
the
user
at
ease
13/02/13
An
Intelligent
Shopping
Experience
14
15. The User & the Kiosk
Informa3on
Public
Display
User
Curiosity
of
the
user
•
Leverage
the
power
of
the
most
human
of
our
characters
Don’t
make
the
user
look
stupid
in
front
of
people
•
Tell
the
user
what
the
kiosk
does
•
Give
clear
instruc@ons.
Don’t
mix
marke@ng
gimmicks
with
instruc@ons
•
Don’t
show
user’s
errors
to
everyone
by
making
stupid
warning
noises
13/02/13
An
Intelligent
Shopping
Experience
15
16. Research
How
to
mount
the
display
is
one
ques@on
that
designers
ojen
struggle
with.
Should
it
be
horizontal
(table
top)
or
ver@cal
(wall
mounted)?
Below
are
some
of
the
major
findings
from
a
research
conducted
on
this
topic
-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐
An
Experimental
Comparison
of
Touch
Interac=on
on
Ver=cal
and
Horizontal
Surfaces
EsbenWarming
Pedersen
&
Kasper
Hornbæk
(NordiCHI
’12,
October
14–17,
2012,
Copenhagen,
Denmark
1. Targets
larger
than
4
pixels
(0.17
-‐
0.22
cm)
touch
input
and
mouse
input
performed
equally
fast.
2. Ver@cal
surfaces
are
operated
more
slowly
than
horizontal
surfaces
because
users
cannot
support
their
arms
3. Horizontal
surfaces
produce
more
errors
than
ver@cal
surfaces.
The
reason
for
this
is
that
on
horizontal
surfaces
the
angle
between
finger
and
surface
(and
thus
the
shape
of
the
contact
area)
changes
for
different
areas
13/02/13
An
Intelligent
Shopping
Experience
16
17. Research – More Findings
An
Experimental
Comparison
of
Touch
Interac=on
on
Ver=cal
and
Horizontal
Surfaces
EsbenWarming
Pedersen
&
Kasper
Hornbæk
(NordiCHI
’12,
October
14–17,
2012,
Copenhagen,
Denmark
-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐
4. Smaller
targets
are
more
likely
to
be
selected
by
the
dominant
hand
as
the
dominant
hand
is
preferred
for
fine
grained
ac@ons.
5. Dragging
is
more
demanding
than
tapping
as
the
finger
must
remain
in
contact
with
the
surface.
Therefore,
dragging
is
more
likely
to
be
performed
with
the
dominant
hand
than
tapping.
6. Horizontal
surfaces
promote
two-‐handed
interac@on
more
than
ver@cal
surfaces
as
it
is
@ring
to
keep
both
arms
stretched
13/02/13
An
Intelligent
Shopping
Experience
17
18. The ‘User’ & the ‘public space’
Public
Space
Ambience
User
13/02/13
An
Intelligent
Shopping
Experience
18
19. The ‘User’ & the ‘public space’
Public
Space
Ambience
User
1. Confidence
–
Not
bothering
about
making
mistakes
2. Sense
of
security
–
in
terms
of
sharing
passwords/data
with
the
device
3. Ambience
–
people
walking
around
the
kiosk,
ligh@ng
around
the
kiosk
4. Ergonomics
–
proper
height
adjustments
for
various
users
13/02/13
An
Intelligent
Shopping
Experience
19
20. The ‘kiosk’ & the ‘public space’
Public
Space
Placement
Public
Display
13/02/13
An
Intelligent
Shopping
Experience
20
21. The ‘kiosk’ & the ‘public space’
Public
Space
Placement
Public
Display
1. Loca=on
-‐
affects
discoverability
2. Branding
-‐
acts
as
the
extension
of
the
brand
into
the
public
space
13/02/13
An
Intelligent
Shopping
Experience
21
22. The ‘kiosk’ & the ‘information server’
Data
Informa=on
Server
Internet
Public
Display
The
‘informa@on
server’
performs
the
following
func@ons
in
the
system
1. Serves
user
with
appropriate
data
in
a
@mely
fashion
2. Ensures
secure
transmission
of
user
data
3. Capture
user
events
like
clicks
and
log
them
in
the
backend
4. Track
system
status
&
generate
appropriate
alerts
for
the
kiosk
admin
13/02/13
An
Intelligent
Shopping
Experience
22
24. Who are the stakeholder?
• Brands
&
Retailers
• Touch
screen
manufacturers
• Plaqorm
providers
• App
Makers
• Digital
Agencies
13/02/13
An
Intelligent
Shopping
Experience
24
25. Brands & Retailers
• Brands
are
headed
by
old
@mers
who
resist
large
scale
changes
• S@ll
follows
archaic
processes
and
trust
these
processes
to
show
results
• Lack
of
trust
in
technology
and
considers
the
cost
of
shijing
to
new
technology
as
unnecessary
• S@ll
several
brands
have
begun
to
embrace
technology
like
Macy's,
Diesel
etc
13/02/13
An
Intelligent
Shopping
Experience
25
27. Touch Screen Manufacturers
Main
manufacturers
at
Global
level
–
Samsung
SUR40,
Lenovo
etc
Touch
screens
are
extremely
expensive
It
is
difficult
to
find
the
Right
technology
at
the
right
price
Lenovo
Coffee
table
concept
www.lenovo.com
13/02/13
An
Intelligent
Shopping
Experience
27
28. Platform Providers
• Microsoj
PixelSense
• Microsoj
Surface
(tablets)
• Intel
–
works
with
Macy’s,
Lego
etc
• EMO2
–
Indian
Startup
13/02/13
An
Intelligent
Shopping
Experience
28
30. MicrosoY
Pixel
Sense
–
Samsung
SUR40
h:p://www.microsoj.com/en-‐us/pixelsense/default.aspx
13/02/13
An
Intelligent
Shopping
Experience
30
31. App Makers & Digital Agencies
• Making
their
apps
cross
plaqorm
compliant
is
the
biggest
expense
that
the
app
makers
face
• Forced
to
make
use
of
the
wrong
technology
for
the
sake
of
cross
plaqorm
compa@bility
• Finds
it
difficult
to
get
the
right
screen
at
the
right
price.
Since
the
large
touch
screens
and
associated
technologies
are
s@ll
at
an
infant
stage
they
are
priced
over
the
top
13/02/13
An
Intelligent
Shopping
Experience
31
32. References
h:p://www.psychologytoday.com/blog/people-‐places-‐and-‐things/201012/shopping-‐
brings-‐out-‐our-‐inner-‐huntergatherer
An
Experimental
Comparison
of
Touch
Interac=on
on
Ver=cal
and
Horizontal
Surfaces.
EsbenWarming
Pedersen
&
Kasper
Hornbæk
(NordiCHI
’12,
October
14–17,
2012,
Copenhagen,
Denmark
Increasing
Brand
A<rac=veness
and
Sales
through
Social
Media
Comments
on
Public
Displays
–
Evidence
from
a
Field
Experiment
in
the
Retail
Industry.
Erica
Dubach
Spiegler,
Chris3an
Hildebrand,
and
Florian
Michahelles
13/02/13
An
Intelligent
Shopping
Experience
32
Hinweis der Redaktion
Why do we need to have kiosks in retail spaces? Are they just marketing gimmicks or can they take the shopping experience to a whole new level?How – If they are able to enrich the shopping experience, how do they do it?What – What are the various components of a kioskWho – who are the major players. A brief timeline of public kiosks in retail spaces.
Why do we need to have kiosks in retail spaces? Are they just marketing gimmicks or can they take the shopping experience to a whole new level?How – If they are able to enrich the shopping experience, how do they do it?What – What are the various components of a kioskWho – who are the major players. A brief timeline of public kiosks in retail spaces.
Males & females shop differently. Women enjoy the process itself while men enjoy ultimately finding something they like. A dose of dopamine.Does this process need an upgrade? Like Steve Jobs said, “Everything around us has been built by people who are not smarter than us” Just because we are used to doing things in a certain way, doesn’t mean that they are 100% efficient methods. So inarguably there is a lot of scope for improving the whole shopping experienceIncreasing Brand Attractiveness and Sales through Social Media Comments on Public Displays – Evidencefrom a Field Experiment in the Retail IndustryShowing social media comments resulted in (1) customersperceiving brands as more innovative and attractive, (2) a measurable, positiveeffect on sales on both the brand and the product in question and (3) customerswanting to see the comments of others, but not their own, creating a give-and takeparadox for using public displays to show social media comments.
Males & females shop differently. Women enjoy the process itself while men enjoy ultimately finding something they like. A dose of dopamine.Does this process need an upgrade? Like Steve Jobs said, “Everything around us has been built by people who are not smarter than us” Just because we are used to doing things in a certain way, doesn’t mean that they are 100% efficient methods. So inarguably there is a lot of scope for improving the whole shopping experience
The system fails to impress the user if any of these interactions doesn’t meet the necessary standards…like slow system loading, connection with the information server getting lost etc, lack of proper setting.Unlike in a normal Human Computer Interaction where the user has all the time in the world to figure out if anything goes wrong, in a public display there is little time for the user to figure out things as they are in a public setting and no body wants to look stupid in front of others. Besides in a public setting, the user neither has the time nor the inclination to understand complex interactions. Most of them approach the kiosk just out of curiosity rather than a specific need. All the users should be ideally treated as novice users.The rest of the talk will deal with each of these interaction in detail.
What makes interactions with public interfaces different from that with a personal computer or a mobile phoneThe user is at the centre just like any Human Computer interaction system. NEEDThere are several factors that influence a users decision to interact with a computer. The most important of them is the need. It could be anything ranging from storing/retrieving information to just plain entertainment/time pass. However when it comes to a public display system, more often than not, the most important factor is the curiosity of the user. There is hardly any intrinsic need for a user to interact with a system he is coming into contact for the first time other than plain old curiosity.It would be wrong to assume that curiosity alone will do the trick. In a public setting, users are extremely conscious about how they look. Simply put, no one wants to look stupid in front of others.Putting the user at ease is what the kiosk should do first up. It could be through inviting messaging around the kiosk, playful graphics/screens at the start of the interaction…literally taking the user through series of virtually dumb steps to put him/her at ease….could be gender selection etc. It has been observed that people generally tend to approach public kiosks more when they are in a group than when they are alone.
What makes interactions with public interfaces different from that with a personal computer or a mobile phoneThe user is at the centre just like any Human Computer interaction system. NEEDThere are several factors that influence a users decision to interact with a computer. The most important of them is the need. It could be anything ranging from storing/retrieving information to just plain entertainment/time pass. However when it comes to a public display system, more often than not, the most important factor is the curiosity of the user. There is hardly any intrinsic need for a user to interact with a system he is coming into contact for the first time other than plain old curiosity.It would be wrong to assume that curiosity alone will do the trick. In a public setting, users are extremely conscious about how they look. Simply put, no one wants to look stupid in front of others.Putting the user at ease is what the kiosk should do first up. It could be through inviting messaging around the kiosk, playful graphics/screens at the start of the interaction…literally taking the user through series of virtually dumb steps to put him/her at ease….could be gender selection etc. It has been observed that people generally tend to approach public kiosks more when they are in a group than when they are alone.
The user is at the centre just like any Human Computer interaction system. There are several factors that influence a users decision to interact with a computer. The most important of them is the need. It could be anything ranging from storing/retrieving information to just plain entertainment/time pass. However when it comes to a public display system, more often than not, the most important factor is the curiosity of the user. There is hardly any intrinsic need for a user to interact with a system he is coming into contact for the first time other than plain old curiosity.It would be wrong to assume that curiosity alone will do the trick. In a public setting, users are extremely conscious about how they look. Simply put, no one wants to look stupid in front of others.Putting the user at ease is what the kiosk should do first up. It could be through inviting messaging around the kiosk, playful graphics/screens at the start of the interaction…literally taking the user through series of virtually dumb steps to put him/her at ease….could be gender selection etc. It has been observed that people generally tend to approach public kiosks more when they are in a group than when they are alone.RsearchFindings from An Experimental Comparison of Touch Interaction onVertical and Horizontal Surfaces They found that fortargets larger than 4 pixels (0.17 0.22 cm) touch input andmouse input performed equally fast. H1 Vertical surfaces are operated more slowly than horizontalsurfaces because users cannot support their arms (Bi etal. [5]). H2 Horizontal surfaces produce more errors than verticalsurfaces. The reason for this is that on horizontal surfacesthe angle between finger and surface (and thus the shape of the contact area) changes for different areas (Forlines etal. [13]).H3 Smaller targets are more likely to be selected by thedominant hand as the dominant hand is preferred for finegrainedactions (Jones and Lederman [19]).H4 Dragging is more demanding than tapping as the fingermust remain in contact with the surface (Forlines etal. [13]). Therefore, dragging is more likely to be performedwith the dominant hand than tapping (Jones andLederman [19]).H5 Horizontal surfaces promote two-handed interaction morethan vertical surfaces as it is tiring to keep both armsStretched The heights were adjustedin accordance with the ergonomic guidelines found in [32]and [1] to fit an European adult of average height (169 cm).The top of the horizontal surface was placed at a height of 115cm, ideal for precision work. The bottom edge of the verticalsurface was placed at the same height as the average height ofthe elbow (109 cm) and could thus be touched with the elbowjoint in a 90 angle. The top edge of the vertical surface wasaround the height of the eyes (163 cm).
Compare a private space with a public space. Privacy guarantees several thingsConfidence…not bothering abt mistakesSense of security…in terms of dataAmbience…people walking around you, unwanted noise, lighting issuesErgonomics…proper height adjustments. With personal computers, it is possible to customize the device for your height but not in the case of a public kioskLocation…discoverability of the kioskTrustworthy and Personalized Computing on Public Kiosks Mobisys 2008 – A paper on security
Compare a private space with a public space. Privacy guarantees several thingsConfidence…not bothering abt mistakesSense of security…in terms of dataAmbience…people walking around you, unwanted noise, lighting issuesErgonomics…proper height adjustments. With personal computers, it is possible to customize the device for your height but not in the case of a public kiosk
Location affects discoverabilityBranding acts as the extension of the brand into the public space
Location affects discoverabilityBranding acts as the extension of the brand into the public space
At the core of any kiosk is an information server which serves the user with the required information. Some of the main qualities we expect out of an information server areSecure transmission of user dataTimely delivery of dataCapture user events like clicks and log them in the backendTrack system status and generate appropriate alerts for the kiosk admin
CES – unveiling of new devices every year
Microsoft surface which later became Microsoft pixel sense is still imperfect For seamless use there needs to be better coordination between the touchscreen manufacturers and the platform providers Lenovo coffee table - Aura