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             Monetizing Social Games:
                         A Step-by-Step Guide
                                  Nick Talarico
            Director of Publisher Development, Offerpal Media, Inc.

                                                               Offerpal Media Inc. Confidential
First, a bit about Offerpal Media…
Company Background
Quick Facts:                                 Management Team:
  • Venture capital funded: June,                •   Anu Shukla, Co-founder & CEO
    2007, and February, 2009                     •   Mitch Liu, Co-founder & VP
       o Interwest Partners                      •   Bill Lonergan, CFO
       o Northbridge Venture Partners            •   Naghi Prasad, VP Engineering
       o D.E. Shaw Ventures                      •   Shannon Jessup, VP Sales
  •   Launched October, 2007
  •   Publishers: 2,000+
  •   Global advertising offers: 5,000+
  •   Headquarters: Fremont, CA



         “Offerpal Media is built on the science of inserting scientifically
         targeted and relevant advertising offers into the virtual
         economies of social web sites, games and applications.”
The Leading Social Advertising Platform
•   More than 150 million user accounts created since October 2007
•   2,000+ publishers across multiple platforms and environments
•   5,000+ advertising offers in 80+ countries
•   30+ billion virtual points issued


    Platforms

    Applications

       Games

      Worlds
Top Social Monetization Solution

 Offerpal’s turnkey payment
 platform allows online gamers
 to earn virtual currency for
 taking part in targeted,
 personalized advertising offers
 (or buy it through global
 payment options).

 – Integrated within game play of
   social applications and web sites
 – Deepens user engagement
 – Increases stickiness and pageviews
 – Improves virality
User Flow
1           2




 3          4

                2
Virtual Currency Payouts
 •   Network-wide eCPM: $150 – 200
 •   Average publisher payout: $75/day/1,000 users
 •   Conversion rate: >5% (40x better than traditional CPA)
 •   Revenues per completion: >$5.00



                                            >$150 eCPM                                                         $400
                                                                      Card Games

                                                                      MMORPGs                           $225

                                                                      Tamagotchi Games                 $200
                              <$1 eCPM
                                                                      Racing                     $175
                  <10¢ eCPM
                                                                      Owning                    $150
                                            Monetization
                                             for Virtual
                                                           Category   Pets               $100
                                            Currency and
Monetization        CPM       CPC Adsense
                                               Digital
                                                                      Green          $75
                   Banners                    Products

                  User                                                eCPM
               Engagement
10 Steps for
Monetizing Social Games
Tip #1(A): Make It Fun

                         Before you do anything,
                         ask yourself:

                         • Is your game fun?
                         • Will users come back?
                         • Will they invite their
                           friends?

                         If not, go back to square one.
Tip #1: Define Your Sinks

Types of Sinks:
• Functional Goods
• Decorative Goods
• Behavioral Goods
Tip #1: Define Your Sinks

Types of Sinks:
• Functional Goods
• Decorative Goods
• Behavioral Goods
Step #1: Define Your Sinks

Types of Sinks:
• Functional Goods
• Decorative Goods
• Behavioral Goods
Step #2: Assign Currency to Your Sinks

• Use “in-game”
  currency to engage
• Use “RMT” currency to
  monetize
• Assign currencies to
  each sink or set of
  sinks




       Happy Harvest uses “Game Coins” for its engagement
       currency and “Credits” for RMT currency.
Step #3: Define Sources for Your Currencies


Types of Sources:
• In-game currency
  – Missions/Quests
  – Logging in
• RMT currency
  – Cash payments
  – Ad offers
Step #3: Define Sources for Your Currencies


Types of Sources:
• In-game currency
  – Missions/Quests
  – Logging in
• RMT currency
  – Cash payments
  – Ad offers
Step #3: Define Sources for Your Currencies


Types of Sources:
• In-game currency
  – Missions/Quests
  – Logging in
• RMT currency
  – Cash payments
  – Ad offers
Step #3: Define Sources for Your Currencies


Types of Sources:
• In-game currency
  – Missions/Quests
  – Logging in
• RMT currency
  – Cash payments
  – Ad offers
Step #4: Get them hooked


Balance engagement
with monetization:
• Crack dealer: Engage first,
  monetize second
• Cheater: Allow all to play,
  but let people pay to
  cheat
• Focus on constant
  balance between sources
  and sinks (the sinkhole
  must always be slightly
  larger)
Step #5: Set Your Exchange Rate


Tips on setting the exchange rate:
• Too low = low perceived value
• Too high = high inflation
• Find the sweet spot




                            =
Step #6: Launch Game




                       vs.
Step #7: Promote Your Virtual Currency

 Promotion =
 Monetization
• Add a tab to “Add
  Credits”
• Include balance in
  a status bar
• Use newsfeeds,
  notifications,
  banners and other
  messaging
  opportunities
Step #8: Keep Demand for Currency High
What drives demand?
• User psychology
     – Self-expression
     – Collection
     – Achievement
•   Limited edition goods
•   Level-specific goods
•   Perishable goods
•   New, fresh content
•   Global leaderboards
    and social competition
Step #9: Maintain a Balanced Economy


 Tips for a healthy economy:
• Try upping exchange rate for a day
• NEVER flood your RMT currency
• Don’t keep the economy too tight –
  remember, it’s free to play
• If they aren’t complaining, you
  aren’t monetizing.
Step #10: Test, Measure, Optimize
What to test?                Attribute Graphs


•   User attributes
•   Exchange rate
•   Price points
•   User Interface options
•   User patterns
                             Trend Graphs
Case Study: Mousehunt
Case Study: Mousehunt

                                         Social websites
                        About Mousehunt  MMOGs
                                         Digital merchants…

                        • 481,643 MAUs on Facebook
                        • Developed by HitGrab, Inc.
                        • You are a hunter, hired by
                          the king to trap the mice
                          that infest his kingdom. For
                          each mouse you catch, you'll
                          receive a unique reward,
                          with the aim of being the
                          best in the land!
Mousehunt: Sinks

                                    Social websites
                   • Cheese         MMOGs
                      – Varies by price merchants…
                                    Digital

                      – Some better at attracting
                        mice than others
                   • Traps
                      – Varies by price
                      – Some better at catching
                        mice than others
                   • Travel to new locations
                      – Different types of mice in
                        different locations
Mousehunt: Sinks

                                     Social websites
                   • Cheese          MMOGs
                      – Varies by price merchants…
                                     Digital

                      – Some better at attracting
                        mice than others
                   • Traps
                      – Varies by price
                      – Some better at catching
                        mice than others
                   • Travel to new locations
                      – Different types of mice in
                        different locations
Mousehunt: Sinks

                                     Social websites
                   • Cheese          MMOGs
                      – Varies by price merchants…
                                     Digital

                      – Some better at attracting
                        mice than others
                   • Traps
                      – Varies by price
                      – Some better at catching
                        mice than others
                   • Travel to new locations
                      – Different types of mice in
                        different locations
Mousehunt: Sources

                     Earn Gold by… Social websites
                                           MMOGs
                     • Catching Mice       Digital merchants…
                        – The heavier the mouse, the more gold
                          you earn

                     • Accepting gifts from the King
                     • Picking up “loot” dropped by
                       mice when they are trapped
                     • Returning surplus cheese,
                       traps and crafting materials
                       for a refund

                     • Or by…
Mousehunt: Sources

Completing Ad Offers   Social websites
                       MMOGs
                       Digital merchants…
Questions?

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Monetization

  • 1. Slide title goes here… Monetizing Social Games: A Step-by-Step Guide Nick Talarico Director of Publisher Development, Offerpal Media, Inc. Offerpal Media Inc. Confidential
  • 2. First, a bit about Offerpal Media…
  • 3. Company Background Quick Facts: Management Team: • Venture capital funded: June, • Anu Shukla, Co-founder & CEO 2007, and February, 2009 • Mitch Liu, Co-founder & VP o Interwest Partners • Bill Lonergan, CFO o Northbridge Venture Partners • Naghi Prasad, VP Engineering o D.E. Shaw Ventures • Shannon Jessup, VP Sales • Launched October, 2007 • Publishers: 2,000+ • Global advertising offers: 5,000+ • Headquarters: Fremont, CA “Offerpal Media is built on the science of inserting scientifically targeted and relevant advertising offers into the virtual economies of social web sites, games and applications.”
  • 4. The Leading Social Advertising Platform • More than 150 million user accounts created since October 2007 • 2,000+ publishers across multiple platforms and environments • 5,000+ advertising offers in 80+ countries • 30+ billion virtual points issued Platforms Applications Games Worlds
  • 5. Top Social Monetization Solution Offerpal’s turnkey payment platform allows online gamers to earn virtual currency for taking part in targeted, personalized advertising offers (or buy it through global payment options). – Integrated within game play of social applications and web sites – Deepens user engagement – Increases stickiness and pageviews – Improves virality
  • 6. User Flow 1 2 3 4 2
  • 7. Virtual Currency Payouts • Network-wide eCPM: $150 – 200 • Average publisher payout: $75/day/1,000 users • Conversion rate: >5% (40x better than traditional CPA) • Revenues per completion: >$5.00 >$150 eCPM $400 Card Games MMORPGs $225 Tamagotchi Games $200 <$1 eCPM Racing $175 <10¢ eCPM Owning $150 Monetization for Virtual Category Pets $100 Currency and Monetization CPM CPC Adsense Digital Green $75 Banners Products User eCPM Engagement
  • 8. 10 Steps for Monetizing Social Games
  • 9. Tip #1(A): Make It Fun Before you do anything, ask yourself: • Is your game fun? • Will users come back? • Will they invite their friends? If not, go back to square one.
  • 10. Tip #1: Define Your Sinks Types of Sinks: • Functional Goods • Decorative Goods • Behavioral Goods
  • 11. Tip #1: Define Your Sinks Types of Sinks: • Functional Goods • Decorative Goods • Behavioral Goods
  • 12. Step #1: Define Your Sinks Types of Sinks: • Functional Goods • Decorative Goods • Behavioral Goods
  • 13. Step #2: Assign Currency to Your Sinks • Use “in-game” currency to engage • Use “RMT” currency to monetize • Assign currencies to each sink or set of sinks Happy Harvest uses “Game Coins” for its engagement currency and “Credits” for RMT currency.
  • 14. Step #3: Define Sources for Your Currencies Types of Sources: • In-game currency – Missions/Quests – Logging in • RMT currency – Cash payments – Ad offers
  • 15. Step #3: Define Sources for Your Currencies Types of Sources: • In-game currency – Missions/Quests – Logging in • RMT currency – Cash payments – Ad offers
  • 16. Step #3: Define Sources for Your Currencies Types of Sources: • In-game currency – Missions/Quests – Logging in • RMT currency – Cash payments – Ad offers
  • 17. Step #3: Define Sources for Your Currencies Types of Sources: • In-game currency – Missions/Quests – Logging in • RMT currency – Cash payments – Ad offers
  • 18. Step #4: Get them hooked Balance engagement with monetization: • Crack dealer: Engage first, monetize second • Cheater: Allow all to play, but let people pay to cheat • Focus on constant balance between sources and sinks (the sinkhole must always be slightly larger)
  • 19. Step #5: Set Your Exchange Rate Tips on setting the exchange rate: • Too low = low perceived value • Too high = high inflation • Find the sweet spot =
  • 20. Step #6: Launch Game vs.
  • 21. Step #7: Promote Your Virtual Currency Promotion = Monetization • Add a tab to “Add Credits” • Include balance in a status bar • Use newsfeeds, notifications, banners and other messaging opportunities
  • 22. Step #8: Keep Demand for Currency High What drives demand? • User psychology – Self-expression – Collection – Achievement • Limited edition goods • Level-specific goods • Perishable goods • New, fresh content • Global leaderboards and social competition
  • 23. Step #9: Maintain a Balanced Economy Tips for a healthy economy: • Try upping exchange rate for a day • NEVER flood your RMT currency • Don’t keep the economy too tight – remember, it’s free to play • If they aren’t complaining, you aren’t monetizing.
  • 24. Step #10: Test, Measure, Optimize What to test? Attribute Graphs • User attributes • Exchange rate • Price points • User Interface options • User patterns Trend Graphs
  • 26. Case Study: Mousehunt Social websites About Mousehunt MMOGs Digital merchants… • 481,643 MAUs on Facebook • Developed by HitGrab, Inc. • You are a hunter, hired by the king to trap the mice that infest his kingdom. For each mouse you catch, you'll receive a unique reward, with the aim of being the best in the land!
  • 27. Mousehunt: Sinks Social websites • Cheese MMOGs – Varies by price merchants… Digital – Some better at attracting mice than others • Traps – Varies by price – Some better at catching mice than others • Travel to new locations – Different types of mice in different locations
  • 28. Mousehunt: Sinks Social websites • Cheese MMOGs – Varies by price merchants… Digital – Some better at attracting mice than others • Traps – Varies by price – Some better at catching mice than others • Travel to new locations – Different types of mice in different locations
  • 29. Mousehunt: Sinks Social websites • Cheese MMOGs – Varies by price merchants… Digital – Some better at attracting mice than others • Traps – Varies by price – Some better at catching mice than others • Travel to new locations – Different types of mice in different locations
  • 30. Mousehunt: Sources Earn Gold by… Social websites MMOGs • Catching Mice Digital merchants… – The heavier the mouse, the more gold you earn • Accepting gifts from the King • Picking up “loot” dropped by mice when they are trapped • Returning surplus cheese, traps and crafting materials for a refund • Or by…
  • 31. Mousehunt: Sources Completing Ad Offers Social websites MMOGs Digital merchants…