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Game-Based Learning in NZ
Stephen Knightly
InGame
NZ Game Developers Association
Game-Based Learning in New Zealand
• What is Game-Based Learning?
• What’s the opportunity?
• What’s happening in New Zealand?
• What’s the path to market?
Not Chocolate-coated Brocolli
Going Beyond E-Learning
E-Learning
• Own time, own place
• Self-motivated learning
• Access inaccessible, unsafe, rare
experiences
• Engage unengaged learners
• Large audience reach
• Blended and group learning
• Assessment
Gamification / Game-Learning
• Engagement
• Empowerment
• Personalisation & relevance
• Clear and immediate feedback
• Rewards create retention
• Scaffolded challenges
• Complex simulations of systems
• Experiential learning: divergent pathways,
exploration, failing safely
• Entertaining scenario
Complexity Matters
“In Educational Games
Complexity Matters
Mini-games are Trivial - but Complex Games Are Not
An important Way for Teachers, Parents and Others to Look at
Educational Computer and Video Games.”
Marc Prensky
Fold-it. Protein Folding Game.
DragonBox. Algebra Game.
• 14% higher skill-based knowledge levels
• 11% higher factual knowledge levels
• 9% higher retention levels
Sitzmaan, T. (2010). “A meta-analytic examination
of the instructional effectiveness of computer-based
simulation games.” Personnel Psychology.
Game-Based Learning is Well Proven
Secondary Schools in 2015, NZCER
9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring
Platform
Content Simulation
Trigger Tech Gateway Point of View
Documentary
/Reflection
Text to Critique
Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
Direct Sales
To teachers, parents or learners
Upfront sale
Or Freemium with in-app purchases
Or Trial then paid additional content
My Friend Quest by BrightMindLabs. Autistic Spectrum Social Skills Game.
myfriendquest.com
Puzzle Planets on AppStores
Puzzle Planets by Runaway Play and National Geographic. Plate Tectonics
Kaitiaki by I Game And Learn
Flutter by Runaway Play. Amazon Rainforect Ecosystem Game.
Flutter on AppStores
Spash by Runaway Play. Coral Reef Ecosystem Game.
Splash on AppStores
The Aetherlight by Scarlett City Studios. Bible Studies Game.
theaetherlight.com
The Aetherlight by Scarlett City Studios. Bible Studies Game.
theaetherlight.com
Subscription or Licenses
Monthly, Term or Annual subscription fee
Sold to individual teachers and schools
Costs sometimes passed on to parents
Mathletics. Mathematics Gamification.
mathletics.co.nz
Bamzonia by Mind Game Media. Financial Literacy Game.
bamzonia.co.nz
codeavengers.com
Code Avengers. Coding and Game Development Gamification.
Cause-based
Public education or causes
Funded by an organisation with a mission
Distributed for free
Often via existing channels
Gamefroot by GamesLab. Game Making Engine.
gamefroot.com
gamefroot.com
Gamefroot by GamesLab. Game Making Engine.
SafeHouse by InGame and ACC. Home Safety Game.
safehouse.co.nz and App Stores
SafeHouse by InGame and ACC. Home Safety Game.
safehouse.co.nz and App Stores
Sign Ninja by Deaf Aotearoa NZ. Sign Language Game.
nzslsignninja.co.nz
Farm Rules by InGame, Dairy NZ and Worksafe NZ. Farm Safety Game.
Rosiesworld.co.nz and AppStores
Farm Rules by InGame, Dairy NZ and Worksafe NZ. Farm Safety Game.
Rosiesworld.co.nz and AppStores
FireTrap by InGame and NZ Fire Service. Fire Safety Game.
FireTrap, Apple App Store & Google Play Store
FireTrap by InGame and NZ Fire Service. Fire Safety Game.
Research-Based
Funded out of a Research Project
Tested and evaluated
Possibly a limited distribution or trial
Ora by Dried Frog and Landcare Research. Forest Ecosystem Game.
playora.net
Knowledge Acquisition & Retention. Ora Game vs. PME Simulation
playora.net
Ready to Practice by University of Auckland Medical School.
movincog.org
Cerebral Space by InGame and University of Auckland Brain Research Centre
Cerebral Space by InGame and University of Auckland Brain Research Centre
movincog.org
Sparx by Metia Interactive and University of Auckland. Mental Health Game.
sparx.org.nz
Countdown to Impact by University of Auckland SEPTA. Comprehension Game.
www.ece.auckland.ac.nz
Kupuhono by Tyne Crow. Maori Language Game.
www.kupuhono.co.nz
http://www.nzcer.org.nz/research/curriculum-future
Curriculum for the Future by NZCER and GameLab. Curriculum Debate Game.
Curriculum for the Future by NZCER and GameLab. Curriculum Debate Game.
http://www.nzcer.org.nz/research/curriculum-future
Value-Add
Delivered as part of an existing service or course
Not necessarily additional revenue
Steve Storm and the Tables of Doom by Numberworks
numberworks.com
Worksafesim by Employers and Manufacturers Association
Paths to Market
• Direct Sales
• Subscriptions or Licenses
• Cause-based
• Research-based
• Value-add
Game-Based Learning in NZ: Paths to Market

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Game-Based Learning in NZ: Paths to Market