Case studies of several game-based learning projects developed, used in classrooms and evaluated in New Zealand.
Presented by Stephen Knightly, MD of InGame and Chairperson of the NZ Game Developers Association at the EdTech Leaders Summit, Auckland, New Zealand in July 2016.
2. Game-Based Learning in New Zealand
• What is Game-Based Learning?
• What’s the opportunity?
• What’s happening in New Zealand?
• What’s the path to market?
4. Going Beyond E-Learning
E-Learning
• Own time, own place
• Self-motivated learning
• Access inaccessible, unsafe, rare
experiences
• Engage unengaged learners
• Large audience reach
• Blended and group learning
• Assessment
Gamification / Game-Learning
• Engagement
• Empowerment
• Personalisation & relevance
• Clear and immediate feedback
• Rewards create retention
• Scaffolded challenges
• Complex simulations of systems
• Experiential learning: divergent pathways,
exploration, failing safely
• Entertaining scenario
5. Complexity Matters
“In Educational Games
Complexity Matters
Mini-games are Trivial - but Complex Games Are Not
An important Way for Teachers, Parents and Others to Look at
Educational Computer and Video Games.”
Marc Prensky
11. 9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring
Platform
Content Simulation
Trigger Tech Gateway Point of View
Documentary
/Reflection
Text to Critique
Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
12. Direct Sales
To teachers, parents or learners
Upfront sale
Or Freemium with in-app purchases
Or Trial then paid additional content
13. My Friend Quest by BrightMindLabs. Autistic Spectrum Social Skills Game.
myfriendquest.com
14. Puzzle Planets on AppStores
Puzzle Planets by Runaway Play and National Geographic. Plate Tectonics