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Improvisation Framework
1. Game Design Workshop META THEMES Day 2 - Pleasure in games Day 3 - Games as performance art Day 4 - The play of identity
2. Game Design Workshop Expressive game play … the term ‘ f irst-person actor ’ and a major theme of the studio ’ s activities was to look at ways to support the performative and playful aspects of the player character. Often this was not necessarily core to game progression per se but tried to look at extending the range of expression within the game context. For me this is an interesting area, especially as the player is not always self aware as a performer in the public sense, more exactly players know they are engaging with a game system but do they know they are performing?