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BrandReach
User Engagement
NicheMass
BRAND REACH & USER ENGAGEMENT
Story LivingStory Telling
Rori DuBoff @roriduboff | HAVAS June 2016 *Mapping is for illustrative purposes, not finite.
GLOSSARY OF TERMS
VIRTUAL, AUGMENTED & MIXED REALITY
GLOSSARY OF TERMS
360 video
(cinematic
VR)
360 panoramic displays of images,
video, animations. Accessible via
Facebook, YouTube, Google
Cardboard & many other web
platforms.
Web VR
3D rendering of virtual objects &
spaces generated via browser-based
programming.
Augmented
Reality (AR)
An added layer of digital content
super-imposed onto the real world,
accessible via mobile apps or
devices such as Google Glass.
Mixed Reality
(MR)
aka
advanced AR
The blending of real & virtual worlds
(physical & digital) to generate hybrid
realities (3D holograms & digital
lightfield signals), accessible via
Micro-soft Hololens & Magic Leap.
Virtual Reality
(VR)
3D computer simulated interactive
environments, that create the
sensation of being physically present
within a multi dimensional, alternate
universe, via head mounted displays
such as Oculus, HTC Vive.
Social VR
Shared virtual reality spaces that
enable real-time
communications/interactions &
collaboration with other virtual
participants (avatars)
Brand Reach
The potential population a brand can
access & target through select
media, content & technology.
Mass: mainstream user access
Niche: limited user access
User
Engagement
The level of brand interaction & user
immersion achieved through select
media, content & technology.
Story Telling: narrative that is viewed,
experienced via screens or within 2D
media.
Story Living: interactive first person
narrative experienced within 360/3D
immersive media
NOW
STORYTELLING
OBSERVER
VIEWING 2D SCREENS
VIRTUAL & AUGMENTED
AUTOMATION
CLICKS & LIKES
NEXT
STORYLIVING
PARTICIPANT
INSIDE 3D EXPERIENCES
MIXED REALITIES
(SYNTHETIC or HYBRID)
ARTIFICAL INTELLIGENCE
WINKS & SMILES
EVOLUTION OF MEDIA
VIRTUAL, AUGMENTED & MIXED REALITY
Rori DuBoff @roriduboff | HAVAS June 2016 .

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Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User Immersion

  • 1. BrandReach User Engagement NicheMass BRAND REACH & USER ENGAGEMENT Story LivingStory Telling Rori DuBoff @roriduboff | HAVAS June 2016 *Mapping is for illustrative purposes, not finite. GLOSSARY OF TERMS VIRTUAL, AUGMENTED & MIXED REALITY GLOSSARY OF TERMS 360 video (cinematic VR) 360 panoramic displays of images, video, animations. Accessible via Facebook, YouTube, Google Cardboard & many other web platforms. Web VR 3D rendering of virtual objects & spaces generated via browser-based programming. Augmented Reality (AR) An added layer of digital content super-imposed onto the real world, accessible via mobile apps or devices such as Google Glass. Mixed Reality (MR) aka advanced AR The blending of real & virtual worlds (physical & digital) to generate hybrid realities (3D holograms & digital lightfield signals), accessible via Micro-soft Hololens & Magic Leap. Virtual Reality (VR) 3D computer simulated interactive environments, that create the sensation of being physically present within a multi dimensional, alternate universe, via head mounted displays such as Oculus, HTC Vive. Social VR Shared virtual reality spaces that enable real-time communications/interactions & collaboration with other virtual participants (avatars) Brand Reach The potential population a brand can access & target through select media, content & technology. Mass: mainstream user access Niche: limited user access User Engagement The level of brand interaction & user immersion achieved through select media, content & technology. Story Telling: narrative that is viewed, experienced via screens or within 2D media. Story Living: interactive first person narrative experienced within 360/3D immersive media
  • 2. NOW STORYTELLING OBSERVER VIEWING 2D SCREENS VIRTUAL & AUGMENTED AUTOMATION CLICKS & LIKES NEXT STORYLIVING PARTICIPANT INSIDE 3D EXPERIENCES MIXED REALITIES (SYNTHETIC or HYBRID) ARTIFICAL INTELLIGENCE WINKS & SMILES EVOLUTION OF MEDIA VIRTUAL, AUGMENTED & MIXED REALITY Rori DuBoff @roriduboff | HAVAS June 2016 .