A presentation at the AHRI 2014 conference in Melbourne, Australia. This presentation is about the impacts of Social, gamification and Mobile in achieving HR transformation
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The HR benefits of colliding Social,
Gamification and Mobile platforms
5. We’re talking a “Big Smash”
2 000 000 000 000 000 000 000
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TWO QUADRILLION
• The amount of (megabytes) information mankind broadcasts annually through TV,
radio, newsprint, post, e-mail, social tools, blogs …..
• Equivalent to everyone reading 174 newspapers cover to cover every single day
• We have been increasing our ability to store information by 28% per year since
1986
7. Todays
Insights
AGENDA
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THE AXIS OF WORKFORCE AND WORKPLACE CHANGE
Social tools
Gamification
Mobile
THE POWER OF 3
The impacts on HR and HR technology
WRAP UP & QUESTIONS
8. Where is HR on the digital divide
Narrow view of digital
transformation.
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Automated just about every
aspect of its customer
experience.
11. Ab
Align to
business goals
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A
Analytics
Gs
Next-Gen
Strategy
Hs
HR Strategy &
Governance
Is
Industry
SWOT
Mm
Measurement
Rm
Risk
Management
Vm
Leadership &
Value Motive
Ws
Workforce
Segmentation
Cs
Compensation
Gm
Goal
Management
Ob
On-boarding
R
Talent
Acquisition
Sp
Succession
Planning
Sw
Workforce
Planning
Cr
Core HR
Information
Pr
Payroll &
accounting
Pos
Position
Management
Ta
Time &
Attendance
S
Scheduling
Cp
Career
Planning
Cwm
Contingent
Workforce
Ld
Learning &
Development
Pm
Performance
Management
M
Mobility
(Global/local)
Ksa
Knowledge,
skills,attributes
Od
Organisation
Design
Sc
Social,
Collaboration &
Gamification
Ev
Employee
Value prop.
Mc
Mentoring &
Coaching
Vr
Variable
Reward
Wh
Workplace
Health
Cm
Change
Management
C
Culture
Dm
Delivery
Model
Sv
Shared Values
Sl
Style
E
Ethics
D
Diversity
Eb
Employer
Brand
STRATEGY
TACTICAL
SOLUTIONS
OPERATION
SOLUTIONS
ENVIRONMENT STIMULANTS
BONDS
40
12. Ab
Align to
business goals
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A
Analytics
Gs
Next-Gen
Strategy
Hs
HR Strategy &
Governance
Is
Industry
SWOT
Mm
Measurement
Rm
Risk
Management
Vm
Leadership &
Value Motive
Ws
Workforce
Segmentation
Cs
Compensation
Gm
Goal
Management
Ob
On-boarding
R
Talent
Acquisition
Sp
Succession
Planning
Sw
Workforce
Planning
Cr
Core HR
Information
Pr
Payroll &
accounting
Pos
Position
Management
Ta
Time &
Attendance
S
Scheduling
Cp
Career
Planning
Cwm
Contingent
Workforce
Ld
Learning &
Development
Pm
Performance
Management
M
Mobility
(Global/local)
Ksa
Knowledge,
skills,attributes
Od
Organisation
Design
Sc
Social,
Collaboration &
Gamification
Ev
Employee
Value prop.
Mc
Mentoring &
Coaching
Vr
Variable
Reward
Wh
Workplace
Health
Cm
Change
Management
C
Culture
Dm
Delivery
Model
Sv
Shared Values
Sl
Style
E
Ethics
D
Diversity
Eb
Employer
Brand
STRATEGY
TACTICAL
SOLUTIONS
OPERATION
SOLUTIONS
ENVIRONMENT STIMULANTS
BONDS
SOCIAL
GAMIFICATION
MOBILE
13. Social
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SOCIAL TOOLS
VS
SOCIAL MEDIA
THE WISDOM
OF THE
CROWD
The concept of
CONTROL must
be rethought.
Social challenges
the fundamental
principles of
“Who, What,
When, Why and
How”
14. Social IMPACTS FOR HR
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Business to
consumer
Location based
campaigns
Short-life content
#Tag consolidates
knowledge
Measure &
impact
Applicants and staff have the same
expectations as consumers.
Big data lets new jobs find you before
you even know you are looking.
The concepts of sharing information
that cannot be stored. It has limited
shelf-life.
The #tag is the common thread for
knowledge management and
sharing.
Social tools are creating measures
that can be used for assessments.
15. Social
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The digital immigrants have now
caught up to the digital natives –
we are now all digital citizens.
The fastest growing demographic
on Google+ is 45-54 and
on Twitter it is 55-64!
“
”
16. Social
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47%
Millennials who say a
prospective employer’s
digital reputation
matters as much as the
job it offers
31%
Willing to spend their
own money on a new
social tool if it made
them more efficient at
work 80k
Adobe Management
hours saved by replacing
old PM process with
Social “Check-ins”.
Attrition at low
of 6.7% 45%
SHRM45% of human
resources leaders don’t
think annual perform
reviews are accurate
appraisal
We have matured in understanding how to make Social part of the
real world and not one that remains in the augmented reality
world
18. Gamification Gamification in the business context is
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taking the game mechanics/psychology
- attributes like puzzles, play,
transparency, design and
competition—and applying them to
real-world business processes, such as
on-boarding, learning, development,
PM and health & wellness.
“
”
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Building blocks of a great game:
Gamification
Challenge Progress
Status Reward
Social, Networked & Expressive
21. Gamification
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Finding the right
“Flow”
Find your gaming
language
Process impact
Breaks the ice
Flexibility
The balance between distraction
and achieving a business objective.
Trivial names like “Ninja Player” and
“Achiever” must fit your company
culture.
More processes than you think are
impacted when gaming is introduced.
Gaming elements are often the first
tools used for interaction.
The name of the new game is
personalisation not standardisation.
23. Mobility LOCATOR
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INTERNET
OF
THINGS
NO
TOUCH
WEARABLE
THE
SOCIAL
‘HUB’
> TAILORED CO-CONNECTED EVOLVED ECOSYSTEM
INTIMACY
OPTIONS
NON-SQL & DEEP
LEARNING
Mobile devices now
account for over a billion
job searches per month.
Seventy percent of job
seekers using mobile act
within an hour as
compared to 30% of job
seekers using a PC.
68% of job seekers use a
mobile to job search, but
only 20% of companies
are [M] optimised
> Apps will grow and
applications PERSON TO COMPUTER
will shrink
> Apple & Android app
stores both exceed 1
million apps
> In 2014 86% of mobile
activity is through an
app, up from 80% in
2013
> Business apps are 6th
most popular
Augmented
Sensory Gestures
WORK
‘HUB’
AUGMENTED
REALITY
Still Value in at the stake beginning
until
stages
2020 PERSON ($14T)
TO PERSON
The Internet of Things
in its most basic form
is where products and
items are connected
online to each other
and to humans
> 10B things (0,06%)
currently connected
out of 1.5T
Togetherness
Performance
Healthcare
Emotion
Bespoke
Decisions
Alert/Prevent
Authenticate
PSFK Future Of Wearable Tech Report – Jan 2014
Research firm ABI
estimates industry will
hit $6 billion by 2018.
> 2020 - 80% of health
Google insurance premiums use analytic Ingress
will
data
collected by wearable
health monitors
> Data from wearable
devices will drive 5% of
sales from Fortune 1000
companies by 2021.
25. The Power
of 3
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THE SYNERGY OF THESE 3 TOOLS IS CREATING:
• A Fundamentally different working framework
• Long digital “Trails” – information that can be tracked,
integrated and analysed
• Greater integration and flexibility
• An empowered employee with a stronger voice and ability
to participate and create their work environment
The “Power of 3” will disrupt, but it’s not
necessarily a bad thing for HR transformation
26. The Power
of 3 After jumping from 52% in
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2011 to 74% in 2012, 73% of
this year’s survey respondents
say that social business is
important or somewhat
important today. Nearly 90%
see its importance on a three-year
horizon.
“
”
27. The Power
of 3 IN A DIGITAL HR WORLD, THE MOST RELEVANT
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AND USEFUL DATA WILL BE CREATED OUTSIDE
OF CURRENT HR SYSTEMS
Data &
integration
are
paramount
ANALYSING A WIDE ARRAY OF NON-HR DATA ON PEOPLE’S
LIVES TO CREATE STATISTICALLY VALID PREDICTORS OF
PERFORMANCE AT WORK
SUCCESSFACTORS, AN SAP COMPANY, TRACKS EMPLOYEES’
SEARCHES OF EXTERNAL BLOGS OR PODCASTS TO SHOW
EXECUTIVES HOW AND WHAT EMPLOYEES ARE LEARNING.
The ability to take initiative is a far better predictor of high
performance on the job than stellar academic records from
prestigious schools
28. The Power
of 3 DIGITAL HR WILL HAVE A SIGNIFICANT IMPACT
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ON PROCESS AND STANDARDISATION
• Process and standardisation are necessary to compensate
for HR systems limitations and application of control
• Data and insights from a digital HR world will eventually
trump process in terms of importance
• The ability to statistically determine the key drivers of
performance based on hard data, may become much more
important than generalized rewards, development, or
learning processes
29. The Power
of 3 THE FUTURE HR TECHNOLOGY POSITION
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• Source of truth
• Core data
• Temporary store
for shared data
• “Key rules”
• A platform
• A trigger
30. The Power
of 3
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A FUTURE LEAVE SCENARIO
The “Siri” voice indicates that it
has checked my online diary as
well as my partners diary and
there seems to be a “perfect
week” gap.
I indicate that I would like to
take the leave, and ask Siri to
put it in our diaries and confirm
once it is done.
A few minutes later it confirms
the leave entry and ensures all
parties are notified
appropriately.
While doing some staff
planning, my manager
notices that I have some
bench time for a few
weeks. He hits the “auto
leave approve” button for
that time-period to allow
for me to take leave
without waiting for
approval.
While I’m doing an AR training
course on “reaction time”
while driving to work with my
google glasses, the data that it
collects as well as information
that it has derived from my
other social activities on
Yammer, LinkedIn, Klout and
Facebook cause the
programme to interrupt and
“suggest” that I need some
rest time and that it has been
pre-approved.
31. The Power
of 3 HR AS
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SOCIAL,MOBILE AND GAMIFICATION ARE CREATING NEW TRENDS
MIDDLEMAN
SEPARATE HR
ACTIVITIES
VALUE BY HR
RIGID
BOUNDARIES
EMPLOYEE
CONTROLED
INTERWOVEN
VALUE BY
CROWD
CHOICE
HR OWNS
DATA
HR BORROWS
DATA
32. The Power
of 3
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Custodian to
coach
HOW DO YOU FEEL?
Structure & size
of HR
Administrator to
data miner
Implement HR
tools to interface
builder
Standardisation
to
Personalisation
Customised &
targeted offerings
33. Wrap-up &
Questions
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KEY TAKE AWAYS
• Social, Mobile and Gamification are tools with great
potential for HR
• Like all thinks they require a strategy & plan to make
them effective
• Don’t get caught up in your own fears of technology or
that HR is the custodian of people practices
THANK YOU
Hinweis der Redaktion
Key points:
The financial industry may seem highly digitized – you can access your banking online, use online calculators to workout paybacks and loans. But that is where it stops. Try buying a mortgage online and you cant. It reverts back to a paper based system very quickly and you need to go into a back and complete lots of paper work, duplication of data, signatures of you, your partner etc. This is not a digitized industry.
On the other hand, lets look at the airline industry. From the time you want to book a flight or a holiday with accommodation, you can do it online. You also don’t have to go to the airline that you are considering, you can use your preferred tool to book and search eg. Expedia can be used to book my Qantas flight. I still provide my FF number and I still get my points. I can book hotels, cars, insurance. I have very limited interaction with anyone. I can check online what other people think e.g.. Trip advisor to make up my mind. If it’s a local flight I can load my own luggage and use my phone to scan at the entrance to the plane. – this is a digitized industry, and its still not finished. One could argue that the Travel industry is as high risk as the banking example, but one has made it work, the other hasn’t.
Where does HR sit in this continuum – well its very close to the bank. We have basic front end stuff like ESS and MSS, but there is very little choice – we are still stuck in the “standardization” mode of thinking in order for HR to control its environment.
HR can take a leaf from the Marketing function. The graphic show the key functions of Marketing and the typical tools that are available to provide services, Many of these tools are platform agnostic so allowing a person to use one product, but other to view, update etc in another format
An example is eg. Call centre tools. You don’t call Optus support and hear a message that says you must first download their software before you can interact with it, or If you book an event, you don’t have to load the event management tool.
HR has done some of this thinking in the recruitment tools for Eg. But it hasn’t applied the same thinking to internal HR processes and thinking to improve the process and usability. If you think about it, why cant I connect.
So while HTML has become a good platform for access to lots of information, that is not the same think as using a interacting with data from a different platform. In HR’s case, I'm talking about accessing HR services and information from my preferred device and tool.
These are the areas of HR – there are a lot of them as you can see- it shows the breadth that HR has to cover off in the field and its why sometimes that HR does not know where to focus – there is simply too much. However, if we look at al these elements we will see how so many of them are actually influenced by the 3 axis that we are looking at today. What this does tell us is that while we have a lot of opportunity to better uses thee tools to simply get greater and better automation, but not as we currently know it – we are thinking to transactionally right now, and the vendors are only now starting to realise that the future data that is going to be important to organisations is not only transactional data, but will be data derived from other media such as video and pictures. This is called non-SQL database
Social media is not the right word – it implies more a sharing of information like a newspaper or radio. Social as we are seeing is far greater than that, it is a way of operating and the tools and apps that we see emerging are enabling people to execute personal and business decision, communicate, get feedback, influence others, have visibility of important things, it is often an opt-in philosophy than a dictation.
The second point builds on the first one, in that one of the key benefits of social tools and environments is understandiing to power of collective thinking and outputs. Initially many people are sceptical of how the crowd can work because it is often seen as a bunch of people who have got nothing better to do but contribute random thinking to a discussion. But this is a wrong assumption, as we are maturing in the social sphere, people are starting to see the value that can be obtained from doing this correctly. Take the example of open source software, that has been using the power of the crown for a lot longer that current social tools – they have learnt that by adding and improving the software, does not take away thinks like competitiveness. With open source, you can use the software for your own advantage, but you share the incremental changes you make for the benefit of the greater good and community.
We are starting to see this emerging in products that support things like Social recruitment or Social goal setting (eg. Salesforce.com’s product Work.com (previously Ripple))
If you really want to derive the full benefits of Social tools, you have to reassess the concept of control. Social tools and leverage is not built on the same foundation as hierarchical organisational structure, which boxes control and flow of information. Social is the antithesis of this in so many ways. The concept of who talks, who makes decisions, what is said and what information is shared in not limited to the hierarchical flow. As an organisation you need to understand this if you are wanting to make the social environment work for you.
There is a need for a leadership and management rethink. Eg. How will managers deal with employees sharing and getting other people across traditional boundaries to help achieve their goals. This is an influence game, not a command and control game.
So what are the impacts for HR. There are many but if I try to summaries these into 5 they would be as follows:
Employees have consumer expectations – particularly the younger generation who have grown up in am era that allows them to most tasks online
Location base … these software examples are being used to do predictive analytics…. Being built into software. It’s not some trick, but is using different sources of data and analytics to help with decision making around the talent sphere.
Short life content is an interesting way to share information but link it to a timeline for seeing it. This is similar to Snapchat that many of your kids may be using. The concept of self destructing information will become prevalent