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Strategic and Inclusive Enterprise Architecture With Deployment Scenarios in the Emerging Industry of  Multi-Channel Multi-Partner Physical-Digital Retail By: RahmanMokhtar Enterprise and Business Change Architect and Management Consultant Document Reference:   Mokhtar, R. (April 2011). “Strategic and Inclusive Enterprise Architecture:  With Deployment Scenarios in the Emerging Industry of Multi-Channel Multi-Partner Physical-Digital Retail”. Bangkok, Thailand.
Content 	Slide# Executive Summary	3 Challenges	4 Model – Adopting Consumer-Centricity	5 Architecture of a Business-Consumer Enterprise	6 Human Needs and Socio-Cultural Behaviour	8 Mapping Consumption Space to Needs	9 Consumer Life-time Value (CLV)	10 Strategy	11 Consumer Segment Experience	19 Benefits, Risks, Measures, Financial Model 	26 Products, Services, Channels and Industries	29 End-to-End Business Process “Big Picture”	30 A Channel’s “Manage Selling” Business Process	31 Organisational Roles and “RACI”	32 Requirements (Functional and Non-Functional)	34 Technology Design	38 ,[object Object]
Principles	39
Vendor Selection Criteria	42
Technology Architecture: Applications, Data, Information and UI, Security, Integration, and Infrastructure	43Technology Realisation, Training, and Deployment	57 Managing Programme and Projects	58 Managing Change	59 Review, and Development of Insights to Worth-Creation	60 Architecture Organisation and Governance	61 User Roles Associated to Architecture	62 Discussions	63 Summary	64 References	65 About the Author	67
Executive Summary In a world of globalisation of supply and demand, where availability and pricing of products and services, are impacted by boundary-less changes in market, economic, supply-chain, political, and global weather patterns, businesses are compelled to re-think their strategic engagement of consumers, along the lines of: Who are our consumers.  What are their needs. How can we maintain relationships with consumers in a sustainable and meaningful manner. How can we influence consumer willingness to pay for the price of our products and services, convenience, choices, and for us to sustainably generate business growth and margins.  Why are we doing business, the way we do today, and are we creating optimal ‘worth” (i.e. wealth and well-being) for our governance, stakeholders, customers, and consumers. How can we manage our business better and maintain the agility to deal with change, in our governance-people-processes-technology. At the heart, of all these, as discussed in this work, is the need for mindset, philosophy, empathy for, and visibility of consumer-centricity – its comprehension and embedment in organisational culture and ways of working, and its explicit traceability to worth-creation activities in the business. The composite of business, consumer, and their inter-relationships, is discussed as an enterprise (holistic and inclusive), one that is mindful of consumer-centric model and approach.   Consumer-Centricity, as a theme, reinforces the notion of “consumer comes first”, and we leverage this in developing  insights,  organisational mobilisation, and deployment of governance-change-strategy-processes-people-technology, to deliver value and worth-creation activities. Throughout the discussion here, we illustrate this theme, in the context of an Architecture of a Business-Consumer Enterprise, and in various scenarios for Multi-Channel, Multi-Partner Physical-Digital Retail – an emerging Industry, that typifies an environment of multiple expectations, viewpoints, requirements, and changes.
Challenges Today, businesses are simply not adequately identifying and targeting consumers in their product and service offerings, in a manner that is sustainable for businesses and meaningful for the consumers, across the end-to-end business-consumer engagements. Some challenges, from a Business perspective, that reflect the above: ,[object Object]
Unable to retain existing consumers and acquire new consumers, in an effective manner.
Unable to adequately provide the convenience, experience, and meaningful care required by consumers.
Unable to leverage internal processes-people-technology and investment, in an optimised manner and meaningfully tuned to consumers and their segment needs.
Unable to cost-effectively manage marketing and campaigns, consumer relationship, planning and constructing product and service offerings, delivery of these offerings, and supporting supply chain.
Unable to explicitly integrate and extend internal supply chain, business units, categories, formats, channels, partners (communities and alliances), in order to achieve worth in consumer’s shopping life-cycle for products and services, throughout his/her life-time, and life-event needs.
Unable to ensure that the right information, flows to wherever it's required, throughout the business-consumer engagements.Page 4.
Model:  Adopting Consumer-Centricity Our Consumer-Centric model or approach, in essence, necessitates that every element and component of the model is aligned to the needs and mindset of Consumers. Learnings, from primarily psychology (humanities and cognitive aspects), anthropology (socio-cultural and consumer aspects), individual and organisational change management, their theories, findings, observations, and analyses, form a fundamental influence in the development of our Consumer-Centric model and abstraction. End-to-End Business processes, enabling technologies, as well as organisational structure and ways of working are shaped, designed, realised, and managed to conform to “consumer-centric” mindset, in yielding and perpetuating worth-creation activities.  These activities are consistently reviewed (from perspectives of risks, measures, insights, refinements, change and their management), against evolving business constraints, offers of products and services, and operational channels and partners. Collectively treated, as a business-consumer enterprise, this is charted out as an explicit architecture and management of information entities and their inter-relationships, in traceable levels of details.
Architecture of a Business-Consumer Enterprise With the focus, mindset, and start-point on the consumers, the architecture of a Business-Consumer Enterprise, provides the framework, guidance, processes, and techniques for specifying and managing the definition and inter-relationships of information entities .  The goal being to sustainably and explicitly guide and align the enterprise and its product and service offerings, to meet evolving needs of the consumers.  The information entities and inter-relationships represent: ,[object Object]
business strategies, consumer segment experiences, and constraints.
business benefits, risks, measures, and financial models.
products, services, channels, and partners.
business processes.
organisational roles and “RACI”.
requirements for technology enablement.
technology design (logical and physical).
technology realisation, training, and deployment.
change and programme management.
governance, and end-to-end review of information entities and inter-relationships, and development of insights to value and worth-creation.Consumers, Socio-Cultural Behaviors, and Needs Strategies, Consumer Segment Experiences, and Constraints Benefits, Risks, Measures, and Financial Models Products, Services, Channels, and Partners Governance, Review and Development of Insights to Worth-Creation Business Processes - Process Architecture and Management Change & Programme Management Organisational Roles and “RACI” Requirements - Functional and Non-Functional Technology Design (Logical and Physical)  – Application, Data, Information, UI, Security, Integration, Infrastructure Technology Realisation, Training, and Deployment Page 6.
Architecture of a Business-Consumer Enterprise Unlike other enterprise-level architecture frameworks, our holistic and inclusive architecture, prioritises the mindset of “consumer-first” in the review (discourse, evaluation, learnings, alignment, and refinement) and development of value and worth-creating  insights. The architecture emphasises on: ,[object Object]
Relationships with consumers, including meaningful support and care provided to consumers.
Alignment of offerings and merchandising of products and services, as well as that of marketing and campaigns to meaningfully engage consumers.
Every interaction with consumers, as a key concern to the business that feeds-in to insights, benefits, and measures for sustainability of the business-consumer enterprise.
Pertinent opportunities for stakeholders to strategise and leverage on all the above – in order to sustainably: sell products and services, at a price and experience, that consumer segments are willing to pay for, and for business to generate profits.In this presentation, a sub-set of components of the architecture are deliberated further in the scenario of multi-channel multi-partner physical-digital retail - an emerging industry, that typifies an environment of multiple expectations, viewpoints, requirements, and changes.  Page 7.
Human Needs and Socio-Cultural Behaviour The theoretical basis for understanding needs and motivation have been reflected upon, since early 1940s.  In what is termed as Humanistic Psychology, it charts out the key viewpoints of needs (as compared to wants), and how motivation to work, and enriching life-journey relate to those needs. We refer to the theoretical work of (late) Professor Abraham Maslow as a starting point, and there have been theoretical follow-ups and refinements to Maslow’s work, in underpinning our consumer-centric approach. The likely distribution of needs being met, is tapering to Self-Actualisation, as indicated by the pyramid model, outlined by Maslow. Interesting to note that, today’s socio-cultural sense of connectedness, and hence belongingness is manifested, in one form, through technology-enabled platform, such as social networks. Leveraging social networks in human endeavours such as retail and consumption space, will be seen as an important influence to worth-creation.  Another area to leverage on is multi-channel and multi-partner alliances in support of wider, meaningful choices, convenience, and pervasive business-consumer brand engagement.   Consumer adoption of technology-enabled platforms and devices such as websites and mobiles, and their meaningful integration to support physical-digital retailing environment, will equally be an important enhancing approach to consumption and information space.
Mapping Consumption Space to Needs What Variables in Consumption - Localised and Global?  What Learnings, Challenges, and Findings from Observations, Surveys, and Researches?  What areas of inadequacies (its size, intensity, distribution), in relation to Consumption and Needs Spaces? What emerging Business Opportunities? Products and Services ,[object Object],Socio-Cultural Needs (Example Ref.  Maslow) Product-Service Information and Care Support Counselling/ Advice and Guidance Education/ Informational and Knowledge Interests   Fuel and Utilities: Oil, Gas, Electricity, Water Self-Actualisation Transport/ Hospitality/ Reservation/ Ticketing/ Bill-payments Financial Services - Loans, Insurances, Mutual Funds, Bonds Self-Esteem Health/ Wellness /Entertainment Love and  Belongingness House/ Furniture/ Garden Electronics/ Telecommunications/ IT – Hardware/Software Safety and  Security Apparel/ Fashion/ Lifestyle Physiological Food/ Non-Food INFANT KID TEEN YOUNG ADULT MID-AGE OLD-AGE Page 9.   “Cradle-to-Grave” Lifecycle
Consumer Life-time Value (CLV) What does CLV looks like in India, and Proportion of GDP that goes into in-country Retail and Consumption Space? What insights for enriching the business-consumer enterprise in meeting to demands in the Consumption Space? 1B Consumers $1000 Spend/Year $1Trillion/Year Products and Services ,[object Object],Socio-Cultural Needs (Example Ref.  Maslow) Product-Service Information and Care Support Counselling/ Advice and Guidance Education/ Informational and Knowledge Interests   Fuel and Utilities: Oil, Gas, Electricity, Water Self-Actualisation Transport/ Hospitality/ Reservation/ Ticketing/ Bill-payments Financial Services - Loans, Insurances, Mutual Funds, Bonds Self-Esteem Health/ Wellness /Entertainment Love and  Belongingness House/ Furniture/ Garden Electronics/ Telecommunications/ IT – Hardware/Software Safety and  Security Apparel/ Fashion/ Lifestyle Physiological Food/ Non-Food INFANT KID TEEN YOUNG ADULT MID-AGE OLD-AGE Page 10.   “Cradle-to-Grave” Lifecycle
Strategy At a high level, we should prioritise and optimise reach-out to Consumer Segments.  What are the Benefits? Increase in Number of Consumers Increase in Number of Visits Increase in Consumer Spends Meaningfully Help Consumers – Reward and Care Wider Categories, Channels , Partners (Alliances) Increase Consumer Delight and Experience Level Attain Cost-Effective Operation and Increase Margins, through a re-usable, scalable business-consumer model Products and Services ,[object Object],Socio-Cultural Needs (Example Ref.  Maslow) Product-Service Information and Care Support Counselling/ Advice and Guidance Education/ Informational and Knowledge Interests   Fuel and Utilities: Oil, Gas, Electricity, Water Self-Actualisation Transport/ Hospitality/ Reservation/ Ticketing/ Bill-payments Financial Services - Loans, Insurances, Mutual Funds, Bonds Self-Esteem Health/ Wellness /Entertainment Love and  Belongingness House/ Furniture/ Garden Electronics/ Telecommunications/ IT – Hardware/Software Safety and  Security Apparel/ Fashion/ Lifestyle Physiological Food/ Non-Food INFANT KID TEEN YOUNG ADULT MID-AGE OLD-AGE Page 11.   “Cradle-to-Grave” Lifecycle
Strategy Consumer Shopping Life-Cycle Page 12.
Strategy Global Market Trend Analysis provides useful business insights to emerging developments and influences on consumption of products and services. India’s Mobile-to-Internet user penetration ratio is 9-to-1, highest in the world.  Mobile, as an integrating channel in India consumer shopping, will be an important facet of Retailer’s pan-India Strategy. 2010 data on internet and mobile users population and rate of uptake of pertinent technology, suggest the need for business strategies that leverages on the mobile device  adoption by the general populace. In our analysis, our strategy is to take the mobile device adoption to an enhanced worth-creation goal through Multi-Channel Multi-Partner (industry) Physical-Digital retail: bricks and mortar, e-commerce, m-commerce as well as social network and consumer presence-sensing (location-based) .  Strategy will offer the business enterprise a wider reach-out, to society-strata-consumer segments, with viable, meaningful offerings of products, services, consumer rewards, and care.
Strategy Mobile-Commerce Convergence (i.e. technology maturity and en masse user adoption) offers a huge business opportunity and benefits in Physical-Digital Retailing and shaping Consumption Space. 1. 	In the Store, Consumer desires … Completely Meeting Consumer Needs Locate and Navigate  Product/Service Consumer/Expert Community  Add-Value Advice and  Guidance Product/Service Information  On Demand  Personalized Recognition and  Reward Availability,  All The Time No Stop  Checkout Great Consumer Service and Help Desk  Page 14.
Strategy 2.	How Mobile-Commerce can help increase satisfaction and meet these Consumer desires. With a well designed Mobile-Commerce application, Consumer is able to: ,[object Object]
Can specify category or product name, follow through Store Map and Direction (information includes number of products available);  and if product is unavailable, consumer is suggested on nearest partner/Alliance store or link to an E-Commerce website.
Place special order/delivery (if bulk or group/segment-based buying, Consumers can be offered with unique rewards).
Capture Product Identifier (such as Barcode, via his/her mobile camera or a recognition technology), at Store:
Gather more information on an item, including information from product manufacturers, experts, and websites.
Refer to Social Networks/User Communities (this platform can also be made available by the Retailer/Alliance) for scoring/blog/forum on item, pricing, satisfaction level, etc.
Mobile’s audio/visual interface is leveraged to reach-out for help and bi-directional engaging discussion.
Add to basket and present this at any checkout points – basket items and values, avail rewards and apply discounts, interim invoice and receipts, are formulated by the mobile application – made available for cashier or sensing systems to process.
Items not accounted for (placed in the Basket), will raise an exception at Point of Sale (POS).
Note: POS will have to be enabled for dealing with product recognition and Mobile-Commerce based transactions.Page 15.
Strategy ,[object Object]
Supplement Mobile-based payments with Cash.
Amend/Confirm personal details and manage his/her rewards “account”.
Respond to Consumer Surveys or provide feedback to the business (Retailer/Alliance/Supply Chain).
View Consumer’s own historical information - rewards, basket volume and value, payment ... (e.g. In the last 3 month of visits).
One-Click for Store Help Desk (for physical assistance), anywhere in the Store.
Note:  Consumer Presence Sensing, will provide:
In the One-Click for Store Help Desk scenario above, location information (such as, “Consumer ABC requires physical assistance.  Consumer is currently at Floor 1, Electronics Section, Aisle 2”) for local clientelling agents or Store Help Desk to locate and engage the Consumer.
Marketing with access to Mobile as a channel, for location-based , time-specific, and personalised messages, including promotions and availability of rewards, in-store and near-store, at Home, or Office.
With knowledge of collected rewards in hand and its history of avails amongst Consumer Segments, Marketing can leverage that, to communicate to consumer s(e.g. in-store and near-store), and entice them to make additional purchases of products and services, and their up-sells and cross-sells. Page 16.
Strategy Example Consumer Scenario - Young, Aspiring, Adult:  Educated, Employed, Craze for a lifestyle of latest Fashion, Mobiles, Fast Bikes, Travels No Stop Checkout - No Queues, at last!  I can checkout anytime, anywhere.  Hmm... I can use my mobile, with prepaid , to pay here...  Customer Help Desk and  Passion to Help and Guide ,[object Object],I will be showing these off!!!  Visual Merchandising  and Digital Media  - Convenient layout and display;  I can easily go to the right area.  The media messages and adverts are relevant for me... I can easily find out where the products are located, using  my mobile Completely Meeting My Needs – I can buy a slim leather jacket here,  besides the great range of mobiles...   Now that's an interesting value for money...   An up-sell package - leather jacket, boots, helmet. This is Great!!! Personalized Recognition and Rewards ,[object Object]
 Wow, here's another SMS on promotions – What? Rewards for air-travel, too!!!
 Wow, a reward that I can immediately avail while I am still in StoreVirtual Community - I can connect up with the Biker's Blog for advice... Makes me feel confident and empowered about my intended purchase. Availability, All The Time - Fashion range here is fresh and always available.  Wow, this makes me feel very good!!! Multi-Channel, Multi-Industry (Partner) Benefits - I will use these benefits, later, for my on-line shopping from home... First, to stop and spend some of these rewards at that restaurant, and travel agent.  Errr, I just remembered, Mum wanted a new washing machine for her birthday.  I should be able to forward these rewards to Mum, and let her avail them, at an Alliance Electronic Store. Information On Demand ,[object Object],and product information, and gather views from others. Page 17.
Strategy Scope and Baseline Strategy “Deliver Business-Technology Ways of Working to reach-out and provide wider offerings of products and services to Consumer Segments in support of Sustainable, Meaningful Consumption, across Physical and Digital Channels and Partners (Alliances).” DRIVEN BY: ,[object Object]
“Serve and delight the Consumer” mindset.
Repeat Visits and Higher Spends.
Relevance to Consumers - across Products, Services, Channels, and Alliances.
Environment of connected Industries (Alliances) and Collaboration, across end-end Retail Processes of Plan-Buy-Make-Move-Sell-Service-Support.
Efficient Integration and Cost-effective Operation.
Explicit Designs for Economic Viability and Higher Margins.REACH-OUT TO: ,[object Object]

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Strategic and Inclusive Enterprise Architecture Apr 2011 v 1.1

  • 1. Strategic and Inclusive Enterprise Architecture With Deployment Scenarios in the Emerging Industry of Multi-Channel Multi-Partner Physical-Digital Retail By: RahmanMokhtar Enterprise and Business Change Architect and Management Consultant Document Reference: Mokhtar, R. (April 2011). “Strategic and Inclusive Enterprise Architecture: With Deployment Scenarios in the Emerging Industry of Multi-Channel Multi-Partner Physical-Digital Retail”. Bangkok, Thailand.
  • 2.
  • 5. Technology Architecture: Applications, Data, Information and UI, Security, Integration, and Infrastructure 43Technology Realisation, Training, and Deployment 57 Managing Programme and Projects 58 Managing Change 59 Review, and Development of Insights to Worth-Creation 60 Architecture Organisation and Governance 61 User Roles Associated to Architecture 62 Discussions 63 Summary 64 References 65 About the Author 67
  • 6. Executive Summary In a world of globalisation of supply and demand, where availability and pricing of products and services, are impacted by boundary-less changes in market, economic, supply-chain, political, and global weather patterns, businesses are compelled to re-think their strategic engagement of consumers, along the lines of: Who are our consumers. What are their needs. How can we maintain relationships with consumers in a sustainable and meaningful manner. How can we influence consumer willingness to pay for the price of our products and services, convenience, choices, and for us to sustainably generate business growth and margins. Why are we doing business, the way we do today, and are we creating optimal ‘worth” (i.e. wealth and well-being) for our governance, stakeholders, customers, and consumers. How can we manage our business better and maintain the agility to deal with change, in our governance-people-processes-technology. At the heart, of all these, as discussed in this work, is the need for mindset, philosophy, empathy for, and visibility of consumer-centricity – its comprehension and embedment in organisational culture and ways of working, and its explicit traceability to worth-creation activities in the business. The composite of business, consumer, and their inter-relationships, is discussed as an enterprise (holistic and inclusive), one that is mindful of consumer-centric model and approach. Consumer-Centricity, as a theme, reinforces the notion of “consumer comes first”, and we leverage this in developing insights, organisational mobilisation, and deployment of governance-change-strategy-processes-people-technology, to deliver value and worth-creation activities. Throughout the discussion here, we illustrate this theme, in the context of an Architecture of a Business-Consumer Enterprise, and in various scenarios for Multi-Channel, Multi-Partner Physical-Digital Retail – an emerging Industry, that typifies an environment of multiple expectations, viewpoints, requirements, and changes.
  • 7.
  • 8. Unable to retain existing consumers and acquire new consumers, in an effective manner.
  • 9. Unable to adequately provide the convenience, experience, and meaningful care required by consumers.
  • 10. Unable to leverage internal processes-people-technology and investment, in an optimised manner and meaningfully tuned to consumers and their segment needs.
  • 11. Unable to cost-effectively manage marketing and campaigns, consumer relationship, planning and constructing product and service offerings, delivery of these offerings, and supporting supply chain.
  • 12. Unable to explicitly integrate and extend internal supply chain, business units, categories, formats, channels, partners (communities and alliances), in order to achieve worth in consumer’s shopping life-cycle for products and services, throughout his/her life-time, and life-event needs.
  • 13. Unable to ensure that the right information, flows to wherever it's required, throughout the business-consumer engagements.Page 4.
  • 14. Model: Adopting Consumer-Centricity Our Consumer-Centric model or approach, in essence, necessitates that every element and component of the model is aligned to the needs and mindset of Consumers. Learnings, from primarily psychology (humanities and cognitive aspects), anthropology (socio-cultural and consumer aspects), individual and organisational change management, their theories, findings, observations, and analyses, form a fundamental influence in the development of our Consumer-Centric model and abstraction. End-to-End Business processes, enabling technologies, as well as organisational structure and ways of working are shaped, designed, realised, and managed to conform to “consumer-centric” mindset, in yielding and perpetuating worth-creation activities. These activities are consistently reviewed (from perspectives of risks, measures, insights, refinements, change and their management), against evolving business constraints, offers of products and services, and operational channels and partners. Collectively treated, as a business-consumer enterprise, this is charted out as an explicit architecture and management of information entities and their inter-relationships, in traceable levels of details.
  • 15.
  • 16. business strategies, consumer segment experiences, and constraints.
  • 17. business benefits, risks, measures, and financial models.
  • 22. technology design (logical and physical).
  • 24. change and programme management.
  • 25. governance, and end-to-end review of information entities and inter-relationships, and development of insights to value and worth-creation.Consumers, Socio-Cultural Behaviors, and Needs Strategies, Consumer Segment Experiences, and Constraints Benefits, Risks, Measures, and Financial Models Products, Services, Channels, and Partners Governance, Review and Development of Insights to Worth-Creation Business Processes - Process Architecture and Management Change & Programme Management Organisational Roles and “RACI” Requirements - Functional and Non-Functional Technology Design (Logical and Physical) – Application, Data, Information, UI, Security, Integration, Infrastructure Technology Realisation, Training, and Deployment Page 6.
  • 26.
  • 27. Relationships with consumers, including meaningful support and care provided to consumers.
  • 28. Alignment of offerings and merchandising of products and services, as well as that of marketing and campaigns to meaningfully engage consumers.
  • 29. Every interaction with consumers, as a key concern to the business that feeds-in to insights, benefits, and measures for sustainability of the business-consumer enterprise.
  • 30. Pertinent opportunities for stakeholders to strategise and leverage on all the above – in order to sustainably: sell products and services, at a price and experience, that consumer segments are willing to pay for, and for business to generate profits.In this presentation, a sub-set of components of the architecture are deliberated further in the scenario of multi-channel multi-partner physical-digital retail - an emerging industry, that typifies an environment of multiple expectations, viewpoints, requirements, and changes. Page 7.
  • 31. Human Needs and Socio-Cultural Behaviour The theoretical basis for understanding needs and motivation have been reflected upon, since early 1940s. In what is termed as Humanistic Psychology, it charts out the key viewpoints of needs (as compared to wants), and how motivation to work, and enriching life-journey relate to those needs. We refer to the theoretical work of (late) Professor Abraham Maslow as a starting point, and there have been theoretical follow-ups and refinements to Maslow’s work, in underpinning our consumer-centric approach. The likely distribution of needs being met, is tapering to Self-Actualisation, as indicated by the pyramid model, outlined by Maslow. Interesting to note that, today’s socio-cultural sense of connectedness, and hence belongingness is manifested, in one form, through technology-enabled platform, such as social networks. Leveraging social networks in human endeavours such as retail and consumption space, will be seen as an important influence to worth-creation. Another area to leverage on is multi-channel and multi-partner alliances in support of wider, meaningful choices, convenience, and pervasive business-consumer brand engagement. Consumer adoption of technology-enabled platforms and devices such as websites and mobiles, and their meaningful integration to support physical-digital retailing environment, will equally be an important enhancing approach to consumption and information space.
  • 32.
  • 33.
  • 34.
  • 35. Strategy Consumer Shopping Life-Cycle Page 12.
  • 36. Strategy Global Market Trend Analysis provides useful business insights to emerging developments and influences on consumption of products and services. India’s Mobile-to-Internet user penetration ratio is 9-to-1, highest in the world. Mobile, as an integrating channel in India consumer shopping, will be an important facet of Retailer’s pan-India Strategy. 2010 data on internet and mobile users population and rate of uptake of pertinent technology, suggest the need for business strategies that leverages on the mobile device adoption by the general populace. In our analysis, our strategy is to take the mobile device adoption to an enhanced worth-creation goal through Multi-Channel Multi-Partner (industry) Physical-Digital retail: bricks and mortar, e-commerce, m-commerce as well as social network and consumer presence-sensing (location-based) . Strategy will offer the business enterprise a wider reach-out, to society-strata-consumer segments, with viable, meaningful offerings of products, services, consumer rewards, and care.
  • 37. Strategy Mobile-Commerce Convergence (i.e. technology maturity and en masse user adoption) offers a huge business opportunity and benefits in Physical-Digital Retailing and shaping Consumption Space. 1. In the Store, Consumer desires … Completely Meeting Consumer Needs Locate and Navigate Product/Service Consumer/Expert Community Add-Value Advice and Guidance Product/Service Information On Demand Personalized Recognition and Reward Availability, All The Time No Stop Checkout Great Consumer Service and Help Desk Page 14.
  • 38.
  • 39. Can specify category or product name, follow through Store Map and Direction (information includes number of products available); and if product is unavailable, consumer is suggested on nearest partner/Alliance store or link to an E-Commerce website.
  • 40. Place special order/delivery (if bulk or group/segment-based buying, Consumers can be offered with unique rewards).
  • 41. Capture Product Identifier (such as Barcode, via his/her mobile camera or a recognition technology), at Store:
  • 42. Gather more information on an item, including information from product manufacturers, experts, and websites.
  • 43. Refer to Social Networks/User Communities (this platform can also be made available by the Retailer/Alliance) for scoring/blog/forum on item, pricing, satisfaction level, etc.
  • 44. Mobile’s audio/visual interface is leveraged to reach-out for help and bi-directional engaging discussion.
  • 45. Add to basket and present this at any checkout points – basket items and values, avail rewards and apply discounts, interim invoice and receipts, are formulated by the mobile application – made available for cashier or sensing systems to process.
  • 46. Items not accounted for (placed in the Basket), will raise an exception at Point of Sale (POS).
  • 47. Note: POS will have to be enabled for dealing with product recognition and Mobile-Commerce based transactions.Page 15.
  • 48.
  • 50. Amend/Confirm personal details and manage his/her rewards “account”.
  • 51. Respond to Consumer Surveys or provide feedback to the business (Retailer/Alliance/Supply Chain).
  • 52. View Consumer’s own historical information - rewards, basket volume and value, payment ... (e.g. In the last 3 month of visits).
  • 53. One-Click for Store Help Desk (for physical assistance), anywhere in the Store.
  • 54. Note: Consumer Presence Sensing, will provide:
  • 55. In the One-Click for Store Help Desk scenario above, location information (such as, “Consumer ABC requires physical assistance. Consumer is currently at Floor 1, Electronics Section, Aisle 2”) for local clientelling agents or Store Help Desk to locate and engage the Consumer.
  • 56. Marketing with access to Mobile as a channel, for location-based , time-specific, and personalised messages, including promotions and availability of rewards, in-store and near-store, at Home, or Office.
  • 57. With knowledge of collected rewards in hand and its history of avails amongst Consumer Segments, Marketing can leverage that, to communicate to consumer s(e.g. in-store and near-store), and entice them to make additional purchases of products and services, and their up-sells and cross-sells. Page 16.
  • 58.
  • 59. Wow, here's another SMS on promotions – What? Rewards for air-travel, too!!!
  • 60.
  • 61.
  • 62. “Serve and delight the Consumer” mindset.
  • 63. Repeat Visits and Higher Spends.
  • 64. Relevance to Consumers - across Products, Services, Channels, and Alliances.
  • 65. Environment of connected Industries (Alliances) and Collaboration, across end-end Retail Processes of Plan-Buy-Make-Move-Sell-Service-Support.
  • 66. Efficient Integration and Cost-effective Operation.
  • 67.
  • 68. Demographic facets – age, gender, location.
  • 69. Psychographic facets – lifestyle, personalities, attitudes, preferences.
  • 70. Human desire and aspiration to achieve “self-actualisation”.
  • 71.
  • 73. Graduate in Science and works as an Analyst.
  • 74.
  • 76. Is a student of Anthropology.
  • 77. A political activist and into social networking.Page 19.
  • 78.
  • 79. Every thing has become so expensive and on top of it, my salary hasn’t increased compared to last year.
  • 80. Mommy’s birthday soon. Recently, she got a second mobile, from Dewi. I should best give Mommy, a birthday gift, one that’s useful for her housework.
  • 81. This year I could not spend as much as I would want to.
  • 82. And Mommy is always hinting that she needs a new washing machine.
  • 83. I will smsKhrish, and plan a collective gift for Mommy.
  • 84. Khrishand Dewi are icons of modern day India. In spite of their modest small town upbringing, they are confident and optimistic of what the future holds for them.
  • 85. They don’t shy away from consuming more but always look out for a ‘Worth for Money’ on their spends.
  • 86. They and their mother, have mobiles.
  • 87.
  • 88. Realign its processes, people, technology to support such socio-cultural-empathy platform.
  • 89. Profile Consumers as individuals and/or members of a household or community.
  • 90. Rewards (including immediate gratification) can be pooled together, as part of household/community, with benefits for “Group Buying”.
  • 91. Access via multiple channels – Mobile, Websites, Kiosks, TV, Store Customer Services/Help Desk, and Call Centre.
  • 92. Mobile, available as a convenient prepaid and e-payment medium, as part of its role as an interface to electronic-based transactions and meaningful information delivery, to meet needs of a business-consumer enterprise.
  • 93. Supported by social network/community/expert advice and guidance on products/services/price comparison/location-based information.
  • 94. Safe, secured, trust-worthy and rewarding transactions, supported by a robust real-time 24x7 information delivery.
  • 95.
  • 96. Collect rewards every time they purchase fuel at an Alliance petrol station.
  • 97. Collect rewards whenever they purchase from Alliance stores/outlets or buy any Alliance brands.
  • 98. Collect rewards every time they reload their prepaid mobile – with Alliance mobile service providers.
  • 99. Make mobile-based availing of rewards (at moment of purchase).
  • 101. Make pre-paid/gifts to another mobile user.
  • 102. Rewards accumulated by the siblings are available to their mother, and can be availed when she visits her neighbourhood Alliance store.
  • 103. Rewards can include discounts, prepaid, top-ups, specific product categories immediately available for collection, interchange and collection in points-based value approach, etc. Page 22.
  • 104.
  • 108.
  • 109.
  • 110.
  • 111.
  • 113. Rewards and Promotional Message.Page 23.
  • 114. Consumer Segment Experiences Consumer experiences and logical interaction with the Ecosystem, via Channels, in support of a reach-out/alliance approach. Customer Services and Support Inbound Contact Category Management Outbound Contact Web/On-line Web/On-line Products & Services Marketing ATL/BTL POS/ ATM/ Kiosk Campaigns Integration ChannelManager Mobile DTV/ Inbound/ Outbound Consumer Master Data Management Payment Orchestration and Gateway Clientelling/ Face:Face Promotions and Discounts E-Commerce, M-Commerce, Social Network Simple and User-friendly Interfaces, Meaningful Content and Help, Real-time Delivery; ideally, through an integrating Channel in Store, such as Mobile. Prepaid Segmentation Rewards & Loyalty Management Page 24.
  • 115. Consumer Segment Experiences Consumer Shopping Life-cycle ConsumerProfile Name; Address; Contact #; Gender; D.O.B Food/ Non-Food Apparel / Fashion Health / Wellness / Sports/ Entertainment Electronics / Telecommunications / IT – Hardware/Software Informational/ Knowledge Interests Counselling/ Advice & Guidance Automobile / Transport/ Ticketing House / Furniture / Garden Financial Services - Loans, Insurances, Mutual Funds, Bonds Pets / Animal-Care Product/Service Information Support Consumer Profile evolves, as more information about the Consumer is gathered across his/her Shopping Life-cycle and other endeavours. Page 25.
  • 116.
  • 118. “My awesome shopping” – a daily experience of savings, spends, guidance, convenience, choices and satisfaction.
  • 119. Wider range of products and services on offer, including up-sell and cross-sell.
  • 120. Collect and avail meaningful rewards off purchases (discounts, pre-paid, top-ups, other products, etc).
  • 121. Gather information, share experiences, and be rewarded as a group/community of Consumers.
  • 123. An Alliance that promotes and supports availability, convenience, choices, and relationship with Consumers.
  • 124. Leverage key internal processes (such as category management and demand planning), supply chain, collaboration, consumer relationship management, and brand reinforcement.
  • 125. Time, Quality, and Cost-effective provision.
  • 127. Risks
  • 128. Un-effective convergence – technology enabled commerce adoption, maturity, and mindset across Consumer segments.
  • 129. Brand mis-alignment in marketing and campaigns, messages and content.
  • 130. Segmentation not optimally leveraged across Physical-Digital Retail space.
  • 132. New and Existing Consumers, Footfalls, Sales - Basket Items and Values (across Retailer/Alliance).
  • 133. Rate of availing rewards.
  • 134. Up-sell and Cross-sell, Volume and Value.
  • 135. Effectiveness of Brand-Building Marketing, Campaigns, and Segmentation.
  • 136.
  • 137.
  • 138. Sales = Revenue = Top Line = Sum of actual Sell Price over all Products and Services Bought.
  • 139. Bottom Line = Sum of all Costs (including corporate taxes, etc.)
  • 140. Margin = Top Line – Bottom Line.Illustrate How, on the Consumer-side that Well-Being part of Worth is measured through surveys of HappYness/Satisfaction, that embodies the acknowledgement of Conveniences, Choices, Trusts, and Rewards. What relative increase in the number of returning and purchasing Consumers (existing and new), and the revenue involved, due to such relative increase in Well-Being? Page 28.
  • 141.
  • 142. How can the reach-out strategy be delivered through these.
  • 143. These will be contributing drivers for marketing and integration – e.g. when deploying Alliance-level Planning, Forecasting, Marketing and Campaigns, Rewards Management etc., throughout the Business-Consumer Enterprise.
  • 144.
  • 146. POS.
  • 147. ATM.
  • 148. Kiosk.
  • 149. DTV.
  • 151. Clientelling and Face:Face.
  • 152. Bricks and Mortar Retailing – Conglomerates and Community-based SMEs.
  • 155. Retail Telecommunications and Service Providers.
  • 156. Transportation – Airline, Railway, Bus, Car, Motorbike, or otherwise.
  • 157. Fuel & Utilities – Oil, Gas, Water, Electricity.
  • 165. Class.
  • 167. Brand.
  • 171. End-to-End Business Process Big Picture With, varying details and traceability between Process Views, in-placed, the End-to-End Business Processes allows stakeholders to grasp understanding of Organisational Processes “As-Is”, and opportunities for process improvement and designing the “To-Be”. For example, Business processes impacted, due to multi-channel needs, in transforming a “brick and mortar” business, include, Planning, and Business-Supplier Collaboration, through to Differentiated Promotions and Pricing processes.
  • 172.
  • 176. What Consumer SegmentsNote - Consumer Details could be pre-populated. Note – Would need a ready pervasive device – such as Mobile - as a Channel and aid to Shopping in Store. Note: Individual Processes as part of the Enterprise–Level Business Processes, are consistently defined, change managed, and communicated – providing a reference for shaping the performance and improvement of the Organisation, End-to-End. Page 31.
  • 177.
  • 178. What dependency on other roles and who are “Responsible”, “Accountable”, “Consulted”, “Informed” (i.e. RACI)?
  • 179. What outcomes between roles and how are these communicated?
  • 180. What time-cost-quality effectiveness of flow of the work, against enterprise-level process expectations (i.e. Plan-Buy-Make-Move-Sell-Service-Support)?
  • 181. What Key Performance Indicators, Performance Measurement and Rewards processes and what Governance and Management of these, are in-placed?
  • 182. How are effectiveness of the Organisation and Roles monitored, improved, and changes managed?
  • 183. How are Consumer-centric value and worth-creation mindset embedded in organisational culture and what management and explicit training to “stickiness”, deployed?
  • 184. How are all the above be consistently managed, against a backdrop of the wider Alliance coalition and strategy?Page 32.
  • 185.
  • 186. Consider Hierarchical, Matrix, Service-based Relationships and how this is managed, reviewed, improved, and scaling to needs.
  • 187. Consider also Time, Work-Volume, Cost, Quality Expectations.
  • 188. Consider what Corporate Belief Systems and Meaningful Values, to consistently shape, influence, and motivate the multi-channel multi-partner business-consumer enterprise. Alliance Manager Industry A Industry B Partner A.1 Partner A.2 Partner B.1 Role A.1.1 Role A.1.2 Role A.2.1 Role B.1.1 Role B.1.2 Role and RACI Deployment Definition Library Strategy Library KPI/ Measures Library Process and Workflow Deployment DefinitionLibrary Contraints Library Document/ Artefacts Library Risks and Criticality Library Benefits Library Time/Volume/ Cost/Quality Library Training and SOP Library Technology Design, and Deployment Library Page 33.
  • 189. Requirements – Functional “What functions will technology systems deliver” Requirements , both functional and non-functional, for Technology enablement of Business Processes, are documented and referred to, when selecting Technology Vendors. See also section on Technology Solutioning - Vendor Selection. Page 34.
  • 190.
  • 191. Real-time, 24x7, High Resilience, High Performance.
  • 193. Customer Master Data Management.
  • 195. Fraud Detection & Prevention.
  • 197. Number Logics (in support of cards, mobile, pre-paid, etc. and their processing).
  • 199. Who are the Users – Consumer, Merchant, Advertiser/Marketer, Consumer Products Goods Manufacturer?
  • 200. What are their expectations on usability?
  • 201. Working to technology constraints (such as: dimensional space, touch-screen, audio-visual capture and rendering, contextual design, etc.), while conforming to expectations on usability.
  • 203. Hardware - Number and Types of CPU, Memory, Storage and Network Hardware.
  • 204. Software/OS - Type of Software and Deployment Platform.
  • 205. Database - Types and what applications running on these, and database optimisation and maintenance.
  • 206. Speed - Amount of time to complete task/process.Page 35.
  • 207.
  • 208. Accuracy - Desired accuracy of generated results
  • 209. Up-time - Availability of product or service.
  • 210. Capacity - Volume of data being handled/stored.
  • 211. Scalability - Growth in usage that product must be able to handle.
  • 212. Operational Support - Management and Levels of problem resolution (L1/L2/L3).
  • 213. Ease of Change - Time necessary to make specified changes.
  • 214. Maintainability - Release Cycle schedule and form.
  • 215. Data Integrity - Policies and lifecycle management of Data.
  • 216. Audit - Auditing and logging technology operations.
  • 217. Cultural/Global Consideration - Product acceptability for global markets.
  • 218. Language/Multi-Lingual - Support for languages and any related user interface needs.
  • 219. Legal - Country/State-based legal requirements that apply to product, eg. taxation rates.
  • 220. Compliance to Standards - National/International/Corporate standards applicable to product, eg. UI Design Policies, GS1, ARTS, etc.Page 36.
  • 221. Requirements – Logical Modelling with Use Cases Use Case Technique provides a logical view of requirements, where the collective use cases (the named ovals) can be refined further in its description, to achieve benefits of re-using and re-factoring amongst the use cases. Actor: User Pre-Condition: User is connected on-line to System Post-Condition: Profile is created and updated. Basic Steps: 1. User provides an identifier – mobile#, loyalty card#, or credit card#. 2. System authenticates and populates the fields of the profile – Name, Address, Date of Birth, Contact Number. 3. System prompts User to verify and amend as appropriate. 4. User verifies, amends as appropriate, and confirms updated profile.
  • 222.
  • 234. Customer and Relationship-Centric Management
  • 236. Technology Design – Principles SOA : We will reuse, first-time and every-time, any technology components that are compliant to SOA, Service-Oriented Architecture. This enables us to perform data exchange, application development, and integration, in a much effective manner. For example, POS developed to SOA enables better communication with a centrally architecturedpromotions engine and services. Lean Architecture : In this architecture for the Store/front-end, we will ensure that server-based processing is carried out centrally or away from the Store, in a manner that Store devices, e.g. POS, can still be fully functional. Scalable : We will design scalable systems so that they can handle growing amounts of work in an effective manner. For example, a scalable POS, is one that allows its database resources be increased in an effective manner to deal with high volumes of information. Inherently Secure : We will design systems to be inherently secure in order to mitigate numerous vulnerabilities and threats against confidentiality, integrity and availability of information. Resilient : Resilience will be designed across people-process-technology, in order for the systems to quickly return to normality after encountering trouble. For example, a resilient magnetic card swiping process at POS, requires support team availability, data backup, and risks mitigation to in-store practices, such as, keeping magnetic materials away from checkout areas. Page 39.
  • 237. Technology Design – Principles High Availability : We will ensure that systems are highly available for users to access to, whether to submit new work, update existing work, or collect the results of previous work. For example, POS is a business-critical system. It needs to be available at least 99.99% of the time. (This is equivalent to a down-time of 1 min a week). Performance : This refers to behaviour of systems and what makes them fast or slow. We will ensure that processes and systems are optimised to deliver to a performance expectation. For example, POS is expected to perform an average checkout time of 3 minutes per customer (for an average basket of 30 items). Processes and systems related to POS will need to be optimized to deliver to this expectation. Data Management : Ownership of Master Data is with a single authoritative body, in order to ensure consistency and maintenance of confidentiality, integrity, security, and availability of data. Using open, accessible, and adaptable database management systems, we provide a centralized data management services of authentication, search, creation, update, read, archival, delete. XML : By designing systems to the Extensible Markup Language (XML) standard, structure and content of data, are explicitly described and designed so as to be independent of each other, and be easily and consistently shared/consumed between different applications, integration layers, and organizations. Page 40.
  • 238. Technology Design – Principles UML : By designing systems in Unified Modelling Language (UML), our models of systems are explicitly captured; consistently interpreted and communicated across various stakeholders – Business, Design, Build, Operations; and enables efficient applications and integration development activities. Browser-based : Browser-based systems work on all operating systems and provide a familiar and consistent “look and feel” to users. For example, a Browser-based POS system, makes it easy and familiar for Cashiers to select options (such as, drop-down list and menus) and trigger a system process. Training for Cashiers on the Browser-based POS becomes much more effective. Web 2.0 : This is the Internet, made more robust and secure. Using the richer functionality of Web 2.0, we can compose new applications that offer better collaboration over the web for users. Java : We can develop an application in the Open Source Java language once, and run the same application on any devices – Kiosk, Mobile, PDA, POS, PC, etc. The devices' operating systems today, are Java-friendly. Delivery Model : “Buy” is preferred to “Build”, on condition of clear vision, processes, requirements, IP ownership, and on the basis of the following economics-driven criteria: i) support and maintenance, ii) design and architectural compliance, iii) level of open-source, iv) Cloud Computing compliance, v) software development life-cycle practices vi) technology roadmap. Page 41.
  • 239.
  • 242. Domain strength or expertise of the vendor.
  • 243. Reference sites, feedback from customers, and product version deployed.
  • 249. Domain and technology specialists.
  • 256. What Commercial and Legal Considerations
  • 261. Software Warranty, Indemnification, Disclaimers, Limitations.
  • 263.
  • 264. Applications Architecture Note: Logical Applications and their Interfaces (and connecting lines) are first charted out. The subsequent stage of modelling to a physical abstraction, would include the systems and interfaces being named and specified. Page 44.
  • 265.
  • 266. Functionality for providing actionable insights off Predictive Analytics, is an important facet in any Business-Consumer Applications Architecture.
  • 267. Inputs to Analytics, from static and dynamic data: Consumer Segment lifecycle, Demographic, Psychographic, Basket Volume and Value, Presence and Experiential-based, and Consumer Relationship Management lifecycle.
  • 268. Analysis done on data, with “Consumer Master Data” as universal reference system.
  • 269. Computational processing and provision of results, done in real-time or otherwise, to following key recipient systems (which themselves provide results/information to other systems, such as supply chain, as part of the end-to-end business work-flow and feedback):
  • 270. Planning of Products and Services - Category Planning and Demand Forecasting.
  • 271. Marketing, Campaigns, and Messaging (e.g. Timely, Personalised, Contextual).
  • 272. Retail Banking Products and Services in support of wider choices.
  • 273. Rewards, Loyalty Management, across Channels and Partners.“Great Benefits, Great Care” Mobile Message for Khrish!!! Khrish, your Shopping Basket Value is currently INR500, at Alliance Store ABC. As a frequent shopper with us, if you shop beyond INR750 while in-Store now, you will be uniquely rewarded with a top-up discount of 5% in value!!! Page 45.
  • 274.
  • 275. 80% of high spenders spend more on women’s wear compared to men’s wear
  • 276. 65% of single men between 20 – 35 buy Men’s Casuals
  • 277. 27% of married women between 20 – 35 buy Women’s western
  • 278. If “LCD TV” & “Furniture” then “Home and Travel Insurances”
  • 281. If “average basket size reduced” > 20% then “defection”
  • 283.
  • 284. Age
  • 285.
  • 287.
  • 288. Business Rules on Consumer and Risk Profiling,
  • 289. Bank Regulatory Compliances – Consumer Data and Privacy.
  • 290. Dependency on Type of Instruments: Insurance, Mutual Funds/Brokerage, Loans, Credit Cards.
  • 291. Real-time security and access verification for Viewing, Transacting, Authentication, Single Sign-On, Single View, KYC.
  • 292. Multi-Routing B2B verification and approval - Processing through Common/Integrated Banking and Payment Gateway.
  • 293. Illustration:NATIONAL REGULATORY AGENCIES: Securities, Exchange & Depository Agency Physical-Digital Retail Channels Retail Banking Business INSTRUMENTS & WEALTH MANAGEMENT: Loan, Insurance, Mutual Funds, Broking, Credits, Gold, FX /FT Consumer OTHERS: Consumer Care, Transactions Processing and Analytics
  • 294.
  • 295. Leverage on Multi-Channel, Multi-Partner Rewards Management, for wider/inclusive Customer-base.
  • 296. Leverage on Managed Network/Connectivity, for
  • 300.
  • 301. Interfaces with EAI in providing/receiving services with internal/external applications, such as Loyalty, Analytics, Rewards, and Channel Management.Telcos/ Utilities Channel Manager EAI WAN/MPLS Website, Mobile, POS, DTV, Kiosks, ATM, IP Devices. Transceiver Business-Consumer Touch-points Mobile Page 48.
  • 302.
  • 303. Consumer avails rewards and earns points when purchasing, Railway tickets. Points can be shared with his/her household, in a collective “pot” of points, enticingly redeemable at outlets of the Alliance.
  • 304. During a “care call”, Consumer (identified as) belonging to a viable and “profitable” segment, can be equally engaged for targeted direct-selling. Besides Credit/Debit Cards, prior collected rewards can be availed in completing a purchase off direct-selling.
  • 305. Consumer phones in Call-Centre. Personal details are verified, and his/her query on cumulative rewards (individual, household, community), is resolved.
  • 306. Consumer presents a Mobile-based Payment at POS, this is validated, and any discounts approved and rewards availed. Rewards are further earned on completion of Purchase, and a targeted web/on-line up-sell offer is made to the Consumer via SMS and E-Mail.
  • 307. Consumer goods return workflow can be initiated via his/her Mobile: Triggering updates and timely orchestration of processing in a range of back-end systems: verify consumer, purchase details, and pertinent rewards, as well as inventory, logistics (collection services), distribution (storage) and relationship management.During a “care call”, customer with viable and “profitable” segment, can be equally engaged for targeted direct-selling. Besides Credit Cards, Points can be usdfor the transaction too.
  • 308.
  • 309. Establish the appropriate processes, technology and personnel resources to ensure confidentiality, integrity, and availability of data resources.
  • 310. Data gathering and maintenance being consistent with regulatory policies on privacy.
  • 311. Adopt an open, service-oriented, and adaptable database management systems.
  • 312. Define and maintain enterprise-level Data Model.
  • 313. Centralise the data administration role.
  • 314. Maintain granular and auditable security controls for access and authentication.
  • 315. Adopt robust backup and recovery capabilities and processes and replication facilities.
  • 316. Define and maintain database monitoring and performance tuning capabilities.
  • 318. Dealing with Consumer Master Data
  • 319. Define and maintain systems data lifecycle services for Authenticating, Searching, Creating, Reading, Updating, Archiving, Deleting Consumer Data.
  • 320. Ensure that services are available at enterprise-level, and their performance robust.
  • 321. Business Applications across the Enterprise, such as POS, Kiosk, Mobile, Inbound/Outbound Management, make a Service Call (service discovery) for the Data Lifecycle Services.
  • 322. A data change history is updated. Results of the Service Call is returned to the Application.
  • 323. Conditional workflow and validation rules can apply to Service Calls – e.g. can only delete data, after its archival.Page 50.
  • 324. Data Architecture Illustration of Data Model – with “Class Diagram” Note: Classmodelling technique provides a view of key concepts in the business, such as Consumer and Order, and how these concepts and their roles, inter-relate to each other – it helps Technology Designers to optimise the design (supports refactoring and reusability) of Data and Applications. Page 51.
  • 325. Data Architecture Applications Enterprise Applications Integration Master Data Life-cycle Management and Services: Authenticate, Search, Create, Read, Update, Archive, Delete Item: Product, Service Consumer Employee Vendor Sites – Store, DC, Office Tax Price Integrity of centralised Master Data, such as that of the Consumer, is maintained throughout the data life-cycle, in a complex environment of multiple Consumer touch-points, i.e. across Channels and Partners. Page 52.
  • 326.
  • 328. Mobile a representation of a personality.
  • 329. Consistently “Awesome” to use and experience – location-based, near-store/in-store, office, home, i.e. (globally) anywhere, any-time experience.
  • 330. As a key interface to integrating other key channels, e.g. Website, DTV, Kiosk, and platforms, such as Social Networks.
  • 331. Relevant and Meaningful to my “work, life, play, travel” – as an individual, or part of household or community.
  • 332. What I want on the mobile, is “No more than 3-clicks away!”.
  • 333. I feel “confident, and safe”. Shopping and Paying, with the mobile is great!Page 53.
  • 334.
  • 335. User-needs, Personalisation, Spatial-Temporal, Real-time, 24x7 Robust Information Delivery.
  • 336. Meaningful Content – learning, guidance, contextual help, comparison, insights, feedback, survey.
  • 337. Social networking in support of forming meaningful content.
  • 339. Sell-Buy-Pay – Loyalty currency, Pre-paid/Gift, Credit, Debit, e-Cash.
  • 340. Ticketing, Ordering, Returns, Back-end Support (Supply-Chain, Distribution, Logistics, Inventory Management),
  • 341. Simulate, Bid, Negotiate, Auction, Group Buying.
  • 342. Manage Consumer Relationship - Marketing, Campaigns, Promotions, Manage Rewards, Help and Care.
  • 343. Communicate, Play and Multi-user Environment.
  • 345. Location-based (Presence Sensing), and Contextual Information.
  • 346. On-line/Off-line Processing and Support – History, Analytics, Validation.
  • 347. Integration to within and across Channels and Industries.
  • 350. Text, Voice, Picture, Video, Music, Web, Touch-screen, Battery, Near Field Communication, Bluetooth, RFID, Recognition and Semantics, Storage and Communication Ports, Network Protocol 3G/4G, and Bit-rate.
  • 352. Nanotechnology, composites and wireless applications in: enhancing power source, bandwidth, and processor effectiveness; indentations, emissivity, personalization; size, weight, molding technology, …Page 54.
  • 353. Information Architecture and UI Design Conceptualise, at a High Level, the Information Delivery and UI Scenario, against Key Requirements. Hey, Rahman. What’s the weather like in Thailand… I’m in Bangalore… now doing late night shopping… It’s an Alliance Store, just like the one in my home-town Kochi… So, what do you think of this DVD?... I can use all those Rewards collected, when I last visited Thailand, and avail them here…
  • 354.
  • 355. Safeguard Critical Business Data including Consumer Master Data.
  • 356. Ensure Policy/Regulatory Compliance, including Privacy, Confidentiality, Integrity, and Information Access and Availability.
  • 357. Fraud Detection & Prevention.
  • 359. Verify Integrity of messages and flows between systems
  • 360.
  • 361. Robust, High Resilience, High Performance.
  • 363. Consider also, Platform Deployment Model
  • 364. Cloud Computing Delivery Model, with Back-up and Redundancy Management.
  • 365. Management and Charging Model - Subscription or “Pay-To-Usage”.
  • 366. Payment Orchestration and Gateway – Charging for Transactions.
  • 367. Service Level Agreement.Note: Infrastructure abstraction (at logical and physical level) would include detailed specifications of environment-centric systems – Server Hardware/Software, OS, Processor, Speed, Performance, Resilience, Redundancy, Volumetric/Load Requirement, Storage Sizes and Types, Bandwidth, etc.
  • 368. Technology Realisation, Training, Deployment Technology Realisation includes: Environments and Ways of Working, around Development and/or Configurations (Code Generations), Systems Tests and User Acceptance (Requirements-centric Tests). Training needs are identified at an early stage – in terms of training strategy, process, organisational support, methods in engaging users, measures of success, etc. Stakeholders to Training and supporting care may include the Consumers. Training should be engaged at the Change Management level – as the goal of training is not just to empower the user, but also to ensure that new ways of working are truly sticky. Training materials should always be complemented with illustrations that are meaningful and contextual to real situations, including guides to dealing with exceptions, else the materials will quickly render themselves, useless to users. Expert Users should be identified and be available for sustaining and supporting Training. Deployment includes production set-up, monitoring, maintenance, support (including production environment issue resolutions), trend-based pre-emptive resolutions, and needs capture. As an engagement interface, it should be seen as a relationship management activity – where empathy of user and consumer experience becomes paramount. Page 57.
  • 369. Managing Programme and Projects Plan, Monitor, Communicate, Motivate, Influence, Manage Change, Measure, Deliver, Celebrate Clarity of Corporate/ Programme Vision and Objectives Stakeholders Namaste Team… We go that way!!! Portfolio Change Management Project 1 Scope, Resource, Time, Quality, Risk Project 2 Scope, Resource, Time, Quality, Risk Business Case Project 3 Scope, Resource, Time, Quality, Risk Scope: What will be covered and not covered Resource: What can be used to meet the scope. Time: What tasks are to be undertaken and when. Quality: Spread or deviation allowed from a desired expectation. Risk: defines in advance what may happen to drive the plan off course, and what will be done to recover the situation. Organisation Change Management and Training: Ensure Stickiness to new ways of working – around Process, People, Technology
  • 370. Managing Change Change need is real – Illustrate simple compelling business problem Business Sponsor. Change User Champion. Users. Change Facilitator. Motivate and Mobilise the Hearts: Celebrate short-term wins, as a team. Form an inclusive governance-structure. Change is to be owned by the People Up-heave the emotions in change as a new ways of working, owned by the People Communicate. Communicate. Communicate. Leverage a balance of cognition and meaningful, heart-felt emotions Communicate vision in a “Once upon a time, …” stories and journeys Describe and train users on new processes and technology, available support and measures of success, and what it means to People and Organisation “...ask not what your country can do for you - ask what you can do for your country.” John F. Kennedy, 1961. Allow people to express their feelings. Empathise with these. Align tone of discussion; permeate positivity all the time Motivate and Mobilise the Hearts: Share A Quote A Day. Team makes time to reflect and discuss. Meaningful story-telling with characters representing Consumer, People, Organisation.
  • 371. Review and Develop Insights to Worth-Creation Perform an Inclusive Review across Architecture Viewpoints and Inter-relationships Attain clarity of overall Worth, Vision, Objectives “Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.” Albert Einstein Higher Worth (Wealth + Well-being)? Impacts to Consumer Behavior and Consumption Space? Impacts to Business? Holistic and Inclusive? Sustainable? Meaningful? Plan, Monitor, Communicate, Motivate, Influence, Manage Change, Measure, Deliver, Celebrate Update Change and Versioning in Architecture Page 60.
  • 372. Architecture Organisation and Governance MD/ CEO Board Chief EA Chief Technology Chief Human Resources Chief Marketing Chief Business Development Chief Operations Chief Consumer Relationship Enterprise Architect Psychologist/ Anthropologist/ Sociologist Solutions Integrity Strategist Change and Programme Manager Business Architect & Business Analyst Office of Enterprise Architecture, is essentially an Office of the MD or the CEO. It is a strategic-centric secretariat organisation, delivering value and worth-creating visions, objectives, deployments, and changes. Holistic and inclusive, in its principles, Office of Enterprise Architecture, collaborates and liaises with business and technology roles, to collectively develop and manage architecture of a business-consumer enterprise.
  • 373.
  • 375. Levels of Abstraction (Conceptual-Logical-Physical).Technology Realisation, Training, and Deployment Business Architect/ Business Analyst Training Lead
  • 376.
  • 377. Change management pertinent to adopting an inclusive Enterprise Architecture:
  • 378. Business Analyst role would be part of Office of Enterprise Architecture, while Requirements Analyst role would continue to remain in IT. This is compared to existing/traditional practises, whereby both roles are combined and accountable to the Technology Division.
  • 379. Similarly, Programme and Change Managers are resources within Office of Enterprise Architecture. However, Project Managers are resources of Divisional/Project Environments, such as IT-based Projects.
  • 380. “RACI” and Performance Measurements of all Enterprise Architecture-related roles, services, and involvements, will need to be defined.
  • 381. At a high level, Enterprise Architecture could be measured in terms of % improvement in business time-to-market, cost-effectiveness, quality of products and services, business revenue, and consumer satisfaction. That is, Office of Enterprise Architecture would be reflecting the CEO’s measures, but possibly to frame these to the whole challenge of Value and Worth-creation.
  • 382. Artificial Intelligence (AI)-based techniques and automation, can play an additional role as part of enriching an inclusive Enterprise Architecture.
  • 383. Here, it is envisioned, that the structure and services of software agents can support elicitation, persona-based constraints, population and development of viewpoints in the Enterprise Architecture.
  • 384.
  • 385. References Alderfer, C. P. (1969). "An empirical test of a new theory of human needs". Organizational Behavior and Human Performance Volume 4, Issue 2, May 1969, Pages 142-175. Biyani, K., Basishya, D. (2007). "It Happened In India: The story of Pantaloons, Big Bazaar, Central and the Great Indian Consumer." ISBN_PB: 9788129111371. Frederick, H. (1959). "The Motivation to Work". New York: John Wiley and Sons. Fretwell, L., Stine, J. (2011). "Cisco Internet Business Solutions Group, Point of View: My Shopping, My Way". National Retail Federation 100th Annual Convention and Expo. New York. USA. Levitin, D. J. ed. (2002). “Foundations of Cognitive Psychology - Core Readings”. The MIT Press. Maslow, A. (1970). “Motivation and Personality (2nd ed.)”. New York: Harper & Row. Maslow, A. H. (1943). “A Theory of Human Motivation”. Psychological Review 50, 370-96. Mokhtar, R. (2011). “The Consumer Is The Business”. http://www.slideshare.net/rahmanmokhtar/ Mokhtar, R. (2011). Commentaries at LinkedinGroups: Multi-Channel Business, Retail Professional International Network, NationalRetailFederation, European Retail Group Consumer Electronics, Harvard Business Review, OrganisationalChangePractitioners, Societology, ConsumerAnthropology, Enterprise Architecture Network, Digital Marketing, E-Commerce Network, Pre-PaidProfessionals, Mobile PaymentStrategy, ThePsychology of Creativity. Mokhtar, R. (2011). “Consumer-Centric Enterprise Architecture: WithExampleDeploymentScenario in Multi-ChannelMulti-PartnerPhysical-Digital Retail”. Bangkok, Thailand. Mokhtar, R. (2010). “Corporate Governance, Change and Programme Management in support of PLC Incorporation”. Touch Group Holdings, Malaysia. Mokhtar, R. (2009). “Programme and Architecture for Digital Marketing and Connected Commerce”. Cisco, USA.
  • 386. References Mokhtar, R. (2008). “Future Group One-by-One Programme: Consumer Lock-in Strategy, Design, and Solutioning”. Mumbai, India. Mokhtar, R. (2007). “Delivering Awesome Consumer Experiences, by Design”. International Business Process Management Conference. Singapore. Mokhtar, R., Stine, J. (2007). “Next Generation Consumer-Centric Enterprise Architecture”. Next Generation Architecture Workshop. San Jose, California, USA. Mokhtar, R., et al. (2005). “Tesco Simpler Office Programme”. Tesco PLC, UK Mokhtar, R. (2004). “Tesco Mapping and Off-Shoring Business Processes”. Tesco PLC, UK. Mokhtar, R. (2003). “Tesco Next Generation Clubcard Loyalty Programme – Business Processes”. Tesco PLC, UK. Mokhtar, R. (2002). “Tesco Solutions Framework”. Tesco PLC, UK. Mokhtar, R. (2001). “Strategy-Processes-ECommerce Implementation at Ocado.com, with Intershop’sEnfinity Platform”. Intershop, UK. Mokhtar, R., et al. (2000). “A Framework for Engineering Enterprise Agility”. Third International Symposium on Tools and Methods for Competitive Engineering, TMCE 2000, Delft, The Netherlands. P235-248. Seijts, G. H., Crim, D. (2009). “The combined effects of goal type and cognitive ability on performance”. Motivation and Emotion, 33, 343-352. Seijts, G. H., Gandz, J. (2009). “One-teaming: Gaining a competitive edge through rapid team formation and deployment”. Organizational Dynamics, 38, 261-269. Zaltman, G., Zaltman, L. (2008). “Marketing Metaphoria: What Deep Metaphors Reveal About the Minds of Consumers”. Harvard Business School Press. Zaltman, G. (2003). “How Customers Think: Essential Insights into the Mind of the Markets”. Boston: Harvard Business School Press.
  • 387.
  • 388. Corporate Advisor (Corporate Governance & Strategic Acquisition) to Board of Directors, Touch Group Holdings (Malaysia).
  • 389. Board-level Advisory on Strategic Business Planning and Leadership Recruitment (at CEO and Business Heads-level), Reliance Retail (India).
  • 390. Director-Level Advisory on End-to-End Business-Technology Architecture for Digital Marketing and Connected Commerce, Cisco (USA).
  • 391. SVP and Chief Business and Technology Design, Future Group (India).
  • 392. VP Business Process Management, Reliance Retail (India).
  • 393. Lead Business Architect and Operations Development, Tesco (UK & Thailand).
  • 394. E-Commerce Senior Business-Technology Consultant, Intershop (UK & Germany).
  • 395.
  • 396. Balancing Cognition and Emotions in Delivering Sustainable Organisational Change.
  • 397. Defining Worth, as a composite of Wealth and Well-Being, in Econometrics.
  • 398. Nanotechnology applications in energy generation.Rahman contributes to social network discussions at Linkedin Groups: : Multi-Channel Business (Rahman is the Group Owner), Harvard Business Review, Societology, Consumer Anthropology, The Anthropology Network, Enterprise Architecture Network, Retail Professional International Network, National Retail Federation, European Retail Group Consumer Electronics, Organisational Change Practitioners, Digital Marketing, E-Commerce Network, Pre-Paid Professionals, Mobile Payment Strategy, The Psychology of Creativity. Rahman resides in Thailand, with hiswife and child.