2. MULTIMEDIA UNIVERSITY
What is E-learning?What is E-learning?
The use of Internet technologiesThe use of Internet technologies
to deliver a broad array ofto deliver a broad array of
solutions that enhancesolutions that enhance
knowledge and performanceknowledge and performance
Rosenberg, 2001Rosenberg, 2001
E-learning is Internet-enabledE-learning is Internet-enabled
learninglearning
http://www.cisco.comhttp://www.cisco.com
3. MULTIMEDIA UNIVERSITY
Truth of e-learningTruth of e-learning
Internet has started reshaping education.
Education will not be the same in the next decade
There is no going back. The traditional classroomThere is no going back. The traditional classroom
has to be transformedhas to be transformed
Web-based Education Commission, USWeb-based Education Commission, US
Many universities/colleges may not surviveMany universities/colleges may not survive
by the end of this decadeby the end of this decade
4. MULTIMEDIA UNIVERSITY
e-business in e-learninge-business in e-learning
E-learning market will swellE-learning market will swell
from US$2.2 billion tofrom US$2.2 billion to
US$11.4 billionUS$11.4 billion
by 2003by 2003
Cushing Anderson of Framingham, IDC
Only about 1% of theOnly about 1% of the
population havepopulation have
taken an on-line coursetaken an on-line course
E-learning is stillE-learning is still
newnew
5. MULTIMEDIA UNIVERSITY
E-learning is going to be bigE-learning is going to be big
Education and training forms one of
the largest sectors of the economy
in most countries
Over the last decade, the number of
corporate universities grew
from 400 to 1,800
Meister, Jeanne op. cit., endnote 23
40% of Fortune 500 companies
have established corporate
universities
Moe and Blodgett, op. cit., endnote 21, p. 230.
Skilled jobs now represent 85%
of all jobs in US, in contrast to
20% in 1950.
http://www.webcommission.org/directory
6. MULTIMEDIA UNIVERSITY
Education Market will be bigEducation Market will be big
A big growth is expected in the education marketA big growth is expected in the education market
Student population in US collegesStudent population in US colleges
increase from 232,000 at the turnincrease from 232,000 at the turn
of the century to 13 million todayof the century to 13 million today
In Malaysia, with one university
in 1957 to over 21 public and
private university
The US Army has established
a online educational portal
and hope to enroll 15,000 to
20,000 of its army personnel
for a degree programme
The future soldiers willThe future soldiers will
not be carry guns butnot be carry guns but
computerscomputers
7. MULTIMEDIA UNIVERSITY
Internet Users will continue to growInternet Users will continue to grow
Table: Internet Users in Asia (2000)Table: Internet Users in Asia (2000)
CountryCountry Number of InternetNumber of Internet
UsersUsers
% population% population
Hong KongHong Kong 3,460,0003,460,000 48%48%
IndonesiaIndonesia 400,000400,000 0.18%0.18%
ChinaChina 17,000,00017,000,000 1.3%1.3%
IndiaIndia 4,500,0004,500,000 0.45%0.45%
JapanJapan 38,000,00038,000,000 30%30%
MalaysiaMalaysia 1,500,0001,500,000 7%7%
PhilippinesPhilippines 500,000500,000 0.6%0.6%
SingaporeSingapore 1,850,0001,850,000 44%44%
South KoreaSouth Korea 16,000,00016,000,000 34%34%
TaiwanTaiwan 6,400,0006,400,000 29%29%
ThailandThailand 1,000,0001,000,000 1.6%1.6%
VietnamVietnam 100,000100,000 0.13%0.13%
Source: http://www.nua.ieSource: http://www.nua.ie
8. MULTIMEDIA UNIVERSITY
Evolution of Education TechnologyEvolution of Education Technology
TIMETIME
TIME
IMPACT
Internet:Internet:
GreatestGreatest
impactimpact
9. MULTIMEDIA UNIVERSITY
E-learning: Blended modeE-learning: Blended mode
Chalk-and-board has long
ruled the classrooms
• will not be eliminated
• Less emphasis
Interactive Digital
Content:
• more emphasis
• on demand learning
• interactive
10. MULTIMEDIA UNIVERSITY
National ICT AgendaNational ICT Agenda
KNOWLEDGE-BASEDKNOWLEDGE-BASED
ECONOMYECONOMY
PEOPLEPEOPLE
- Work Culture
- ICT Skills
- Knowledge worker
- Learning Society
- United, moral & ethical
INFRASTRUCTUREINFRASTRUCTURE
- Communication
- Fibre-Optic Cabling
- Gigabit ATM
- Satellite
- Transport/Logistic
- etc
APPLICATION &APPLICATION &
CONTENTCONTENT
- Smart Schools
- e-govt.
- Smartcard
- Tele-medicine
- Others
12. MULTIMEDIA UNIVERSITY
MMU ObjectivesMMU Objectives
Quality
Quality
Leading-edge Research,
Leading-edge Research,
Best Staff and Students,
Best Staff and Students,
Good Facilities & Services,
Good Facilities & Services,
etcetc
P
rivate
P
rivate
M
arket
driven
courses
&
M
arket
driven
courses
&
R
esearch,Collaborations
R
esearch,Collaborations
w
ith
industries,
w
ith
industries,
P
rudentSpending,etc
P
rudentSpending,etc,
Speed
Speed
Responsivetochange,
Responsivetochange,
shortertimetoachieveworld-class,
shortertimetoachieveworld-class,
Applicationoftechnology,
Applicationoftechnology,
GoodInformationSystem,etc
GoodInformationSystem,etc
MMUMMU
14. MULTIMEDIA UNIVERSITY
MMU: Preparing students for lifelong learningMMU: Preparing students for lifelong learning
GLOBALISATIONGLOBALISATION
LEARNINGLEARNING
ORGANISATIONORGANISATION
KNOWLEDGEKNOWLEDGE
ECONOMYECONOMY
IMPACT OF ICTIMPACT OF ICT
KNOWLEDGERKNOWLEDGER
WORKERWORKER
COMPETITIONCOMPETITION
Satellite-based EducationSatellite-based Education
E-LearningE-Learning
Industrial TrainingIndustrial Training
Classroom LecturesClassroom Lectures
LEARNINGLEARNING
SOCIETYSOCIETY
LEARNINGLEARNING
COMMUNITIESCOMMUNITIES
LEARNINGLEARNING
FAMILIESFAMILIES
LEARNINGLEARNING
INDIVIDUALINDIVIDUAL
15. MULTIMEDIA UNIVERSITY
Learning models will need to changeLearning models will need to change
INDUSTRIAL AGEINDUSTRIAL AGE
LEARNING MODELLEARNING MODEL
DIGITAL AGEDIGITAL AGE
LEARNING MODELLEARNING MODEL
How do people learn in a digital environment?How do people learn in a digital environment?
Is e-learning effective?Is e-learning effective?
Are learners ready?Are learners ready?
New learning model are neededNew learning model are needed
16. MULTIMEDIA UNIVERSITY
Traditional & E-learning ApproachTraditional & E-learning Approach
Traditional and E-learning approachesTraditional and E-learning approaches
Traditional ClassroomTraditional Classroom E-LearningE-Learning
ClassroomClassroom • Physical – limited sizePhysical – limited size
• SynchronousSynchronous
• UnlimitedUnlimited
• Anytime, anywhereAnytime, anywhere
ContentContent • PowerPoint/transparency/etcPowerPoint/transparency/etc
• Textbooks/libraryTextbooks/library
• VideoVideo
• CollaborationCollaboration
• Multimedia / simulationMultimedia / simulation
• Digital libraryDigital library
• On demandOn demand
• Syn & Asyn. CommunicationSyn & Asyn. Communication
PersonalisationPersonalisation • One learning pathOne learning path • Learning path and paceLearning path and pace
determined by learnerdetermined by learner
17. MULTIMEDIA UNIVERSITY
Delivery mode will changeDelivery mode will change
Lack of facilities and
funding
Increase in tuition fee
Growing student population
Privatisation of
education
Cost effective solutions
(e.g. e-learning)
More virtual universities
Delivery ModeDelivery Mode
100 : 0 (F/T)100 : 0 (F/T)
80 : 20 (F/T)80 : 20 (F/T)
20 : 80 (DE)20 : 80 (DE)
BRICKBRICK
CLICKCLICK
18. MULTIMEDIA UNIVERSITY
Teaching aids will changeTeaching aids will change
BlackboardBlackboard OHPOHP TV/VHSTV/VHS
LCDLCD
PCPC
WhiteboardWhiteboard
19. MULTIMEDIA UNIVERSITY
E-learningE-learning
• In an on-line multimedia learningIn an on-line multimedia learning
environment:environment:
– teaching & learning is ‘one-to-one’teaching & learning is ‘one-to-one’ (individual)(individual)
– more interactivitymore interactivity (in normal classroom, it varies with the(in normal classroom, it varies with the
class size)class size)
– learner-centredlearner-centred
– Learner monitoring & grading systemLearner monitoring & grading system
20. MULTIMEDIA UNIVERSITY
BenefitsBenefits
• ConvenientConvenient
– self-serviceself-service ((mix and matchmix and match))
– on-demand (on-demand (anytime, anywhereanytime, anywhere))
– private learningprivate learning
– self-pacedself-paced
– Flexibility:Flexibility: (modular package)(modular package)
21. MULTIMEDIA UNIVERSITY
• Cost-effectiveCost-effective
– Virtual learning environmentVirtual learning environment
– Share lessons among schoolsShare lessons among schools
– Reduce material costReduce material cost
– Reduce travel/accommodation costsReduce travel/accommodation costs
BenefitsBenefits
23. MULTIMEDIA UNIVERSITY
BenefitsBenefits
• media-richmedia-rich
– Easier to understand & more engagingEasier to understand & more engaging
• repeatablerepeatable
– As many times as you likeAs many times as you like
• easier to monitor progresseasier to monitor progress
– less administrative workless administrative work
– can be more precisecan be more precise
24. MULTIMEDIA UNIVERSITY
Teacher’s ObligationTeacher’s Obligation
incorporate
‘old’ &
‘new’
Lay
foundation
for
Lifelong
learning
Encourage
collaborative
learning
use all
available
technology
Teacher’s
Obligation
25. MULTIMEDIA UNIVERSITY
Building an e-learning cultureBuilding an e-learning culture
Learner:Learner:
Self-directedSelf-directed
Self-motivatedSelf-motivated
Self-regulatingSelf-regulating
Lifelong learningLifelong learning
Teacher:Teacher:
Develop knowledge & skillsDevelop knowledge & skills
Understand learning and its needUnderstand learning and its need
Facilitate learningFacilitate learning
Create learning opportunitiesCreate learning opportunities
Administrator:Administrator:
Create Learning environmentCreate Learning environment
Provide ICT infrastructureProvide ICT infrastructure
Resources for lifelong learningResources for lifelong learning
Building anBuilding an
E-learningE-learning
CultureCulture
26. MULTIMEDIA UNIVERSITY
E-learning tools: E-mailE-learning tools: E-mail
• Every teacher should have an e-mail accountEvery teacher should have an e-mail account
• Communicate with studentsCommunicate with students
• Communicate with parentsCommunicate with parents
• Students can submit assignmentStudents can submit assignment
• Can have attachmentsCan have attachments
• Create a paperless environmentCreate a paperless environment
• Simple but effectiveSimple but effective
• Efficient and cost effectiveEfficient and cost effective
27. MULTIMEDIA UNIVERSITY
E-learning tools: ChatE-learning tools: Chat
• Synchronous communication toolSynchronous communication tool
• Communicate with studentsCommunicate with students
• Communicate with parentsCommunicate with parents
• More students participateMore students participate
• Collaborative learningCollaborative learning
28. MULTIMEDIA UNIVERSITY
E-learning tools: Online ForumE-learning tools: Online Forum
• Asynchronous discussion forumAsynchronous discussion forum
• Teacher can create discussion groupsTeacher can create discussion groups
• Teacher could post a question and request students to commentTeacher could post a question and request students to comment
• Students can post their commentsStudents can post their comments
• Can encourage community participationCan encourage community participation
• Collaborative learning can be fosteredCollaborative learning can be fostered
• Feedback from diverse cultureFeedback from diverse culture
29. MULTIMEDIA UNIVERSITY
E-learning Tools: WebE-learning Tools: Web
• Wide range of materials availableWide range of materials available
• Teacher will need to narrow downTeacher will need to narrow down
• It is a resource centreIt is a resource centre
• Sharing of resourcesSharing of resources
• Supported by images, audio, simulation and multimediaSupported by images, audio, simulation and multimedia
30. MULTIMEDIA UNIVERSITY
E-learning tools: Video ConferenceE-learning tools: Video Conference
• Can conduct a live lectureCan conduct a live lecture
• Communication with studentsCommunication with students
• Communication with parentsCommunication with parents
• Support by audio, chat and whiteboardSupport by audio, chat and whiteboard
• Support sharing of applicationsSupport sharing of applications
• Can be recorded and later be used for on demand lecturesCan be recorded and later be used for on demand lectures
• Demo…Demo…
31. MULTIMEDIA UNIVERSITY
Tools: Learning Management System (LMS)Tools: Learning Management System (LMS)
• Management of contentManagement of content
• Tracking studentsTracking students
• Administrative featuresAdministrative features
• Integration with various tools such as chat, forum, e-mail, etc.Integration with various tools such as chat, forum, e-mail, etc.
• ReportingReporting
• Demo... of Multimedia Learning System (MMLS)Demo... of Multimedia Learning System (MMLS)
32. MULTIMEDIA UNIVERSITY
Where to start?Where to start?
• TraditionalTraditional
– Pen and paperPen and paper
– Personal presentationPersonal presentation
– MS WordMS Word
– Use Kid picturesUse Kid pictures
• BeginningBeginning
– Use MS PublisherUse MS Publisher
– Use MS PowerpointUse MS Powerpoint
– Use creative writingUse creative writing
– Regularly access the InternetRegularly access the Internet
– Students can navigate your NetworkStudents can navigate your Network
– Students frequently use a Digital CameraStudents frequently use a Digital Camera
• EvolvingEvolving
– I.C.T. is formally taught to every studentI.C.T. is formally taught to every student
– Students manage the school InternetStudents manage the school Internet
– Students and teachers use a wide range of CD ROMStudents and teachers use a wide range of CD ROM
– Student can craft web pagesStudent can craft web pages
33. MULTIMEDIA UNIVERSITY
Where to start?Where to start?
• ConsolidatingConsolidating
– School website is current and reflects school cultureSchool website is current and reflects school culture
– School website has educational value for students and the wider communitySchool website has educational value for students and the wider community
– Students can use multi mediaStudents can use multi media
• AdvancedAdvanced
– Teacher use the Intranet to display and initiate learningTeacher use the Intranet to display and initiate learning
– Teachers can design web pagesTeachers can design web pages
– Students submit learning using floppy, Network, Print formatStudents submit learning using floppy, Network, Print format
– Use selected software to source knowledgeUse selected software to source knowledge
– Use the Internet to compliment learning outcomesUse the Internet to compliment learning outcomes
– Use of personal web pages to link to a variety of programUse of personal web pages to link to a variety of program
• e-learning / digital classroome-learning / digital classroom
– Teacher use the Intranet to initiate and measure learningTeacher use the Intranet to initiate and measure learning
– E Mail is a focal educational exchange mediumE Mail is a focal educational exchange medium
– Students are able to manage and produce digitally edited moviesStudents are able to manage and produce digitally edited movies
– Multimedia visual literacy is a valued learning focusMultimedia visual literacy is a valued learning focus
– Teachers can comfortably use digital multimedia to enhance learningTeachers can comfortably use digital multimedia to enhance learning
34. MULTIMEDIA UNIVERSITY
ConclusionConclusion
• ICT and e-learning offers opportunity to raise educationalICT and e-learning offers opportunity to raise educational
standards in schoolsstandards in schools
• Large range of ICT tools are available for teaching andLarge range of ICT tools are available for teaching and
learninglearning
• Closes the gap of “Digital Divide”Closes the gap of “Digital Divide”
• Involvement of teachers and parents is importantInvolvement of teachers and parents is important
• Schools will need funding, access and trainingSchools will need funding, access and training