9. What I do
• CEO, Plus Eight Star | www.plus8star.com
• Digital Strategy & “Innovation Arbitrage”
• Best practices from Asia’s web and mobile world
• Partner, Cmune | www.cmune.com
• Online gaming company
• First 3D FPS on Facebook, MySpace and Apple.com
• Founder | Mobile Monday Beijing
• Monthly forum for mobile professionals
• 36 events, 130 speakers, 3,000 participants
• Angel Investor, Advisor, Keynote Speaker
10.
11. The future is already here –
it is just unevenly distributed
William Gibson
Science Fiction Writer
13. Social Aspects of Technology
“When a technology
becomes boring, that's
when the social effects
become interesting.”
Clay Shirky, Professor, NYU
Author, Here Comes Everybody
14. Today
• Half-way through the valley of disillusion
• Nothing better than SL since 2003?!
• Business issues getting sorted thanks to games
23. Answers
World’s #3 largest
Internet company
after Google and
Amazon
#2 youngest self-
made billionaire
in the world after
Mark Zuckerberg
of Facebook
Pony Ma, CEO, Tencent Yoshikazu Tanaka, CEO, GREE
26. More on Tencent
• Revenue 2009 $1.8B
• Net Profit Margin 40%
• Revenue from Digital Goods 90%
– Digital currency
– Multiple payment methods
– Purchase, rental, subscriptions…
27. 11:30
Shin Takamiya
Advertising
Gree Home Advertising &
Affiliates | 25%
Avatars & items
B2C virtual
Games goods | 75%
60% avatars
40% games
28.
29.
30. Mobile App Platform since Oct.09
(330 apps as of February 2010)
City Building Harvest Moon Shopkeeper Furauni
By Liveware By Liveware By Geisha Tokyo By Konami
31. Online Games in China
• 2009: $3.75B
• 105 million game users
– SNS games = 87.7% (92 mln)
– MMOs = 22.7% (24 mln)
– Single-player PC games = 36.1% (38 mln)
32. Is Asia’s success unique?
Two major shifts
1. Business shift
2. Mindset shift
33. Business shift
• Packaged software legacy
• Online business models
– Subscription
– Digital goods
• Obvious in Facebook and IMVU
• Second Life “pivoting”
34. Chinese Online Games Companies
• Listed on NASDAQ
• NETEASE NTES $3.93B
• SHANDA SNDA $2.65B
• SHANDA GAMES GAME $1.56B
• PERFECT WORLD PWRD $1.20B
• CHANGYOU CYOU $1.49B
• GIANT INTERACTIVE GA $1.64B
• Listed on HKSE
• TENCENT 0700 $30.6B
• NET DRAGON 0777 $250M
• KINGSOFT 3888 $595M
Data as of: 21 June 2010
35. Total Market Cap
• And the total is…
• 8 Gaming Companies $13.3B
• TENCENT $30.6B
• TOTAL $43.9B
• Comparables
• ACTIVISION BLIZZARD $14.27B
• ELECTRONICS ARTS $5.28B
• TAKE TWO INTERACTIVE $853M
• UBISOFT $817M
• ATARI Delisted from NASDAQ
• TOTAL $21.2B
Data as of: 21 June 2010
36. More Comparables
• Korea
• NHN (Naver, Hangame) $7.6B
• NC SOFT $3.8B
• NEXON Private ($6B offer?)
• Japan
• SEGA SAMMY $4.1B
• KONAMI $2.5B
• SQUARE ENIX $2.3B
• NAMCO BANDAI $2.2B
• CAPCOM $1.2B
• (NINTENDO $44.2B)
Data as of: 21 June 2010
37. Virtual Worlds
• Strengths
– Exploration
– Creativity
– Online Economy
• Weaknesses
– No social graph
– No fun!
• IMVU, Second Life “pivoting”
38. (from Web 2.0 Conference, 2010.05)
• Revenue 2009: $22 million (x2)
– Became profitable & cash flow positive
• Revenue 2010: $44 million? (x2)
• Begin pivot… Virtual World to Social Entertainment
– “From Dress Up to Level Up”
– Game Mechanics
– 2D and 3D Games
41. Proven Models Spreading
• Asian companies expanding
– Bring online & social games overseas
– Acquire IP from Japan, US, Europe?
• Huge opportunities in emerging markets
– “Tencents” of… Russia, Brazil, Vietnam, Indonesia…
• Globalization of dev & publishing abilities
42. Remaining Barriers in the West
• Semantic prisons
• Payment infrastructure
– Getting better, but still far off
• Industry legacy
– Content production & operation
55. Video Games
• Connotations
– Childish
– Waste of time
• Adults don’t play games!
• Updated terminology
– Video = Digital (is this needed?)
– Games = Entertainment
56. Benefits of games
• Great way to learn
• Games already sell digital goods
– Three quarters of digital goods sold in Asia
– Main revenue maker for games on Facebook
• Spending to have fun / a better experience
75. Help fix what is broken
in offline socialization
• Engagement & Disengagement
• Multi-tasking
• Social skills & Social dynamics
• Virtual worlds as additional physicality: The
concept of digital third place
77. The hope with games
• Path of least resistance: nothing to explain!
• Game = 3D world with rules, fun and targets
• Games as excuses for social interactions
• Games drive revenues
78. Paradise Paintball | World’s First Social FPS!
www.cmune.com
www.facebook.com/paradisepaintball
83. Thanks!
www.plus8star.com
benjamin@plus8star.com
+81 | Japan
benjamin0123 +82 | Korea
+86 | China
http://twitter.com/benjaminjoffe
Telecom & Internet
www.linkedin.com/in/benjaminjoffe + Added Value
* High quality
www.slideshare.net/plus8star