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By
Parvez Kokan,
VR/AR/MR Entrepreneur
“Virtual Reality: Market, Innovation Opportunities & Use Cases.”
Parvez Kokan - VR/AR/MR Entrepreneur
1. What is VR/AR/MR
2. VR Value Chain
Hardware -> Platform ->
Content
3. Cinematic VR - Cameras
consumer (360 videos) Vs
commercial (Jaunt VR)
4. Current Market size
5. Five Year Forecast
1. Location based
2. Sports Live Events
3. Social
4. Games
5. Entertainment
6. Enterprise
7. Healthcare
8. Education
Innovation
opportunities
Use CasesMarket
Technology
Innovation
BizModel
Innovation
Go-to-Market
Channel
Strategy
Pricing Strategy
UX
CX
SaaS
B2B2C
Whole/
Retail
Freemium
Older demographic loves AR over VR
Additional VR Innovation opportunities will materialize with deeper market penetration of VR
Parvez Kokan - VR/AR/MR Entrepreneur
VR - Immersion, Presence (Transported to a new environment)
AR - Overlay over surrounding (Pokemon Go mobile phone app, Can do this
in VR as well)
MR - Holo Lens (self contained Windows 10 computer - Overlay of menus &
content on the real world - Voice controlled & Hand Gestures, Surgery MRI
objects, react with real world objects)
What is VR / MR / AR
Parvez Kokan - VR/AR/MR Entrepreneur
Silicon &
Reference Design
Device
Controllers
Hardware - > Platform - > Content
Intel (Alloy), NVIDIA, Qualcomm (Snapdragon)
HTC, Samsung, Asus, HP, Dell, Apple, Lenovo
Oculus Touch, HTC Vive, XBox gaming
controller, DayDream view controller, Sony
Playstation VR Aim Controller
Reference Design silicon integration: Reduce price-point for VR devices
(standalone VR headset - no cables, no phone, certainly no big PC"
Google in 4Q 2017)
Better User experience - Inside/Out VR Tracking (Intel Alloy)
Mobile VR -
DayDream view $129
GearVR $149
DesktopVR
Windows 10 VR $299
* Any Win 10 capable PC
Oculus Rift $499
HTC Vive $699
* desktop with dual graphics card $2000
Standalone VR - Everything
built-in
Cameras
- Enterprise
Jaunt VR 360Rig ($4500/day)
Nokia OZO ($40,000)
GoPro Odyssey Rig ($15,000)
- Consumer
Samsung Gear 360 ($229)
(+microSD card)
Ricoh - Theta ($299)
Parvez Kokan - VR/AR/MR Entrepreneur
Development &
Distribution
platforms (VR App
Stores)
Hardware - > Platform (VR App Stores) - > Content
Facebook - Oculus: Oculus Rift, SamsungVR
HTC Viveport (Non-gaming apps)
Steam VR (Gaming apps)
DayDream Android App on Google PlayStore
* Microsoft - Windows Holographic (win 10)
Gaming Engines
3D Modeling Software
Unity, Unreal, Improbable
Maya, ZBrush, Sketchup
YouTube360
Facebook360
Samsung-MilkVR
360 videos
360 videos
now Samsung 360
Facebook - Focused on
Consumer - Gaming & Social
Microsoft - Focused on B2B
Google - Focused on both
Consumer & B2B
Parvez Kokan - VR/AR/MR Entrepreneur
Location Based
Sports-Live Events
Social
Games
Entertainment
Enterprise
Healthcare
Education
Hardware - > Platform - > Content (Verticals)
Discovering places to visit
NextVR, FoxVR
Facebook, Linden Lab-Second Life, BigScreen
Owlchemy Labs, Ubisoft
Felix & Paul
Google, Oculus, InContext, Retinad VR
Vivid Vision, SurgeVRY
Google, WoofBert, Unimersiv
Opportunity: Content is King - No mainstream Killer App yet for VR/AR
Marketplace: - VR Content Discovery still possible in uncluttered VR App Store(s)
Plenty of whitespace available for B2B2C VR apps innovation
Niche social standalone or using (future) Facebook social VR app platform
Growing
Angel, Seed
activity in
content
focused deals
Parvez Kokan - VR/AR/MR Entrepreneur
VR Market size (2016) - Market adoption phase
source: SuperData
source: Gartner
VR ~ 10% market penetration
Parvez Kokan - VR/AR/MR Entrepreneur
VR Market size (5 year forecast)
70M
VR
headsets
2021
source: Greenlight
Parvez Kokan - VR/AR/MR Entrepreneur
VR Market size (25% B2B ~$18B in 5 years)
source: Greenlight
Parvez Kokan - VR/AR/MR Entrepreneur
Innovation Opportunities
Technology
Innovation
BizModel
Innovation
Go-to-Market
Channel
Strategy
Pricing Strategy
UX
SaaS
B2B2C
Whole/
Retail
Freemium
roomscale VR -
inside out tracking
pre-rendering on
(mobile VR
Viral consumer
Paid Ad Supported
Segment: Large/Med/
Small
Designers Vs
Architects Vs Consumers
memory /
battery/Field of View /
Frame Rate
OneTime Charge:
service revenue
Affiliate fees on
closed transactions
B2C
Dizziness
older demographic loves AR over VR - Innovation opportunities with deeper market penetration of VR
RoomScale-Inside/Out Tracking
Pre-render for MobileVR, otoy
SAAS
Parvez Kokan - VR/AR/MR Entrepreneur
VC benchmarks for VR / Recent Deals / Valuation
BigScreenVR
Viro Media
SkyLights
Uru
STRIVR
Drifter Entertainment
Visbit
OssoVR
Social 2D video sharing
Enable Mobile Developers to Add VR to
their codebase
VR platform for in-flight entertainment
Content aware ads for Video, VR and AR
VR for Training (Sports & Fortune 100)
VR Games
Optimized VR Streaming
VR Surgical simulation platform
$2.5M - Seed
$3.0M - Seed
$1.3M - Seed
$0.8M - Angel
$5M - Series A
$2.5M Seed
$3.2M Seed
Seed
Pre-product
Launch Pre-money
valuation
$3M to $6M
Typical 10% to
30% dilution with
seed round
B2B VR
$1.5M to $2M ARR
to raise a Series A
source: TechCrunch
Parvez Kokan - VR/AR/MR Entrepreneur
Typical Founder / Investor dilution across rounds
Founders
Seed Investors
Series A investors
Series B Investors
Option Pool
Total
100%
100%
Group Pre-seed Post-seed
85%
15%
100%
30%
10%
50%
10%
100%
20%
5%
31.33%
31.33%
12.33%
100%
Post-Series A Post-Series B
VR founders give up some more equity:
Additional early stage dilution due to nascent nature of VR market space
Appendix (List of startups by end-to end value chain & verticals)
Parvez Kokan - VR/AR/MR Entrepreneur
Infrastructure
source: Presence Capital
Parvez Kokan - VR/AR/MR Entrepreneur
Platform (VR app stores) / Tools
Parvez Kokan - VR/AR/MR Entrepreneur
Location based Sports-Live Events Social Games
Use Cases
Parvez Kokan - VR/AR/MR Entrepreneur
Entertainment Enterprise Healthcare Education
Use Cases

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VR Market, Innovation opportunities & Use Cases

  • 1. By Parvez Kokan, VR/AR/MR Entrepreneur “Virtual Reality: Market, Innovation Opportunities & Use Cases.”
  • 2. Parvez Kokan - VR/AR/MR Entrepreneur 1. What is VR/AR/MR 2. VR Value Chain Hardware -> Platform -> Content 3. Cinematic VR - Cameras consumer (360 videos) Vs commercial (Jaunt VR) 4. Current Market size 5. Five Year Forecast 1. Location based 2. Sports Live Events 3. Social 4. Games 5. Entertainment 6. Enterprise 7. Healthcare 8. Education Innovation opportunities Use CasesMarket Technology Innovation BizModel Innovation Go-to-Market Channel Strategy Pricing Strategy UX CX SaaS B2B2C Whole/ Retail Freemium Older demographic loves AR over VR Additional VR Innovation opportunities will materialize with deeper market penetration of VR
  • 3. Parvez Kokan - VR/AR/MR Entrepreneur VR - Immersion, Presence (Transported to a new environment) AR - Overlay over surrounding (Pokemon Go mobile phone app, Can do this in VR as well) MR - Holo Lens (self contained Windows 10 computer - Overlay of menus & content on the real world - Voice controlled & Hand Gestures, Surgery MRI objects, react with real world objects) What is VR / MR / AR
  • 4. Parvez Kokan - VR/AR/MR Entrepreneur Silicon & Reference Design Device Controllers Hardware - > Platform - > Content Intel (Alloy), NVIDIA, Qualcomm (Snapdragon) HTC, Samsung, Asus, HP, Dell, Apple, Lenovo Oculus Touch, HTC Vive, XBox gaming controller, DayDream view controller, Sony Playstation VR Aim Controller Reference Design silicon integration: Reduce price-point for VR devices (standalone VR headset - no cables, no phone, certainly no big PC" Google in 4Q 2017) Better User experience - Inside/Out VR Tracking (Intel Alloy) Mobile VR - DayDream view $129 GearVR $149 DesktopVR Windows 10 VR $299 * Any Win 10 capable PC Oculus Rift $499 HTC Vive $699 * desktop with dual graphics card $2000 Standalone VR - Everything built-in Cameras - Enterprise Jaunt VR 360Rig ($4500/day) Nokia OZO ($40,000) GoPro Odyssey Rig ($15,000) - Consumer Samsung Gear 360 ($229) (+microSD card) Ricoh - Theta ($299)
  • 5. Parvez Kokan - VR/AR/MR Entrepreneur Development & Distribution platforms (VR App Stores) Hardware - > Platform (VR App Stores) - > Content Facebook - Oculus: Oculus Rift, SamsungVR HTC Viveport (Non-gaming apps) Steam VR (Gaming apps) DayDream Android App on Google PlayStore * Microsoft - Windows Holographic (win 10) Gaming Engines 3D Modeling Software Unity, Unreal, Improbable Maya, ZBrush, Sketchup YouTube360 Facebook360 Samsung-MilkVR 360 videos 360 videos now Samsung 360 Facebook - Focused on Consumer - Gaming & Social Microsoft - Focused on B2B Google - Focused on both Consumer & B2B
  • 6. Parvez Kokan - VR/AR/MR Entrepreneur Location Based Sports-Live Events Social Games Entertainment Enterprise Healthcare Education Hardware - > Platform - > Content (Verticals) Discovering places to visit NextVR, FoxVR Facebook, Linden Lab-Second Life, BigScreen Owlchemy Labs, Ubisoft Felix & Paul Google, Oculus, InContext, Retinad VR Vivid Vision, SurgeVRY Google, WoofBert, Unimersiv Opportunity: Content is King - No mainstream Killer App yet for VR/AR Marketplace: - VR Content Discovery still possible in uncluttered VR App Store(s) Plenty of whitespace available for B2B2C VR apps innovation Niche social standalone or using (future) Facebook social VR app platform Growing Angel, Seed activity in content focused deals
  • 7. Parvez Kokan - VR/AR/MR Entrepreneur VR Market size (2016) - Market adoption phase source: SuperData source: Gartner VR ~ 10% market penetration
  • 8. Parvez Kokan - VR/AR/MR Entrepreneur VR Market size (5 year forecast) 70M VR headsets 2021 source: Greenlight
  • 9. Parvez Kokan - VR/AR/MR Entrepreneur VR Market size (25% B2B ~$18B in 5 years) source: Greenlight
  • 10. Parvez Kokan - VR/AR/MR Entrepreneur Innovation Opportunities Technology Innovation BizModel Innovation Go-to-Market Channel Strategy Pricing Strategy UX SaaS B2B2C Whole/ Retail Freemium roomscale VR - inside out tracking pre-rendering on (mobile VR Viral consumer Paid Ad Supported Segment: Large/Med/ Small Designers Vs Architects Vs Consumers memory / battery/Field of View / Frame Rate OneTime Charge: service revenue Affiliate fees on closed transactions B2C Dizziness older demographic loves AR over VR - Innovation opportunities with deeper market penetration of VR RoomScale-Inside/Out Tracking Pre-render for MobileVR, otoy SAAS
  • 11. Parvez Kokan - VR/AR/MR Entrepreneur VC benchmarks for VR / Recent Deals / Valuation BigScreenVR Viro Media SkyLights Uru STRIVR Drifter Entertainment Visbit OssoVR Social 2D video sharing Enable Mobile Developers to Add VR to their codebase VR platform for in-flight entertainment Content aware ads for Video, VR and AR VR for Training (Sports & Fortune 100) VR Games Optimized VR Streaming VR Surgical simulation platform $2.5M - Seed $3.0M - Seed $1.3M - Seed $0.8M - Angel $5M - Series A $2.5M Seed $3.2M Seed Seed Pre-product Launch Pre-money valuation $3M to $6M Typical 10% to 30% dilution with seed round B2B VR $1.5M to $2M ARR to raise a Series A source: TechCrunch
  • 12. Parvez Kokan - VR/AR/MR Entrepreneur Typical Founder / Investor dilution across rounds Founders Seed Investors Series A investors Series B Investors Option Pool Total 100% 100% Group Pre-seed Post-seed 85% 15% 100% 30% 10% 50% 10% 100% 20% 5% 31.33% 31.33% 12.33% 100% Post-Series A Post-Series B VR founders give up some more equity: Additional early stage dilution due to nascent nature of VR market space
  • 13. Appendix (List of startups by end-to end value chain & verticals)
  • 14. Parvez Kokan - VR/AR/MR Entrepreneur Infrastructure source: Presence Capital
  • 15. Parvez Kokan - VR/AR/MR Entrepreneur Platform (VR app stores) / Tools
  • 16. Parvez Kokan - VR/AR/MR Entrepreneur Location based Sports-Live Events Social Games Use Cases
  • 17. Parvez Kokan - VR/AR/MR Entrepreneur Entertainment Enterprise Healthcare Education Use Cases