Guest lecture for University of Washington Information School Master's course LIS 566. Includes audio, but slide animations are lost. Therefore some slides may look strange. Please email me if you have questions peyina@gmail.com
Mattingly "AI & Prompt Design: Named Entity Recognition"
Peyina lin socialecologiesdigitalyouthlis566
1. Social Ecologies of
Digital Youth
12/30/2011
Peyina Lin
PhD Candidate
UW Graduate School Presidential Fellow 2011-12 @peyinalin
peyina@gmail.com
http://students.washington.edu/pl3
2. 2
Contents
Research area
Background
Research at Microsoft Research:
“Reaching Out: Teens Learning via Extended Networks”
Take away
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3. Research area: 3
Social science studies of youth, social
ecologies, and technology use
geeks family
band
school
friends
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4. 4
Contents
Research area
Background
Research at Microsoft Research:
“Reaching Out: Teens Learning via Extended Networks”
Take away
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Committee
Michael B. Eisenberg David W. McDonald Katherine Stovel
Professor & Dean Emeritus, iSchool Associate Professor, iSchool Associate Professor, Sociology
Associate Director, CSSS
Research: information literacy, Research: CSCW, HCI Research: dynamics of social
learning in virtual environments organization, social network analysis
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Research background
Values in technology design
Determining Trustworthiness in SL
Social Groups, extracurricular
Connected Cars participation and technology use
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Contents
Research area
Background
Research at Microsoft Research: Peyina Lin Shelly Farnham
“Reaching Out: Teens Learning via Extended Networks”
Future directions
Take away
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Think back to when you were 15…
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Motivation: Importance of
self-directed learning (self-learning)
Life-long learning
Innovation more likely outside the classroom
Motivation:
intrinsically motivated => better performance
Technology use:
More readily engaged (Open University, UK)
Access to global knowledge base
Relevance for teens
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11. Exploratory study: 11
Nature of self-learning and technology use
Goal: Design recommendations for social technologies to support self-learning
Shel Pete Livy
Age: 14 Age: 15 Age: 17
“I just don’t like doing “If someone suggested that “I use it [the internet] to
(new) things where I don’t I find interest groups learn different things and get
know anybody.” online, I’d give it a try.” involved in communities.”
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Inertia… but…
Time and mobility inclination to learn from immediate
networks
Inertia vs. preparation for self-directed learning
Understanding what distinguishes successful self-learners
further our understanding of
how to support teens to become successful self-learners
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Self-directed learning (Self-learning)
Definition:
Extent to which the learner does not rely on immediate
networks to be successful at the learning activity.
Soft skills:
Having self-discipline (can-do attitude)
Knowing to pursue feedback
Technical skills
Technology use
Information use
Not alone, but sense of volition
Not depending primarily on immediate
networks
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Research questions
What contributes to self-directed learning
of new topics or activities
outside the bounds of one’s immediate social network?
1. How are (social) technologies used for learning?
2. How are learners who are more self-directed different from
learners who are less self-directed?
3. What are the barriers to use technologies to extend one’s network
for learning?
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Implicit arguments & recruitment criteria
Digital divide & strategic use of technologies is
associated with access (van Djik, 2005)
“Access” successful learning outcomes
Proxy: hours of internet use
15 recruited through outreach
8 via company internal database
Criteria:
50% High access ~ 12+ hours/wk
50% Low access ~ < 12 hours/wk
Gender balance
Oversampled minorities
Variety of neighborhoods and household income
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Exploratory mixed-methods study
90 to 120 mins. semi-structured in-depth interviews
Short questionnaire: digital skills, technology use
Analysis:
Constant comparative approach (informed by self-determination theory)
Mixed methods analysis
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Participants’ technology use
(average hrs. per week)
Technology Low access High access
(< 12 hrs./week) (> 12 hrs./week)
Internet in general 6.4 20
Facebook 2.3 9.2
Texting 6.7 18.9
Emailing 1 2.8
Internet experience:
Beginners: 9%
Intermediate: 48%
Advanced: 35%
Expert: 9%
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Top activities
Physical (15)
Music (8)
Making/building (6)
Video production (5)
Personal development & service (5)
Other content production (3)
Cooking/baking (3)
Art (2)
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Research question 2
What contributes to self-directed learning of new topics or
activities outside the bounds of one’s immediate social
network?
1. How are (social) technologies used for learning?
2. How are learners who are more self-directed different from
learners who are less self-directed?
3. What are the barriers to use technologies to extend one’s network
for learning
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Key concepts of interest
Correlation table of key concepts.
Bold values are significant at p < .05 @peyinalin--LIS 566 Winter 2012
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Relationships between concepts of interest
Tech Access
Digital Skills
Successful Self-Learning
Tech for Extending Networks
Internalized Motivation
Social Digital Skills not correlated with Self-Learning
Social Digital Skills common to all participants
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Two issues…
1. Potential spurious effect
2. How do we know what participants were gaining from
extending networks for learning?
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24. Potential spurious effect 24
Social Tech for Successful
Digital Tech for Internalized
Digital Extending Self-
Skills Learning M otivation
Skills Network Learning
Tech Access .31 .26 .50 .48 .24 .46
Digital Skills .70 .56 .46 .38 .60
Social Digital Skills .33 .26 .29 .40
Tech for Learning .86 .31 .83
Tech for Extending
.28 .75
Network
Internalized
.51
M otivation Self-learning
Digital Skills spurious
effect
Tech for
Extending
Network
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25. No spurious effect: Tech for Extending 25
Networks explains Self-Learning
Holding constant the effect of
Tech Access and Digital Skills,
Tech for Extending Networks explains
26% to 39% of the variance of
Successful Self-Learning (p <.05)
Low Digital Skills High Digital Skills
Digital Skills
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Two issues…
1. Potential spurious effect
2. How do we know what participants were gaining from
extending networks for learning?
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What were participants gaining by using
technologies to extend networks for learning?
Complement other learning physical activities
Learn from role models (YouTube videos)
Technology was the main source for learning
baking, making things, content production
Finding information (Web)
To avoid bothering sibling (YouTube videos)
Complement creative effort art
Inspiration
(web, Dictionary.com, poetry.com, images)
Reach wider network content production
Self-expression (blog, tagged.com, YouTube)
Participate in online communities
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28. Technologies used to extend networks: 28
4 tier perspective
20 activities, 17 participants 10 activities, 10 participants 4 activities, 3 participants 7 activities, 6 participants
Tier 1: Tier 2: Tier 3: Tier 4:
Getting info. Getting info. from Reaching (push) 2-way social
(no social people info to people interaction (info.,
interaction) (no social people,
interaction) communities)
World Wide Web (10) YouTube (9) Blogs (2) Twitter (2)
Specific site (4) Community site (1) YouTube (2) Facebook (1)
Wikis (2) Tagged.com (1)
Q&A sites (2) Email (1)
YouTube (3)
YouTube
comments(1)
Total: 22 Total: 10 Total: 4 Total: 5
tech mentions tech mentions tech mentions tech mentions
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Technology use for learning (RQ1)
Mostly with people from their immediate
networks via:
texting
chat
Facebook geeks family
band
If outside of immediate networks, writing
mostly to get information online
Few engaged in social interaction
with people in extended networks
in their learning context
New design space opportunity
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Research question 3
What contributes to self-directed learning of new topics or
activities outside the bounds of one’s immediate social
network?
1. How are (social) technologies used for learning?
2. How are learners who are more self-directed different from
learners who are less self-directed?
3. What are the barriers to use technologies to extend one’s network
for learning
@peyinalin--LIS 566 Winter 2012
31. Sense of relatedness: initial engagement 31
= secondary prompter
= primary prompter for
already colored activity
Engagement prompted by an important other Top activities:
Swimming (2)
Dad (7) Baseball (2)
Mom (4) Scouts (2)
Football (1)
Best friend / close friends (7) Basketball (1)
Upper level, more experienced youth (2) Volleyball (1)
Other close adult (3) Track (1)
Skiing (1)
Famous person (1) Martial arts (1)
Breakdancing (1)
Team/Crew/Group Art (2)
Photography (1)
Reading/writing (1)
Guitar (1)
Video-making (1)
Minecraft (1)
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Giving up: Lack of sense of relatedness
“I could relate better to my swim mates… Soccer… it’s a lot
of drama, it’s ridiculous. That’s one of the reasons I chose
swimming.” (Kay)
“I wasn’t like socially included in my team though my coach
liked me… that’s how I decided to leave.” (Livy)
“I didn’t feel good about wrestling… the sport and the
team… people were not my type of people… it was not my
thing.” (Bob)
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Importance of the prompt
Sustained passion in activity even though prompted by
another
The prompt
Purposeful
Serendipitous
Learner Actor
of behavior to be learned
observing sharing
“If someone suggested that
I find interest groups
online, I’d give it a try.”
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Barriers to reaching extended networks
Sense of Community: Inclusion and Exclusion
Competition: Encouraging and Discouraging Sharing
“make a music video and we’ll see which one gets more views.”
“I got 3rd on a race. I really want to put it on Facebook but I don’t
because other girls in the team take it as bragging.”
Connect-and-learn vs. Negative Feedback and Morality
“Blogging about what I learn about vegan food helps me relate
better to other vegans.”
“It’s not ready for sharing, and some people might not be the most
ethical and steal it [the idea].”
Parents’ attitudes: Don’t use it. You’ll get a Virus!
“My parents make me work for stuff. I look up to that…it made me
not give up when I can't figure something up.”
“Mom’s kind of paranoid about viruses… that’s how I avoid
viruses… I tend to be on the computer fairly conservatively.”
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Recommendations
Support sense of relatedness in finding people in extended networks
Design for social inclusion
Encourage sharing through a mentoring structure
Support embedded artifacts with diverse content
Design for the learner’s social ecology
Encourage sharing through automatic attribution
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36. sense of
competence
psychology
sense of
Contributions
autonomy
sense of
relatedness motivation
i.e., extent of internalization
supported
resources, time,
context
social support
domain know-how
extended immediate learning
person
networks networks learning know-how
social- discipline-
readiness readiness
tech skills
technology use
tech-use to
extend networks
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Contents
Research area
Background
Research at Microsoft Research:
“Reaching Out: Teens Learning via Extended Networks”
Take away
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Social Ecologies of Digital Youth: New Horizons
Digital Skills + can do attitude
Sense of relatedness
Motivation
Continued engagement
geeks
Role of
family
adults, educators, librarians, te
band
school
achers…
friends
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Take away
Take the relevance of senses of relatedness, autonomy, and competence,
AND of learning from extended networks…
How can you contribute to your work practices and help youth feel at the
same time:
a) in their comfort zone
b) and willingly try new practices, behavior, information from new connections?
Are there stories in books or other media that can help harness the sense of
relatedness to distant connections?
Can you design tasks that help? For example:
Tasks with appropriate limits and not too difficult yet challenging (to build sense of
autonomy and natural inclination for challenge, and competence)
Design tasks or ways to make diverse youth, each feel they are “a part of” something
that matters to them
Utilize multimedia production as a way to help youth find out what matters to them
and how they can share or have an impact on others (e.g., journaling about one self,
one’s community, ways to help, etc.)
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Acknowledgments
FUSE research internship
Shelly Farnham, Researcher, FUSE, Microsoft Research
Lili Cheng, General Manager, FUSE, Microsoft Research
Karen Cowan, Business Administrator
Microsoft UXC Team
Research participants
My dissertation and larger research directions
Mike Eisenberg
David McDonald
Kate Stovel
Lynne Manzo
Participating High Schools & Research participants
iPhDs: former dissertation support group (Sunny, Phil, Ok
Nam), Ammy, Natascha, Jeff, Jeff, John, Yuan
CSSCR- Stephanie Lee
iSchool faculty, staff in research (Alpha et al.), finance, administration, IT
Other communication: Loren Terveen, Jonathan Grudin, Jens-Erik Mai, Howard
Rosenbaum, Nathan Freier, Batya Friedman, Molly Andolina, Cliff Zukin
National Science Foundation
UW Graduate School Presidential Fellowship
Frank Lobisser (Microsoft Zunes)
Edward and Aiden Roberts
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