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The State of Touch Technologies: Educational
       Opportunities and Challenges
     Touch, Motion Gesture National Conference
            Opening Address December 7, 2011
                       Paul Resta
             The University of Texas at Austin
Touch, motion and gesture (TMG) technologies
will engage more of the sensorium for learning



 Sight
 Hearing
 Touch
Convergence of TMG with Other Trends
         Impacting Learning

                                                    Multimodal
                                                     learning

                                   Touch, motion,
      Visualization                    gesture
                                    technologies


                       Learning
                       Analytics



     Cloud computing
TMG and Embodied Cognition
Embodied Cognition

Embodied cognition
does not isolate brain
from body and
environment.
Our bodies shape how
we sense and process
information in our
interactions with the
world.
Touch offers more intuitive way to
    interact with digital tools




    Sourece: http://www.youtube.com/watch?v=pT4EbM7dCMs
Multitouch offers new ways to
support collaborative learning
Touch feedback on screens




  Source: Senseg
Gesture-Based Computing
• Gestural systems offer a path for a more
  holistic, human interaction of people with
  technology
• Gesture-based computing is potentially
  transformative technology, because it
  changes not only the physical and
  mechanical aspects of interaction with
  computers, but also our perception of
  collaborating with computers.
Gestural Computing Challenges
• Need for standards (Different systems may
  use different conventions)
• gestures are ephemeral, they do not leave
  behind any record of their path
• Gestures also vary in meaning and use by
  culture
Importance of interaction design principles
   in creating new gestural interfaces
• Visibility (also called perceived affordances or signifiers)
• Feedback
• Consistency (also known as standards)
• Non-destructive operations (hence the importance of
  undo)
• Discoverability: All operations can be discovered by
  systematic exploration of menus.
• Scalability: The operation should work on all screen
  sizes, small and large.
• Reliability: Operations should work.
     Norman (2010)
Recognizing the
              power of gestures for learning




Source: Power Posing – Carney et al, 2010
Mixed Reality
             Using TMG to fuse video game
              with real world interaction




Source: Marta Ferraz, Doctoral research University of Texas at Austin
Moving into a multimodal world




  Source: Nokia Research Center Future Technologies
A Day Made of Glass




Source: A Day Made of Glass Corning
Wearable Technology


                                       ViconRevue – Life Logs




 Sony razor thin
 display that bends
 like paper
                      LED display you can wear as contact lens
TMG provides new ways to
     support Multimodal Learning
• Multiple means of
  representation
• Multiple means of
  action and
  expression
• Multiple means of
  engagement
Questions for Multimodal Learning Design

• Scaffolding needed to prepare students to
  effectively use multimedia visual
  representations and touch, motion and
  gesture technologies for learning
• How to minimize cognitive overload for
  students in interacting in a multimodal
  environment
Now able to capture and analyze a
student’s interactions on touch devices
Will require new ways to analyze and visualize
             the new massive data sets




Source: Taylor Martin :Analysis of student actions with virtual manipulatives
on interactive whiteboard
Education Visualization Lab
University of Texas at Austin Learning Technology Center and
              Texas Advanced Computing Center
Implications of Touch and Gesture
             Technologies
• The future trajectory of touch and gesture
  technologies have profound implications for:
  – the creation of new ways of interacting with
    computers and with each other
  – the design of new learning environments that
    engage more of the sensorium and are more
    authentic and engaging for students
The Future of Touch and Gesture
        Technologies for Learning

• To achieve this goal, we need to:
  – break out of disciplinary silos
  – Form new interdisciplinary teams of kinesiology
    experts. learning scientists, neuroscientists,
    software designers, engineers, computer
    scientists and artists working together
The new TMG technologies offer exciting
opportunities to move toward a new vision of
  learning built upon embodied cognition.

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Resta tmg conference presentation

  • 1. The State of Touch Technologies: Educational Opportunities and Challenges Touch, Motion Gesture National Conference Opening Address December 7, 2011 Paul Resta The University of Texas at Austin
  • 2. Touch, motion and gesture (TMG) technologies will engage more of the sensorium for learning Sight Hearing Touch
  • 3. Convergence of TMG with Other Trends Impacting Learning Multimodal learning Touch, motion, Visualization gesture technologies Learning Analytics Cloud computing
  • 4. TMG and Embodied Cognition
  • 5. Embodied Cognition Embodied cognition does not isolate brain from body and environment. Our bodies shape how we sense and process information in our interactions with the world.
  • 6. Touch offers more intuitive way to interact with digital tools Sourece: http://www.youtube.com/watch?v=pT4EbM7dCMs
  • 7. Multitouch offers new ways to support collaborative learning
  • 8. Touch feedback on screens Source: Senseg
  • 9. Gesture-Based Computing • Gestural systems offer a path for a more holistic, human interaction of people with technology • Gesture-based computing is potentially transformative technology, because it changes not only the physical and mechanical aspects of interaction with computers, but also our perception of collaborating with computers.
  • 10.
  • 11. Gestural Computing Challenges • Need for standards (Different systems may use different conventions) • gestures are ephemeral, they do not leave behind any record of their path • Gestures also vary in meaning and use by culture
  • 12. Importance of interaction design principles in creating new gestural interfaces • Visibility (also called perceived affordances or signifiers) • Feedback • Consistency (also known as standards) • Non-destructive operations (hence the importance of undo) • Discoverability: All operations can be discovered by systematic exploration of menus. • Scalability: The operation should work on all screen sizes, small and large. • Reliability: Operations should work. Norman (2010)
  • 13. Recognizing the power of gestures for learning Source: Power Posing – Carney et al, 2010
  • 14. Mixed Reality Using TMG to fuse video game with real world interaction Source: Marta Ferraz, Doctoral research University of Texas at Austin
  • 15. Moving into a multimodal world Source: Nokia Research Center Future Technologies
  • 16.
  • 17. A Day Made of Glass Source: A Day Made of Glass Corning
  • 18.
  • 19. Wearable Technology ViconRevue – Life Logs Sony razor thin display that bends like paper LED display you can wear as contact lens
  • 20. TMG provides new ways to support Multimodal Learning • Multiple means of representation • Multiple means of action and expression • Multiple means of engagement
  • 21. Questions for Multimodal Learning Design • Scaffolding needed to prepare students to effectively use multimedia visual representations and touch, motion and gesture technologies for learning • How to minimize cognitive overload for students in interacting in a multimodal environment
  • 22. Now able to capture and analyze a student’s interactions on touch devices
  • 23. Will require new ways to analyze and visualize the new massive data sets Source: Taylor Martin :Analysis of student actions with virtual manipulatives on interactive whiteboard
  • 24. Education Visualization Lab University of Texas at Austin Learning Technology Center and Texas Advanced Computing Center
  • 25. Implications of Touch and Gesture Technologies • The future trajectory of touch and gesture technologies have profound implications for: – the creation of new ways of interacting with computers and with each other – the design of new learning environments that engage more of the sensorium and are more authentic and engaging for students
  • 26. The Future of Touch and Gesture Technologies for Learning • To achieve this goal, we need to: – break out of disciplinary silos – Form new interdisciplinary teams of kinesiology experts. learning scientists, neuroscientists, software designers, engineers, computer scientists and artists working together
  • 27. The new TMG technologies offer exciting opportunities to move toward a new vision of learning built upon embodied cognition.