The 3D world is your stage, part of Birds of a Feather session "The Tyranny of Distance" dha2014, @UWA Perth, with Matt Munson. Christof Schoch, Toma Tasovac (they were virtually present from Europe).
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)
1. The 3D world
is your stage
Erik Champion
erik.champion@curtin.edu.au
Curtin University, Perth Australia
Tyranny of Distance
Screenshot of UWA Campus in Second Life
2. The 3D world is your stage
How can scholars collaborate in
virtual environments in a
manner similar to video-
conferencing?
Conferencing and distributed
modelling tools for research
and collaboration in the spatial
and artefactual humanities.
needs, issues and promising
services and working
prototypes.
3. Cultural Places,
Virtual Worlds
(..not so easy)..
(..not so easy)..
A place can have a distinct theme, atmosphere, and
contextually related artefacts.*
Some places have the capacity to overawe.
Place has the power to evoke memories and associations.
Place has the capability to act as either stage or framework in
which communal and individual activity can ‘take place’.
Place has the ability to transmit the cultural intentions of
individual participants and social ‘bodies’.
* Placeisaprocessnota product,and can consistof multipleinterpretations, conflicts, andauniquecombination of borrowedhistories.(Doreen Massey).
11. Collaboration Screens in Unity
https://www.youtube.com/watch?v=4V69ywE66mQ
http://idialab.org/
Also http://idialab.org/integrating-virtual-worlds-within-blackboard-learn-and-coursesites/
15. VROOM -->UNMAKEABLE LOVE
VROOM Unmakeable Love
http://vimeo.com/2832243http://www.business.vic.gov.au/tips-and-
case-studies/virtual-room-vroom-at-the-
melbourne-museum
16. Telepresence via game mods?
http://cryve.id.tue.nl
http
://blink.bluemars.com/City/IDIA_Ston
http://idialab.org/virtual-stonehenge/
19. Stereo Telepresence plausible?
Vasudevan, R.; Zhong Zhou; Kurillo, G.; Lobaton, E.; Bajcsy, R.; Nahrstedt, K., "Real-
time stereo-vision system for 3D teleimmersive collaboration," Multimedia and Expo
(ICME), 2010 IEEE International Conference on , vol., no., pp.1208,1213, 19-23 July 2010
doi: 10.1109/ICME.2010.5582538
20. 20contact: Erik Champion - Curtin University
email: erik.champion@curtin.edu.au
Jeffrey Jacobson publicVR talk
THE HIVE
Hinweis der Redaktion
Building a suitable interface and thematic interaction is often under-appreciated
A virtual meeting can be just like a real-world meeting, only even more boring.
Control music and twitter and applications through moving your face
Create and share 3D models
Similar 3D making collaboration/sharing tool
Run 3D environments/games inside your CMS, Moodle etc
Can combine 2D artist palette with 3D world i.e. design in real-time, alternative to Second Life?
View screens of distant users via a game engine (UNITY)
Unreal game technology via Skype as a teleconferencing 3D medium
These centres/organisations are revolutionising the inside/outside convention of computer screens
You can use game engines for collaborating viewing and interaction AND for teleconferencing, potentially
Integrate human plays with puppet controlled characters-hybrid drama using game engines
The HIVE being constructed at Curtin, unusual in having all displays in same space
Could we use HIVE displays for teleconferencing in stereo?