2. @nzagalo
Do Something Do Something
Do Something
Do Something
Do Something
Do Something
Do Something
Do Something
Do Something
Do Something
Do Something
Do Something
Do SomethingDo Something
Do SomethingDo Something
7. @nzagalo
FLOW: Intense and focused concentration on the present moment an autotelic experience.
2. Ability
Games are nothing
more than
Learning Machines
14. @nzagalo
Zagalo, N., (2011), Porque Jogamos Jogos Sociais: Mecânicas de Persuasão, (Why do we Play
Social Games: Persuasion Mechanics), Revista de Comunicação e Linguagens, CECL-FCSH-UNL,
Lisboa, Nº 42. ISSN: 0870-7081
Zagalo, N., Gonçalves, A., (2013), Social Interaction Design in MMOs, in Thorsten Quandt and
Sonja Kröger (Eds), "Multiplayer: The Social Aspects of Digital Gaming", Routledge, (pp. 134-144),
ISBN: 978-0415828857
Nelson Zagalo, Ana Amélia Carvalho & Inês Araújo, (2016), Elementos do design de videojogos
que fomentam o interesse dos jogadores in Revista Educação, Sociedade & Culturas, número 48,
CIIE/Edições Afrontamento, ISSN: 0872-7643