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All three sets of activities JASON SCHNEIDER 
COMMUNICATIONS OF THE ACM April 2005/Vol. 48, No. 4 27 
What is your profession? 
Computer science. 
Oh? Is that a science? 
Sure, it is the science of infor-mation 
processes and their inter-actions 
with the world. 
I’ll accept that what you do is tech-nology; 
but not science. Science deals 
with fundamental laws of 
nature. Computers are man-made. 
Their principles come 
from other fields such as physics 
and electronics engineering. 
Hold on. There are many 
natural information processes. 
Computers are tools to imple-ment, 
study, and predict them. 
In the U.S. alone, nearly 200 
academic departments recognize 
this; some have been granting CS 
degrees for 40 years. 
They all partake of a mass delu-sion. 
The pioneers of your field gen-uinely 
believed in the 1950s that 
their new field was science. They 
were mistaken. There is no computer 
science. Computer art, yes. Com-puter 
technology, yes. But no science. 
The modern term, Information 
Technology, is closer to the truth. 
I don’t accept your statements 
about my field and my degree. 
Do you mind if we take a closer 
look? Let’s examine the accepted 
criteria for science and see how 
computing stacks up. 
I’m listening. 
Common Understandings 
of Science 
Our field was called com-puter 
science from its 
beginnings in the 1950s. 
Over the next four decades, we 
accumulated a set of principles 
that extended beyond its original 
mathematical foundations to 
include computational science, 
systems, engineering, and design. 
The 1989 report, Computing as a 
Discipline, defined the field as: 
“The discipline of computing 
is the systematic study of algo-rithmic 
processes that describe 
and transform information: 
their theory, analysis, 
design, efficiency, imple-mentation, 
and applica-tion. 
The fundamental 
question underlying all of 
computing is, ‘What can 
be (efficiently) auto-mated?’” 
[3, p. 12] 
Science, engineering, 
and mathematics com-bine 
into a unique and 
potent blend in our field. 
Some of our activities are 
primarily science—for example, 
experimental algorithms, experi-mental 
computer science, and 
computational science. Some are 
primarily engineering—for exam-ple, 
design, development, soft-ware 
engineering, and computer 
engineering. Some are primarily 
mathematics—for example, com-putational 
complexity, mathe-matical 
software, and numerical 
analysis. But most are combina-tions. 
The Profession of IT Peter J. Denning 
Is Computer Science Science? 
Computer science meets every criterion for being a science, but it has a 
self-inflicted credibility problem.
draw on the same fundamental 
principles. In 1989, we used the 
term “computing” instead of 
“computer science, mathematics, 
and engineering.” Today, com-puting 
science, engineering, 
mathematics, art, and all their 
combinations are grouped under 
the heading “computer science.” 
The scientific 
paradigm, which 
dates back to 
Francis Bacon, is 
the process of 
forming hypothe-ses 
and testing 
them through 
experiments; successful hypotheses 
become models that explain and 
predict phenomena in the world. 
Computing science follows this 
paradigm in studying information 
processes. The European synonym 
for computer science—informat-ics— 
more clearly suggests the 
field is about information 
processes, not computers. 
The lexicographers offer two 
additional distinctions. One is 
between pure and applied science; 
pure science focuses on knowl-edge 
for its own sake and applied 
focuses on knowledge of demon-strable 
utility. The other is 
between inexact (qualitative) and 
exact (quantitative) science; exact 
science deals with prediction and 
verification by observation, mea-surement, 
28 April 2005/Vol. 48, No. 4 COMMUNICATIONS OF THE ACM 
and experiment. 
Computing research is rife 
with examples of the scientific 
paradigm. Cognition researchers, 
for example, hypothesize that 
much intelligent behavior is the 
result of information processes in 
brains and ner-vous 
systems; 
they build 
systems that 
implement 
hypothesized 
information 
processes and 
compare them 
with the real 
thing. The com-puters 
in these studies are tools to 
test the hypothesis; successful sys-tems 
can be deployed immedi-ately. 
Software engineering 
researchers hypothesize models 
for how programming is done 
and how defects arise; through 
testing they seek to understand 
which models work well and how 
to use them to create better pro-grams 
with fewer defects. Experi-mental 
algorithmicists study the 
performance of real algorithms on 
real data sets and formulate mod-els 
to predict their time and stor-age 
requirements; they may one 
day produce a more accurate the-ory 
than Big-O-Calculus and 
include a theory of locality. The 
nascent Human-Computer Inter-action 
(HCI) field is examining 
the ways in which human infor-mation 
processes interact with 
automated processes. 
By these definitions, computing 
qualifies as an exact science. It 
studies information processes, 
which occur naturally in the physi-cal 
world; computer scientists work 
with an accepted, systematized 
body of knowledge; much com-puter 
science is applied; and com-puter 
science is used for prediction 
and verification. 
The objection that computing 
is not a science because it studies 
man-made objects (technologies) 
is a red herring. Computer sci-ence 
studies information 
processes both artificial and nat-ural. 
It helps other fields study 
theirs too. Physicists explain par-ticle 
behavior with quantum 
information processes—some of 
which, like entanglement, are 
quite strange—and verify their 
theories with computer simula-tion 
experiments. Bioinformati-cians 
explain DNA as encoded 
biological information and study 
how transcription enzymes read 
and act on it; computer models 
The Profession of IT 
The objection that computing is not a science because it studies 
man-made objects (technologies) is a red herring. Computer science 
studies information processes both artificial and natural. 
Science 
principles 
fundamental recurrences 
explanation 
discovery 
analysis 
dissection 
Art 
practice 
skilled performance 
action 
invention 
synthesis 
construction 
Table 1. Science 
vs. art.
of these processes help customize 
therapies to individual patients. 
Pharmaceutical and materials labs 
create man-made molecules 
through computer simulations of 
the information processes under-lying 
chemical compositions. 
To help define the boundaries 
of science, lexicographers also 
contrast science with art. Art 
refers to the useful practices of a 
field, not to drawings or sculp-tures. 
Table 1 lists some terms 
that are often associated with sci-ence 
and with art. Programming, 
design, software and hardware 
engineering, building and validat-ing 
models, and building user 
interfaces are all “computing 
arts.” If aesthetics is added, the 
computing arts extend to graph-ics, 
layout, drawings, photogra-phy, 
animation, music, games, 
and entertainment. All this com-puting 
art complements and 
enriches the science. 
Science in Action 
In his remarkable book about the 
workings of science, Science in 
Action, the philosopher Bruno 
Latour brings a note of caution to 
the distinction between science 
and art [7]. Everything discussed 
in this column (a systematized 
body of knowledge, ability to 
make predictions, validation of 
models), is part of what he calls 
ready-made-science, science that is 
ready to be used and applied, sci-ence 
that is ready to support art. 
Much science-in-the-making 
appears as art until it becomes set-tled 
science. 
Latour defines science-in-the-making 
as the processes by which 
scientific facts are proposed, 
argued, and accepted. A new 
proposition is argued and studied 
in publications, conferences, let-ters, 
email correspondence, discus-sions, 
debates, practice, and 
repeated experiments. It becomes 
a “fact” only after it wins many 
allies among scientists and others 
using it. To win allies, a proposi-tion 
must be independently veri-fied 
by multiple observations and 
there must be no counterexam-ples. 
Latour sees science-in-the-making 
as a messy, political, 
human process, fraught with emo-tion 
and occasional polemics. The 
scientific literature bears him out. 
Everything Latour says is consis-tent 
with the time-honored defini-tion 
of the science paradigm. After 
sufficient time and validation, a 
model becomes part of the scien-tific 
body of knowledge. 
Internal Disagreement 
Computer scientists do not all 
agree whether computer science is 
science. Their judgment on this 
question seems to depend upon 
in which tradition they grew up. 
Hal Abelson and Gerry Sussman, 
who identify with the mathemati-cal 
and engineering traditions of 
computing, said, “Computer sci-ence 
is not a science, and its ulti-mate 
significance has little to do 
with computers” [1]. They 
believe that the ultimate signifi-cance 
is with notations for 
expressing computations. Edsger 
Dijkstra, a mathematician who 
built exquisite software, fre-quently 
argued the same point, 
although he also believed com-puting 
is a mathematical science. 
Walter Tichy, an experimentalist 
and accomplished software 
builder, argues that computer sci-ence 
is science [12]. David Par-nas, 
an engineer, argues that the 
software part of computer science 
is really engineering [10]. I myself 
have practiced in all three tradi-tions 
of our field and do not see 
sharp boundaries. 
Even the Computer Science 
and Technology Board of the 
National Research Council is not 
consistent. In 1994, a panel 
argued that experimental com-puter 
science is an essential aspect 
of the field [9]. In 2004, another 
panel discussed the accomplish-ments 
of computer science 
research; aside from comments 
about abstraction in models, they 
say hardly a word about the 
experimental tradition [8]. 
Paul Graham, a prominent 
member of the generation who 
grew up with computers, 
invented the Yahoo! store and 
early techniques for spam filters; 
he identifies with computing art. 
He says: “I never liked the term 
‘computer science’. … Computer 
science is a grab bag of tenuously 
related areas thrown together by 
an accident of history, like 
Yugoslavia. … Perhaps one day 
‘computer science’ will, like 
Yugoslavia, get broken up into its 
component parts. That might be 
a good thing. Especially if it 
means independence for my 
native land, hacking” [5, p. 18]. 
He is not arguing against com-puter 
science, but for an appella- 
COMMUNICATIONS OF THE ACM April 2005/Vol. 48, No. 4 29
The Profession of IT 
Computer scientists do not all agree whether computer 
science is science. Their judgment on this question seems to depend 
upon in which tradition they grew up. 
tion like computer art 
that is more attractive to 
hackers (his term for 
elite programmers). 
Dana Gardner, of the 
Yankee Group, does not 
like this notion. He 
compares the current 
state of software devel-opment 
to the pre-industrial 
Renaissance, 
when wealthy benefac-tors 
commissioned 
groups of highly trained 
artisans for single great 
works of art [4]. He 
says, “Business people 
are working much closer 
to the realm of Henry 
Ford, where they are 
looking for reuse, interchangeable 
parts, automated processes, 
highly industrialized assembly 
lines.” 
OK, so computing has much art 
and its own science, although some 
of your people are not sure about 
the science. However, does computer 
science have depth? Are there fun-damental 
principles that are non-obvious 
to those who do not 
understand the science? Who would 
have thought that the speed of light 
is the same for all observers until 
Einstein postulated relativity? Or 
that particles ride probability waves 
until Schroedinger postulated quan-tum 
mechanics? Is there anything 
like this in computer science? 
Can Computer Science 
Surprise? 
Table 2 lists six major categories 
of computing principles along 
with examples of important dis-coveries 
30 April 2005/Vol. 48, No. 4 COMMUNICATIONS OF THE ACM 
that are not obvious to 
amateurs [2]. By exploiting these 
principles, professionals are able 
to solve problems that amateurs 
would find truly baffling. 
OK. I’m finding this compelling. 
But I still have a concern. Is it 
worth investing either my time or 
R&D dollars in computer science? 
In his 1996 book, The End of Sci-ence, 
journalist John Horgan 
argues that most scientific fields 
have saturated. They have 
discovered most of their 
basic principles and new 
discoveries are less and less 
frequent. Why is computer 
science different? Once the 
current round of com-puter- 
science-in-the-mak-ing 
settles out, and 
assuming the hackers don’t 
secede, will computer sci-ence 
die out? 
Computer Science 
Thrives on 
Relationships 
Horgan argued in 1996 
that new scientific discov-eries 
require mastering 
ever-greater amounts of 
complexity. In 2004 he repeated 
his main conclusion: “Science will 
never again yield revelations as 
monumental as the theory of evo-lution, 
general relativity, quantum 
mechanics, the big bang theory, 
DNA-based genetics. ... Some far-fetched 
goals of applied science— 
such as immortality, superluminal 
spaceships, and superintelligent 
machines—may forever elude us” 
[6, p. 42]. 
Has computer science already 
made all the big discoveries it’s 
going to? Is incremental progress 
all that remains? Has computer 
science bubbled up at the end of 
the historical era of science? 
I think not. Horgan argues 
Area 
Computation 
Communication 
Interaction 
Recollection 
Automation 
Design 
Problem 
• Unbounded error accumulation on finite machines 
• Non-computability of some important problems 
• Intractability of thousands of common problems 
• Optimal algorithms for some common problems 
• Production quality compilers 
• Lossless file compression 
• Lossy but high-fidelity audio and video compression 
• Error correction codes for high, bursty noise channels 
• Secure cryptographic key exchange in open networks 
• Arbitration problem 
• Timing-dependent (race-conditioned) bug problem 
• Deadlock problem 
• Fast algorithms for predicting throughput and response time 
• Internet protocols 
• Cryptographic authentication protocols 
• Locality 
• Thrashing 
• Search 
• Two-level mapping for access to shared objects 
• Simulations of focused cognitive tasks 
• Limits on expert systems 
• Reverse Turing tests 
• Objects and information hiding 
• Levels 
• Throughput and response time prediction networks of servers 
Table 2. Some non-obvious problems 
solved by computing principles.
that the number of scientific fields 
is limited and each one is slowly 
being exhausted. But computer 
science is going a different way. It 
is constantly forming relationships 
with other fields; each one opens 
up a new field. Paul Rosenbloom 
has put this eloquently in his 
recent analysis of computer sci-ence 
and engineering [11]. 
Rosenbloom charts the history 
of computer science by its rela-tionships 
with the physical, life, 
and social sciences. With each 
one computer science has opened 
new fields by implementing, 
interacting, and embedding with 
those fields. Examples include 
autonomic systems, bioinformat-ics, 
biometrics, biosensors, cogni-tive 
prostheses, cognitive science, 
cyborgs, DNA computing, 
immersive computing, neural 
computing, and quantum com-puting. 
Rosenbloom believes that 
the constant birth and richness of 
new relationships guarantees a 
bright future for the field. 
All right, I’ll accept that. You 
have science, you have art, you can 
surprise, and you have a future. 
But you also have a credibility 
problem. In the 1960s your people 
claimed they would soon build 
artificially intelligent systems that 
would rival human experts and 
make new scientific discoveries. In 
the 1970s they claimed that they 
would soon be able to systematically 
produce reliable, dependable, safe, 
and secure software systems. In the 
1980s it was the disappearance of 
paper, universities, libraries, and 
commuting. None of these things 
happened. In the 1990s you con-tributed 
to the Internet boom and 
then crashed with the dot-com bust. 
Now you’re making all sorts of 
claims about secure systems, spam-blocking, 
collaboration, enterprise 
systems, DNA design, bionics, nan-otechnology, 
and more. Why should 
I believe you? 
Validating Computer 
Science Claims 
There you have us. We have 
allowed the hype of advertising 
departments to infiltrate our lab-oratories. 
In a sample of 400 
computer science papers pub-lished 
before 1995, Walter Tichy 
found that approximately 50% of 
those proposing models or 
hypotheses did not test them 
[12]. In other fields of science the 
fraction of papers with untested 
hypotheses was about 10%. Tichy 
concluded that our failure to test 
more allowed many unsound 
ideas to be tried in practice and 
lowered the credibility of our 
field as a science. The relative 
youth of our field—barely 60 
years old—does not explain the 
low rate of testing. Three genera-tions 
seems sufficient time for 
computer scientists to establish 
that their principles are solid. 
The perception of our field 
seems to be a generational issue. 
The older members tend to iden-tify 
with one of the three roots of 
the field—science, engineering, or 
mathematics. The science para-digm 
is largely invisible within 
the other two groups. 
The younger generation, much 
less awed than the older one once 
was with new computing tech-nologies, 
is more open to critical 
thinking. Computer science has 
always been part of their world; 
they do not question its validity. 
In their research, they are increas-ingly 
following the science para-digm. 
Tichy told me that the 
recent research literature shows a 
marked increase in testing. 
The science paradigm has not 
been part of the mainstream per-ception 
of computer science. But 
c 
soon it will be. 
References 
1. Abelson, H.G. and Sussman, G.J. Structure 
and Interpretation of Computer Programs, 2nd 
ed. MIT Press, 1996. 
2. Denning, P. Great principles of computing. 
Commun. ACM 46, 10 (Nov. 2003), 15–20. 
3. Denning, P. et al. Computing as a discipline. 
Commun. ACM 32, 1 (Jan. 1989), 9–23. 
4. Ericson, J. The psychology of service-ori-ented 
architecture. Portals Magazine (Aug. 
2004); www.portalsmag.com/articles/ 
default.asp?ArticleID=5872. 
5. Graham, P. Hackers and Painters: Big Ideas 
from the Computer Age. O’Reilly and Associ-ates, 
2004. 
6. Horgan, J. The end of science revisited. IEEE 
Computer (Jan. 2004), 37–43. 
7. Latour, B. Science in Action. Harvard Univer-sity 
Press, 1987. 
8. National Research Council. Computer Sci-ence: 
Reflections on the Field, Reflections from 
the Field. National Academy Press, 2004. 
9. National Research Council. Academic Careers 
for Experimental Computer Scientists and 
Engineers. National Academy Press, 1994. 
10. Parnas, D. Software engineering: An uncon-summated 
marriage. Commun. ACM 40, 9 
(Sept. 1997), 128. 
11. Rosenbloom, P. A new framework for com-puter 
science and engineering. IEEE Com-puter 
(Nov. 2004), 31–36. 
12. Tichy, W. Should computer scientists experi-ment 
more. IEEE Computer (May 1998), 32–40. 
Peter J. Denning (pjd@nps.edu) is 
the director of the Cebrowski Institute for 
information innovation and superiority at the 
Naval Postgraduate School in Monterey, CA, 
and is a past president of ACM. 
© 2005 ACM 0002-0782/05/0400 $5.00 
COMMUNICATIONS OF THE ACM April 2005/Vol. 48, No. 4 31

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Figuring out Computer Science

  • 1. All three sets of activities JASON SCHNEIDER COMMUNICATIONS OF THE ACM April 2005/Vol. 48, No. 4 27 What is your profession? Computer science. Oh? Is that a science? Sure, it is the science of infor-mation processes and their inter-actions with the world. I’ll accept that what you do is tech-nology; but not science. Science deals with fundamental laws of nature. Computers are man-made. Their principles come from other fields such as physics and electronics engineering. Hold on. There are many natural information processes. Computers are tools to imple-ment, study, and predict them. In the U.S. alone, nearly 200 academic departments recognize this; some have been granting CS degrees for 40 years. They all partake of a mass delu-sion. The pioneers of your field gen-uinely believed in the 1950s that their new field was science. They were mistaken. There is no computer science. Computer art, yes. Com-puter technology, yes. But no science. The modern term, Information Technology, is closer to the truth. I don’t accept your statements about my field and my degree. Do you mind if we take a closer look? Let’s examine the accepted criteria for science and see how computing stacks up. I’m listening. Common Understandings of Science Our field was called com-puter science from its beginnings in the 1950s. Over the next four decades, we accumulated a set of principles that extended beyond its original mathematical foundations to include computational science, systems, engineering, and design. The 1989 report, Computing as a Discipline, defined the field as: “The discipline of computing is the systematic study of algo-rithmic processes that describe and transform information: their theory, analysis, design, efficiency, imple-mentation, and applica-tion. The fundamental question underlying all of computing is, ‘What can be (efficiently) auto-mated?’” [3, p. 12] Science, engineering, and mathematics com-bine into a unique and potent blend in our field. Some of our activities are primarily science—for example, experimental algorithms, experi-mental computer science, and computational science. Some are primarily engineering—for exam-ple, design, development, soft-ware engineering, and computer engineering. Some are primarily mathematics—for example, com-putational complexity, mathe-matical software, and numerical analysis. But most are combina-tions. The Profession of IT Peter J. Denning Is Computer Science Science? Computer science meets every criterion for being a science, but it has a self-inflicted credibility problem.
  • 2. draw on the same fundamental principles. In 1989, we used the term “computing” instead of “computer science, mathematics, and engineering.” Today, com-puting science, engineering, mathematics, art, and all their combinations are grouped under the heading “computer science.” The scientific paradigm, which dates back to Francis Bacon, is the process of forming hypothe-ses and testing them through experiments; successful hypotheses become models that explain and predict phenomena in the world. Computing science follows this paradigm in studying information processes. The European synonym for computer science—informat-ics— more clearly suggests the field is about information processes, not computers. The lexicographers offer two additional distinctions. One is between pure and applied science; pure science focuses on knowl-edge for its own sake and applied focuses on knowledge of demon-strable utility. The other is between inexact (qualitative) and exact (quantitative) science; exact science deals with prediction and verification by observation, mea-surement, 28 April 2005/Vol. 48, No. 4 COMMUNICATIONS OF THE ACM and experiment. Computing research is rife with examples of the scientific paradigm. Cognition researchers, for example, hypothesize that much intelligent behavior is the result of information processes in brains and ner-vous systems; they build systems that implement hypothesized information processes and compare them with the real thing. The com-puters in these studies are tools to test the hypothesis; successful sys-tems can be deployed immedi-ately. Software engineering researchers hypothesize models for how programming is done and how defects arise; through testing they seek to understand which models work well and how to use them to create better pro-grams with fewer defects. Experi-mental algorithmicists study the performance of real algorithms on real data sets and formulate mod-els to predict their time and stor-age requirements; they may one day produce a more accurate the-ory than Big-O-Calculus and include a theory of locality. The nascent Human-Computer Inter-action (HCI) field is examining the ways in which human infor-mation processes interact with automated processes. By these definitions, computing qualifies as an exact science. It studies information processes, which occur naturally in the physi-cal world; computer scientists work with an accepted, systematized body of knowledge; much com-puter science is applied; and com-puter science is used for prediction and verification. The objection that computing is not a science because it studies man-made objects (technologies) is a red herring. Computer sci-ence studies information processes both artificial and nat-ural. It helps other fields study theirs too. Physicists explain par-ticle behavior with quantum information processes—some of which, like entanglement, are quite strange—and verify their theories with computer simula-tion experiments. Bioinformati-cians explain DNA as encoded biological information and study how transcription enzymes read and act on it; computer models The Profession of IT The objection that computing is not a science because it studies man-made objects (technologies) is a red herring. Computer science studies information processes both artificial and natural. Science principles fundamental recurrences explanation discovery analysis dissection Art practice skilled performance action invention synthesis construction Table 1. Science vs. art.
  • 3. of these processes help customize therapies to individual patients. Pharmaceutical and materials labs create man-made molecules through computer simulations of the information processes under-lying chemical compositions. To help define the boundaries of science, lexicographers also contrast science with art. Art refers to the useful practices of a field, not to drawings or sculp-tures. Table 1 lists some terms that are often associated with sci-ence and with art. Programming, design, software and hardware engineering, building and validat-ing models, and building user interfaces are all “computing arts.” If aesthetics is added, the computing arts extend to graph-ics, layout, drawings, photogra-phy, animation, music, games, and entertainment. All this com-puting art complements and enriches the science. Science in Action In his remarkable book about the workings of science, Science in Action, the philosopher Bruno Latour brings a note of caution to the distinction between science and art [7]. Everything discussed in this column (a systematized body of knowledge, ability to make predictions, validation of models), is part of what he calls ready-made-science, science that is ready to be used and applied, sci-ence that is ready to support art. Much science-in-the-making appears as art until it becomes set-tled science. Latour defines science-in-the-making as the processes by which scientific facts are proposed, argued, and accepted. A new proposition is argued and studied in publications, conferences, let-ters, email correspondence, discus-sions, debates, practice, and repeated experiments. It becomes a “fact” only after it wins many allies among scientists and others using it. To win allies, a proposi-tion must be independently veri-fied by multiple observations and there must be no counterexam-ples. Latour sees science-in-the-making as a messy, political, human process, fraught with emo-tion and occasional polemics. The scientific literature bears him out. Everything Latour says is consis-tent with the time-honored defini-tion of the science paradigm. After sufficient time and validation, a model becomes part of the scien-tific body of knowledge. Internal Disagreement Computer scientists do not all agree whether computer science is science. Their judgment on this question seems to depend upon in which tradition they grew up. Hal Abelson and Gerry Sussman, who identify with the mathemati-cal and engineering traditions of computing, said, “Computer sci-ence is not a science, and its ulti-mate significance has little to do with computers” [1]. They believe that the ultimate signifi-cance is with notations for expressing computations. Edsger Dijkstra, a mathematician who built exquisite software, fre-quently argued the same point, although he also believed com-puting is a mathematical science. Walter Tichy, an experimentalist and accomplished software builder, argues that computer sci-ence is science [12]. David Par-nas, an engineer, argues that the software part of computer science is really engineering [10]. I myself have practiced in all three tradi-tions of our field and do not see sharp boundaries. Even the Computer Science and Technology Board of the National Research Council is not consistent. In 1994, a panel argued that experimental com-puter science is an essential aspect of the field [9]. In 2004, another panel discussed the accomplish-ments of computer science research; aside from comments about abstraction in models, they say hardly a word about the experimental tradition [8]. Paul Graham, a prominent member of the generation who grew up with computers, invented the Yahoo! store and early techniques for spam filters; he identifies with computing art. He says: “I never liked the term ‘computer science’. … Computer science is a grab bag of tenuously related areas thrown together by an accident of history, like Yugoslavia. … Perhaps one day ‘computer science’ will, like Yugoslavia, get broken up into its component parts. That might be a good thing. Especially if it means independence for my native land, hacking” [5, p. 18]. He is not arguing against com-puter science, but for an appella- COMMUNICATIONS OF THE ACM April 2005/Vol. 48, No. 4 29
  • 4. The Profession of IT Computer scientists do not all agree whether computer science is science. Their judgment on this question seems to depend upon in which tradition they grew up. tion like computer art that is more attractive to hackers (his term for elite programmers). Dana Gardner, of the Yankee Group, does not like this notion. He compares the current state of software devel-opment to the pre-industrial Renaissance, when wealthy benefac-tors commissioned groups of highly trained artisans for single great works of art [4]. He says, “Business people are working much closer to the realm of Henry Ford, where they are looking for reuse, interchangeable parts, automated processes, highly industrialized assembly lines.” OK, so computing has much art and its own science, although some of your people are not sure about the science. However, does computer science have depth? Are there fun-damental principles that are non-obvious to those who do not understand the science? Who would have thought that the speed of light is the same for all observers until Einstein postulated relativity? Or that particles ride probability waves until Schroedinger postulated quan-tum mechanics? Is there anything like this in computer science? Can Computer Science Surprise? Table 2 lists six major categories of computing principles along with examples of important dis-coveries 30 April 2005/Vol. 48, No. 4 COMMUNICATIONS OF THE ACM that are not obvious to amateurs [2]. By exploiting these principles, professionals are able to solve problems that amateurs would find truly baffling. OK. I’m finding this compelling. But I still have a concern. Is it worth investing either my time or R&D dollars in computer science? In his 1996 book, The End of Sci-ence, journalist John Horgan argues that most scientific fields have saturated. They have discovered most of their basic principles and new discoveries are less and less frequent. Why is computer science different? Once the current round of com-puter- science-in-the-mak-ing settles out, and assuming the hackers don’t secede, will computer sci-ence die out? Computer Science Thrives on Relationships Horgan argued in 1996 that new scientific discov-eries require mastering ever-greater amounts of complexity. In 2004 he repeated his main conclusion: “Science will never again yield revelations as monumental as the theory of evo-lution, general relativity, quantum mechanics, the big bang theory, DNA-based genetics. ... Some far-fetched goals of applied science— such as immortality, superluminal spaceships, and superintelligent machines—may forever elude us” [6, p. 42]. Has computer science already made all the big discoveries it’s going to? Is incremental progress all that remains? Has computer science bubbled up at the end of the historical era of science? I think not. Horgan argues Area Computation Communication Interaction Recollection Automation Design Problem • Unbounded error accumulation on finite machines • Non-computability of some important problems • Intractability of thousands of common problems • Optimal algorithms for some common problems • Production quality compilers • Lossless file compression • Lossy but high-fidelity audio and video compression • Error correction codes for high, bursty noise channels • Secure cryptographic key exchange in open networks • Arbitration problem • Timing-dependent (race-conditioned) bug problem • Deadlock problem • Fast algorithms for predicting throughput and response time • Internet protocols • Cryptographic authentication protocols • Locality • Thrashing • Search • Two-level mapping for access to shared objects • Simulations of focused cognitive tasks • Limits on expert systems • Reverse Turing tests • Objects and information hiding • Levels • Throughput and response time prediction networks of servers Table 2. Some non-obvious problems solved by computing principles.
  • 5. that the number of scientific fields is limited and each one is slowly being exhausted. But computer science is going a different way. It is constantly forming relationships with other fields; each one opens up a new field. Paul Rosenbloom has put this eloquently in his recent analysis of computer sci-ence and engineering [11]. Rosenbloom charts the history of computer science by its rela-tionships with the physical, life, and social sciences. With each one computer science has opened new fields by implementing, interacting, and embedding with those fields. Examples include autonomic systems, bioinformat-ics, biometrics, biosensors, cogni-tive prostheses, cognitive science, cyborgs, DNA computing, immersive computing, neural computing, and quantum com-puting. Rosenbloom believes that the constant birth and richness of new relationships guarantees a bright future for the field. All right, I’ll accept that. You have science, you have art, you can surprise, and you have a future. But you also have a credibility problem. In the 1960s your people claimed they would soon build artificially intelligent systems that would rival human experts and make new scientific discoveries. In the 1970s they claimed that they would soon be able to systematically produce reliable, dependable, safe, and secure software systems. In the 1980s it was the disappearance of paper, universities, libraries, and commuting. None of these things happened. In the 1990s you con-tributed to the Internet boom and then crashed with the dot-com bust. Now you’re making all sorts of claims about secure systems, spam-blocking, collaboration, enterprise systems, DNA design, bionics, nan-otechnology, and more. Why should I believe you? Validating Computer Science Claims There you have us. We have allowed the hype of advertising departments to infiltrate our lab-oratories. In a sample of 400 computer science papers pub-lished before 1995, Walter Tichy found that approximately 50% of those proposing models or hypotheses did not test them [12]. In other fields of science the fraction of papers with untested hypotheses was about 10%. Tichy concluded that our failure to test more allowed many unsound ideas to be tried in practice and lowered the credibility of our field as a science. The relative youth of our field—barely 60 years old—does not explain the low rate of testing. Three genera-tions seems sufficient time for computer scientists to establish that their principles are solid. The perception of our field seems to be a generational issue. The older members tend to iden-tify with one of the three roots of the field—science, engineering, or mathematics. The science para-digm is largely invisible within the other two groups. The younger generation, much less awed than the older one once was with new computing tech-nologies, is more open to critical thinking. Computer science has always been part of their world; they do not question its validity. In their research, they are increas-ingly following the science para-digm. Tichy told me that the recent research literature shows a marked increase in testing. The science paradigm has not been part of the mainstream per-ception of computer science. But c soon it will be. References 1. Abelson, H.G. and Sussman, G.J. Structure and Interpretation of Computer Programs, 2nd ed. MIT Press, 1996. 2. Denning, P. Great principles of computing. Commun. ACM 46, 10 (Nov. 2003), 15–20. 3. Denning, P. et al. Computing as a discipline. Commun. ACM 32, 1 (Jan. 1989), 9–23. 4. Ericson, J. The psychology of service-ori-ented architecture. Portals Magazine (Aug. 2004); www.portalsmag.com/articles/ default.asp?ArticleID=5872. 5. Graham, P. Hackers and Painters: Big Ideas from the Computer Age. O’Reilly and Associ-ates, 2004. 6. Horgan, J. The end of science revisited. IEEE Computer (Jan. 2004), 37–43. 7. Latour, B. Science in Action. Harvard Univer-sity Press, 1987. 8. National Research Council. Computer Sci-ence: Reflections on the Field, Reflections from the Field. National Academy Press, 2004. 9. National Research Council. Academic Careers for Experimental Computer Scientists and Engineers. National Academy Press, 1994. 10. Parnas, D. Software engineering: An uncon-summated marriage. Commun. ACM 40, 9 (Sept. 1997), 128. 11. Rosenbloom, P. A new framework for com-puter science and engineering. IEEE Com-puter (Nov. 2004), 31–36. 12. Tichy, W. Should computer scientists experi-ment more. IEEE Computer (May 1998), 32–40. Peter J. Denning (pjd@nps.edu) is the director of the Cebrowski Institute for information innovation and superiority at the Naval Postgraduate School in Monterey, CA, and is a past president of ACM. © 2005 ACM 0002-0782/05/0400 $5.00 COMMUNICATIONS OF THE ACM April 2005/Vol. 48, No. 4 31