2. What is a game?
“the voluntary attempt to overcome
unnecessary obstacles”
(Suits, 1978)
3. Why games and learning?
Games are motivating ...
... and digital natives want to learn with games …
… so that learning is so much fun…
… they don’t even know they’re learning!
(This is not a good argument for games and learning)
8. Active Learning Environments
Communities of Practice (Lave & Wenger)
Experiential Learning (Kolb)
Affinity Groups (Gee)
Situated cognition
(Brown, Collins, Duguid)
Problem-based Learning
(Boud; Savery & Duffy)
Zone of Proximal Development
(Vygotsky)
Social
constructivism
Authentic
learning
Problem-
based
learning
9.
10. Playful learning: the magic circle
Freedom
to…
… make
mistakes
… make
believe
… make
choices
… make
things