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RLOs & SCORM
                        Handling and packaging the components of
                        eLearning



Michael M. Grant 2013                              Image from http://mrg.bz/FM39LA
Theoretical   Instructional   Technical
Learning Objects

Learning objects are       Learning object is 


                          “any digital resource
“any entity, digital or    that can be reused to
non-digital, which can     support learning.”
be used, re-used or
referenced during                    (Wiley, 2002)
technology supported
learning.”
            (IEEE, 2002)
Image from http://cjlt.csj.ualberta.ca/index.php/cjlt/article/viewFile/141/134/947
Metadata
Descriptive data
about a (digital)
resource.




                    Image from jasonpearce at Flickr.com
Metadata
Descriptive data about a
(digital) resource.




                           Image from broken_thoughts at Flickr.com
Reusability
ÂĄï‚Ąâ€ŻUse after creation by multiple developers in
   various instructional contexts.
                                  ÂĄï‚Ąâ€Ż(Polsani, 2003)
                                             Image from detritus at Flickr.com
Granularity
How big should a learning object be?



                                       Images from IRRI Images at Flickr.com
Granularity
How big should a learning object be?



                                       Images from IRRI Images at Flickr.com
Granularity
How big should a learning object be?



                                       Images from IRRI Images at Flickr.com
Wiley advocates for the
molecule metaphor
over the Legos model.




              Image from Andy.Schultzat Flickr.com
Theory neutral
By using the Legos model, we assume that RLOs
are theory neutral, or pedagogically independent.
We know this not to be true.
                                         Image from EJP Photo Flickr.com
SCORM
Sharable Content Object
       Reference Model

Image from http://blog.scorm.fr/wp-content/uploads/2008/01/2004_2nd_lms.jpg
Qualities of
SCORM:
The -abilities
‱ Interoperability
‱ Accessibility
‱ Reusability
‱ Durability
‱ Maintainability
‱ Adaptability
‱ (Affordability)
SCORM is based in XML
Uses tags to describe the SCO (RLO).
Structure: <div>
Display: <style>
Content: XML tags
Image from http://www.levins.info/history/Jankel_Levin_ship_manifest.gif
Image from http://www.levins.info/history/Jankel_Levin_ship_manifest.gif
The XML Manifest


           Desire2Learn
   http://elearn.memphis.edu


         IMS Manifest

                        Image from http://www.levins.info/history/Jankel_Levin_ship_manifest.gif
IMS Manifest
Technological




Instructional




                Images from http://www.cognitivedesignsolutions.com/Instruction/LearningObjects.htm
Why worry about RLOs &
SCORM
ÂĄï‚Ąâ€Ż You need to reduce courseware maintenance, upgrade &
    rebuilding costs.

ÂĄï‚Ąâ€Ż You anticipate courseware will require frequent updates.

ÂĄï‚Ąâ€Ż Learners need to be able to pinpont discrete pieces of content.

ÂĄï‚Ąâ€Ż Content has the potential to be reused across multiple courses.

ÂĄï‚Ąâ€Ż Different audiences need access to different subsets of the
    content.

ÂĄï‚Ąâ€Ż You want to give learners a way to test out of portions of the
    courses.

ÂĄï‚Ąâ€Ż You need more accurate and detailed reporting on learner
    performance.

                                                    (DigitalThink, 2003)
Not just corporate 





ÂĄï‚Ąâ€Ż from January 17, 2011

ÂĄï‚Ąâ€Ż Two weeks later the requirement was removed. See
    http://bitly.com/hR1032


                                       Image from http://www.doleta.gov/grants/pdf/SGA-DFA-PY-10-03.pdf
In practice
 Identify                          Develop            Develop
                 Determine
content &                          common            single-use
                    size
 contexts                          content            content


 Identify how                        Develop
  content will     Determine       content that         Develop
 be used and      the right size   makes sense        independent
    in what         for reuse.        for all             SCOs
   contexts.                        audiences




                                                  Adapted from DigitalThink (2003)
Image from http://www.cognitivedesignsolutions.com/Instruction/LearningObjects.htm
Learning Object
Repositories (LORs)
                         Desire2Learn
        http://www.desire2learn.com/learningrepository/


                           MERLOT
            http://www.merlot.org/merlot/index.htm


                           CORDRA
                http://cordra.net/introduction/


                               LORN
               http://lorn.flexiblelearning.net.au/
Beyond SCORM
ÂĄï‚Ąâ€Ż The evolution of SCORM &
    elearning

ÂĄï‚Ąâ€Ż Project Tin Can
    2011-???
Beyond SCORM
ÂĄï‚Ąâ€Żhttp://scorm.com/tincanoverview/
References &
Acknowledgements
ÂĄï‚Ąâ€Ż Cheon, J. & Grant, M.M. (2006, October 10-14). Developing learning content markup
    language (LCML) for personalized instruction in the adaptive learning system. Paper
    presented at the annual meeting of the Association for Educational Communications and
    Technology, Dallas, TX.

ÂĄï‚Ąâ€Ż DigitalThink. (2003). SCORMℱ: The e-learning standard. San Francisco: Author. Retrieved
    from http://sorubank.ege.edu.tr/~e190411147/scorm/scorm4.pdf

ÂĄï‚Ąâ€Ż IEEE Learning Technology Standards Committee. (2002). Learning object metadata.
    Retrieved from http://ltsc.ieee.org/wg12/

ÂĄï‚Ąâ€Ż Polsani, P.R. (2003). Use and abuse of reusable learning objects. Journal of Digital
    Information, 3(4). Retrieved from http://journals.tdl.org/jodi/article/viewArticle/89/88

ÂĄï‚Ąâ€Ż Wiley, D.A. (2002). Connecting learning objects to instructional design theory: A definition, a
    metaphor, and a taxonomy. In The instructional use of learning objects, D.A. Wiley (ed.).
    Retrieved from http://www.reusability.org/read/chapters/wiley.doc
Michael M. Grant 2011

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Reusable Learning Objects and SCORM

Hinweis der Redaktion

  1. Instructional components that can be reused a number of times in different learning contexts. Additionally, learning objects are generally understood to be digital entities deliverable over the Internet, meaning that any number of people can access and use them simultaneously (as opposed to traditional instructional media, such as an overhead or video tape, which can only exist in one place at a time). Moreover, those who incorporate learning objects can collaborate on and benefit immediately from new versions.Rejects “non-digital”“to support” instead of “during”No “referenced”
  2. Like a card catalogNot the data itselfNo instructional design or pedagogical information was included in the metadata specified by the Learning Objects Metadata Working Group (or SCORM).Cheon &amp; Grant (2006) proposed creating a mark-up language that would support the metadata about instructional or pedagogy.
  3. Like a card catalogNot the data itselfNo instructional design or pedagogical information was included in the metadata specified by the Learning Objects Metadata Working Group (or SCORM).Cheon &amp; Grant (2006) proposed creating a mark-up language that would support the metadata about instructional or pedagogy.
  4. Reuse is not the same as repurpose.Repurpose is not pain-free and development time and costs are incurred.
  5. The problem of granularity inherently relates to reuse.Make an RLO too big and it becomes too general to be reused in a specific context.Make an RLO too small and it becomes so context-dependent that it can’t be reused in another context.
  6. Any Lego block is combinable with another In fact, my Quattros are combinable with my Duplos.Lego block can be assembled in any manner you choose.Lego blocks are so fun and simple that even a child can put them together.Not every atom is combinable with every other atom.Atoms can only be assembled in certain structured prescribed by their own internal structure.Some training is required in order to assemble atoms.
  7. We know that all instruction – either purposefully or blindly – includes a pedagogical slant or stance. As such, to combine LOs from different learning theories or instructional models without purpose is irresponsible and has the potential to result in ineffective instruction.
  8. “The Sharable Content Object Reference Model (SCORM) was first developed by the U.S. Department of Defense (DOD) to address training development and delivery inefficiencies across its service branches. E- learning content was being developed on different platforms, using different standards and specifications, and delivered on different, incompatible systems. To address these costly inefficiencies, the DOD knit together the best emerging e-learning specifications with those developed in the prior decade by the Aviation Industry CBT Committee (AICC). The result is a field-tested common reference model published by the Advanced Distributed Learning (ADL) Initiative, a collaborative effort between government, industry, and academia, sponsored by the Office of the Secretary of Defense. The SCORM standard is focused on enabling the plug-and-play interoperability, accessibility, and reusability of Web-based learning content, with the ultimate goal of ensuring ubiquitous access to the highest quality education and training, tailored to individual needs, and delivered cost-effectively anywhere and anytime. Based on accepted technology standards including XML and JavaScript, SCORM is fast-becoming the defactoe-learning technology standard widely embraced and supported today by world-leading corporations, universities, system providers, and content vendors.” (DigitalThink, 2003, p.2)An example: DVDs v. Blue-ray
  9. Interoperability: use content from different systemsAccessibility: locate and use content, catalogued; one location to manyReusability: use in different courses and contextsDurability: withstand technology changes over time, costs, upgradesMaintainability: content evolutionAdaptability: change to user needs(Affordability): connection to durability and accessibility
  10. This means metadata.
  11. SCORM standards are based in AICC and very similar to IMS packaging.