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Language Adventure
Project Plan Example
Martin Sillaots
2019
Project Needs
• Dialogues and RPG’s are frequently used language studies
• Not all students are willing to speak – they are afraid of people,
mistakes, …
• What if they conduct dialogues with the help of computer?
Project Scope
• Develop 2D graphical-adventure game for learning language.
Game is in FPV, web based and story related. Dialogues will be
presented in text format.
• Game contains 3 chapters. Each chapter contains 5 scenes.
Each scene contains 2 dialogues and 2 NPC’s
• Fully operational game is finished in the end of 3 month
project.
• Project budget 61 200 EUR
Target Group
• A1 level language students (elementary school 7-12 year old,
adult learners, refugees, …)
• Teachers
• Parents
WBS
Language Adventure
Game-
Play
Rules Story Graphics Sound Code
Schedule
CEO
Project Manager Accountant
Analyst Artist Programmer
Sub: Animator
Project Assistant
Team Organisation Structure
Project
Team
Main Company
Client
Media
RAM
WP: Res: PM Analyst Artist Developer Client
Admin R
Needs S R
Functions R S
Plan S R S S S
Design S R S S
Development S R
Test R S S S S
Budget
WBS Cost
1 Needs Analysis 4 800
2 Content Development 20 400
3 Software Design 4 800
4 Software Development 14 400
5 Study/analysis 6 000
6 Teacher Materials 2 400
7 Public Relations 8 400
Total 61 200
Risk Mitigation
• BIG – No programmers – create a quiz instead of adventure
game
• BIG – Too short duration – reduce graphics
• MEAN – Game is slow – reduce graphics
• MEAN – Making graphics takes too much time (programmer
has to wait) – reduce graphics
• MEAN – Challenges are not engaging – participatory design
Communication Plan
• Game concept document – beginning of the project (analyst)
• Game concept art – end of 1st month (artist)
• Game specification – end of 1st month (PM, analyst, artist)
• Game prototype – end of 2nd month (developer)
• Teacher manual – end of project (PA)
• Game webpage – end of project (PA)
• Social media newsfeed – once per week (PA)
• Client participatory design sessions - 1 per month (PM, PA)
• Team meetings - 1 per week (PM)
Project Plan Presentation Example

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Project Plan Presentation Example

  • 1. Language Adventure Project Plan Example Martin Sillaots 2019
  • 2. Project Needs • Dialogues and RPG’s are frequently used language studies • Not all students are willing to speak – they are afraid of people, mistakes, … • What if they conduct dialogues with the help of computer?
  • 3. Project Scope • Develop 2D graphical-adventure game for learning language. Game is in FPV, web based and story related. Dialogues will be presented in text format. • Game contains 3 chapters. Each chapter contains 5 scenes. Each scene contains 2 dialogues and 2 NPC’s • Fully operational game is finished in the end of 3 month project. • Project budget 61 200 EUR
  • 4. Target Group • A1 level language students (elementary school 7-12 year old, adult learners, refugees, …) • Teachers • Parents
  • 7. CEO Project Manager Accountant Analyst Artist Programmer Sub: Animator Project Assistant Team Organisation Structure Project Team Main Company Client Media
  • 8. RAM WP: Res: PM Analyst Artist Developer Client Admin R Needs S R Functions R S Plan S R S S S Design S R S S Development S R Test R S S S S
  • 9. Budget WBS Cost 1 Needs Analysis 4 800 2 Content Development 20 400 3 Software Design 4 800 4 Software Development 14 400 5 Study/analysis 6 000 6 Teacher Materials 2 400 7 Public Relations 8 400 Total 61 200
  • 10. Risk Mitigation • BIG – No programmers – create a quiz instead of adventure game • BIG – Too short duration – reduce graphics • MEAN – Game is slow – reduce graphics • MEAN – Making graphics takes too much time (programmer has to wait) – reduce graphics • MEAN – Challenges are not engaging – participatory design
  • 11. Communication Plan • Game concept document – beginning of the project (analyst) • Game concept art – end of 1st month (artist) • Game specification – end of 1st month (PM, analyst, artist) • Game prototype – end of 2nd month (developer) • Teacher manual – end of project (PA) • Game webpage – end of project (PA) • Social media newsfeed – once per week (PA) • Client participatory design sessions - 1 per month (PM, PA) • Team meetings - 1 per week (PM)

Hinweis der Redaktion

  1. What is wrong here – no business needs
  2. What is wrong here – no dissemination, marketing, …
  3. WP, deliverables, milestones, … What is wrong here – not in accordance with WBS
  4. What is wrong here? Role of project assistant?
  5. Management puudu