2. Project Needs
• Dialogues and RPG’s are frequently used language studies
• Not all students are willing to speak – they are afraid of people,
mistakes, …
• What if they conduct dialogues with the help of computer?
3. Project Scope
• Develop 2D graphical-adventure game for learning language.
Game is in FPV, web based and story related. Dialogues will be
presented in text format.
• Game contains 3 chapters. Each chapter contains 5 scenes.
Each scene contains 2 dialogues and 2 NPC’s
• Fully operational game is finished in the end of 3 month
project.
• Project budget 61 200 EUR
4. Target Group
• A1 level language students (elementary school 7-12 year old,
adult learners, refugees, …)
• Teachers
• Parents
7. CEO
Project Manager Accountant
Analyst Artist Programmer
Sub: Animator
Project Assistant
Team Organisation Structure
Project
Team
Main Company
Client
Media
8. RAM
WP: Res: PM Analyst Artist Developer Client
Admin R
Needs S R
Functions R S
Plan S R S S S
Design S R S S
Development S R
Test R S S S S
10. Risk Mitigation
• BIG – No programmers – create a quiz instead of adventure
game
• BIG – Too short duration – reduce graphics
• MEAN – Game is slow – reduce graphics
• MEAN – Making graphics takes too much time (programmer
has to wait) – reduce graphics
• MEAN – Challenges are not engaging – participatory design
11. Communication Plan
• Game concept document – beginning of the project (analyst)
• Game concept art – end of 1st month (artist)
• Game specification – end of 1st month (PM, analyst, artist)
• Game prototype – end of 2nd month (developer)
• Teacher manual – end of project (PA)
• Game webpage – end of project (PA)
• Social media newsfeed – once per week (PA)
• Client participatory design sessions - 1 per month (PM, PA)
• Team meetings - 1 per week (PM)
Hinweis der Redaktion
What is wrong here – no business needs
What is wrong here – no dissemination, marketing, …
WP, deliverables, milestones, …
What is wrong here – not in accordance with WBS