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Monetization and Marketing
Design of Computer Games
Martin Sillaots
Aug 9 2019
# 15
Business Models
How to make money?
Business Models
• Premium
• Fremium
– free to play
– in game purchases
– advergame
– pay to win
• Money tournaments
Monetization Objects
• More goals
• Limited time offers (challenge)
• Social features (fame)
• Alternative ways - to get premium content
• Free time in the beginning
Bad Monetization
• Progress blockers – pay walls
• Pay to win
• Force to pay
• Force to invite friends
Marketing
How to deliver your game to the
customers?
Marketing Strategy
• Product or Service
• Premium or Fremium
• Target audience - how to reach to them? *
• Platform *
• Geography – countries
• Budget - how much can be spent for marketing?
• Channels
• Measurement - what return you are getting from
various channels?
Marketing Channels
• Web site
• Google
• App stores
• Advertising
• Cross promoting networks
• Game review sites
• Social media
• Other channels?
Game Monetisation and Marketing

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Game Monetisation and Marketing

Hinweis der Redaktion

  1. Monetisation Business models: Game is free, buying hints cost money First level is free, ... First month is free, ... Games have demo version Games play to certain number of turns or to certain amount of points. Player has limited amount of functionalities for free.
  2. - Premium - product - Fremium - service
  3. Monetisation Integrated With the Game Design Satisfy players needs - game design. Some needs are needed for engagement - survive, progress, communicate Some needs are good for monetisation - Achievements (goals, fame), Create (user generated content).
  4. User acquisition - omandamine User retention - hoidmine
  5. Orher Events News TV, Radio, Online (not likely) Customer base from the previous game Micro- sites ???