14. Market Analysis
PLANNING DO’S/DONT’S:
Know your auditory
Project Scope
Core Game testing
Don’t start before planning
Don’t get stuck on features
Don't overestimate your resources
Don’t test on your team only
16. Optimize on-the-go
DEVELOPMENT DO’S/DONT’S:
Set milestones
Soft Launch
Marketing strategy
Don't design game economy in the end
Don’t work without deadlines
Don’t underestimate psychological part
Don't contact Publishers
only after game is ready
17. Plan development
for +/- 6 months
RESULTS:
Game development
is not only code & art
Split responsibilities
Don’t be afraid of conflicts
Build the business not the game Part time development (+/-)
Informal Contract
Team member with gamedev exp.
Legal
Networking