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Socio-Technical Systems




Luca Sabatucci        29/05/2012 – SE Seminars – Palermo, Italy
The ACube Project

  A monitoring system for nursing homes connected to the environment
          through a distributed sensor networks and actuators.

• Multidisciplinary nature:
   – software engineers, sociologists, analysts
   – end-users involved in the process
• Technology:
   – Operate in complex scenarios and to be able to recognize, analyze and
     support complex physical and social processes.
   – Highly technological, autonomous and self-configurable.
   – Adaptation capabilities to fit different environments and users
• Non Functional Requirements:
   – Low Intrusiveness
   – Acceptance
   – Privacy
DESCRIPTION
                    Func Req with Visual Scenarios
EMERGENCY MONITORING AND PREVENTION – FALLS/3
                                          the sensor on the door
                                          sends a signal to
                   Maria is leaving       Sabrina’s PDA that
                   the room               alerts with a vibration
  Restoration                                                                                        Maria is going upstairs in
  room -                                                                                             order to reach her room.
  RSA. 01:50                                                                                         She falls in the staircase.
  pm. Maria
  is getting
  up from
  sofa.
  Caregivers                                                                                                        The camera
  are not                                                                                                           identifies the
  aware of                                                                                                          event and
  this event                                                                                                        sends signals
                                                         A vibration alerts                                         to caregivers’
                                                         Sabrina that                                               PDA.
                                                         Maria’s leaving

                                                                                                                     When Sabrina and
                         POSSIBILE                                                                                   Gianna ends their
                          CADUTA                                                                                     day shift, they must
                          SCALE 1°                                                                                   write a report, but
PDA displays               PIANO                                                                                     they find a already
that an                                                                                                              compiled report
unknown                                                                                                              describing the event
                                                                                                                     occurred in the
person is fallen                                                                                                     afternoon. They add
down in the                                                                                                          information and
staircase                                                                                                            validate the
between                                                                                                              information
                                                                                                                     automatically
second and                                                                                                           collected by the
third floor                                                                                                          system
                              The nurse, Gianna, receives this signal         Video, audio sensors and PDA
                                                                              automatically send collected data
                              and succour Maria. She notifies by PDA          to the system that builds the daily
                              that she is taking the event in account.        report.
A demo is available at: http://acube.fbk.eu/it/node/106
Design Challenges
   • The core problem is not technological
   • No clear-cut separation from the “software” and the
     “physical” world
   • Central role of People
        – Identify real needs and integrate them into the design.
        – Users must easily push their preferences into the system
          execution.
   • AmI and Society
        – Law compliance: effects of existing laws and new laws
          trying to regulate this new reality
        – Adaptability to the evolution of users’s needs and
          organization changes.

Walter Van de Velde. Ambient Intelligence and Beyond. European Commission DG
Information Society and Media Future and Emerging Technologies
Socio-technical systems
                         SLIDE BY IAN SOMMERVILLE
                 Fitting software to the organisation. 2008

• A socio-technical system is a system that exists to
  serve some organizational purpose. It includes:
   –   Computer
   –   Software
   –   Business processes
   –   Organizational rules and regulations
   –   Human operators
• Examples:
   – A system to support admission and discharge of
     hospital patients
   – A system to support purchasing in a company
What STS is not
• Traditionally “technology” is perceived as
  some kind of monolithic entity hidden in the
  environment
• Technical people believe that
  – People will follow processes
  – Users are all the same
  – Design is about meeting requirements rather than
    providing an efficient and effective system
• In many projects, developers never meet or
  observe the users of a system
STS - Premises
• Socio-technical systems focus on the social
  and technical together rather than consider
  technical issues in isolation.
• Design should take into account how social
  and technical factors influence the
            Socio-technical systems
  functionality and usage of STSs.

             Laws, regulations, custom & practice

    System                                       Business
     users        Software intensive system     processes

                   Organisational culture
Key Features
• Based on a pragmatic acceptance of the world as it is, populated by
  differing and imperfect people

• Global Properties (that are not the sum of parts), e.g.:
    – acceptability,
    – familiarity,
    – trust

• Not deterministic

• Their success depends on the stability of human goals
    – Process evolution
    – Changes in working practices
    – Changes in the organization

                                                             Ian Sommerville
Gap between Social and Technical
• Years of research have demonstrated the
  importance of STS issues on the success or
  otherwise of large organizational systems

• This gap seems a major problem facing social
  software today (Ackerman, 2000).

• Value-centered computing counters this gap by
  rounding software more on social aspects
  (Preece, 2000).
Digital Products Need Better Design Methods
• Most digital products are built
  from an engineering point of
  view
• The result of these approaches
  is, unfortunately, software that
  irritates, reduces productivity,
  and fails to meet user needs.
• Software too frequently
                                     The user has failed again
  assumes that its user is
  computer-literate.
Designing STS
• A new development process requires
  systematic approach to considering:
  – How STS issues affect the system requirement, use
    and evolution
  – Understanding people in the context where they
    live and work
  – Balance users' needs with business goals, social
    values and technological capabilities
  – People should be involved in designing the
    relationships between technology and work
TECHNOLOGY

                      DESIGN




         USER STUDY
Fieldwork
• Systematic observation of work in the context
  where the work is performed

• The aim is to develop a rounded
  understanding of the details of how the work
  is done and the contextual influences on the
  work
Participatory Design

• Requirements are not well-defined entities but
  should be collaboratively negotiated during the
  whole design life-cycle

• Requirements are constructions produced by a
  number of actors (users, analysts, developers ,
  designers) each acting in specific context
Starting from needs often is not possible




If I’d asked my customers what they wanted,
they’d have said a faster horse.
                                           Henry Ford
Design passes between different
     semantic communities
                                                   We need to
                                                  improve our
                                                  service..and
                                                   to decrease
    … we should improve our                            costs
          algorithms and
        infrastructures to
        recognize events,         We need to
      situations, activities..   assure patient
                                   assistence,
                                    support,               Family, support,
                                   privacy, …              ..human
                                                           contact
STSs quickly evolve

• Requirements for STS do change overtime
• Why changes? causes by a variety of factors:
  – the operational environment
     • e.g. new or alternative technologies or new usage conditions
  – the organization within which the system is used
     • e.g. new organizational structure and procedures, new
       regulations
  – user’s needs
     • e.g. new functional features, new class of users as well as
       new users’ preferences or ways of doing things

                                18
Socio-technical systems are striving to
 become the next grand challenge in
             ICT research




                   http://cordis.europa.eu/fp7/ict/programme/
• SOCIONICAL is an Information and
  Communication Technologies Project funded
  under European Seventh Framework Programme
  (FP7),
• aiming to develop modeling, prediction and
  simulation methods for large scale socio-
  technical systems.
• the technical components of the system are not
  just passive mediators of human interactions
  (e.g. like the in Internet in social networks)
• but are active, situation aware participants in
  the interaction.
                                    http://www.socionical.eu/
Disaster/Emergency Scenario
Transportation Scenario
Thanks

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Socio-Technical Systems

  • 1. Socio-Technical Systems Luca Sabatucci 29/05/2012 – SE Seminars – Palermo, Italy
  • 2. The ACube Project A monitoring system for nursing homes connected to the environment through a distributed sensor networks and actuators. • Multidisciplinary nature: – software engineers, sociologists, analysts – end-users involved in the process • Technology: – Operate in complex scenarios and to be able to recognize, analyze and support complex physical and social processes. – Highly technological, autonomous and self-configurable. – Adaptation capabilities to fit different environments and users • Non Functional Requirements: – Low Intrusiveness – Acceptance – Privacy
  • 3. DESCRIPTION Func Req with Visual Scenarios EMERGENCY MONITORING AND PREVENTION – FALLS/3 the sensor on the door sends a signal to Maria is leaving Sabrina’s PDA that the room alerts with a vibration Restoration Maria is going upstairs in room - order to reach her room. RSA. 01:50 She falls in the staircase. pm. Maria is getting up from sofa. Caregivers The camera are not identifies the aware of event and this event sends signals A vibration alerts to caregivers’ Sabrina that PDA. Maria’s leaving When Sabrina and POSSIBILE Gianna ends their CADUTA day shift, they must SCALE 1° write a report, but PDA displays PIANO they find a already that an compiled report unknown describing the event occurred in the person is fallen afternoon. They add down in the information and staircase validate the between information automatically second and collected by the third floor system The nurse, Gianna, receives this signal Video, audio sensors and PDA automatically send collected data and succour Maria. She notifies by PDA to the system that builds the daily that she is taking the event in account. report.
  • 4. A demo is available at: http://acube.fbk.eu/it/node/106
  • 5. Design Challenges • The core problem is not technological • No clear-cut separation from the “software” and the “physical” world • Central role of People – Identify real needs and integrate them into the design. – Users must easily push their preferences into the system execution. • AmI and Society – Law compliance: effects of existing laws and new laws trying to regulate this new reality – Adaptability to the evolution of users’s needs and organization changes. Walter Van de Velde. Ambient Intelligence and Beyond. European Commission DG Information Society and Media Future and Emerging Technologies
  • 6. Socio-technical systems SLIDE BY IAN SOMMERVILLE Fitting software to the organisation. 2008 • A socio-technical system is a system that exists to serve some organizational purpose. It includes: – Computer – Software – Business processes – Organizational rules and regulations – Human operators • Examples: – A system to support admission and discharge of hospital patients – A system to support purchasing in a company
  • 7. What STS is not • Traditionally “technology” is perceived as some kind of monolithic entity hidden in the environment • Technical people believe that – People will follow processes – Users are all the same – Design is about meeting requirements rather than providing an efficient and effective system • In many projects, developers never meet or observe the users of a system
  • 8. STS - Premises • Socio-technical systems focus on the social and technical together rather than consider technical issues in isolation. • Design should take into account how social and technical factors influence the Socio-technical systems functionality and usage of STSs. Laws, regulations, custom & practice System Business users Software intensive system processes Organisational culture
  • 9. Key Features • Based on a pragmatic acceptance of the world as it is, populated by differing and imperfect people • Global Properties (that are not the sum of parts), e.g.: – acceptability, – familiarity, – trust • Not deterministic • Their success depends on the stability of human goals – Process evolution – Changes in working practices – Changes in the organization Ian Sommerville
  • 10. Gap between Social and Technical • Years of research have demonstrated the importance of STS issues on the success or otherwise of large organizational systems • This gap seems a major problem facing social software today (Ackerman, 2000). • Value-centered computing counters this gap by rounding software more on social aspects (Preece, 2000).
  • 11. Digital Products Need Better Design Methods • Most digital products are built from an engineering point of view • The result of these approaches is, unfortunately, software that irritates, reduces productivity, and fails to meet user needs. • Software too frequently The user has failed again assumes that its user is computer-literate.
  • 12. Designing STS • A new development process requires systematic approach to considering: – How STS issues affect the system requirement, use and evolution – Understanding people in the context where they live and work – Balance users' needs with business goals, social values and technological capabilities – People should be involved in designing the relationships between technology and work
  • 13. TECHNOLOGY DESIGN USER STUDY
  • 14. Fieldwork • Systematic observation of work in the context where the work is performed • The aim is to develop a rounded understanding of the details of how the work is done and the contextual influences on the work
  • 15. Participatory Design • Requirements are not well-defined entities but should be collaboratively negotiated during the whole design life-cycle • Requirements are constructions produced by a number of actors (users, analysts, developers , designers) each acting in specific context
  • 16. Starting from needs often is not possible If I’d asked my customers what they wanted, they’d have said a faster horse. Henry Ford
  • 17. Design passes between different semantic communities We need to improve our service..and to decrease … we should improve our costs algorithms and infrastructures to recognize events, We need to situations, activities.. assure patient assistence, support, Family, support, privacy, … ..human contact
  • 18. STSs quickly evolve • Requirements for STS do change overtime • Why changes? causes by a variety of factors: – the operational environment • e.g. new or alternative technologies or new usage conditions – the organization within which the system is used • e.g. new organizational structure and procedures, new regulations – user’s needs • e.g. new functional features, new class of users as well as new users’ preferences or ways of doing things 18
  • 19. Socio-technical systems are striving to become the next grand challenge in ICT research http://cordis.europa.eu/fp7/ict/programme/
  • 20. • SOCIONICAL is an Information and Communication Technologies Project funded under European Seventh Framework Programme (FP7), • aiming to develop modeling, prediction and simulation methods for large scale socio- technical systems. • the technical components of the system are not just passive mediators of human interactions (e.g. like the in Internet in social networks) • but are active, situation aware participants in the interaction. http://www.socionical.eu/

Hinweis der Redaktion

  1. to raise the dramatic tension to the story
  2. Technical and social factors interact to influence organizational outcomesTrist and Bamforth (1951) noted that human and organizational outcomes could only be understood when social, psychological, environmental and technological systems are assessed as a whole.
  3. Semanticcommunities = professionalgroupswithspecificlanguages