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Mobile App Launch
Strategies	



Chris Akhavan	

SVP, Global Partnerships
Agenda	


 •  Tapjoy Introduction	

 •  Pre-launch prep	

 •  Initial bucket testing	

 •  Full promotion	

 •  Sustained user acquisition
About Tapjoy	

•  Headquarters: San Francisco	


•  Offices: U.S., Europe, Seoul,
   Beijing, Tokyo	


•  Reach: 339 million users on
   Android, iOS, Windows Phone 7
   & HTML5	


•  Funding: $70.5 million from	

   •    J.P. Morgan Asset Management	

   •    Rho Ventures	

   •    North Bridge Venture Partners	

   •    InterWest Partners	

   •    D.E. Shaw Ventures	



                                           s	
  
Tapjoy’s Platform: Discovery’s Virtuous Circle 	

 1



 Advertisers	

                              Consumers	

     	





                    Developers
Tapjoy’s Mobile Value Exchange	

How it Works	

I need more Coins to gear up in Triple Town.	





                1	



                                     2	





              I can buy Coins with                  I can earn Coins by
       1	

   real money.	

                 2	

   engaging with ads via
                                                    Tapjoy.
Tapjoy by the Numbers	


                           5,300+	

                           Active Apps	

                           	





                           1.3 MM	

                           Daily Ad	

                           Engagements	





                           339 MM	

                           Monthly Reach
A Few of Our Developer Partners
A Few of Our Brand Advertisers
Pre-launch
Checklist	

        QA like crazy	

               ü  Maximize device and OS coverage	


        Integrate SDKs	

               ü     Social	

               ü     Monetization	

               ü     Analytics	

               ü     Advertising	


        Create required creative asset	

               ü  App icons and screenshots	

               ü  Banner creative	

               ü  Video trailer	


        Localize	

               ü  EFIGS, Japanese, Korean, Chinese
Optimize the Download	

Tapjoy Network Average Conversion Rates: 	

(click-to-install)	

	



                   0-50	

                   50-60%	


                 50-100	

                   30-45%	


                  100+	

                    14-20%	


The smaller the file, the better the CVR
Start Off Simple	


 Take Users by the Hand and Guide Them Into the App	

 	

   	
     	
  
       •  During the first 30 seconds put the user on rails, don’t let them get lost	

       •  This is your chance to take an uncertain user and create a engaged user	

       •  You can’t display everything, show off your core loop and build from there 	





                                    CSR Racing iOS
Self-Publish or Get Published?	


                   	

Get Published?	

•    Make sure you get adequate, hard commitments on
     marketing budget and promotional efforts, including
     agreed upon KPIs/metrics. 	

•    Know what you’re giving up and getting in return.	

•    Get references – Who have they worked with
     before? How did it work out? Ask other developers. 	



                   	

Self-Publish?	

•    You should have at least $100K-$200K to promote
     your app or be pretty sure Apple/Google are going
     to feature your app	

•    Ideally you already have a built-in user base playing
     your previously launched titles that you can use for
     cross promotion
App icons
They are starting to look a bit similar…
App icons
Initial Bucket
    Testing
Testing the waters	

•    Choose a smaller region to test in	

        •  Everybody uses Canada, so you’re probably better off going with
            another English-speaking country (ex. AU, NZ, SG)	

        •  Get 5K+ DAUs flowing through your app	

•    Focus on retention (next-day, 7-day, 14-day)	

        •  Aggressive targets: 40%+ next-day, 25%+ 7-day, 15%+ 14-day	

        •  Tutorial completion rate goal at 70%	

•    Monetization measurement	

        •  High end: $1 ARPDAU	

        •  Realistic ARPDAU range: $0.04-$0.15	

        •  % DAUs monetized: 1%-5%	

•    Take care of any bugs	

•    Proceed with a full launch only when you’re happy with the performance
     of your bucket test
Full Promotion
Burst campaign	

•     Budgets are typically
      between $100K on the low
      end and and $1MM++ on
      the high end	

	

•     Agency vs. Direct?	


•     Weekend vs. weekday? 	


•     iOS vs. Android differences
Getting Featured
Getting Featured




                     Featured!
Google Play Featured Process	



 1	
  
         Suggest an app into the wall of suggestions:	

         https://www.google.com/moderator/#16/e=1ddd8a	

         	

 2	
     People vote on the apps that are on the wall of suggestions	

         	

 3	
     The apps with the most positive votes are reviewed every
         Friday by Google’s Android Develop Relations team (2pm
         PT on “Hangouts”):
         http://www.youtube.com/user/androiddevelopers	

         	

 4	
     The apps they like most are passed on to Google Play’s
         editorial team to be considered for featured / staff picks
         placement on Google Play
Getting Featured	

  What	
  they’re	
  looking	
  for:	
  
  	

  •    Well Known IP 	

                  •     Technology Supported	

                                                  •  Retina Display, Multitasking, Gyroscope, Accelerometer,
  •    Prior Hits	

                                                     Location Services, Game Center, etc.	

  •    Territories Available	

           •     App Store Landing Page	

  •    Languages Supported	

                     •  One-liner that captures what makes your app special	

  •    Supported Devices / OS versions	

         •  User Reviews/Ratings 	

                                                  •  Video trailer on Google Play	





                                      And of course…a great game!
Sustained User
  Acquisition
Mobile Acquisition Channels 	

How are developers promoting apps?	

•    Rewarded installs	

            •  Social discovery (FB, Twitter, etc.)	

•    Non-rewarded installs	

        •  Organic discovery (top charts, search,
•    Video ads	

                       word of mouth, etc.)	

•    Dev-to-dev cross promotion	

   •  Featured placements
Reward friend invites	


   Reward users	

  for inviting their 	

       friends
Reward social sharing
Daily Rewards	

Give your users a
reward for coming back
every day	

 	



•  In the later days of the reward
   cycle give the users bigger or
   exclusive rewards 	

•  Show them what they earned
   and also show them what is
   coming up
Build Daily Rewards Into Gameplay	





                     CSR Racing iOS
Use Push Notifications and Appointments	

  Remind users to come back through notifications, but don’t spam them 	



Appointment	
  Mechanics	
                                             No4fica4ons	
  


                                 Appointment	
  Mechanics	
  
Thank you
                                                                             chris@tapjoy.com	




©	
  2012	
  Tapjoy,	
  Inc.	
  All	
  Rights	
  Reserved.	
  Tapjoy	
  and	
  the	
  Tapjoy	
  logo	
  are	
  trademarks	
  or	
  registered	
  trademarks	
  of	
  Tapjoy,	
  Inc.	
  	
  
All	
  third	
  party	
  logos	
  and	
  trademarks	
  men@oned	
  are	
  the	
  property	
  of	
  their	
  respec@ve	
  owners.	
  

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[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)

  • 1. Mobile App Launch Strategies Chris Akhavan SVP, Global Partnerships
  • 2. Agenda •  Tapjoy Introduction •  Pre-launch prep •  Initial bucket testing •  Full promotion •  Sustained user acquisition
  • 3. About Tapjoy •  Headquarters: San Francisco •  Offices: U.S., Europe, Seoul, Beijing, Tokyo •  Reach: 339 million users on Android, iOS, Windows Phone 7 & HTML5 •  Funding: $70.5 million from •  J.P. Morgan Asset Management •  Rho Ventures •  North Bridge Venture Partners •  InterWest Partners •  D.E. Shaw Ventures s  
  • 4. Tapjoy’s Platform: Discovery’s Virtuous Circle 1 Advertisers Consumers Developers
  • 5. Tapjoy’s Mobile Value Exchange How it Works I need more Coins to gear up in Triple Town. 1 2 I can buy Coins with I can earn Coins by 1 real money. 2 engaging with ads via Tapjoy.
  • 6. Tapjoy by the Numbers 5,300+ Active Apps 1.3 MM Daily Ad Engagements 339 MM Monthly Reach
  • 7. A Few of Our Developer Partners
  • 8. A Few of Our Brand Advertisers
  • 10. Checklist QA like crazy ü  Maximize device and OS coverage Integrate SDKs ü  Social ü  Monetization ü  Analytics ü  Advertising Create required creative asset ü  App icons and screenshots ü  Banner creative ü  Video trailer Localize ü  EFIGS, Japanese, Korean, Chinese
  • 11. Optimize the Download Tapjoy Network Average Conversion Rates: (click-to-install) 0-50 50-60% 50-100 30-45% 100+ 14-20% The smaller the file, the better the CVR
  • 12. Start Off Simple Take Users by the Hand and Guide Them Into the App     •  During the first 30 seconds put the user on rails, don’t let them get lost •  This is your chance to take an uncertain user and create a engaged user •  You can’t display everything, show off your core loop and build from there CSR Racing iOS
  • 13. Self-Publish or Get Published? Get Published? •  Make sure you get adequate, hard commitments on marketing budget and promotional efforts, including agreed upon KPIs/metrics. •  Know what you’re giving up and getting in return. •  Get references – Who have they worked with before? How did it work out? Ask other developers. Self-Publish? •  You should have at least $100K-$200K to promote your app or be pretty sure Apple/Google are going to feature your app •  Ideally you already have a built-in user base playing your previously launched titles that you can use for cross promotion
  • 14. App icons They are starting to look a bit similar…
  • 16. Initial Bucket Testing
  • 17. Testing the waters •  Choose a smaller region to test in •  Everybody uses Canada, so you’re probably better off going with another English-speaking country (ex. AU, NZ, SG) •  Get 5K+ DAUs flowing through your app •  Focus on retention (next-day, 7-day, 14-day) •  Aggressive targets: 40%+ next-day, 25%+ 7-day, 15%+ 14-day •  Tutorial completion rate goal at 70% •  Monetization measurement •  High end: $1 ARPDAU •  Realistic ARPDAU range: $0.04-$0.15 •  % DAUs monetized: 1%-5% •  Take care of any bugs •  Proceed with a full launch only when you’re happy with the performance of your bucket test
  • 19. Burst campaign •  Budgets are typically between $100K on the low end and and $1MM++ on the high end •  Agency vs. Direct? •  Weekend vs. weekday? •  iOS vs. Android differences
  • 21. Getting Featured Featured!
  • 22. Google Play Featured Process 1   Suggest an app into the wall of suggestions: https://www.google.com/moderator/#16/e=1ddd8a 2   People vote on the apps that are on the wall of suggestions 3   The apps with the most positive votes are reviewed every Friday by Google’s Android Develop Relations team (2pm PT on “Hangouts”): http://www.youtube.com/user/androiddevelopers 4   The apps they like most are passed on to Google Play’s editorial team to be considered for featured / staff picks placement on Google Play
  • 23. Getting Featured What  they’re  looking  for:   •  Well Known IP  •  Technology Supported •  Retina Display, Multitasking, Gyroscope, Accelerometer, •  Prior Hits Location Services, Game Center, etc. •  Territories Available •  App Store Landing Page •  Languages Supported •  One-liner that captures what makes your app special •  Supported Devices / OS versions •  User Reviews/Ratings •  Video trailer on Google Play And of course…a great game!
  • 24. Sustained User Acquisition
  • 25. Mobile Acquisition Channels How are developers promoting apps? •  Rewarded installs •  Social discovery (FB, Twitter, etc.) •  Non-rewarded installs •  Organic discovery (top charts, search, •  Video ads word of mouth, etc.) •  Dev-to-dev cross promotion •  Featured placements
  • 26. Reward friend invites Reward users for inviting their friends
  • 28. Daily Rewards Give your users a reward for coming back every day •  In the later days of the reward cycle give the users bigger or exclusive rewards •  Show them what they earned and also show them what is coming up
  • 29. Build Daily Rewards Into Gameplay CSR Racing iOS
  • 30. Use Push Notifications and Appointments Remind users to come back through notifications, but don’t spam them Appointment  Mechanics   No4fica4ons   Appointment  Mechanics  
  • 31. Thank you chris@tapjoy.com ©  2012  Tapjoy,  Inc.  All  Rights  Reserved.  Tapjoy  and  the  Tapjoy  logo  are  trademarks  or  registered  trademarks  of  Tapjoy,  Inc.     All  third  party  logos  and  trademarks  men@oned  are  the  property  of  their  respec@ve  owners.