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XMARKETING
THE NEXT RULES OF MARKETING
Professor Peter Fisk
peterfisk@peterfisk.com
theGeniusWorks.com
@GeniusWorks
Markets have changed. Customers have changed.
Has your marketing? Have you?
A new generation of businesses (new technologies, new business models, new leadership)
is emerging to address a new generation of customers (new audiences, new geographies,
new aspirations). Marketing exists to connect businesses and customers, in relevant and
profitable ways.
A new approach to marketing is therefore required. Some of the new approaches, and
maybe the language, will be familiar. But not all, and not joined up as a fundamental
approach to driving business performance.
Together, we call it Xmarketing for experiential, expeditionary, exponential
marketing. It involves a seismic shift in philosophy and practice.
It fundamentally challenges every marketer who still turns first to their strategic plan. And
then to their advertising agency, or even their web developer. It is fundamentally digital in
mindset, but human as well as technological. It demands analytical thinking, content and
networks, but also vision and creativity.
It requires new types of leaders, and a new mindset for every marketer.
www.theGeniusWorks.com
EXPONENTIAL WORLD
THE 10X RULES
EXPONENTIAL WORLD
THE 10X RULES
EXPONENTIAL WORLD
XMARKETING
We live in an incredible time
Volatile
Uncertain
Complex
Ambiguous
Vibrant
Unreal
Crazy
Astounding
Virtual world becomes real
Spectacles to Snap
Alibaba $28bn in one day
Uber and beyond
$85bilion to be more human
Unlimited executive jets
Xiaomi, the new AppleHyperloop redefines travel
Quarzazate Solar Farm
Your future for $99
Robot heart surgery
Driverless in Singapore
Global internet for all
Nanodegrees in the future
Anything is possible
Anything is possible
Worldchanging decade
2010
Pop 6.9Bn
GDP $63T
G7
2020
Pop 7.7Bn
GDP $90T
E7
Worldchanging decade
2010
Pop 6.9Bn
GDP $63T
G7
2020
Pop 7.7Bn
GDP $90T
E7
E7 = China, Malaysia, Chile,
Poland, Peru, Mexico,
Philippines
Worldchanging decade
2010
Pop 6.9Bn
GDP $63T
G7
2020
Pop 7.7Bn
GDP $90T
E7
Top jobs in next 5 years
Megacities: 70% by 2030
The new silk road
Climate change: 4 degrees
New geopolitics
Tectonic shifts
+genius
East
Small
West
Big
+genius
ProfitVolume
Consumer
Pull
Individual
Business
Push
Average
+genius
ImaginationCapability
+genius
TalentExperience
ExponentialImprovement
Exponential world
Exponential growth
Exponential growth
Fingernail
Notebook
Hand
House
Earth
3folds
Thickness
of folder
paper
7 folds 10 folds 17 folds 30 folds
Exponential growth
Agricultural
Revolution
Industrial
Revolution
Light
bulb
Moon
landing
WorldWide
Web
Human
Genome
8000
years
120
years
90
years
22
years
9
years
Human
progress
Exponential growth
Exponential growth
Exponential world
Exponential marketing
Ideas that spread
Networks that multiply
IDEAS
NETWORKS
+
Addictive Ideas + Intelligent Networks = Exponential Growth
Exponential marketing
Innovative marketing for exponential growth
ß
ß
ß
ß
ß
Growth hacking
Market mapping
Innovative strategy
Customer solutions
Making it happen
ß
ß
ß
ß
ß
Design thinking
Context framing
Concept fusions
Business models
Accelerating action
Page 16
Vision3
Vision2
Vision1
Deliverables3
Deliverables2
Deliverables1
Results3
Results2
Results1
Horizon 1
delivers
excellence and
quick wins
Horizon 2
delivers
new concepts
and extensions
Horizon 3
delivers
breakthroughs
and a new core
What products and services do
we bring together for our
customers?
Customers Communication PartnersOfferings
Channels
Relationships Processes
Revenue streams Pricing models Coststreams Investments
Who are our target segments of
customers and users?
Which types of distribution
channels will we use to reach
customers?
What kind of relationship
do customers seek with
us, and each other?
Who are the external partners to
help us create and deliver the
offerings?
What distinctive assets do we
have to use in existing or new
ways?
What benefits do we enable our
customers to achieve?
What are the main internal
activities to create and deliver
the offerings?
What are the main sources of revenue,
and which could be largest?
How, when and how often will we charge
customers?
What are the most significant ongoing
costs to create and deliver the offerings?
How much do we need to spend before
we start earning?
Proposition
Resources
What are the main internal
resources to create and deliver
the offerings?
Assets
Products & Services
What brand do we use? What are
the key messages, and how do
we engage customers?
Customer BrandJobs
Gains
Pains
What benefits does the
customer expect or desire,
both rational and emotional?
What are the negatives in their
current experience, both
Rational and emotional?
What is the customer trying to
do – the job they want to do,
or new goal to achieve? Gain creators
How do the products and services create customer gain,
for example savings that make them happy,
or deliver outcomes beyond expectations?
Pain relievers
Products and
services
How do the products and services remove the negatives,
eg save time and effort, make them fee better,
remove negative impacts, or fears?
What are all the
product and service
components that
enable the customer
to achieve their job?
2021
Where are the relevant
high growth
markets?
2018
2016
Who are the relevant
high growth
customers?
What are the relevant
high growth
categories?
What are the relevant
high growth
products/services?
2021
2016
Idea
Create
Improve
Pivot
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
+genius
Moonshot Factory
Why be 10% better?
+genius
When you could be 10x better?
Shaping the future
+genius
es
1. 23 & Me
2. Aravind
3. Editas
4. Genentech
5. Intuitive Surgical
6. Narayana Hosp
7. Organova
8. PatientsLikeMe
9. Scanadu
10. Second Sight
1. Amazon
2. Aussie Farmers
3. Etsy
4. Farfetch
5. Le Pain Quotidien
6. Pinterest
7. Positive Luxury
8. Rackuten Ichiba
9. Trader Joe’s
10. Zappos
1. Apple
2. Beauty’in
3. DJI
4. Go Pro
5. Lego
6. Method
7. Natura
8. Nike+
9. Oculus Rift
10. Renova
1. Alibaba
2. ARM
3. Bharti Airtel
4. GE
5. Google X
6. OneWeb
7. Raspberry Pi
8. Samsung
9. Slack
10. Xiaomi
1. Aeromobil
2. Air Asia
3. Airbnb
4. CitizenM
5. Emirates
6. Kulula
7. RedBus
8. Uber
9. Virgin Galactic
10. Zipcars
1. 3DHubs
2. Corning
3. DP World
4. Dyson
5. Embraer
6. Local Motors
7. Space X
8. Syngenta
9. Tata
10. Tesla
1. Brewdog
2. GrameenDanone
3. Graze
4. Juan Valdez
5. LA Organic
6. Moa Beer
7. Modern Meadow
8. Nespresso
9. Yeni Reki
10. Zespri
1. Ashmei
2. 1Atelier
3. Desigual
4. Jonny Cupcake
5. Inditex
6. Patagonia
7. Rapha
8. Shang Xai
9. Threadless
10. Tom’s
1. Aspiration
2. Fidor
3. First National
4. Moven
5. M-Pesa
6. Robinhood
7. Square
8. TransferWise
9. Umpqau
10. Zidisha
1. Al Jazeera
2. Buzzfeed
3. Netflix
4. Pledge Music
5. Red Bull
6. RiotGames
7. Snap
8. Ushahida
9. ViceMedia
10. WeChat
futureproduct futurefashion futurefood
futurehealth futuretech futuremakersfuturebank
futuretravel
N/S American brands European brands African/Arab brands Asia/Pacific brands
futuremedia
1. Ashoka
2. AzuriTech
3. Graal Bio
4. IBM Watson
5. IDEO
6. Kickstarter
7. Li & Fung
8. Live Nation
9. Salesforce
10. Y Combinator
1. Bitcoin
2. Bhutan
3. City FC
4. The Elders
5. FanDuel
6. ParkRun
7. Michelle Phen
8. Planetary Res
9. Udacity
10. You
futureservice futurebrands
© Peter Fisk 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
futurestore
“Gamechangers” shaking up every market
audacious
networked
intelligent
Change
Why
enabling
collaborative
© Peter Fisk 2013
Gamechangers.pro
+genius
Rocket’s Creative Beer
© Peter Fisk 2013
Gamechangers.pro
+genius
Lululemon’s Yoga Beer
© Peter Fisk 2013
Gamechangers.pro
New Zealand’s Moa Beer
© Peter Fisk 2013
Gamechangers.pro
+genius
Beer 52 by Subscription
© Peter Fisk 2013
Gamechangers.pro
How could you change your game?
How could you “change your game?”
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
XMARKETING
THE NEXT RULES OF MARKETING
THE 10X RULES
EXPONENTIAL WORLD
The Next Rules of Marketing
+genius
1. Growth Hacking
© Peter Fisk 2015
More details in the new “Gamechangers” book +genius
2021
2016
1. Growth Hacking
Time
Impact
10X
10%
What is 10x not 10% in your business?
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
The Next Rules of Marketing
+genius
2. Customer immersion
© Peter Fisk 2015
More details in the new “Gamechangers” book +genius
CustomerBusiness
2. Customer immersion
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
Design thinking. Customer insight. Brand framing.
The Next Rules of Marketing
+genius
3. Platform innovation
Make and
distribute
business model
eg CocaCola
Microsoft
Spectrum
retail
business model
eg Amazon
Marks & Spencer
Make and
sell direct
business model
eg BMW,
HSBC
Niche
retail
business model
eg ToysRUs,Wiggle
License to
make
business model
eg ARM,
Ed Hardy
Curated
retail
business model
eg Fab,
Positive Luxury
Membership
club
business model
eg Costco,
Quintessentially
Crowdfunded
ventures
business model
eg Kickstarter,
Zidisha
Opensourced
community
business model
eg RedHat,
MySQL
Subscription
payment
business model
eg FT.com,
Graze
Buyer and seller
marketplace
business model
eg Etsy,
NYSE
Micro
payments
business model
eg Flattr
Grameen Danone
Collaborative
consumption
business model
eg Buzzcar,
Regus
Regular
Replacement
business model
eg Gillette,
Nespresso
Branded
Consortia
business model
eg Cisco,
Spar
Advertising or
Sponsorship
business model
eg Google,
Metro Newspapers
Listed or
Promoted
business model
eg Monster
Linkedin
Network
builders
business model
eg Hotmail,
Twitter
Demand
then Made
business model
eg ZaoZao,
Threadless
Auction
retail
business model
eg eBay,
Sotheby
Knowledge
and time
business model
eg McKinsey,
Harvard
Franchised
retail
business model
eg McDonalds,
Subway
Certification and
endorsement
business model
eg ISO,
Verisign
Remainder
retail
business model
Eg Saks,
Vente Privee
Multulevel
marketing
business model
eg Tupperware,
Natura
Group
buying
business model
eg Groupon,
Huddlebuy
Reverse
auction
business model
eg Priceline
Freemarkets
Shared
rental
business model
eg Zilok,
Hilton
Tradeable
currency
business model
eg Bitcoin
Air Miles
Freemium
pay within
business model
eg Angry Bird,
Coursera
Transaction
facilitator
business model
eg Paypal,
Visa
Pay as
you go
business model
eg AzuriTech
Techshop
Dynamic
pricing
business model
eg Expedia,
Uber
Reputation
builders
business model
eg Tripadvisor,
PaywithaTweet
Customer
data
business model
eg Facebook,
23andMe
Non-profit
business
business model
eg Oxfam
Wikipedia
Maker models Channel models Crowd models Payment models Exchange models Asset models
© Peter Fisk 2015
More details in the new “Gamechangers” book +genius
3. Platform innovation
What products and services do
we bring together for our
customers?
Customers Communication PartnersOfferings
Channels
Relationships Processes
Revenue streams Pricing models Cost streams Investments
Who are our target (segments
of) customers (or users), and
what matters most to them?
Which types of distribution
channels will we use to reach
customers?
What kind of relationship
do customers seek with
us, and each other?
Who are the external partners to
help us create and deliver the
offerings?
What distinctive assets do we
have to use in existing or new
ways?
What benefits do we enable our
customers to achieve?
What are the main internal
activities to create and deliver
the offerings?
What are the main sources of revenue,
and which could be largest?
How, when and how often will we charge
customers?
What are the most significant ongoing
costs to create and deliver the offerings?
How much do we need to spend before
we start earning?
Proposition
Resources
What are the main internal
resources to create and deliver
the offerings?
Assets
Products & Services
What brand do we use? What are
the key messages, and how do
we engage customers?
© GeniusWorks 2015 www.theGeniusWorks.com
Reinventing your business model
The Next Rules of Marketing
+genius
4. Brand storytelling
+genius
4. Brand storytelling
Customer BrandJobs
Gains
Pains
What benefits does the
customer expect or desire,
both rational and emotional?
What are the negatives in their
current experience, both
rational and emotional?
What is the customer trying to
do – the job they want to do,
or new goal to achieve? Gain creators
How do the products and services create customer gain,
for example savings that make them happy,
or deliver outcomes beyond expectations?
Pain relievers
Products and
services
How do the products and services remove the negatives,
eg save time and effort, make them fee better,
remove negative impacts, or fears?
What are all the
product and service
components that
enable the customer
to achieve their job?
Customer solutions that enable people to do more.
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
The Next Rules of Marketing
+genius
5. Social influencers
Movement
Collaborative
Customer
Customer
Customer
Customer
Customer
Customer
Brand-
enabled
community
Co-enable Co-design
Co-create
Co-sellCo-support
Co-consume
5. Social influencers
Co-enable Co-design
Co-create
Co-sell
Co-support
Co-consume
Collaborating with customers to achieve more.
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
The Next Rules of Marketing
+genius
6. Enabling experiences
Commodity
product
Branded
product
Personal
service
Branded
experience
Customer’s
experience
Distinctive
design
Empathetic
delivery
Integrated
journey
Enabling
more
2c coffee
beans
20c branded
coffee
$2 coffee
in store
$20 lunch
with friends
Addedvaluethrough
differentiation
Added value through
relevance
6. Enabling experiences
+genius
7. Exponential impact
The Next Rules of Marketing
+genius
7. Exponential impact
XMARKETING
THE NEXT RULES OF MARKETING
THE 10X RULES
EXPONENTIAL WORLD
XMARKETING
Exponential world
Unlimited opportunity
People want and expect more
Complex and realtime
Investors expect and want more
Time to supercharge your marketing
© Peter Fisk 2015
More details in the new “Gamechangers” book +genius
2021
2016
1. Growth Hacking
Experience at Starbucks Reserve
© Peter Fisk 2015
More details in the new “Gamechangers” book +genius
CustomerBusiness
2. Customer immersion
What’s the problem?
What’s the solution?
Design thinking: solving the right problem
Design thinking: fast and evolving solution
IT support is boring, isn’t it?
For the customer, its an emergency
+genius
4. Brand storytelling
Pat McGrath Labs Gold 001 Tatcha by Japanese Geisha Isamaya Ffrench’s art beauty
The Organic Pharmacy Michelle Phan’s social Ipsy Blow.ltd “Uber of beauty”
MatchCo customisation apps Zenta human-tech by Vinaya Adorn 3-d printing beauty pen
Gamechangers of Beauty
+genius
Michelle Phan
+genius
Contagious ideas
Addictive
idea
Influencer
Influencer
Influencer
Advocates
Advocates
Advocates
Networks
Networks
Networks
Addictive ideas. Social influencers. Market mulipliers.
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
Dollar Shave Club Triangl via Instagram Method’s beautiful home
Renova’s sexy bathrooms Vice media for millennials Nespresso Club
Red Bull Media House Rapha Cycle Clubs Tesla’s Supercharger Network
Inspirations for the beauty industry
Make and
distribute
business model
eg CocaCola
Microsoft
Spectrum
retail
business model
eg Amazon
Marks & Spencer
Make and
sell direct
business model
eg BMW,
HSBC
Niche
retail
business model
eg ToysRUs,Wiggle
License to
make
business model
eg ARM,
Ed Hardy
Curated
retail
business model
eg Fab,
Positive Luxury
Membership
club
business model
eg Costco,
Quintessentially
Crowdfunded
ventures
business model
eg Kickstarter,
Zidisha
Opensourced
community
business model
eg RedHat,
MySQL
Subscription
payment
business model
eg FT.com,
Graze
Buyer and seller
marketplace
business model
eg Etsy,
NYSE
Micro
payments
business model
eg Flattr
Grameen Danone
Collaborative
consumption
business model
eg Buzzcar,
Regus
Regular
Replacement
business model
eg Gillette,
Nespresso
Branded
Consortia
business model
eg Cisco,
Spar
Advertising or
Sponsorship
business model
eg Google,
Metro Newspapers
Listed or
Promoted
business model
eg Monster
Linkedin
Network
builders
business model
eg Hotmail,
Twitter
Demand
then Made
business model
eg ZaoZao,
Threadless
Auction
retail
business model
eg eBay,
Sotheby
Knowledge
and time
business model
eg McKinsey,
Harvard
Franchised
retail
business model
eg McDonalds,
Subway
Certification and
endorsement
business model
eg ISO,
Verisign
Remainder
retail
business model
Eg Saks,
Vente Privee
Multulevel
marketing
business model
eg Tupperware,
Natura
Group
buying
business model
eg Groupon,
Huddlebuy
Reverse
auction
business model
eg Priceline
Freemarkets
Shared
rental
business model
eg Zilok,
Hilton
Tradeable
currency
business model
eg Bitcoin
Air Miles
Freemium
pay within
business model
eg Angry Bird,
Coursera
Transaction
facilitator
business model
eg Paypal,
Visa
Pay as
you go
business model
eg AzuriTech
Techshop
Dynamic
pricing
business model
eg Expedia,
Uber
Reputation
builders
business model
eg Tripadvisor,
PaywithaTweet
Customer
data
business model
eg Facebook,
23andMe
Non-profit
business
business model
eg Oxfam
Wikipedia
Maker models Channel models Crowd models Payment models Exchange models Asset models
© Peter Fisk 2015
More details in the new “Gamechangers” book +genius
3. Platform innovation
PatientsLikeMe
+genius
Nespresso
Nespresso
Movement
Collaborative
Customer
Customer
Customer
Customer
Customer
Customer
Brand-
enabled
community
Co-enable Co-design
Co-create
Co-sellCo-support
Co-consume
5. Social influencers
Urbanisation
Carbon reduction
China and India
Change drivers in the automotive market
AI and robotics
Connected cars
Supply consolidation
Fuels and charging
Car insurance
Car design
Brands to trust
Owning v sharing
Driverless cars
+genius
Tesla Motors
+genius
+genius
Tesla Motors
GE Brilliant Machines Amazon Dash instant delivery Nespresso Club
Scanadu health tracking Netflix subscription Rapha Cycle Club
3D Hubs print on demand ARM technology design Tesla’s Supercharger Network
Inspirations for automotive marketing
Commodity
product
Branded
product
Personal
service
Branded
experience
Customer’s
experience
Distinctive
design
Empathetic
delivery
Integrated
journey
Enabling
more
2c coffee
beans
20c branded
coffee
$2 coffee
in store
$20 lunch
with friends
Addedvaluethrough
differentiation
Added value through
relevance
6. Enabling experiences
+genius
Nike+ Sports not Sportswear
+genius
Movements	– nike	women
+genius
7. Exponential impact
Rapha is a community
The 6Ds of Exponential Thinking
Digitalise
Deceptive
Disruptive
Dematerialise
Demonitise
Democratise
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
Exponential vision
The 6Ds of Exponential Thinking
Digitalise
Deceptive
Disruptive
Dematerialise
Demonitise
Democratise
© GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com
What will you do?
Acting
with speed
and agility
Connecting
ideas and
people
Passion to
make life
better
Having an
audacious
attitude
Shaping
your own
vision
Making
sense of
change
Persisting
to make it
happen
© Peter Fisk 2014
Gamechangers.pro
+genius
+genius
Be bold
Be brave
Be brilliant
Peter Fisk helps business leaders make sense of a fast-changing world, to find the best new opportunities for growth, to
embrace the best new ideas through insight and creativity, to rethink their entire vision and strategy, business model and
customer experience. Being 10% better is just enough to compete in today’s world, to stand still. The real question is how
to be 10 times better, to get ahead, to stand out, to be the leader who helps the business create and deliver future success.
Peter works across the world, helping business leaders to develop innovative strategies for business and brands. He is a
thinker, advisor and practical entrepreneur. He is Professor of Strategy, Innovation and Marketing at IE Business School,
one of the world’s top ranked business schools, whilst also founder and CEO of GeniusWorks, a boutique consulting firm,
helping clients across every sector to make sense of fast-changing markets, and find new ways to think, compete and win.
Having trained as a nuclear physicist, Peter moved to managing brands like Concorde at British Airways, helping
Microsoft to adopt a value-based marketing model, and Virgin to launch into new markets. As a highly experienced
consultant he has worked in every sector and region of the world. As CEO of the world’s largest marketing organisation,
the Chartered Institute of Marketing, he became a global authority on what’s best and next in business and markets.
Finding his own space, he founded GeniusWorks, with offices in London and Istanbul. He works with companies big and
small, food to fashion, skincare to stock exchanges, high tech to human – and brands as diverse as Aeroflot and Banyan
Tree, Coca Cola and Club Med, Cooperative and Courvoisier, Davidoff and DSM, Eczacibasi and Fat Face, Fosters and GSK,
Hershey’s and Mars, M&S and Nestle, Microsoft and O2, Phillips and Philosophy, Red Bull and Sabre, Santander and
Skanska, Shell and Tata, Telia and Turkcell, Unilever and VB Beer, Virgin and Visa, Vodafone and Yapi Kredi – to think
bigger and smarter, develop innovative strategies, bolder brands, and accelerate growth.
Peter’s new book “Gamechangers: Are you ready to change the world?” explores the next generation of business and
brands, shaking up markets, innovating and winning in new ways. Based on 100 global case studies, it explores the
challenges of new markets, changing customers, brand building, new business models, real-time marketing, harnessing
social media, inspiring leadership and positive impact. It has been nominated for Management Book of the Year 2015.
His other books include “Marketing Genius” explores the left and right-brain challenges of success, and is translated into
35 languages. It was followed by five others – “Business Genius” on leadership and strategy, “Customer Genius” on
building a customer-centric business, “People Planet Profit” on sustainable innovation, and “Creative Genius”, the
innovation handbook for business leaders, defining what it takes to be Leonardo da Vinci in the 21st Century.
Growing up in rural Northumberland, in the north of England, Peter has a love of running that has taken him from a
youthful mile champion to still running every day, 35 years later. He now lives in Teddington, to the west of London,
surrounded by the Royal Parks of King Henry VI and his hunting deer. He is married with two teenage daughters, who
keep him real and in touch with the Snapchat, Netflix lifestyles of Gen Z.
Inspired by his first job in the airline world, he loves to travel far and wide, indulge in Asian food, together with a well
chilled Sauvignon Blanc. His favourite brands range from Ashmei running gear to Rapha cycle club, Paul Smith’s fashion
design and House Café in Istanbul, New York’s MOMA to New Zealand’s great Moa Beer.
Peter features in the Guru Radar of Thinkers50, and was described by Business Strategy Journal as “one of the best new
business thinkers”. His advice is sought after by business leaders around the world, he adds specialist expertise to key
projects, combining new ideas with practical action, inspiration and impact. Helping you to find your own space, to be
leaders of change – to be bold, brave and brilliant.
Email:
peterfisk@peterfisk.com
Phone:
+44 7834483830
Twitter:
@geniusworks
Website:
theGeniusWorks.com
77
Peter Fisk
www.theGeniusWorks.com

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The Next Rules of Marketing: Growth Hacking, Customer Immersion and Platform Innovation

  • 1. XMARKETING THE NEXT RULES OF MARKETING Professor Peter Fisk peterfisk@peterfisk.com theGeniusWorks.com @GeniusWorks
  • 2. Markets have changed. Customers have changed. Has your marketing? Have you? A new generation of businesses (new technologies, new business models, new leadership) is emerging to address a new generation of customers (new audiences, new geographies, new aspirations). Marketing exists to connect businesses and customers, in relevant and profitable ways. A new approach to marketing is therefore required. Some of the new approaches, and maybe the language, will be familiar. But not all, and not joined up as a fundamental approach to driving business performance. Together, we call it Xmarketing for experiential, expeditionary, exponential marketing. It involves a seismic shift in philosophy and practice. It fundamentally challenges every marketer who still turns first to their strategic plan. And then to their advertising agency, or even their web developer. It is fundamentally digital in mindset, but human as well as technological. It demands analytical thinking, content and networks, but also vision and creativity. It requires new types of leaders, and a new mindset for every marketer. www.theGeniusWorks.com
  • 5. THE 10X RULES EXPONENTIAL WORLD XMARKETING
  • 6. We live in an incredible time
  • 11. Alibaba $28bn in one day
  • 13. $85bilion to be more human
  • 15. Xiaomi, the new AppleHyperloop redefines travel
  • 24. Worldchanging decade 2010 Pop 6.9Bn GDP $63T G7 2020 Pop 7.7Bn GDP $90T E7
  • 25. Worldchanging decade 2010 Pop 6.9Bn GDP $63T G7 2020 Pop 7.7Bn GDP $90T E7 E7 = China, Malaysia, Chile, Poland, Peru, Mexico, Philippines
  • 26. Worldchanging decade 2010 Pop 6.9Bn GDP $63T G7 2020 Pop 7.7Bn GDP $90T E7
  • 27. Top jobs in next 5 years
  • 29. The new silk road
  • 30. Climate change: 4 degrees
  • 32.
  • 48. Addictive Ideas + Intelligent Networks = Exponential Growth Exponential marketing
  • 49. Innovative marketing for exponential growth ß ß ß ß ß Growth hacking Market mapping Innovative strategy Customer solutions Making it happen ß ß ß ß ß Design thinking Context framing Concept fusions Business models Accelerating action Page 16 Vision3 Vision2 Vision1 Deliverables3 Deliverables2 Deliverables1 Results3 Results2 Results1 Horizon 1 delivers excellence and quick wins Horizon 2 delivers new concepts and extensions Horizon 3 delivers breakthroughs and a new core What products and services do we bring together for our customers? Customers Communication PartnersOfferings Channels Relationships Processes Revenue streams Pricing models Coststreams Investments Who are our target segments of customers and users? Which types of distribution channels will we use to reach customers? What kind of relationship do customers seek with us, and each other? Who are the external partners to help us create and deliver the offerings? What distinctive assets do we have to use in existing or new ways? What benefits do we enable our customers to achieve? What are the main internal activities to create and deliver the offerings? What are the main sources of revenue, and which could be largest? How, when and how often will we charge customers? What are the most significant ongoing costs to create and deliver the offerings? How much do we need to spend before we start earning? Proposition Resources What are the main internal resources to create and deliver the offerings? Assets Products & Services What brand do we use? What are the key messages, and how do we engage customers? Customer BrandJobs Gains Pains What benefits does the customer expect or desire, both rational and emotional? What are the negatives in their current experience, both Rational and emotional? What is the customer trying to do – the job they want to do, or new goal to achieve? Gain creators How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations? Pain relievers Products and services How do the products and services remove the negatives, eg save time and effort, make them fee better, remove negative impacts, or fears? What are all the product and service components that enable the customer to achieve their job? 2021 Where are the relevant high growth markets? 2018 2016 Who are the relevant high growth customers? What are the relevant high growth categories? What are the relevant high growth products/services? 2021 2016 Idea Create Improve Pivot © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 50.
  • 53. Why be 10% better? +genius When you could be 10x better?
  • 55.
  • 56. es 1. 23 & Me 2. Aravind 3. Editas 4. Genentech 5. Intuitive Surgical 6. Narayana Hosp 7. Organova 8. PatientsLikeMe 9. Scanadu 10. Second Sight 1. Amazon 2. Aussie Farmers 3. Etsy 4. Farfetch 5. Le Pain Quotidien 6. Pinterest 7. Positive Luxury 8. Rackuten Ichiba 9. Trader Joe’s 10. Zappos 1. Apple 2. Beauty’in 3. DJI 4. Go Pro 5. Lego 6. Method 7. Natura 8. Nike+ 9. Oculus Rift 10. Renova 1. Alibaba 2. ARM 3. Bharti Airtel 4. GE 5. Google X 6. OneWeb 7. Raspberry Pi 8. Samsung 9. Slack 10. Xiaomi 1. Aeromobil 2. Air Asia 3. Airbnb 4. CitizenM 5. Emirates 6. Kulula 7. RedBus 8. Uber 9. Virgin Galactic 10. Zipcars 1. 3DHubs 2. Corning 3. DP World 4. Dyson 5. Embraer 6. Local Motors 7. Space X 8. Syngenta 9. Tata 10. Tesla 1. Brewdog 2. GrameenDanone 3. Graze 4. Juan Valdez 5. LA Organic 6. Moa Beer 7. Modern Meadow 8. Nespresso 9. Yeni Reki 10. Zespri 1. Ashmei 2. 1Atelier 3. Desigual 4. Jonny Cupcake 5. Inditex 6. Patagonia 7. Rapha 8. Shang Xai 9. Threadless 10. Tom’s 1. Aspiration 2. Fidor 3. First National 4. Moven 5. M-Pesa 6. Robinhood 7. Square 8. TransferWise 9. Umpqau 10. Zidisha 1. Al Jazeera 2. Buzzfeed 3. Netflix 4. Pledge Music 5. Red Bull 6. RiotGames 7. Snap 8. Ushahida 9. ViceMedia 10. WeChat futureproduct futurefashion futurefood futurehealth futuretech futuremakersfuturebank futuretravel N/S American brands European brands African/Arab brands Asia/Pacific brands futuremedia 1. Ashoka 2. AzuriTech 3. Graal Bio 4. IBM Watson 5. IDEO 6. Kickstarter 7. Li & Fung 8. Live Nation 9. Salesforce 10. Y Combinator 1. Bitcoin 2. Bhutan 3. City FC 4. The Elders 5. FanDuel 6. ParkRun 7. Michelle Phen 8. Planetary Res 9. Udacity 10. You futureservice futurebrands © Peter Fisk 2016 peterfisk@peterfisk.com www.theGeniusWorks.com futurestore “Gamechangers” shaking up every market
  • 62. © Peter Fisk 2013 Gamechangers.pro
  • 64. © Peter Fisk 2013 Gamechangers.pro
  • 66. © Peter Fisk 2013 Gamechangers.pro
  • 68. © Peter Fisk 2013 Gamechangers.pro
  • 69. +genius Beer 52 by Subscription
  • 70. © Peter Fisk 2013 Gamechangers.pro How could you change your game?
  • 71. How could you “change your game?” © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 74. The Next Rules of Marketing
  • 76. © Peter Fisk 2015 More details in the new “Gamechangers” book +genius 2021 2016 1. Growth Hacking
  • 77. Time Impact 10X 10% What is 10x not 10% in your business? © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 78. The Next Rules of Marketing
  • 80. © Peter Fisk 2015 More details in the new “Gamechangers” book +genius CustomerBusiness 2. Customer immersion
  • 82. The Next Rules of Marketing
  • 84. Make and distribute business model eg CocaCola Microsoft Spectrum retail business model eg Amazon Marks & Spencer Make and sell direct business model eg BMW, HSBC Niche retail business model eg ToysRUs,Wiggle License to make business model eg ARM, Ed Hardy Curated retail business model eg Fab, Positive Luxury Membership club business model eg Costco, Quintessentially Crowdfunded ventures business model eg Kickstarter, Zidisha Opensourced community business model eg RedHat, MySQL Subscription payment business model eg FT.com, Graze Buyer and seller marketplace business model eg Etsy, NYSE Micro payments business model eg Flattr Grameen Danone Collaborative consumption business model eg Buzzcar, Regus Regular Replacement business model eg Gillette, Nespresso Branded Consortia business model eg Cisco, Spar Advertising or Sponsorship business model eg Google, Metro Newspapers Listed or Promoted business model eg Monster Linkedin Network builders business model eg Hotmail, Twitter Demand then Made business model eg ZaoZao, Threadless Auction retail business model eg eBay, Sotheby Knowledge and time business model eg McKinsey, Harvard Franchised retail business model eg McDonalds, Subway Certification and endorsement business model eg ISO, Verisign Remainder retail business model Eg Saks, Vente Privee Multulevel marketing business model eg Tupperware, Natura Group buying business model eg Groupon, Huddlebuy Reverse auction business model eg Priceline Freemarkets Shared rental business model eg Zilok, Hilton Tradeable currency business model eg Bitcoin Air Miles Freemium pay within business model eg Angry Bird, Coursera Transaction facilitator business model eg Paypal, Visa Pay as you go business model eg AzuriTech Techshop Dynamic pricing business model eg Expedia, Uber Reputation builders business model eg Tripadvisor, PaywithaTweet Customer data business model eg Facebook, 23andMe Non-profit business business model eg Oxfam Wikipedia Maker models Channel models Crowd models Payment models Exchange models Asset models © Peter Fisk 2015 More details in the new “Gamechangers” book +genius 3. Platform innovation
  • 85. What products and services do we bring together for our customers? Customers Communication PartnersOfferings Channels Relationships Processes Revenue streams Pricing models Cost streams Investments Who are our target (segments of) customers (or users), and what matters most to them? Which types of distribution channels will we use to reach customers? What kind of relationship do customers seek with us, and each other? Who are the external partners to help us create and deliver the offerings? What distinctive assets do we have to use in existing or new ways? What benefits do we enable our customers to achieve? What are the main internal activities to create and deliver the offerings? What are the main sources of revenue, and which could be largest? How, when and how often will we charge customers? What are the most significant ongoing costs to create and deliver the offerings? How much do we need to spend before we start earning? Proposition Resources What are the main internal resources to create and deliver the offerings? Assets Products & Services What brand do we use? What are the key messages, and how do we engage customers? © GeniusWorks 2015 www.theGeniusWorks.com Reinventing your business model
  • 86. The Next Rules of Marketing
  • 89. Customer BrandJobs Gains Pains What benefits does the customer expect or desire, both rational and emotional? What are the negatives in their current experience, both rational and emotional? What is the customer trying to do – the job they want to do, or new goal to achieve? Gain creators How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations? Pain relievers Products and services How do the products and services remove the negatives, eg save time and effort, make them fee better, remove negative impacts, or fears? What are all the product and service components that enable the customer to achieve their job? Customer solutions that enable people to do more. © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 90. The Next Rules of Marketing
  • 93. Co-enable Co-design Co-create Co-sell Co-support Co-consume Collaborating with customers to achieve more. © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 94. The Next Rules of Marketing
  • 98. The Next Rules of Marketing
  • 100. XMARKETING THE NEXT RULES OF MARKETING
  • 101. THE 10X RULES EXPONENTIAL WORLD XMARKETING
  • 104. People want and expect more
  • 106. Investors expect and want more
  • 107. Time to supercharge your marketing
  • 108. © Peter Fisk 2015 More details in the new “Gamechangers” book +genius 2021 2016 1. Growth Hacking
  • 110.
  • 111. © Peter Fisk 2015 More details in the new “Gamechangers” book +genius CustomerBusiness 2. Customer immersion
  • 113. Design thinking: solving the right problem
  • 114. Design thinking: fast and evolving solution
  • 115.
  • 116. IT support is boring, isn’t it?
  • 117. For the customer, its an emergency
  • 118.
  • 120. Pat McGrath Labs Gold 001 Tatcha by Japanese Geisha Isamaya Ffrench’s art beauty The Organic Pharmacy Michelle Phan’s social Ipsy Blow.ltd “Uber of beauty” MatchCo customisation apps Zenta human-tech by Vinaya Adorn 3-d printing beauty pen Gamechangers of Beauty
  • 124. Addictive idea Influencer Influencer Influencer Advocates Advocates Advocates Networks Networks Networks Addictive ideas. Social influencers. Market mulipliers. © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 125. Dollar Shave Club Triangl via Instagram Method’s beautiful home Renova’s sexy bathrooms Vice media for millennials Nespresso Club Red Bull Media House Rapha Cycle Clubs Tesla’s Supercharger Network Inspirations for the beauty industry
  • 126. Make and distribute business model eg CocaCola Microsoft Spectrum retail business model eg Amazon Marks & Spencer Make and sell direct business model eg BMW, HSBC Niche retail business model eg ToysRUs,Wiggle License to make business model eg ARM, Ed Hardy Curated retail business model eg Fab, Positive Luxury Membership club business model eg Costco, Quintessentially Crowdfunded ventures business model eg Kickstarter, Zidisha Opensourced community business model eg RedHat, MySQL Subscription payment business model eg FT.com, Graze Buyer and seller marketplace business model eg Etsy, NYSE Micro payments business model eg Flattr Grameen Danone Collaborative consumption business model eg Buzzcar, Regus Regular Replacement business model eg Gillette, Nespresso Branded Consortia business model eg Cisco, Spar Advertising or Sponsorship business model eg Google, Metro Newspapers Listed or Promoted business model eg Monster Linkedin Network builders business model eg Hotmail, Twitter Demand then Made business model eg ZaoZao, Threadless Auction retail business model eg eBay, Sotheby Knowledge and time business model eg McKinsey, Harvard Franchised retail business model eg McDonalds, Subway Certification and endorsement business model eg ISO, Verisign Remainder retail business model Eg Saks, Vente Privee Multulevel marketing business model eg Tupperware, Natura Group buying business model eg Groupon, Huddlebuy Reverse auction business model eg Priceline Freemarkets Shared rental business model eg Zilok, Hilton Tradeable currency business model eg Bitcoin Air Miles Freemium pay within business model eg Angry Bird, Coursera Transaction facilitator business model eg Paypal, Visa Pay as you go business model eg AzuriTech Techshop Dynamic pricing business model eg Expedia, Uber Reputation builders business model eg Tripadvisor, PaywithaTweet Customer data business model eg Facebook, 23andMe Non-profit business business model eg Oxfam Wikipedia Maker models Channel models Crowd models Payment models Exchange models Asset models © Peter Fisk 2015 More details in the new “Gamechangers” book +genius 3. Platform innovation
  • 128.
  • 129.
  • 131.
  • 134. Urbanisation Carbon reduction China and India Change drivers in the automotive market AI and robotics Connected cars Supply consolidation Fuels and charging Car insurance Car design Brands to trust Owning v sharing Driverless cars
  • 139. GE Brilliant Machines Amazon Dash instant delivery Nespresso Club Scanadu health tracking Netflix subscription Rapha Cycle Club 3D Hubs print on demand ARM technology design Tesla’s Supercharger Network Inspirations for automotive marketing
  • 143.
  • 145.
  • 147. Rapha is a community
  • 148.
  • 149.
  • 150. The 6Ds of Exponential Thinking Digitalise Deceptive Disruptive Dematerialise Demonitise Democratise © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com Exponential vision
  • 151. The 6Ds of Exponential Thinking Digitalise Deceptive Disruptive Dematerialise Demonitise Democratise © GeniusWorks 2016 peterfisk@peterfisk.com www.theGeniusWorks.com
  • 153. Acting with speed and agility Connecting ideas and people Passion to make life better Having an audacious attitude Shaping your own vision Making sense of change Persisting to make it happen © Peter Fisk 2014 Gamechangers.pro
  • 156.
  • 157. Be bold Be brave Be brilliant
  • 158. Peter Fisk helps business leaders make sense of a fast-changing world, to find the best new opportunities for growth, to embrace the best new ideas through insight and creativity, to rethink their entire vision and strategy, business model and customer experience. Being 10% better is just enough to compete in today’s world, to stand still. The real question is how to be 10 times better, to get ahead, to stand out, to be the leader who helps the business create and deliver future success. Peter works across the world, helping business leaders to develop innovative strategies for business and brands. He is a thinker, advisor and practical entrepreneur. He is Professor of Strategy, Innovation and Marketing at IE Business School, one of the world’s top ranked business schools, whilst also founder and CEO of GeniusWorks, a boutique consulting firm, helping clients across every sector to make sense of fast-changing markets, and find new ways to think, compete and win. Having trained as a nuclear physicist, Peter moved to managing brands like Concorde at British Airways, helping Microsoft to adopt a value-based marketing model, and Virgin to launch into new markets. As a highly experienced consultant he has worked in every sector and region of the world. As CEO of the world’s largest marketing organisation, the Chartered Institute of Marketing, he became a global authority on what’s best and next in business and markets. Finding his own space, he founded GeniusWorks, with offices in London and Istanbul. He works with companies big and small, food to fashion, skincare to stock exchanges, high tech to human – and brands as diverse as Aeroflot and Banyan Tree, Coca Cola and Club Med, Cooperative and Courvoisier, Davidoff and DSM, Eczacibasi and Fat Face, Fosters and GSK, Hershey’s and Mars, M&S and Nestle, Microsoft and O2, Phillips and Philosophy, Red Bull and Sabre, Santander and Skanska, Shell and Tata, Telia and Turkcell, Unilever and VB Beer, Virgin and Visa, Vodafone and Yapi Kredi – to think bigger and smarter, develop innovative strategies, bolder brands, and accelerate growth. Peter’s new book “Gamechangers: Are you ready to change the world?” explores the next generation of business and brands, shaking up markets, innovating and winning in new ways. Based on 100 global case studies, it explores the challenges of new markets, changing customers, brand building, new business models, real-time marketing, harnessing social media, inspiring leadership and positive impact. It has been nominated for Management Book of the Year 2015. His other books include “Marketing Genius” explores the left and right-brain challenges of success, and is translated into 35 languages. It was followed by five others – “Business Genius” on leadership and strategy, “Customer Genius” on building a customer-centric business, “People Planet Profit” on sustainable innovation, and “Creative Genius”, the innovation handbook for business leaders, defining what it takes to be Leonardo da Vinci in the 21st Century. Growing up in rural Northumberland, in the north of England, Peter has a love of running that has taken him from a youthful mile champion to still running every day, 35 years later. He now lives in Teddington, to the west of London, surrounded by the Royal Parks of King Henry VI and his hunting deer. He is married with two teenage daughters, who keep him real and in touch with the Snapchat, Netflix lifestyles of Gen Z. Inspired by his first job in the airline world, he loves to travel far and wide, indulge in Asian food, together with a well chilled Sauvignon Blanc. His favourite brands range from Ashmei running gear to Rapha cycle club, Paul Smith’s fashion design and House Café in Istanbul, New York’s MOMA to New Zealand’s great Moa Beer. Peter features in the Guru Radar of Thinkers50, and was described by Business Strategy Journal as “one of the best new business thinkers”. His advice is sought after by business leaders around the world, he adds specialist expertise to key projects, combining new ideas with practical action, inspiration and impact. Helping you to find your own space, to be leaders of change – to be bold, brave and brilliant. Email: peterfisk@peterfisk.com Phone: +44 7834483830 Twitter: @geniusworks Website: theGeniusWorks.com 77 Peter Fisk