2. 2
Agenda
• Introduce of Japan chapter
• What is Wind-Up Knight ?
• The reason of success in Japan
• Roll-up
• Q&A
3. 3
IGDA Japan
• It was founded in 2002 and advanced to
Non Profit Organization in 2012
• 8 board members and about 20 core
members.
• 9 SIGs
• Chapter or SIGs meeting in a month
• Fukushima Game Jam and scholarship
• CEDEC and TGS surpport
4. 4
And who am I?
• editor in chief of Game Critique
Magazine (-2000)
• Game Journalist in independence
(-2000)...jobs on the side
• Chapter Coordinator (-2011)...hobby
What is my occupation?
8. 8
Robot Invader
http://robotinvader.com/
• game development studio in Silicon Valley(2011-)
• 5 people
• Chris Pruett (Chief Taskmaster), who experienced in game
studio and google as an engineer.
• Chris has experienced in working in Japan and speak Japanese
very well.
9. 9
Outline of game
• side-scrolling platform action with high-end 3D and over 50
levels
• rescue the Princess from the clutches of the evil Black Knight
• Run, jump, roll, and slash with touch action
• Casual art style, simple game mechanics but hardcore
• You must get spring icons on ground to windup a knight
• 3 people in 5 month
• Android and iOS(2011) and F2P (In-Game purchase)
• Apply Get Award 2011 (http://bit.ly/W4kmmT)
10. 10
The Success in Japan
A number of user based
Android iOS User ranking
4,920,833 users 1,822,026 users ① US
② Japan
③ China
22%
28%
④ UK
47% ⑤ Korea
61% 16% ⑥ Taiwan
11%
⑦ German
15%
⑧ Russia
⑨ France
US China JP Others ⑩ Spain
Most of revenue is come from US and Japan
US:JP = 6:4
11. 11
Why Jump in ?
• English and japanese only
• Japanese used to be In-game
purchase
• Creative sense
12. 12
Self Analysis
• Localization
• Design of Character
• Android
• Old fashion game play
13. 13
Localization
• Japanese Localization vendor, 8-4
• free translation for buzz marketing
• Localization cost was recouped in 1
day revenue
Some guys think it was made in Japan...
http://8-4.jp/
14. 14
Design of Character
• Cute character, not only male but
also female accepted
15. 15
Android
• Android (2011 Oct) → iOS (2011 Dec)
• A number of users is important in F2P
• A user behavior of Android and iOS is
same in F2P
• You shouldn t ignore Android in F2P
16. 16
Old fashion of gameplay
• Most of Japanese under 40 years
old has experienced in playing
vintage consoles (NES, SNES, PS)
• Old fashion gameplay brings back
their good memory of videogame
• Especially for female
17. 17
No marketing in JP
• No advertising
• Apple and Google promoted it in
AppStore, it was so lucky
• It was buzzed in blog media
• GREE and DeNA is hot but there is
a silent market in JP
18. 18
Roll Up
• Wind-Up Knight succeed in Japan
• There were 4 reasons
• Localization
• Character design
• Android
• Old fashion game play
• F2P market in Android is big in JP
19. 19
Next game
• Rise of the Blobs(http://bit.ly/SXVehS)
• more localization