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Postmortem of
Wind-Up Knight

       IGDA Japan
    Chapter Coordinator
        Kenji Ono
                          1
2




          Agenda
• Introduce of Japan chapter
• What is Wind-Up Knight ?
• The reason of success in Japan
• Roll-up
• Q&A
3




       IGDA Japan
• It was founded in 2002 and advanced to
  Non Profit Organization in 2012

• 8 board members and about 20 core
  members.

• 9 SIGs
• Chapter or SIGs meeting in a month
• Fukushima Game Jam and scholarship
• CEDEC and TGS surpport
4




    And who am I?
• editor in chief of   Game Critique
  Magazine (-2000)

• Game Journalist in independence
  (-2000)...jobs on the side

• Chapter Coordinator (-2011)...hobby
       What is my occupation?
House husband!




                 5
6
7




Wind-Up Knight
8




         Robot Invader
               http://robotinvader.com/


•   game development studio in Silicon Valley(2011-)

•   5 people

•   Chris Pruett (Chief Taskmaster), who experienced in game
    studio and google as an engineer.

•   Chris has experienced in working in Japan and speak Japanese
    very well.
9




    Outline of game
•   side-scrolling platform action with high-end 3D and over 50
    levels

•   rescue the Princess from the clutches of the evil Black Knight

•   Run, jump, roll, and slash with touch action

•   Casual art style, simple game mechanics but hardcore

•   You must get spring icons on ground to windup a knight

•   3 people in 5 month

•   Android and iOS(2011) and F2P (In-Game purchase)

•   Apply Get Award 2011 (http://bit.ly/W4kmmT)
10




      The Success in Japan
                      A number of user based
        Android                       iOS                    User ranking
    4,920,833 users             1,822,026 users              ① US
                                                             ② Japan
                                                             ③ China
                                                 22%
               28%
                                                             ④ UK
                                47%                          ⑤ Korea
     61%                                               16%   ⑥ Taiwan
                11%

                                                             ⑦ German
                                           15%
                                                             ⑧ Russia
                                                             ⑨ France
               US       China         JP         Others      ⑩ Spain



Most of revenue is come from US and Japan
                US:JP = 6:4
11




   Why Jump in ?
• English and japanese only
• Japanese used to be In-game
  purchase

• Creative sense
12




     Self Analysis
• Localization
• Design of Character
• Android
• Old fashion game play
13




                 Localization
  • Japanese Localization vendor, 8-4
  • free translation for buzz marketing
  • Localization cost was recouped in 1
      day revenue




Some guys think it was made in Japan...
http://8-4.jp/
14




   Design of Character
• Cute character, not only male but
  also female accepted
15




           Android
• Android (2011 Oct) → iOS (2011 Dec)
• A number of users is important in F2P
• A user behavior of Android and iOS is
  same in F2P

• You shouldn t ignore Android in F2P
16




Old fashion of gameplay

• Most of Japanese under 40 years
    old has experienced in playing
    vintage consoles (NES, SNES, PS)

• Old fashion gameplay brings back
    their good memory of videogame

•   Especially for female
17




No marketing in JP
• No advertising
• Apple and Google promoted it in
  AppStore, it was so lucky

• It was buzzed in blog media
• GREE and DeNA is hot but there is
  a silent market in JP
18




                    Roll Up
• Wind-Up Knight succeed in Japan
• There were 4 reasons
 •   Localization

 •   Character design

 •   Android

 •   Old fashion game play


• F2P market in Android is big in JP
19




         Next game




• Rise of the Blobs(http://bit.ly/SXVehS)
• more localization
20




            Q&A

• Thank you so much
 ono@igda.jp

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Postmortem of Windup knight

  • 1. Postmortem of Wind-Up Knight IGDA Japan Chapter Coordinator Kenji Ono 1
  • 2. 2 Agenda • Introduce of Japan chapter • What is Wind-Up Knight ? • The reason of success in Japan • Roll-up • Q&A
  • 3. 3 IGDA Japan • It was founded in 2002 and advanced to Non Profit Organization in 2012 • 8 board members and about 20 core members. • 9 SIGs • Chapter or SIGs meeting in a month • Fukushima Game Jam and scholarship • CEDEC and TGS surpport
  • 4. 4 And who am I? • editor in chief of Game Critique Magazine (-2000) • Game Journalist in independence (-2000)...jobs on the side • Chapter Coordinator (-2011)...hobby What is my occupation?
  • 6. 6
  • 8. 8 Robot Invader http://robotinvader.com/ • game development studio in Silicon Valley(2011-) • 5 people • Chris Pruett (Chief Taskmaster), who experienced in game studio and google as an engineer. • Chris has experienced in working in Japan and speak Japanese very well.
  • 9. 9 Outline of game • side-scrolling platform action with high-end 3D and over 50 levels • rescue the Princess from the clutches of the evil Black Knight • Run, jump, roll, and slash with touch action • Casual art style, simple game mechanics but hardcore • You must get spring icons on ground to windup a knight • 3 people in 5 month • Android and iOS(2011) and F2P (In-Game purchase) • Apply Get Award 2011 (http://bit.ly/W4kmmT)
  • 10. 10 The Success in Japan A number of user based Android iOS User ranking 4,920,833 users 1,822,026 users ① US ② Japan ③ China 22% 28% ④ UK 47% ⑤ Korea 61% 16% ⑥ Taiwan 11% ⑦ German 15% ⑧ Russia ⑨ France US China JP Others ⑩ Spain Most of revenue is come from US and Japan US:JP = 6:4
  • 11. 11 Why Jump in ? • English and japanese only • Japanese used to be In-game purchase • Creative sense
  • 12. 12 Self Analysis • Localization • Design of Character • Android • Old fashion game play
  • 13. 13 Localization • Japanese Localization vendor, 8-4 • free translation for buzz marketing • Localization cost was recouped in 1 day revenue Some guys think it was made in Japan... http://8-4.jp/
  • 14. 14 Design of Character • Cute character, not only male but also female accepted
  • 15. 15 Android • Android (2011 Oct) → iOS (2011 Dec) • A number of users is important in F2P • A user behavior of Android and iOS is same in F2P • You shouldn t ignore Android in F2P
  • 16. 16 Old fashion of gameplay • Most of Japanese under 40 years old has experienced in playing vintage consoles (NES, SNES, PS) • Old fashion gameplay brings back their good memory of videogame • Especially for female
  • 17. 17 No marketing in JP • No advertising • Apple and Google promoted it in AppStore, it was so lucky • It was buzzed in blog media • GREE and DeNA is hot but there is a silent market in JP
  • 18. 18 Roll Up • Wind-Up Knight succeed in Japan • There were 4 reasons • Localization • Character design • Android • Old fashion game play • F2P market in Android is big in JP
  • 19. 19 Next game • Rise of the Blobs(http://bit.ly/SXVehS) • more localization
  • 20. 20 Q&A • Thank you so much ono@igda.jp