1. The catalog 2.0 give pos-
sibility to the user to find
documents online or in
the physical library, to
contribute with its own
content and to experi-
ment new searching
logics (tag clouds, rea-
der’s comments, etc.)
(Maisonneuve, 2009)
Build a collective path inside the collection
A map to an innovative, designed and participative project
Librarian
IIn 2013, equipement's
rate is double in one year,
in France. (Report GFK, 2013)
Social Networks tools make the iden-
tification of users a necessity for the
creation of a community able to ex-
change opinions, questions, ideas....
(Noël, Chaimbault, 2009)
How tactile access on catalogs in the physical library could give anyone the possbility to make visible and share its own reader’s path, contribution to build various
ways to access collections and bridges between documents and users ? This map is a review of litterature leading us to have all combination done for creating our
dreamen catalog and let our users touch the collections by fingers.
Community
Expertise
References and sources
This prospective map can help the creation of new project. We don’t know one catalog which include all theses points.
Some initiatives are make : In France, Enssib create the bibliothouch (Merien, 2014). In Netherlands, the rotunda develloped by nBD Biblion (Jacquet,
2012) presents news books on a tactile device. And you, do you know a catalog on a tactile device which let readers create and share their own paths ?
Only 7 to 8 % of readers are using the library’s catalog (Jouin, 2008).
accessibleIntuitiveSharableAdaptedReader’s path
Technique
Tactile
DevicesUsers
Market
Information (surf on web,
meteo, maps),
entertainment (video, music,
videogame), communication
(emails, social networks, skype)
(Report GFK, 2013)
Usages
81 % of Frenchmen
interviewed are thinking
that tactiles devices are
revolutionary in a
positive way.
Their elegance, fastness,
intuitiveness are charming
every ages in the family .
(Report Ipsos 2013)
Opinions
Tactile devices are easier
to use than computer be-
cause contact with digital
content is immediate.
(Nogier, 2013)
Easyness
A good tactile interface
will respect some ergo-
nomy : short texts, an
adaptation of contents
and apps to the different
tactiles devices, an adap-
tation to the accessibility
areas ( the more the
screen is big, less num-
ber’s accessibility area
are). (Nogier,2013)
Criterions
Ergonomy
& Design
Social
networks
Identity
Authentification
Themes ‘ Selections
Path & Digital Tools
Crowdsourcing
Folksonomy
Empowerment
Living Together
Sharing its own path,
tags, comments as a
way to make its own
community visible and
empowered, or as a way
to find a role in a larger
community, with the
idea that knowledge is a
tool for a living together
(Bats, 2015)
Acces to collection is
easier if indexation is
inspired by current
language, even if noise
can be a consequency
(Le Deuff, 2006).
Users prefer circulate
in themes organized
collections for non
fiction as for fiction.
(Pernoo, 2001; Jouin,
2008)
The library space can
be transposed in digital
tools through maps, vi-
sualizations to enable a
digital reader’s naviga-
tion. (Kaplan, Kaplan,
Dalbin, & Maisonneuve,
2012; Maisonneuve &
Touitou, 2007)
Collections
Folksonomic tags can
be added in a participa-
tive project, as it was
done for the pictures
collection of the LOC
on Flick’r. (Amar, M &
Mesguish, V, 2012)
Searching
CATELON Lydie , BATS Raphaëlle,
Enssib, 2014
lydie.catelon@enssib.fr, raphaelle.bats@enssib.fr
Ces projets participatifs demandent de nou-
velles expertises aux bibliothécaires, soit en
terme d’animation de communauté, soit en
terme de conception de jeux et de scénarios, soit
en terme d’accompagnement démocratique.
(Bats, 2014)
Public Sphere
Actor in the community
Public Spheres
Co-creation
Gamification
Mediation
Animation
The Wok project is an
example of serendipity
and of reader’s path in
the catalog. (Mercier,
2009)
Touch
collections
by fingers
Serendipity
If social networks are totally effective to promote
activities, the exchanges with the community are a
bit disappointing. The library needs work on its
identities and the diversity of its communities (Ca-
lenge, 2013). Pushing the information is not enough,
librarians have now to be communities manager.Democracy
Factors like attractiveness and pleasure in rela-
tion to concepts of scriptwriting, gamification
and renewal experience (Holley, 2010) have to be
part of the project for a long-term participation
of the patrons to such a valorization of their own
experience as readers.
Librarians were used to be the mediators between collections and
users. However, users themselves have knowledges and expertises to
share with and in the library. This co-creation has been successfully ex-
perimented in the library of Romans sur Isère (France) with creation
by users of cook recipes published on the web with librarians for the
benefit of library’s patrons or of the whole community. (Dujol, 2009)
However, anonymity
can reassure users and
encourage participa-
tion. Authentication
can be optional. (Moirez
et al, 2013)
Catalog 2.0
The library is the only true public
sphere where the community (in a
broad or in a narrow definition) can
meet, share opinions and ideas, but
also can create collectively. (Bats, 2014)
In participatory project, the library is seen
as a place where experiment new forms of
democracy (Bats, 2014). At Lezoux
(France), unhabitants were invited to
imagine their new library, in a local and
democratic movement. (La feuille, 2013)
Diversity
Participation