The document discusses the relationship between arts, drama, and technology and calls for more collaboration between these fields. It argues that drama has ideas that could inspire new interface designs and that technologies like virtual worlds and games could be used as educational role-playing environments. However, it acknowledges that some drama teachers fear technology may change their work, and suggests drama teachers work with technology experts to address these fears and redefine their roles to explore implications of new media with students.
RSA Conference Exhibitor List 2024 - Exhibitors Data
Arts and Technology: A Creative Alliance (DramaQueensland 2005)
1. Arts and Technology A Creative Alliance Kim Flintoff April 30, 2005 Drama Queensland Conference A story about embracing…. RISK UNCERTAINTY AMBIGUITY
13. New forms from new applications? EYESWEB PROJECT http://www.infomus.dist.unige.it/eywindex.html The EyesWeb open platform has been originally conceived for the design and development of real-time dance, music, and multimedia applications.
14. Electronic/Digital Arts? David Haines The work uses Six degrees of freedom for navigation. The work uses extensive number of video textures with alpha channels to create a richly cinematic environment along with hand modelled 3d objects to make up the world. In this prototype, navigation is via a traditional game controller but the work will eventually use neural feedback i.e. thought control for navigation.
16. New Spaces for Enactment? A completely new approach to online/virtual performance, theatre and storytelling is in development. http://www.upstage.org.nz/ UpStage (NZ)
26. Fear of the Unknown “ The birth of a new medium of communication is both exhilarating and frightening. Any industrial technology that dramatically extends our capabilities also makes us uneasy by challenging our concept of humanity itself.” Janet Horowitz Murray “ Hamlet on the Holodeck”
27. Drama as a frame for exploration? Where else in school do we get to ask questions and explore the human implications of “cyberculture” ?
28. Drama creates new metaphors? Drama works explicitly with Metaphor – we need new metaphors to accommodate new technologies http://peace.saumag.edu/faculty/Kardas/Courses/CS/spratt.htm
29. Computer games as theatre. “ Role-playing games are theatrical in a non-traditional but thrilling way. Players are both actors and audience for one another, and the events they portray often have the immediacy of personal experience ” Janet Horowitz Murray “ Hamlet on the Holodeck”
30. Computer games as theatre. MMORPG M assive M ultiplayer O nline R ole P laying G ames Why aren’t we using these as educational role-playing environments?
31. Swimming with or against the Tide? “ We are surrounded by favorable and unfavorable forces. We cannot fight against them but we can work with them. Digital space needs to face this ocean of different type of currents.” Liliàna Galvan
32. A vehicle for inclusion? Physical, social and emotional limitations might be challenged by engaging with technology
34. The scope of our teaching It is possible we may need to redefine our function as Drama teachers. Where else will students explore the implications of the virtual?
35. The Learning Process One of the positive offerings of technology such as the Internet is the ability to engage with multiple users in real-time. This should be familiar territory for Drama teachers provided they are not overwhelmed by new interfaces. Group Interaction still the core