Unraveling the Mystery of Roanoke Colony: What Really Happened?
Hooked on Finance - Creating habit-forming FinTech apps
1. Hooked on Finance:
The science & psychology* behind
habit forming Fintech apps
Nathan Fulwood
@kidcamel
*not a doctor.
2. We help ambitious
businesses design remarkable
brand journeys.
We help ambitious
businesses design remarkable
brand journeys.
3. 1.49bn 316m 900m 400m
(Remarkable brands being built via exceptional experience and the network effect)
4. Hooked, by Nir Eyal
“Hooked gives you the blueprint
for the next generation of
products. Read it or the
company that replaces you
will.”
Matt Mullenweg, founder of Wordpress
5.
6. Every time you check
your phone during this
presentation,
somewhere a kitten
dies.
7. 90% 42%
35% 43%
not saving enough never checked pension performance
regret not saving more wish they’d had more one night stands
http://www.moneywise.co.uk/news/2014-04-30/90-brits-not-saving-enough-retirement
http://www.dailymail.co.uk/news/article-3236186/Our-number-one-regret-Not-saving-Putting-money-away-tops-list-50-things-Britons-differently-live-lives-again.html
8. ✓Closer management, better finances
✓Increased customer lifetime value (CLTV)
✓Pricing flexibility
✓Driving growth
✓Creating competitive standout
✓Front of mind = front of pack
Forming a healthy habit
18. TRIGGERS • Set up an Action
• External or internal
• Negative emotions frequently serve as internal
triggers
• Understand your customer’s needs and align
your triggers with scratching that itch
24. Understand the reason people use a
product or service.
Lay out the steps needed to get the
job done.
Start removing them until you reach
the simplest possible process.
Easier = better.
Something Really New: Three Simple Steps to Creating Truly Innovative Products by Denis J. Hauptly (7 Nov 2007)
ABILITY
31. NON ROUTINE:
"I'd never struggled with understanding the importance of saving, but hated the
exercise of doing it regularly and having to anticipate changes in my spending +
income. Thankfully, now the trustworthy robots powering Digit do all that for me."
38. ACTIONS • Simplest behaviour in anticipation of a reward
• B=MAT
• Pleasure vs Pain, Hope vs. Fear, Acceptance vs.
Rejection
• Time, money, physical effort, brain cycles,
social deviance, non-routine
• Heuristics are useful mental shortcuts to exploit
46. VARIABLE REWARDS • 3 types of rewards:
• Tribe - connectedness with others
• Hunt - material resources & information
• Self - master, competence and completion
• Finite variability becomes predictable and less
appealing
• Satisfy needs, but leave users wanting to
reengage
55. The Manipulation Index:
Improves the user’s life
Does not improve the
user’s life
The maker would use it The maker wouldn’t use it
Peddler Facilitator
Dealer Entertainer
56. KEY TAKEOUTS • The brand is the experience
• Understand your audience
• Easier = better
• Use the tips, but test and learn
• Play nice