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A Virtual Reality Applications Gallery:
  Towards a More Concrete and Dynamic Relationship Between
                Architecture and Virtual Reality

Khaled Ali, Christoph Anthes, Werner Putschögl,Günter Seiringer and Jens Volkert




                        ARQUITECTURA 3000
                  Barcelona, June 30th to July 3rd , 2004




                                     Slide 1/10
Abstract

The recent interrelationship of Virtual Reality (VR)
and Architecture, has created an enormous demand
for exploiting the capabilities of both fields to                                                   Virtual Reality         Architecture
support each other opening the door on unlimited
               other,
opportunities, such as:

• Improving virtual environments
• Contributing the architectural profession
             g                   p
                                                                                                    Improving              Contributing
In this paper, capabilities of Architecture have been                                               Virtual                Architectural
closely integrated with those of VR in order to                                                     Environments:          Profession:
achieve a menu that houses the accumulation of                                                      • Cognition            • Vis ali ation
                                                                                                                             Visualization
CAVE applications.                                                                                  • Navigation           • Communication
                                                                                                    • Way finding          • The rise of VA

As a result, an architecturally designed gallery has
been proposed to be simulated and visited in the
CAVE. The project incorporates the aspects of                                                              An architecturally designed
                                                                                                           gallery for VR applications
Architecture and VR to overcome the obstacles of                                                           to be simulated and visited
current menus, aiming at better navigation, and a                                                                  in the CAVE
higher degree of immersion
                 immersion.


 A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                     ARQUITECTURA 3000
                                    Architecture and Virtual reality                                                        Slide 2/10
Related Work
             In th
             I the paper, two main groups of related works have been introduced, emphasizing the
                          t     i           f l t d      k h     b    i t d d       h i i th
                                  interrelationship of Architecture and VR.

                                   Group 1                                                                           Group 2

1-The ‘collaborative’ architectural design of the new                                        Introducing a number of architectural elements and
Chemical laboratory building at Lund Institute of                                            navigational tools that to reduce way-finding problems
Technology, Lund University, Sweden.                                                         for CAVE visitors, such as:

2 Incorporating
2-Incorporating VR techniques into the architectural
design process, at the Human Interface Technology
Laboratory, at the University of Washington, Seattle.                                        • Signs, landmarks and architectural elements.
                                                                                             • A map study before entering the virtual
                                                                                             environment.
                                                                                             • A dynamically-changing track-up maps that
                                                                                                   dynamically changing track up
                                                                                             represent the visitor at the top of the map.
                                                                                             •A 3D image of the VE that can be occupied by a
                                                                                             user and held in a virtual hand.




         The CAVE become an updated version of                                                        Architectural elements seemed to enhance
        perspectives, and facilitated understanding                                                the VE, supporting the demand for better spatial
                   and communication                                                                  cognition and higher degrees of immersion

A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                              ARQUITECTURA 3000
                                   Architecture and Virtual reality                                                                 Slide 3/10
Aims and Motivations

                            In Johannes Kepler University, Linz, the                          In general, four main approaches have been
                            accumulation of VR applications was                               used to present VR applications:
                             running at the following rates:                                  1- Command line or text-based menus,
                            • 1999-2001, 2 applications a year.                               similar to the menu used at Kepler University
                            • 2002-2003, 7-8 applications a year.                             2- An extendable 2-D Graphics interface,
                            • Further, about 5 free applications of                           such as: The SGI Buttonfly Tool
 Current                    other universities were available, raising                        3- Abstract forms, such as the cube-menus
Situations                  the overall accumulation rate to about:                           used in the Ars Electronica Center, Linz.
                                                                                                                                                           The SGI
                                        15 applications a year                                4- External devices such as: the Palmist                   Buttonfly Tool


                            •Rapidly increasing accumulation rates.                           All have proven well and served many
                                                                                              purposes but 2 main challenges still exist:
                            •VR applications are of various fields, types,
                            scales and objectives.                                            •Obstacles such as: poor orientation &
 Challenges
 Ch ll                      •The need to re-sort, re-order and re-
                             Th     d                  d     d                                navigation,
                                                                                              navigation and the low degree of immersion
(Motivations)               organize existing applications together with                      •Not exploiting neither the CAVE as a
                            future ones.                                                      display, nor Architecture as contributing tool
                                                                                                                                                          The Palmist




                                                   The aim is to achieve a menu that integrates VR closely with
                                                       Architecture, accomplishing the claimed demands,
                                                         and reacting rationally to the imposed challenges
 The Aim



   A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                                ARQUITECTURA 3000
                                      Architecture and Virtual reality                                                                      Slide 4/10
Planning and Implementation


                                    Proposing a number of alternatives of menus
Step 1                                           that can do the job


                            Investigating and evaluating the proposed alternatives
Step 2                                     (a comparative analysis)


                      The winning alternative; An architecturally designed gallery
Step 3                                that to be visited in the CAVE


                                 Room D i
                                 R    Design                                               Application D i
                                                                                           A li ti Design
                   •Negotiating the concept of the building
                                                                                  •Proposing the hierarchy of the gallery
                   •Paper drawings
                                                                                  •Converting the gallery building into
                   •Room-design details
                                                                                  primary components via C++ and
                   •Sketches are modeled via 3DS Max 5.1
                                                                                  OpenGL Performer
                                                                                  O GL P f
Step 4             •Adding textures and lights
                                                                                  •Further details are discussed
                   •Discussing the final manifestation


                              The gallery building was initially tested in the CAVE
Step 5                          environment, and f
                                   i            d further discussions took place
                                                             i     i        k l


A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                            ARQUITECTURA 3000
                                   Architecture and Virtual reality                                                              Slide 5/10
Room Design

                             Within the room design, three main objectives have been of central importance:
                                Expandability                                    To ensure displaying future works of students
                                   Flexibility
                                             y                         To ensure re-arranging rooms to house more VR applications
                                                                                         g g                          pp

Objectives                         Regularity                       To support the demanded human cognition and optical qualities


                              Classifying current VR applications into 6 groups; and therefore 6 functional areas (rooms)
                              Proposing a rectangular modular system to be the grid on which the plan cab be sketched

                              Layout design: a walkway serving 6 rooms, each houses in average 5 VR applications

Procedures                    Interior design: 6 different interiors are proposed, to support the demanded cognition




                                        3             2            1


                                        4             5            6


 Results                                                                                         6
                                                                                            Room 1
                                                                                                 3
                                                                                                 4
                                                                                                 2
                                                                                                 5


 A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                        ARQUITECTURA 3000
                                    Architecture and Virtual reality                                                             Slide 6/10
Future Expansions

To house more VR applications (future expansions), 3 main possibilities are available:

              Possibility No: 1                                              Possibility No: 2                     Possibility No: 3
      Adding one, or more, 2D picture,                                 Adding more rooms to current          Adding more wings to current
      or 3D sculpture to the room; and
                p                 ;                                    g
                                                                       gallery building to house new
                                                                             y        g                      g
                                                                                                             gallery building to house new
                                                                                                                   y        g
     therefore one, or more, application                                 groups of VR applications             groups of VR applications




                                                                                3         2          1             3         2          1


                                                                                4         5          6             4         5          6




                                                                                      3         2        1   3         2         1


                                                                                     4          5        6   4         5         6




  A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                ARQUITECTURA 3000
                                     Architecture and Virtual reality                                                      Slide 7/10
Application Design


Objectives                    Within the room design, two main objectives have been of central importance:

                                    Flexibility                     To ensure the re-configuration, by re-editing the configuration file
                                     Easiness
                                     E i                            To
                                                                    T easily handle th corresponding 2D graphic or the 3D sculpture
                                                                         il h dl the            di          hi     th        l t


Hierarchy                     In the light of the mentioned objectives , the tree structure is developed
                                                                                                                   Gallery: the top element of the scene,
                                                                                                                          y         p                   ,
                                                                Gallery                                            that consists of several rooms.
                                                                                                                   Rooms: organized as a matrix structure
                                                                                                                   to allow flexible configuration, having
                                                                                                                   no graphical representation of their own.
Abstract
                    Room              Room              Room              Room               Room     Room
Structure                                                                                                          Walls: Using a Boolean value walls
                                                                                                                                               value,
                                                                                                                   can be visible or invisible, having the
                                                                                                                   function of grouping 2D graphics, 3D
                                                                                                                   sculptures, and decorative elements.
                                 Wall            Wall             Wall           Wall
                                                                                                                   Sculptures and pictures: used to
                                                                                                                   represent applications by simply
Visible                                                                                                            grabbing the corresponding 2D picture
Elements                              Sculpture         Picture              Decoration                            or 3D sculpture.
                                                                                                                   Decorative elements: used to support
                                                                                                                   the overall manifestation, and improve
Applications                          Application
                                       pp             Application
                                                       pp                                                          human cognition. From the software
                                                                                                                              g
                                                                                                                   engineering aspect, they do not have
                                                                                                                   any functionality

   A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between                       ARQUITECTURA 3000
                                      Architecture and Virtual reality                                                          Slide 8/10
Testing the Gallery

• The gallery building was initially tested in the CAVE environment.
• Some shots have been taken:




• Further discussions about the manifestation of the gallery and other details took place


 A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between   ARQUITECTURA 3000
                                    Architecture and Virtual reality                                     Slide 9/10
Future Work




                                   • Additional rooms can be designed
                          to house more VR applications, especially when taking
                           the rapidly increasing accumulation rate into account
                                 p y            g                                                       Upgrading
                                                                                                        the current
                          • Landscape elements can be added to enhance the                            gallery building
                       architectural manifestation (optical quality of the gallery)
                                promoting a higher degree of immersion


                       • A multi-level architecturally designed gallery that can                         Designing
                    house more applications, simulating physically built galleries,                a new gallery building
                    would be the next step to have a gallery of high optical quality                similar to real ones.




A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between   ARQUITECTURA 3000
                                   Architecture and Virtual reality                                      Slide 10/10

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A virtual reality applications gallery

  • 1. A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between Architecture and Virtual Reality Khaled Ali, Christoph Anthes, Werner Putschögl,Günter Seiringer and Jens Volkert ARQUITECTURA 3000 Barcelona, June 30th to July 3rd , 2004 Slide 1/10
  • 2. Abstract The recent interrelationship of Virtual Reality (VR) and Architecture, has created an enormous demand for exploiting the capabilities of both fields to Virtual Reality Architecture support each other opening the door on unlimited other, opportunities, such as: • Improving virtual environments • Contributing the architectural profession g p Improving Contributing In this paper, capabilities of Architecture have been Virtual Architectural closely integrated with those of VR in order to Environments: Profession: achieve a menu that houses the accumulation of • Cognition • Vis ali ation Visualization CAVE applications. • Navigation • Communication • Way finding • The rise of VA As a result, an architecturally designed gallery has been proposed to be simulated and visited in the CAVE. The project incorporates the aspects of An architecturally designed gallery for VR applications Architecture and VR to overcome the obstacles of to be simulated and visited current menus, aiming at better navigation, and a in the CAVE higher degree of immersion immersion. A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 2/10
  • 3. Related Work In th I the paper, two main groups of related works have been introduced, emphasizing the t i f l t d k h b i t d d h i i th interrelationship of Architecture and VR. Group 1 Group 2 1-The ‘collaborative’ architectural design of the new Introducing a number of architectural elements and Chemical laboratory building at Lund Institute of navigational tools that to reduce way-finding problems Technology, Lund University, Sweden. for CAVE visitors, such as: 2 Incorporating 2-Incorporating VR techniques into the architectural design process, at the Human Interface Technology Laboratory, at the University of Washington, Seattle. • Signs, landmarks and architectural elements. • A map study before entering the virtual environment. • A dynamically-changing track-up maps that dynamically changing track up represent the visitor at the top of the map. •A 3D image of the VE that can be occupied by a user and held in a virtual hand. The CAVE become an updated version of Architectural elements seemed to enhance perspectives, and facilitated understanding the VE, supporting the demand for better spatial and communication cognition and higher degrees of immersion A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 3/10
  • 4. Aims and Motivations In Johannes Kepler University, Linz, the In general, four main approaches have been accumulation of VR applications was used to present VR applications: running at the following rates: 1- Command line or text-based menus, • 1999-2001, 2 applications a year. similar to the menu used at Kepler University • 2002-2003, 7-8 applications a year. 2- An extendable 2-D Graphics interface, • Further, about 5 free applications of such as: The SGI Buttonfly Tool Current other universities were available, raising 3- Abstract forms, such as the cube-menus Situations the overall accumulation rate to about: used in the Ars Electronica Center, Linz. The SGI 15 applications a year 4- External devices such as: the Palmist Buttonfly Tool •Rapidly increasing accumulation rates. All have proven well and served many purposes but 2 main challenges still exist: •VR applications are of various fields, types, scales and objectives. •Obstacles such as: poor orientation & Challenges Ch ll •The need to re-sort, re-order and re- Th d d d navigation, navigation and the low degree of immersion (Motivations) organize existing applications together with •Not exploiting neither the CAVE as a future ones. display, nor Architecture as contributing tool The Palmist The aim is to achieve a menu that integrates VR closely with Architecture, accomplishing the claimed demands, and reacting rationally to the imposed challenges The Aim A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 4/10
  • 5. Planning and Implementation Proposing a number of alternatives of menus Step 1 that can do the job Investigating and evaluating the proposed alternatives Step 2 (a comparative analysis) The winning alternative; An architecturally designed gallery Step 3 that to be visited in the CAVE Room D i R Design Application D i A li ti Design •Negotiating the concept of the building •Proposing the hierarchy of the gallery •Paper drawings •Converting the gallery building into •Room-design details primary components via C++ and •Sketches are modeled via 3DS Max 5.1 OpenGL Performer O GL P f Step 4 •Adding textures and lights •Further details are discussed •Discussing the final manifestation The gallery building was initially tested in the CAVE Step 5 environment, and f i d further discussions took place i i k l A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 5/10
  • 6. Room Design Within the room design, three main objectives have been of central importance: Expandability To ensure displaying future works of students Flexibility y To ensure re-arranging rooms to house more VR applications g g pp Objectives Regularity To support the demanded human cognition and optical qualities Classifying current VR applications into 6 groups; and therefore 6 functional areas (rooms) Proposing a rectangular modular system to be the grid on which the plan cab be sketched Layout design: a walkway serving 6 rooms, each houses in average 5 VR applications Procedures Interior design: 6 different interiors are proposed, to support the demanded cognition 3 2 1 4 5 6 Results 6 Room 1 3 4 2 5 A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 6/10
  • 7. Future Expansions To house more VR applications (future expansions), 3 main possibilities are available: Possibility No: 1 Possibility No: 2 Possibility No: 3 Adding one, or more, 2D picture, Adding more rooms to current Adding more wings to current or 3D sculpture to the room; and p ; g gallery building to house new y g g gallery building to house new y g therefore one, or more, application groups of VR applications groups of VR applications 3 2 1 3 2 1 4 5 6 4 5 6 3 2 1 3 2 1 4 5 6 4 5 6 A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 7/10
  • 8. Application Design Objectives Within the room design, two main objectives have been of central importance: Flexibility To ensure the re-configuration, by re-editing the configuration file Easiness E i To T easily handle th corresponding 2D graphic or the 3D sculpture il h dl the di hi th l t Hierarchy In the light of the mentioned objectives , the tree structure is developed Gallery: the top element of the scene, y p , Gallery that consists of several rooms. Rooms: organized as a matrix structure to allow flexible configuration, having no graphical representation of their own. Abstract Room Room Room Room Room Room Structure Walls: Using a Boolean value walls value, can be visible or invisible, having the function of grouping 2D graphics, 3D sculptures, and decorative elements. Wall Wall Wall Wall Sculptures and pictures: used to represent applications by simply Visible grabbing the corresponding 2D picture Elements Sculpture Picture Decoration or 3D sculpture. Decorative elements: used to support the overall manifestation, and improve Applications Application pp Application pp human cognition. From the software g engineering aspect, they do not have any functionality A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 8/10
  • 9. Testing the Gallery • The gallery building was initially tested in the CAVE environment. • Some shots have been taken: • Further discussions about the manifestation of the gallery and other details took place A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 9/10
  • 10. Future Work • Additional rooms can be designed to house more VR applications, especially when taking the rapidly increasing accumulation rate into account p y g Upgrading the current • Landscape elements can be added to enhance the gallery building architectural manifestation (optical quality of the gallery) promoting a higher degree of immersion • A multi-level architecturally designed gallery that can Designing house more applications, simulating physically built galleries, a new gallery building would be the next step to have a gallery of high optical quality similar to real ones. A Virtual Reality Applications Gallery: Towards a More Concrete and Dynamic Relationship Between ARQUITECTURA 3000 Architecture and Virtual reality Slide 10/10