SlideShare ist ein Scribd-Unternehmen logo
1 von 20
Digital Duet
My Body and My Avatar
Kelly Preece
What is an avatar?
• Hindu – incarnation of a
spiritual being in a
bodied form
• Graphical
representation of a user
• Controlled in real time
Methodology
• Phenomenology
–The natural attitude
–The phenomenological attitude
(Sokolowski, 2005: 42)
• Exploration of a phenomena
Performance Using New Media
Technologies
Types of environments:
–Sensory environments
–Immersive environments
–Derived environments
–Networked environments
(Birringer, 2006: 45-46)
The Second Death of Casper Helendale (2009)
Telematic Dreaming (1992) Paul Sermon
Inter-disciplinarily of Research
Understanding a performance phenomena
from a variety of perspectives
–Gaming theory and cultures
–Philosophy of the body
–Phenomenology
–New media philosophy
–Performance theory and analysis
–Spatial theory
–Language theory and philosophy
Focus of research
• The relationship between your physical body
and this virtual body or ‘avatar’
• What is the nature of embodied experience in
the synchronous, real time control of a digital
body/avatar?
• Based on the principle that this is a
relationship of embodied experience/
perception (Hansen, 2006: 5)
What is embodiment?
• Mind/body dualism
• Theories of embodiment unites this separation
of body and mind
• We are embodied/ we are our bodies
Embodiment in the age of
technology
‘…human embodiment no longer
coincides with the boundaries of
the human body…’
(Hansen, 2006: 95)
The Lived/Phenomenal Body
Some Definitions
Korper – physical body
Leib – lived body
(Leder, 1990: 6)
Tool use incorporation
• Heidegger’s hammer as an extension of
the carpenters body, of the lived body
• Extension of your ability to act
• Avatar as an equivalent to this
Agency and Ownership
• ‘…match between motor intention and
sensory feedback…’
• ‘…agency is a powerful cue to ownership:
my body feels like “mine” because I can
control it at will.’
(Tsakiris et al., 2007: 2235)
‘I’/‘Her’
‘…so called deictic or context dependent
terms, notably the personal, spatial and
temporal markers ‘I’ and ‘you’, ‘here’ and
‘now’, in order to make manifest that their
meaning is inextricably embedded with a
pragmatic, perceptual and interpersonal
situation.’
(Stawarska, 2008: 399)
Egocentricity
‘The ego is defined, in this case, as the centre
of our perception – if we were to act, where
we would act from.’
(Schellenberg, 2007: 603)
Research Questions
• What is the nature of embodied experience in
the synchronous, real time control of a digital
body/avatar?
• What is the nature of our sensuous experience in
mixed reality?
• How does environment and experience of space
impact on embodied experience?
• What can description of experience reveal to us
about the nature of this embodied experience?
• What is the relationship in this performance work
between the body and the self?
Rethinking the Title
• Title implies a binary – there isn’t one
• My body and my avatar are the same
thing
• Ownership, the ‘I’ or ‘My’
• An approach to selfhood that
recognises that the body is fundamental
to this
Bibliography
• Birringer, Johannes (2008) Performance, Technology and Science New York: PAJ
Publications
• Hansen, Mark (2006) Bodies in Code: Interfaces with Digital Media London:
Routledge
• Kozel, Susan (1998) ‘Spacemaking: Experiences of a Virtual Body’ in Carter,
Alexandra (ed.) The Routledge Dance Studies Reader London: Routledge pp.81-88
• Leder, Drew (1990) The Absent Body London: University of Chicago Press
• Merleau-Ponty, Maurice (2009) Phenomenology of Perception London: Routledge
• Schellenberg, Susanna (2007) ‘Action and Self-Location in Perception’ Mind 16
pp.603-631
• Sokolowski, Robert (2000) Introduction to Phenomenology New York: Cambridge
University Press
• Stawarska, Beata (2008) ‘ ‘You’ and ‘I’, ‘Here’ and ‘Now’: Spatial and Social
Situatedness in Deixis’ International Journal of Philosophical Studies vol. 16 no. 3
pp.399-418
• Tsakiris, M. H. et al. (2007) ‘Neural Signatures of body ownership: A sensory
network for bodily self-consciousness’ Cerebral Cortex 17 pp.2233-2244
Contact details
Kelly Preece
Research Associate in Dance
School of Performance and Cultural Industries
University of Leeds
Woodhouse Lane
Leeds
LS2 9JT
Email: k.preece@leeds.ac.uk
Telephone: 0113 343 8726

Weitere ähnliche Inhalte

Andere mochten auch

18대 대통령선거 안철수 후보 IT/인터넷 공약
18대 대통령선거 안철수 후보 IT/인터넷 공약18대 대통령선거 안철수 후보 IT/인터넷 공약
18대 대통령선거 안철수 후보 IT/인터넷 공약
seokwon yang
 
후쿠오카 시정 9월버전
후쿠오카 시정 9월버전후쿠오카 시정 9월버전
후쿠오카 시정 9월버전
Jihoon Choi
 
See Project - your ultimate responsibility
See Project - your ultimate responsibilitySee Project - your ultimate responsibility
See Project - your ultimate responsibility
elpraja
 
Hopeinstitue sds 6th_social_media
Hopeinstitue sds 6th_social_mediaHopeinstitue sds 6th_social_media
Hopeinstitue sds 6th_social_media
seokwon yang
 
25th미국기형학회 보고 - 한정열 센터장
25th미국기형학회 보고 - 한정열 센터장25th미국기형학회 보고 - 한정열 센터장
25th미국기형학회 보고 - 한정열 센터장
mothersafe
 
캐나다 마더리스크프로그램연수기 - 최준식 교수
캐나다 마더리스크프로그램연수기 - 최준식 교수캐나다 마더리스크프로그램연수기 - 최준식 교수
캐나다 마더리스크프로그램연수기 - 최준식 교수
mothersafe
 
흡연과me cp2유전자
흡연과me cp2유전자흡연과me cp2유전자
흡연과me cp2유전자
mothersafe
 
Busan life201106
Busan life201106Busan life201106
Busan life201106
Jihoon Choi
 
unit 7 World population
unit 7 World populationunit 7 World population
unit 7 World population
toloan
 
보건복지부 120329 간담회 자료
보건복지부 120329 간담회 자료보건복지부 120329 간담회 자료
보건복지부 120329 간담회 자료
Motherplus
 
Motherisk round herbal medicine/최준식 교수
Motherisk round herbal medicine/최준식 교수Motherisk round herbal medicine/최준식 교수
Motherisk round herbal medicine/최준식 교수
mothersafe
 
Embedding Digital Documentation in Creative and Pedagogical Processes
Embedding Digital Documentation in Creative and Pedagogical ProcessesEmbedding Digital Documentation in Creative and Pedagogical Processes
Embedding Digital Documentation in Creative and Pedagogical Processes
kellylouisepreece
 

Andere mochten auch (20)

18대 대통령선거 안철수 후보 IT/인터넷 공약
18대 대통령선거 안철수 후보 IT/인터넷 공약18대 대통령선거 안철수 후보 IT/인터넷 공약
18대 대통령선거 안철수 후보 IT/인터넷 공약
 
후쿠오카 시정 9월버전
후쿠오카 시정 9월버전후쿠오카 시정 9월버전
후쿠오카 시정 9월버전
 
Digital Marketing (DMK201 at www.OnlinePIU.com) - Lecture 3: Planning for Dig...
Digital Marketing (DMK201 at www.OnlinePIU.com) - Lecture 3: Planning for Dig...Digital Marketing (DMK201 at www.OnlinePIU.com) - Lecture 3: Planning for Dig...
Digital Marketing (DMK201 at www.OnlinePIU.com) - Lecture 3: Planning for Dig...
 
진보신당 부평계양당협 소식지 5월호
진보신당 부평계양당협 소식지 5월호진보신당 부평계양당협 소식지 5월호
진보신당 부평계양당협 소식지 5월호
 
See Project - your ultimate responsibility
See Project - your ultimate responsibilitySee Project - your ultimate responsibility
See Project - your ultimate responsibility
 
Final Project - Boot Camp 2015
Final Project - Boot Camp 2015 Final Project - Boot Camp 2015
Final Project - Boot Camp 2015
 
Hopeinstitue sds 6th_social_media
Hopeinstitue sds 6th_social_mediaHopeinstitue sds 6th_social_media
Hopeinstitue sds 6th_social_media
 
25th미국기형학회 보고 - 한정열 센터장
25th미국기형학회 보고 - 한정열 센터장25th미국기형학회 보고 - 한정열 센터장
25th미국기형학회 보고 - 한정열 센터장
 
Open Education
Open EducationOpen Education
Open Education
 
The Body: The Multiple Bodies of Performance
The Body: The Multiple Bodies of PerformanceThe Body: The Multiple Bodies of Performance
The Body: The Multiple Bodies of Performance
 
캐나다 마더리스크프로그램연수기 - 최준식 교수
캐나다 마더리스크프로그램연수기 - 최준식 교수캐나다 마더리스크프로그램연수기 - 최준식 교수
캐나다 마더리스크프로그램연수기 - 최준식 교수
 
흡연과me cp2유전자
흡연과me cp2유전자흡연과me cp2유전자
흡연과me cp2유전자
 
행복한 우리아이 정부지원정책_가이드
행복한 우리아이 정부지원정책_가이드행복한 우리아이 정부지원정책_가이드
행복한 우리아이 정부지원정책_가이드
 
Busan life201106
Busan life201106Busan life201106
Busan life201106
 
unit 7 World population
unit 7 World populationunit 7 World population
unit 7 World population
 
보건복지부 120329 간담회 자료
보건복지부 120329 간담회 자료보건복지부 120329 간담회 자료
보건복지부 120329 간담회 자료
 
인천시당 카테고리 기획안
인천시당 카테고리 기획안인천시당 카테고리 기획안
인천시당 카테고리 기획안
 
Motherisk round herbal medicine/최준식 교수
Motherisk round herbal medicine/최준식 교수Motherisk round herbal medicine/최준식 교수
Motherisk round herbal medicine/최준식 교수
 
2014 서울국제식품산업대전 브로슈어
2014 서울국제식품산업대전 브로슈어2014 서울국제식품산업대전 브로슈어
2014 서울국제식품산업대전 브로슈어
 
Embedding Digital Documentation in Creative and Pedagogical Processes
Embedding Digital Documentation in Creative and Pedagogical ProcessesEmbedding Digital Documentation in Creative and Pedagogical Processes
Embedding Digital Documentation in Creative and Pedagogical Processes
 

Ähnlich wie Digital duet

Ähnlich wie Digital duet (20)

Da vinci presentation ontology epistemology Dr Rica VIljoen
Da vinci presentation ontology epistemology Dr Rica VIljoenDa vinci presentation ontology epistemology Dr Rica VIljoen
Da vinci presentation ontology epistemology Dr Rica VIljoen
 
Transformative experience design
Transformative experience designTransformative experience design
Transformative experience design
 
Spiritual quotient
Spiritual quotientSpiritual quotient
Spiritual quotient
 
Why The Body Still Matters Presentation
Why The Body Still Matters PresentationWhy The Body Still Matters Presentation
Why The Body Still Matters Presentation
 
Introduction to-narrative inquiry-workshop_2012
Introduction to-narrative inquiry-workshop_2012Introduction to-narrative inquiry-workshop_2012
Introduction to-narrative inquiry-workshop_2012
 
Hammers and Blind Man's Sticks
Hammers and Blind Man's SticksHammers and Blind Man's Sticks
Hammers and Blind Man's Sticks
 
Lecture 2 Presence and Perception
Lecture 2 Presence and PerceptionLecture 2 Presence and Perception
Lecture 2 Presence and Perception
 
COMP 4010 - Lecture 2: Presence in Virtual Reality
COMP 4010 - Lecture 2: Presence in Virtual RealityCOMP 4010 - Lecture 2: Presence in Virtual Reality
COMP 4010 - Lecture 2: Presence in Virtual Reality
 
Btruman prosp defense-slideshare
Btruman prosp defense-slideshareBtruman prosp defense-slideshare
Btruman prosp defense-slideshare
 
The Pervasive Experience - project review July 2010
The Pervasive Experience - project review July 2010The Pervasive Experience - project review July 2010
The Pervasive Experience - project review July 2010
 
This is Your Brain on Virtual Reality
This is Your Brain on Virtual RealityThis is Your Brain on Virtual Reality
This is Your Brain on Virtual Reality
 
Deep Biomimicry: Co-creating With the Dream of Nature
Deep Biomimicry: Co-creating With the Dream of NatureDeep Biomimicry: Co-creating With the Dream of Nature
Deep Biomimicry: Co-creating With the Dream of Nature
 
Deep Biomimicry: Co-creating With the Dream of Nature
Deep Biomimicry: Co-creating With the Dream of NatureDeep Biomimicry: Co-creating With the Dream of Nature
Deep Biomimicry: Co-creating With the Dream of Nature
 
Are robots present?
Are robots present?Are robots present?
Are robots present?
 
Theorybuilding
Theorybuilding Theorybuilding
Theorybuilding
 
Consciousness, Identity and Self
Consciousness, Identity and SelfConsciousness, Identity and Self
Consciousness, Identity and Self
 
What is-phenomenology
What is-phenomenologyWhat is-phenomenology
What is-phenomenology
 
1 The_Self_from_Various_Perspectives1.pptx
1 The_Self_from_Various_Perspectives1.pptx1 The_Self_from_Various_Perspectives1.pptx
1 The_Self_from_Various_Perspectives1.pptx
 
Thinking qualitatively, Hermeneutics in Science, James A. Anderson
Thinking qualitatively, Hermeneutics in Science, James A. AndersonThinking qualitatively, Hermeneutics in Science, James A. Anderson
Thinking qualitatively, Hermeneutics in Science, James A. Anderson
 
Qualitative research design
Qualitative research designQualitative research design
Qualitative research design
 

Digital duet

  • 1. Digital Duet My Body and My Avatar Kelly Preece
  • 2.
  • 3. What is an avatar? • Hindu – incarnation of a spiritual being in a bodied form • Graphical representation of a user • Controlled in real time
  • 4. Methodology • Phenomenology –The natural attitude –The phenomenological attitude (Sokolowski, 2005: 42) • Exploration of a phenomena
  • 5. Performance Using New Media Technologies Types of environments: –Sensory environments –Immersive environments –Derived environments –Networked environments (Birringer, 2006: 45-46)
  • 6. The Second Death of Casper Helendale (2009)
  • 8. Inter-disciplinarily of Research Understanding a performance phenomena from a variety of perspectives –Gaming theory and cultures –Philosophy of the body –Phenomenology –New media philosophy –Performance theory and analysis –Spatial theory –Language theory and philosophy
  • 9. Focus of research • The relationship between your physical body and this virtual body or ‘avatar’ • What is the nature of embodied experience in the synchronous, real time control of a digital body/avatar? • Based on the principle that this is a relationship of embodied experience/ perception (Hansen, 2006: 5)
  • 10. What is embodiment? • Mind/body dualism • Theories of embodiment unites this separation of body and mind • We are embodied/ we are our bodies
  • 11. Embodiment in the age of technology ‘…human embodiment no longer coincides with the boundaries of the human body…’ (Hansen, 2006: 95)
  • 12. The Lived/Phenomenal Body Some Definitions Korper – physical body Leib – lived body (Leder, 1990: 6)
  • 13. Tool use incorporation • Heidegger’s hammer as an extension of the carpenters body, of the lived body • Extension of your ability to act • Avatar as an equivalent to this
  • 14. Agency and Ownership • ‘…match between motor intention and sensory feedback…’ • ‘…agency is a powerful cue to ownership: my body feels like “mine” because I can control it at will.’ (Tsakiris et al., 2007: 2235)
  • 15. ‘I’/‘Her’ ‘…so called deictic or context dependent terms, notably the personal, spatial and temporal markers ‘I’ and ‘you’, ‘here’ and ‘now’, in order to make manifest that their meaning is inextricably embedded with a pragmatic, perceptual and interpersonal situation.’ (Stawarska, 2008: 399)
  • 16. Egocentricity ‘The ego is defined, in this case, as the centre of our perception – if we were to act, where we would act from.’ (Schellenberg, 2007: 603)
  • 17. Research Questions • What is the nature of embodied experience in the synchronous, real time control of a digital body/avatar? • What is the nature of our sensuous experience in mixed reality? • How does environment and experience of space impact on embodied experience? • What can description of experience reveal to us about the nature of this embodied experience? • What is the relationship in this performance work between the body and the self?
  • 18. Rethinking the Title • Title implies a binary – there isn’t one • My body and my avatar are the same thing • Ownership, the ‘I’ or ‘My’ • An approach to selfhood that recognises that the body is fundamental to this
  • 19. Bibliography • Birringer, Johannes (2008) Performance, Technology and Science New York: PAJ Publications • Hansen, Mark (2006) Bodies in Code: Interfaces with Digital Media London: Routledge • Kozel, Susan (1998) ‘Spacemaking: Experiences of a Virtual Body’ in Carter, Alexandra (ed.) The Routledge Dance Studies Reader London: Routledge pp.81-88 • Leder, Drew (1990) The Absent Body London: University of Chicago Press • Merleau-Ponty, Maurice (2009) Phenomenology of Perception London: Routledge • Schellenberg, Susanna (2007) ‘Action and Self-Location in Perception’ Mind 16 pp.603-631 • Sokolowski, Robert (2000) Introduction to Phenomenology New York: Cambridge University Press • Stawarska, Beata (2008) ‘ ‘You’ and ‘I’, ‘Here’ and ‘Now’: Spatial and Social Situatedness in Deixis’ International Journal of Philosophical Studies vol. 16 no. 3 pp.399-418 • Tsakiris, M. H. et al. (2007) ‘Neural Signatures of body ownership: A sensory network for bodily self-consciousness’ Cerebral Cortex 17 pp.2233-2244
  • 20. Contact details Kelly Preece Research Associate in Dance School of Performance and Cultural Industries University of Leeds Woodhouse Lane Leeds LS2 9JT Email: k.preece@leeds.ac.uk Telephone: 0113 343 8726

Hinweis der Redaktion

  1. Dance and Theatre background, coming from a dance perspective and interest in the body but research address wider field of ‘performance’ Performance using new technologies frequently brings us into contact with our virtual other Relationship between physical body and digital body in performance using new media technologies/avatars
  2. Increasingly the most common point of reference for the term ‘avatar’ My research is not related to the movie but draws on a similar experience – acting through and being present in a body other than your own, in the movie this is the physiological body of the Navi, in my research a virtual or digital body
  3. Define the term Avatar is not exclusively gaming or computer generated or ‘fictional’ When you Skype the image of yourself on the screen is your avatar May or may not look like you – may or may not be human or humanoid
  4. Phenomenology as a philosophical tradition and as a methodology Natural attitude is the focus of our world directed stance Phenomenological attitude is about reflection on the natural attitude, so reflection on the way we interact with the world Interrogation of phenomena – my phenomena is embodiment in a virtual body, the relationship between the physical body controlling the avatar and the virtual body – the avatar Embodied perception of digital other as defined by Mark Hansen (Hansen, 2006: 5), so takes Maurice Merleau-Ponty’s Phenomenology of Perception for its basis, looking at motility and spatiality as the key components of perception and being in the world (3 parts of the book/thesis)
  5. Avatar the movie - mixture of CGI imagery, motion capture and live action sequences (60% CGI imagery) Types of environments: Sensory environments (sensors, motion tracking such as Isadora) Immersive environments (Virtual Reality such as Second Life) Derived environments (motion capture such as Gollum in LOTR, Avatar is a mixture of CGI, motion capture and live action (60% CGI) Networked environments (telepresence, communication across distance such as videoconferencing/skype and telematic technologies) My research addresses Immersive and Networked
  6. Immersive environments Performance event that can be attended in person at a variety of venues (including Royal Opera House in Nov 2009) and in Second Life, in which the avatar Casper Helendale hosts his own funeral service Physical body/avatar relationship is both the means of access for the audience and the performers
  7. Networked environment Two identical beds, one in gallery on display the other in another room with a performer, who is filmed and projected onto the bed on display – as clear in picture. Audience member can interact with performer’s projected image, performer has a TV screen with the composite image of both environments Projected image as avatar Won’t be addressing performance or performance analysis in this presentation because it involves in depth disciplinarily and might alienate an inter-disciplinary audience. Instead, I will address the theoretical material and make references back to this work and take examples from my own experience of gaming which will hopefully address a wider common experience
  8. Research into avatars/virtual reality crosses a variety of fields – neuroscience, sociology, psychology…
  9. The relationship between your physical body and this virtual body or ‘avatar’ Initial research question of; What is the nature of embodied experience in the synchronous, real time control of a digital body/avatar?
  10. Reuniting mind and body in philosophy, cognitive science and neuroscience in the 20 th century
  11. Myth of technological disembodiment Mark Hansen’s Mixed Reality paradigm - fusion of/dialogue between digital and physical ‘… human embodiment no longer coincides with the boundaries of the human body…’ (Hansen, 2006: 95) Not body as physiological, but the phenomenal body, the body as lived
  12. Lived body is the body as experienced by yourself – your first person perspective/kinaesthesia (give example) Korper is an aspect of Leib Leib not limited to Korper
  13. Phenomenological osmosis (Leder, 1990: 34) Driving a car, know the size of it, shape to parallel park, you are aware of its size both visually and kinaesthetically Digital body/avatar as an equivalent to this
  14. This process of embodiment of a digital body, and incorporation of it into the lived body, is dependant on motor activity Tsakiris et al. is an investigation into neural signatures of body ownership, and whilst the neuroscience here is relatively new research they provide scientific and philosophical definitions of agency and ownership that can be utilized philosophically – theorists such as Patrick Haggard, Shaun Gallagher and Dan Zahavi working between philosophy and cognitive and neuroscience Avatar becomes ‘I’
  15. I refer to my avatar Lily Willful in Second Life as ‘I’ when she is performing my intended action, flying up the college library rather than taking the stairs, and as a character when there is a severance between action and intention - when ‘she’ won’t land. Dependent of intended action/visual feedback loop – when I intend an action and it is not achieved (verified in sensory feedback) I no longer feel the jelly-leg sensation as a result of ‘her’ flight (I am terrified afraid of heights), as ‘she’ is no longer a part of my extended bodily presence, and therefore sense of self. Addressing the language used to describe the phenomena/experience – not linguistic analysis but addressing what language usage can tell us about the experience
  16. ‘ I’ as implying an egocentricity As ability to act is extended, so it spatiality Egocentric space organises our spatial relationship to objects around a locus or anchor related to the ‘ego’ Ego as centre of perception – if we were to act, where we would act from Merleau-Ponty – use deictic marker ‘here’ to signify the locus from which we would act (2009: 115)
  17. What is the nature of our sensuous experience in mixed reality? Touched on prioritisation of the visual, kinaesthesia reciprocity of vision, kinaesthesia and touch Spatial perception as connected to action – egocentric space, orient space around ability to act Use of language – binaries of mind and body, physical and digital as separate, and use of deictic markers I, here etc.
  18. Duet implies a binary – there isn’t one My – signal of ownership Body and avatar – lived body/one body Frank Biocca asked in his seminal essay The Cyborg’s Dilemmai n VR ‘ Where am ‘I’ present?’ The Presence Project out of Exeter University is dealing with presence, I am interested in the ‘I’, in the bodily sense, spatially and in terms of selfhood