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Understanding systems
Johanna Kollmann | @johannakoll | the lean event, Brighton
“A system is
a set of elements or parts
often classified as its function
or purpose.”
that is coherently organized and
inter-connected in a pattern or
structure
that produces a characteristic set of
behaviors,
Donella Meadows
“Systems-based thinking is the process of
understanding how things influence one
another. 
!
Then drawing on that knowledge to create
efficiencies of process, infrastructure and
communication.”
Abby Covert
Hard systems
Soft systems
!
You can’t “fix”problems with systems
thinking, instead there are “situations you
could improve”.
Peter Checkland
Systems exhibit purposeful behaviour over time.
Systems get ‘soft’, unpredictable once humans
are involved.
TOOLS
USERS
SKILLS
TOOLS
Tools for MODELING systems
Tools for MEASURING systems
Models are the starting point to look at
the situation, and see what change should
be introduced, and how.
Categorisation model:
precedes the data.
Sense-making model:
created from data;
the data precedes the framework.
Dave Snowden
Source: https://www.youtube.com/watch?v=N7oz366X0-8
Business Model Canvas
Journey maps
Checkland’s ‘Rich Picture’
1. Construction of the Humber Bridge (adapted from Stewart and
Fortune, 1994)© The Open University
2. Distance Learning Situation © Wood-Harper et al, Information Systems
Definition: The Multiview Approach, Blackwell Scientific Publications 1985
Checkland’s ‘Rich Picture’
Stakeholders
Worldview
Connections
Conflicts
Eric Ries
!
“Only by building a model of customer
behaviour
and then showing our ability to use our
product or service to change it over time
can we establish real facts about the
validity of our vision.”
Measuring tools
Custom analysis based on raw data
Logging tools
Dashboard
Content marketing tools
(combined with qualitative research!)
3 things to pay attention to in a system:
1) Stocks & Flows
2) Feedback loops
3) Delays
1)Stocks & Flows
inflow outflow
information
feedback, control
stock
2)Feedback loops
A feedback loop occurs when a change in something ultimately
comes back to cause a further change in the same thing.
Reinforcing Loop
(positive loop)
births/year population
Population
Growth
Balancing Loop
(negative or goal-seeking loop)
heat
Thermostat
temperature
target temperature
temperature
gap
3)Delays
inventory
days
3)Delays
inventory
days
Reacting faster
3)Delays
inventory
days
Reacting slower
Look at systems behaviour over time, rather than
focusing on single events.
!
Spot trends, and ask:
‣What came before?
‣What might happen next?
By the time you see what is going on in a
system, it has already happened - and you
are already a step behind.
USERS
Mental Model
System Model
Conceptual Model
We are not only explaining a system and
making it easy to use:
we are also shaping the role of the human
actors in the system.
For reference: Donella Meadows, http://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/
Structure of information flows
‣How does information flow through the system?
‣What information is shown, how, and to whom?
‣Who can manipulate and control information?
For reference: Donella Meadows, http://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/
Rules of the system
‣Constraints, social rules, rules about roles of actors in the system
‣Who can take which actions?
‣How can actors in the system engage?
For reference: Donella Meadows, http://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/
Conceptual model
Information flows
Rules
How users understand the system,
and how they can engage with it
“When designers center around the user,
where do the needs and desires of the other
actors in the system go?
The lens of the user obscures the view
of the ecosystems it affects.”
!
“For users, this is what it means to be at the
center: to be unaware of anything outside
it.”
Kevin Slavin
Photo by Peter Tannenbaum
SKILLS
Russell L. Ackoff
The ‘Systems Age’ is about expansionism - all objects,
events and experiences are part of larger wholes.
!
Rather than focusing on ultimate events, it’s about
interrelated parts, about systems.
!
Instead of an analytic mode of thought, we
need a synthetic mode of thought.
Skills for the systems age:
1) The ability to think abductively.
2) The ability to synthesise information.
3) The ability to choose the right level of abstraction.
Abductive reasoning
Abductive logic allows for the creation of new knowledge and insight.
The conclusions from an abductive argument might turn out to be false, even if the
premises are true.
You make inferences (or educated guesses)based on an incomplete
set of information in order to come up with the most likely solution.
Sources: Jon Kolko, http://www.jonkolko.com/writingAbductiveThinking.php; Andy Budd, http://www.andybudd.com/archives/2016/04/what_the_hell_is_design_thinking_anyway/
Ability to synthesise information
The process of drawing together concepts, ideas, objects and other qualitative data in
new configurations, or to create something entirely new.
!
Synthesis
‣typically deals with non-numeric data.
‣often undertaken towards the end of an analytic process as the reverse
of deconstruction.
‣can also form part of an exploration
Source: Steve Baty, http://johnnyholland.org/2009/02/deconstructing-analysis-techniques/
Ability to choose the right level of abstraction
Models make complexity visible, tell a story, and allow us to create shared
understanding. Successful modeling requires abstraction.
!
‣define the boundaries
‣abstract with a purpose in mind
‣it’s about the process - not about deliverables
‣steward the process of abstraction
Skills for the systems age:
1) The ability to think abductively.
2) The ability to synthesise information.
3) The ability to choose the right level of abstraction.
Matthew Milan
“The fundamental shift design will
need to navigate over the next
decade:
Going from designing for people to
designing with people at scale.”
TOOLS
USERS
SKILLS
Use this tool to
help you think
more systemically!
THE ICEBERG MODEL
EVENTS
What is happening?
PATTERNS OF BEHAVIOR
What trends are there over time?
SYSTEMS STRUCTURE
How are the parts related?
What influences
the patterns?
MENTAL MODELS
What values,
assumptions, +
beliefs shape
the system?
IncreasingLeverage
Download at: http://donellameadows.org/systems-thinking-resources/
Design as Participation |Kevin Slavin
http://jods.mitpress.mit.edu/pub/design-as-participation
Cynefin Framework|Dave Snowden
http://cognitive-edge.com/
Jon Kolko
http://www.jonkolko.com/writingAbductiveThinking.php
!
Andy Budd
http://www.andybudd.com/archives/2016/04/what_the_hell_is_design_thinking_anyway/
!
Steve Baty
http://johnnyholland.org/2009/02/deconstructing-analysis-techniques/
Special thanks to Livia Labate, Erica Heinz, Jonathan Flintham and Adrian Howard <3

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Understanding systems

  • 1. Understanding systems Johanna Kollmann | @johannakoll | the lean event, Brighton
  • 2. “A system is a set of elements or parts often classified as its function or purpose.” that is coherently organized and inter-connected in a pattern or structure that produces a characteristic set of behaviors, Donella Meadows
  • 3. “Systems-based thinking is the process of understanding how things influence one another.  ! Then drawing on that knowledge to create efficiencies of process, infrastructure and communication.” Abby Covert
  • 4. Hard systems Soft systems ! You can’t “fix”problems with systems thinking, instead there are “situations you could improve”. Peter Checkland
  • 5. Systems exhibit purposeful behaviour over time. Systems get ‘soft’, unpredictable once humans are involved.
  • 8. Tools for MODELING systems Tools for MEASURING systems
  • 9. Models are the starting point to look at the situation, and see what change should be introduced, and how.
  • 10. Categorisation model: precedes the data. Sense-making model: created from data; the data precedes the framework. Dave Snowden Source: https://www.youtube.com/watch?v=N7oz366X0-8
  • 13. Checkland’s ‘Rich Picture’ 1. Construction of the Humber Bridge (adapted from Stewart and Fortune, 1994)© The Open University 2. Distance Learning Situation © Wood-Harper et al, Information Systems Definition: The Multiview Approach, Blackwell Scientific Publications 1985
  • 15. Eric Ries ! “Only by building a model of customer behaviour and then showing our ability to use our product or service to change it over time can we establish real facts about the validity of our vision.”
  • 16. Measuring tools Custom analysis based on raw data Logging tools Dashboard Content marketing tools (combined with qualitative research!)
  • 17. 3 things to pay attention to in a system: 1) Stocks & Flows 2) Feedback loops 3) Delays
  • 18. 1)Stocks & Flows inflow outflow information feedback, control stock
  • 19. 2)Feedback loops A feedback loop occurs when a change in something ultimately comes back to cause a further change in the same thing. Reinforcing Loop (positive loop) births/year population Population Growth Balancing Loop (negative or goal-seeking loop) heat Thermostat temperature target temperature temperature gap
  • 23. Look at systems behaviour over time, rather than focusing on single events. ! Spot trends, and ask: ‣What came before? ‣What might happen next?
  • 24. By the time you see what is going on in a system, it has already happened - and you are already a step behind.
  • 25. USERS
  • 27. We are not only explaining a system and making it easy to use: we are also shaping the role of the human actors in the system.
  • 28. For reference: Donella Meadows, http://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/ Structure of information flows ‣How does information flow through the system? ‣What information is shown, how, and to whom? ‣Who can manipulate and control information?
  • 29. For reference: Donella Meadows, http://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/ Rules of the system ‣Constraints, social rules, rules about roles of actors in the system ‣Who can take which actions? ‣How can actors in the system engage?
  • 30. For reference: Donella Meadows, http://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/ Conceptual model Information flows Rules How users understand the system, and how they can engage with it
  • 31. “When designers center around the user, where do the needs and desires of the other actors in the system go? The lens of the user obscures the view of the ecosystems it affects.” ! “For users, this is what it means to be at the center: to be unaware of anything outside it.” Kevin Slavin Photo by Peter Tannenbaum
  • 33. Russell L. Ackoff The ‘Systems Age’ is about expansionism - all objects, events and experiences are part of larger wholes. ! Rather than focusing on ultimate events, it’s about interrelated parts, about systems. ! Instead of an analytic mode of thought, we need a synthetic mode of thought.
  • 34. Skills for the systems age: 1) The ability to think abductively. 2) The ability to synthesise information. 3) The ability to choose the right level of abstraction.
  • 35. Abductive reasoning Abductive logic allows for the creation of new knowledge and insight. The conclusions from an abductive argument might turn out to be false, even if the premises are true. You make inferences (or educated guesses)based on an incomplete set of information in order to come up with the most likely solution. Sources: Jon Kolko, http://www.jonkolko.com/writingAbductiveThinking.php; Andy Budd, http://www.andybudd.com/archives/2016/04/what_the_hell_is_design_thinking_anyway/
  • 36. Ability to synthesise information The process of drawing together concepts, ideas, objects and other qualitative data in new configurations, or to create something entirely new. ! Synthesis ‣typically deals with non-numeric data. ‣often undertaken towards the end of an analytic process as the reverse of deconstruction. ‣can also form part of an exploration Source: Steve Baty, http://johnnyholland.org/2009/02/deconstructing-analysis-techniques/
  • 37. Ability to choose the right level of abstraction Models make complexity visible, tell a story, and allow us to create shared understanding. Successful modeling requires abstraction. ! ‣define the boundaries ‣abstract with a purpose in mind ‣it’s about the process - not about deliverables ‣steward the process of abstraction
  • 38. Skills for the systems age: 1) The ability to think abductively. 2) The ability to synthesise information. 3) The ability to choose the right level of abstraction.
  • 39. Matthew Milan “The fundamental shift design will need to navigate over the next decade: Going from designing for people to designing with people at scale.”
  • 41. Use this tool to help you think more systemically! THE ICEBERG MODEL EVENTS What is happening? PATTERNS OF BEHAVIOR What trends are there over time? SYSTEMS STRUCTURE How are the parts related? What influences the patterns? MENTAL MODELS What values, assumptions, + beliefs shape the system? IncreasingLeverage Download at: http://donellameadows.org/systems-thinking-resources/
  • 42. Design as Participation |Kevin Slavin http://jods.mitpress.mit.edu/pub/design-as-participation Cynefin Framework|Dave Snowden http://cognitive-edge.com/ Jon Kolko http://www.jonkolko.com/writingAbductiveThinking.php ! Andy Budd http://www.andybudd.com/archives/2016/04/what_the_hell_is_design_thinking_anyway/ ! Steve Baty http://johnnyholland.org/2009/02/deconstructing-analysis-techniques/ Special thanks to Livia Labate, Erica Heinz, Jonathan Flintham and Adrian Howard <3