We'll give a better approach about game industry and its evolution. We'll see the different departments of a videogames studio, a publisher, a developer... We'll review lots of KPIs and metrics to introduce ourself betters to the industry terms
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2. Overview
Responsible for bringing
games to the market
EA, Activision, Sony,…
Game Publishers
Responsible for getting
games manufactured from
publishers to shops
Distributors
Responsible for
developing the games
Developers, Artists, Game
Designers, Musicians,…
GameDevelopers
PC/Mac, Consoles,
Platforms, Steam,…
Hardware Manufacturers
3. Publishing is the process of production and distribution
of literature, music, art or information
GamePublisher
A video game publisher is a company that publishes video games that they have either developed internally or have had
developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are
responsible for their product's manufacturing and marketing, including market research and all aspects of advertising.
• Functions:
• Sales, distribution, marketing, finance, localisation, QA, legal,…
• Product types:
• Licensed Game, Original Game, Conversion Game
4. GamePublisher:Functions
How do I bill?
How can I sell advertising?
What is the best business
model?
Sales
How to create a great
community of fans?
How can I acquire users?
How can we communicate
with them?
Would it be profitable?
Marketing
How do I get my game
into players hands?
How is the best way of
doing it?
Distribution
How can I fund my game?
What fund sources may I
use?
How can I convince an
investor or publisher?
Finance
5. GamePublisher:Functions
How do I bill?
How can I sell advertising?
What is the best business
model?
Sales
Traditional Role
• Salesman, Retailers, Shops
New Role
• Technology, Payment Methods, Advertising,…
Billing
•Taxes, Fraud, Chargebacks, Refunds, Fees, Merchants, Payment Methods,…
Advertising
•Audience, Impressions, CTR, eCPM, Formats, Media Agencies, Ad Networks,
Display, Affiliates, AAA Advertising (Massive, IGA, Double Fusion), Adserver
6. GamePublisher:Functions
How do I get my game
into players hands?
How is the best way of
doing it?
Distribution
Traditional Role
•Pick, Pack and Ship
•Low margins, retailers
New Role
•Digital Distribution
Console
•Platform holders, TRCs, TCRs, Royalties, Microsoft vs Sony
PC
•Steam, Greenlight
Web based
•Traffic, Kongregate, Big Fish, Miniclip
Smartphone
•Android, Apple, Blackberry, Windows Phone
7. How to create a great
community of fans?
How can I acquire users?
How can we communicate
with them?
Would it be profitable?
Marketing
GamePublisher:Functions
Traditional Role
•Day-one, Long-term, Retailers
New Role
•Social Networks, Fan Communities, Website, Loyalty
Paid Users
•User Aquisition, CPA<LTV, Branding, Email Marketing, PR, Affiliates
Organic Users
•Viral Growth, SEO, Social Networks, Website, Blog,…
8. How can I fund my game?
What fund sources may I
use?
How can I convince an
investor or publisher?
Finance
GamePublisher:Functions
Traditional Role
•Investors, Portfolio, Institutions, Budget $20M
New Role
•Crowdfunding, Sponsors, Revenue sources
Sources
•Revenue, Government, Banks, Investors, Soft Loans, F&F, Business Angels,
Sponsorships, Education,…
9. Exercise #1
ThehugestGamePublishersandtheirsuccess
Choose 3 different Game Publishers and write down a simple presentation card for
each one including
1. The Name of the Publisher along with its logo
2. Some valuable data (number of employees, year of foundation, place of their
headquarters,
3. Add three of four big hits of this publisher
4. Add your own reflexion about the publisher (Did you know it? Have you played its
games? What do you think about them?)
10. Game Development is the process and
related disciplines of creating games
GameDeveloper
A video game developer is a software developer that specialises in video game development A game developer can range
from one person who undertakes all tasks[3] to a large business with employee responsibilities split between individual disciplines,
such as programming, design, art, testing, etc. Most game developer companies have video game publisher financial and usually
marketing support.Self-funded developers are known as independent or indie developers and usually make indie games.
• Functions:
• Design, research, development, implementation, alpha and beta testing, submission and mastering
• Developer types:
• In-house (first-party), third-parties, indies
• Specialization
• Product, Platform
12. 12
Browser Games Social Games
PC Games
Console
Handheld Games
Arcade Games
Mobile GamesOnline Games
Casual Games
MMOs
13. Digital Distribution
Digital distribution (also called content delivery, online
distribution, or electronic software distribution (ESD), among
others) is the delivery or distribution of media content such as
audio, video, software and video games.[1] The term is generally
used to describe distribution over an online delivery medium,
such as the Internet, thus bypassing physical distribution methods,
•PC Downloadable Games: Steam
•Mobile Games: iTunes, Google Play, Amazon Store,…
•Consoles: XBLA, PSN, Wii
•Browser Games: Flash Portals, Facebook
14. Gamesasa servicevsasaproduct
Games as a product Games as a product Games as a service
Concept Fire and Forget New Content and Features
Players Not ongoing relationship with gamer Revenues come from retained players
Marketing Game Release, Branding No Branding, User Acquisition
Sales / Distribution Handled by Platform Holders Handled in-house by Game Design
Finance 100%Dev + 100% Marketing 25%Dev + Marketing Lifetime
Mey Metrics Sales Active Users, Retention, Monetization
17. IndustryTerms
You can’t succeed if you can transmit.
To transmit you should talk properly.
Let’s learn a few terms that every video game developer must know.
25. Real Time Strategy
RTS
Turn Based Strategy
TBS
Search Engine Optimisation & Search Engine Marketing
SEO& SEM
Software Development Kit
SDK
Whale
26. Aperformanceindicatoror keyperformanceindicator (KPI)is atype of performance
measurement.KPIsevaluatethesuccessof anorganizationor of aparticular activityinwhichit
Industry metrics:InGame
• Sales (number of units sold)
• DAU (Daily Active Users)
• MAU (Monthly Active Users)
• Engagement / Stickness (DAU/MAU)
• CVR (Conversion Rate)
• ARPU (Average Revenue Per User)
• ARPPU (Average Revenue Per Paying Users)
• ARPDAU (Average Revenue Per Daily Active User)
• LTV (LIfetime Value)
• LTNV (Lifetime Network Value)
• CCU (Currently Concurrent Users)
• PCU (Peak Concurrent Users)
• Retention Rate (1-day, 7-day, Monthly)
• Churn Rate
• Gross Revenue / Net Revenue
27. Aperformanceindicatoror keyperformanceindicator (KPI)is atype of performance
measurement.KPIsevaluatethesuccessof anorganizationor of aparticular activityinwhichit
Industry metrics: Publishing vsAdvertising
• Impressions
• Clicks
• Installs
• Purchases
• CPM (Cost per Mille)
• CTR (Click Through Rate)
• eCPM (Efective CPM)
• CPC (Cost per Click)
• CVR / IR (Conversion Rate)
• CPI (Cost per Installs)
• CPA (Cost per Action)
• CPV (Cost per View)
• Revenue Share
28. Exercise #3
CommonandShared GlossaryTerms
1. Create a Google Drive Document shared with the rest of the class
2. Add all the terms, metrics and concepts we’ve seen in this class
3. Complete each term with a short definition
4. Complete each term with resources, links, ideas, articles, images, how is it
calculated, what can be useful for or other relevant stuff about it.
30. Juan Gabriel Gomila Salas MAIL: juan.gabriel.gomila.salas@gmail.com
WEBSITE: http://juangabrielgomila.com
PROYECTO DE GESTIÓN DE VIDEOJUEGOS
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