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VR and the Future of
Education
Jesse Schell
@jesseschell
Games for Change 2016
The future is here -
It’s just not evenly
distributed yet.
–Willam Gibson
2011
Palmer
Luckey
(age 20)
1968
Ivan
Sutherland
1884
Nipkow
Disk
1927
Philo
Farnsworth
(age 20)
TV
VR
43 Years Later
43 Years Later
1849!
PRESENCE
90 FPS
No Motion Sickness!
+ Fast Refresh OLED + No Virtual Motion =
VR With HandsMobile VR
Google
Cardboard Google
Daydream
Oculus
Rift
Samsung
Gear
Sony
PSVR
HTC
Vive
Survey: Top Intended Uses for VR
Intended Use % Interested
Travel, Tourism, Adventure 73.5%
Movies and Videos 67.3%
Live Events 67%
Home Design 65.9%
Education 63.9%
Gaming 61%
Source: Greenlight VR 2016 Virtual Reality Consumer Report
What Subjects?
What Subjects?
What Subjects?
What Subjects?
Wait… What About Augmented Reality?
Indiegogo
Campaign starts
June 28!
Visit
HappyAtoms.com
for more info!
Five reasons educational VR won’t happen overnight
1. The technology is VERY new
2. Which system to buy?
3. The technology is fragile
4. How to manage hygiene?
Five reasons educational VR won’t happen overnight
1. The technology is VERY new
2. Which system to buy?
3. The technology is fragile
4. How to manage hygiene?
5. Schools are SLOW to adopt
new things
Who is ready for VR?
1. Gamers
Who is ready for VR?
1. Gamers
2. Elite Industry (Medical,
Military, etc.)
3. Grantors
4. Home Schoolers
5. Colleges
Who is ready for VR?
1. Gamers
2. Elite Industry (Medical,
Military, etc.)
3. Grantors
4. Home Schoolers
5. Colleges
6. Children
me
Reality
Imagination
Augmentation
Thanks!
Slides: http://jesseschell.com
Twitter: @jesseschell

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