Technology trends and consumer experience, how to build for new age experience? how do we understand experience and its architecture? what are the possible candidates to attack to build an impact using technology.
2. – A N O N Y M O U S
“suddenly, i notice my fan move like a pendulum…holding my kids I
ran out”
3. – A N O N Y M O U S
“there are stories all around us we need to hear”
4. – S U P E R PA L
“there are many ways to experience a story”
5. H T T P S : / / S R O G E R S . C A RT O D B . C O M / V I Z / 6 7 1 4 A 4 3 A - E C A 5 - 1 1 E 4 - 9 F 3 D - 0 E 8 5 3 D 0 4 7 B B A / E M B E D _ M A P
“there are many ways to experience a story”
– S U P E R PA L
6. – S U P E R PA L
“its all about application of technology in a context”
7. – S U P E R PA L
“technology application defines our destiny”
8. HOW DID WE ALL EXPERIENCE IT?
MEDIA
CONTENT
S T O RY
DATA
SOCIAL
APPS
T E C H
TA R G E T H U M A N S
P H Y S I C A L
9. WHO AM I?
M A N - M A C H I N E
R E L AT I O N S H I P
@ R AV I PA L 1 2 1 4 S U P E R PA L B L O G . W O R D P R E S S . C O M
11. BRINGING IT TOGETHER - HOW TO DELIVER EXPERIENCES
S T+
D E S I G N F O R H U M A N S
E M PAT H E T I C N AT U R A L E X P E R I E N C E S
D ATA
STRATEGY
ANALYTICS
STORY
SOLUTION
CREATIVE
12. EVERYTHING THAT NEEDS TO BE SAID
HAS ALREADY BEEN SAID. BUT SINCE NO
ONE WAS LISTENING, EVERYTHING MUST
BE SAID AGAIN
andre paul
THERE IS NOTHING NEW ABOUT THIS TALK
13. WE ARE HERE TO SHARE OUR EXPERIENCES, LEARNINGS AND CURRENT BELIEFS.
THESE THOUGHTS MAY OR MAY NOT BE INDUSTRY STANDARDS, HOWEVER
SOME OF THESE ARE INSPIRED BY INDUSTRY LEADERS AND THEIR WORK.
14. YOU SHOULD BE ABLE TO USE THESE THOUGHTS, IDEAS, FRAMEWORKS.
WE WOULD PREFER A DIALOG SO THAT THE CONVERSATIONS ARE RICHER.
THERE IS NO EXPERT HERE SO FEEL FREE TO CHIME IN.
15. THE GLOBAL ECONOMIC
CRISIS HAS
FUNDAMENTALLY RESET
THE WAY COMPANIES
DO BUSINESS
Jeffery Immelt, CEO
GE 2009 Annual meeting
http://wallpaper222.com/explore/jeffrey-immelt-quotes/
16. WHAT IS IT LIKE OUT THERE?
SOME CRUCIAL QUESTIONS
▸ less resources more output
▸ innovation is a regular vocabulary
▸ r&d is no more limited to selected few
▸ competitor attacks your product
▸ no second chances, get it right in one go
https://www.flickr.com/photos/27845211@N02/
17. CONTEXT
LET’S ALSO ADD ENVIRONMENTAL CHANGES
▸platform is eating the world
▸everybody is a casual programmer
▸its the age of disruption
▸lines between virtual and physical are blurring
▸and web is reversing
23. IDENTIFYING
PROBLEM
D E S I G N T H I N K I N G
C O N S U M E R
POTENTIAL
SOLUTIONS
DEVELOPING
PROTOTYPES
TESTING
&
REFINING
MEASURING
24. Recent trends show that people give preference to healthy food. Capitalizing
on this, you plan to launch a unique food chain in India which offers healthy
alternatives to popular food. You think that this might be successful as people
will love to eat healthy and tasty food without feeling guilty about eating out.
ACTIVITY
25. WE ARE IN THE AGE OF CHIEF EXECUTIVE
CUSTOMER
ibm
TIP
26. DON’T GET INTO REASONING BE
EMPATHETIC AND TRY AND LISTEN FOR
THE NEED
INTERVIEW YOUR PARTNER
29. POINT OF VIEW - A MODEL
DESCRIBE CUSTOMER
NEED
INSIGHT
30. TIPS
NARROW YOUR TARGET AUDIENCE
▸ narrow band of target consumers
▸ speeds up your development time
▸ guides your testing - narrows down your testing variables
▸ marketing - early insights
▸ saves money
31. TIPS
FOCUS ON THE NEED
▸ allows for the problem definition to be accurate
▸ allows for multiple solutions/alternatives
▸ guides your testing - experience
▸ marketing - helps with the messaging
32. EXAMPLE
TEMPLATE
______________ is a ________________
that allows
_________________ to _______________
<product/service> <relatable tool>
<specific target user> <use case>
by : rohan puri
35. TIP
VALUE CREATION - TENSION OF PATHS/JOURNEYS
OUTSIDE IN
(CONSUMER
EXPERIENCE)
INSIDE OUT
(BUSINESS & TECH
DRIVEN)
being in consumer shoes
functionality based, monetary gains
37. P R OTOT Y P I N G T E C H N I Q U E S
MEDIA FROM
FUTURE
M I N I M U M
V I A B L E
P R O D U C T STORY
BOARDS
PHYSICAL
PROPS
VIDEO
WIZARDRY
38. P R OTOT Y P E D E S I G N P R OTOT Y P E
B U I L D I N G T H E T H I N G R I G H T B U I L D I N G T H E R I G H T T H I N G
W H AT A R E T H E T E C H C H A L L E N G E S WO U L D P E O P L E U S E T H I S
C A N W E M A K E T H I S WO R K W I T H O U R T E C H H OW WO U L D T H I S WO R K TO B E D E S I R A B L E
W I L L I T M E E T R E Q U I R E M E N T S S H O U L D W E B U I L D I T AT A L L
39. TIP
FAIL EARLY FAIL OFTEN FAIL FAST
0
25
50
75
100
PLANNING DEVELOPMENT TEST DELIVERY
TOO LATE
LEARN
DANGER
40. TIP
SPEND MAXIMUM TIME FRAMING THE PROBLEM
understand
OBSERVATIONS INSIGHT POINT
OF VIEW TEST PROTOTYPE
frame
build
validate
re-frame
re-build
PROBLEM DEFINITION PROBLEM SOLUTION
45. WHY DATA?
PROMISE OF DATA
DATA MINING
HYPOTHESIS
INTELLIGENT
EVENTS
QUESTION
VALIDATION
ACTIONABLE
INSIGHT
what do you want to happen?
why it happened?
what happened?
prescriptive intelligencehistorical intelligence predictive intelligence
business value
46. WHY DATA?
PROMISE OF DATA
DATA MINING
HYPOTHESIS
INTELLIGENT
EVENTS
QUESTION
VALIDATION
ACTIONABLE
INSIGHT
what do you want to happen?
why it happened?
what happened?
prescriptive intelligencehistorical intelligence predictive intelligence
RECOMMENDED
ACTION
INSIGHTSINFORMATION
business value
DATA
47. D ATA D R I V E N E X P E R I E N C E S
P E R S O N A L I Z E D - R E L E VA N T & TA R G E T E D
C O N T E X T U A L I Z E D - S P E C I F I C T O M Y S C E N A R I O
R E A LT I M E - I N T H E M O M E N T
48. – S U P E R PA L
“We need to focus on understanding consumer context to deliver
relevant personalized experiences.”
E X P L I C I T D ATA
D E C L A R E D
I M P L I C I T D ATA
I N F E R R E D
context
circumstances
people
when,
where
49. – A N O N Y M O U S
“We are in the age of context.”
50. – S U P E R PA L
“Data is the oxygen of the age of context.”
C O N S U M E R R E S E A R C H
P H Y S I C A L A N A LY T I C S
C A M PA I G N A N A LY S I S
S E N T I M E N T A N A LY S I S
I N N O VAT I O N M O D E L I N G
R I S K M O D E L I N G
E X P E R I E N C E A N A LY T I C S
F R A U D D E T E C T I O N
S M A RT C I T I E S
M U C H M O R E
P R E D I C T I V E
59. – S U P E R PA L
“Technology isn’t just SILICON.”
60. – S U P E R PA L
“Experience isn't just a terminal.”
61. – S U P E R PA L
“A human experience usually involves appealing to one or more of
human senses”
62.
63. A R C H I T E C T U R E
P L AT F O R M
S E R V I C E
I N T E R A C T I O N
E N G A G E M E N T
64. E X P E R I E N C E A R C H I T E C T U R E
P L AT F O R M
S E R V I C E
I N T E R A C T I O N
E N G A G E M E N T
S E R V I C E -
D E S I G N
I N T E R A C T I O N - D E S I G N
S TO RY
65. E X P E R I E N C E A R C H I T E C T U R E - F L AT T E N E D
S E R V I C E -
D E S I G N
I N T E R A C T I O N - D E S I G N
S TO RY
WHAT DOES IT DOHOW DO I USE IT
HOW DOES IT MAKE ME
FEEL
66. B U I L D I N G A N I N T E R FA C E I S T H E C L O S E S T T O
B U I L D I N G A N E X P E R I E N C E
67. – S U P E R PA L
“enables interaction between subject and object.”
I N T E R A C T I O N
68. I N T E R A C T I O N S
• are the micro moments
• micro moments form micro
experiences
• aggregated micro experiences
together make for an experience
M I C R O / P R O D U C T
I N T E R A C T I O N
M A C R O / B R A N D
L I F E / P U R P O S E
69. • The wheel is an extension of the foot.
• The book is an extension of the eye.
• Clothing is an extension of the skin.
• Electric circuitry is an extension of the central nervous system.
— Marshall McLuhan
M E D I U M I S T H E M E S S A G E
70. • Product’s success is increasingly determined by User Experience and not by
technology.
• Convenience and ease of use are key differentiators over functionality and
form.
• Innovations in interface layer and hence interaction design are going to usher
human kinds into new era.
— Superpal
I N T E R FA C E I S T H E M E S S A G E
71. S E C O N D G E N I N T E R FA C E S
A R E R U L I N G T H E R O O S T
https://www.flickr.com/photos/jasonnewport/14674675588
https://commons.wikimedia.org/wiki/File:Flipboard-ipad-apple-853618-l.jpg
https://en.wikipedia.org/wiki/Pinterest
72. – S U P E R PA L
“localized and personalized push context would be the key to third
gen interfaces”
73. I N T E R FA C E I S T H E E X P E R I E N C E
I N T E R FA C E
L AY E R
PRODUCT /
SERVICE
AGGREGATES MULTIPLE
INTERFACESHIDES THE COMPLEXITY
74. - S U P E R PA L
“Interfaces could go invisible with pervasive computing but shall
remain the key to natural experiences”
88. – S U P E R PA L
Computers are changing the way we live, but the real question is
what is it that is not changing about them?
I N N O VAT I O N I S A B O U T C H A L L E N G I N G T H E S TAT U S Q U O
89. – S U P E R PA L
If you have built a perfect product, you are already late.
M I N I M U M V I A B L E P R O D U C T I S T H E WAY T O G O
90. – S T E V E J O B S
Design is how it works
A P PA R E N T T E C H N O L O G Y I S A B A D D E S I G N
91. – S U P E R PA L
Great work needs bold thinking - mix them around
A N T I - D I S C I P L I N A RY I S T H E R I G H T T E A M D I S C I P L I N E
108. BRINGING IT TOGETHER - HOW TO DELIVER EXPERIENCES
S T+
D E S I G N F O R H U M A N S
E M PAT H E T I C N AT U R A L E X P E R I E N C E S
D ATA
STRATEGY
ANALYTICS
STORY
SOLUTION
CREATIVE