Materi Sharring Konwlegde Corporate Social Responsibility (CSR) TELKOM - REPUBLIKA, Bagimu Guru Kupersembahkan Tahap III Angkatan 7 yang diadakan di Magelang
Value Proposition canvas- Customer needs and pains
Saiful Hidayat Trend Teknologi Digital Dan Dalam Pendidikan Bagimu Guru Kupersembahkan Ver 20022009
1. Saiful Hidayat
AVP IT Service Strategy
Directorate of Information Technology
PT. Telekomunikasi Indonesia
saifulh@telkom.co.id
www.namakuIful.com
CSR Telkom-Republika, Bagimu Guru Kupersembahkan,
Magelang, 20-02-09
4. Industry Going Through Significant
Transformation
2.
1.
Explosion
Digitalization
of
of
Broadband
Practically
Everything
3. Things Are Getting Smarter…A
Lot Smarter…Really, Really Fast
5. Peran Teknologi Informasi :
Transformasi Kapabilitas
(unleash, democratize, empower)
Flexibility
Speed
Adaptibility of Change
Real-time process
Freedom:
Knowledge Cost Efficiency
Sharing Media Transaction, Energy, &
Time, Place, Operational
Form
Creativity Coverage
Open Collaboration Borderless
on new ideas
6. Teknologi-Teknologi Pemicu Era Digital
Multimedia
- smarter, faster, cheaper Komponen
microelectronic
- more integration electronic & light
optoelectronic
- integration and interaction
hardware
- will speak, read, & see like human
software
transmission - super-highway
Teknologi
Informasi & komunikasi
radio - wireless proliferates
video & broadcast - becoming interactive
switching - on-demand bandwidth
networking - intelligent, and adaptive Sistem
8. Teknologi Komponen
Access Control:
QuickTime™ and a
TIFF (LZW) decompressor
are needed to see this picture.
Terminal (CPE):
Mass Storage Development:
!
Aplikasi Photonic:
!
12. Visi Komunikasi Wireless
(Nirkabel) Broadband
Home
WiMAX
WiFi
3G/2.5G
Office, Hotel, Airport, Campus, Cafe
On the Go
WiFi
WiMAX + WiFi +
3G/2.5G+4G/LTE
devices enable a powerful
communication service platform
Destination
13.
14. Konvergensi Layanan
s
me nt
ae
o G inm lec Ind PC
de a E
Vi tert er us
En nsum try
Co
Multimedia
Industry
Bro
adc
Med ast
ing
ank nt Con ia
B
me
Pay hants tent
c
Mer
Telco/
Cellular
Industry
15. Evolution of Communication and Devices
Multimedia Communication
Single Mode Communication
Before to Today Today to Tomorrow
softphone
TELEPHONY INTERNET
iPhone
MULTIPLAY
16. Seamless Mobility -
Location, Time and Device Agnostic
Find Child’s GPS
Location on TV
Watch Shows
Download the
on Demand,
Latest Tunes
Answer Video
Call on TV
Work Watch TV on
from Home Train, Program
DVR for Tonight
Make
Wait Time Schedule a Meeting
Productive
Conduct Telepresence
Conference
Meeting
Face-to-Face
Keep YOU Informed, Connected, Entertained and Secure as You Move
Through Life - at Home, at Work, and on the Go
19. It’s a New Age…..
The Upcoming Era of Conceptual Age
(creators & empathizers)
(knowledge workers)
(factory workers)
!quot;
(farmers)
Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005
“The Next decade will be the Value Era- the refining & institutionalizing of
the concept of value. Value isn’t just money.
Its intellectual capital, ideas, innovation”.
Gordon Petrash, PWC- Intellectual Asset Management Practice
20. The Six Aptitudes for Conceptual Age
Not Just… But Also…
Function DESIGN
Argument STORY
Focus SYMPHONY
Logic EMPATHY
Seriousness PLAY
Accummulation MEANING
27. We need to be teaching how to
think with the WHOLE MIND!
28. The Four Generations in 100 years
From “close” to “open” environment:
• Society
• Communication
• Market
• Mind
• Behavior
• Value >1980
1964-1980
1946-1964
<1946
51. Games as Learning Tools : Benefit
A # $
B
8 & 3
quot;
* * ? 4 2 C
(
'
!C 'quot; *
&
) 3
Adapted from : Vicki Davis, Winner – 2006 International Edublog Award for Best Wiki
www.secondlife.com
52.
53. ATHG Internet
IPOL
•Penyebaran Ideologi
•Infiltrasi Opini Desktruktif
SOSBUD
EKONOMI
•Pembajakan terhadap HAKI
•Infiltrasi Budaya Bebas
•Penguasaan Informasi Bisnis
INTERNET •Informasi yang tdk
oleh Pihak Asing
Bertanggung Jawab
•Penguasaan Pasar Lokal oleh
•Penyerangan Privacy
Pihak Asing
•US Centric Network
HANKAM
•Serangan/Perusakan terhadap
Aset dan Informasi Strategis
•Penyebaran SARA
•Computer Crime
54. Sisi Gelap TI
3G :
Girls
• 3G Gaming marketplace
Games
by 2006: $16 Billion
Source: 3G.co.uk, Feb. 2003
Gambling
66. Indigo Initiatives
Inisiatif terpadu Telkom Group untuk mendukung
industri & komunitas kreatif yang sehat di Indonesia
Indigo (Indonesia Digital Community)
Mendorong “Valuetainment Creativity”
67. Indigo Purposes
Giving People The Freedom
to Communicate and Share
to Learn and Grow
to Create and Innovate
to Work Hard and Fun
Pleasant Environment
70. 2 )
Indigo Education
seminar industri kreatif edukasi Internet & aplikasinya
kompetisi cipta karya musik game competition
71. The Infrastructure
Digital Content & Applications
Digital Content & Applications
Game Education Music Animation Schools Govt SMEs
Digital Payment
Digital Payment
Digital Asset Management
copyright Digital Asset
directory media
Management portal
protection services server
Broadband & Broadcast
Broadband & Broadcast
72.
73. Russian
Spanish
Japanese
Terima Kasih
Brazilian Portuguese
Thank You
Danke
Merci
=
Italian French German
Arabic
English
Thai
Traditional Chinese