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1. 10 IT, Term 4 2012
Mr. Miles
GAME DESIGN BRIEF
Student Name: Jack Carey
Information and Communication
Technologies
Semester 2 2006
Game Development
2. ICT GAME DEVELOPMENT
As part of your assessment for this unit of work you will need to complete a DESIGN
BRIEF. This can be done before you start the game development or as you go along but
must be handed in by 22nd November, 2012. Submit this to MyPLS
The ideas for your game should be original and of your own creation. You may use the
help manuals on the school network, online resources from
http://ictmindtools.net/gamemaker/ or http://www.yoyogames.com/make and any other
resources that you have access to. However, you should not get help from other students,
friends or teachers in the creation of your game.
The following sheets should be completed electronically as you go along and the checklist
completed before you hand everything in by the deadline.
You may use some of the objects from the libraries but must also have some elements
that you have designed yourself. The more original your designs the higher marks your
game will attract.
Examples could be
•
A murder mystery adventure set in a haunted house (quiz)
•
Find the treasure adventure set underwater (maze)
•
Eliminate and evade enemies (first person shooter)
•
Rescue the princess from the castle dungeon (platform)
Game Development
3. ICT GAME DEVELOPMENT
Game Ideas Planning
Select from the following (or add your own) to help get your creative juices flowing, and
then complete the tables that follow.
What challenges will your game have?:
•
Dodging enemies
•
Defeating enemies
•
Collecting objects
•
Reaching an end goal
•
Gaining power-ups
Decide the environment in which you game will be played:
•
An interior factory-type area
Choose the characters you will have:
•
A pac-man character
Game Development
•
Enemy ghosts
4. ICT GAME DEVELOPMENT
My Game Ideas
Selections
Once you have decided on a game idea, describe what that is and list the different environments
your game will have; the characters and challenges associated with each in the fields below:
General Game Idea (not a Game Play)
Your name is Gregory, and you are the nephew of the famous Pacman. For your entire
life, you have lived in the shadow of your famous, successful and well-known uncle. Now,
you have had enough. You decide to take off one day and travel to an abandoned factory.
There are rumours of ghosts that haunt the establishment… however great treasure is said
to lay in wait of a brave adventurer to collect it… You embark on a treacherous quest to
explore the haunted factory, return and share your tales, earning you fame and
recognition…
Environment 1
Characters x 1
Challenges x 1
1. Indiscriminate
tutorial level
1. Gregory
1. Learning the game controls.
Environment 2
Characters x 1
Challenges x 2
2. Entrance
Environment 3
2. Easiest Maze
1. Gregory
Characters x 1
1. Gregory
1. Entering the factory
Challenges x 2
2. Collecting PointBalls.
3. Collecting the PowerCoin.
Environment 4
Characters x 2
Challenges x 1
1.
1. Slightly harder
maze
Environment 5
1. Gregory
2. Pink ghost
Characters x 3
1. Gregory
4. Medium
Difficulty Maze
2. Pink Ghost
3. Blue Ghost
Game Development
Collecting PointBalls.
2. Collecting the PowerCoin.
3. Avoiding ghosts or eating them.
Challenges x 3
4. Collecting PointBalls.
5. Collecting the PowerCoin.
6. Avoiding ghosts or eating them.
5. ICT GAME DEVELOPMENT
Environment 6
5. Even Harder
Maze
Characters x 4
1. Gregory
2. Pink Ghost
3. Blue Ghost
3. Red Ghost
Environment 7
6. Hardest Maze
Characters x 5
1. Gregory
2. Pink Ghost
3. Blue Ghost
4. Red Ghost
5. Orange Ghost
Environment 8
7. Final Room
Characters x 1
1. Gregory
Challenges x 3
1. Collecting PointBalls.
2. Collecting the PowerCoin.
3. Avoiding the ghosts or eating
them.
Challenges x 3
1. Collecting PointBalls.
2. Collecting the PowerCoin.
3. Avoiding the ghosts or eating
them.
Challenges x 3
1. Viewing reward using the
collected PowerCoins.
2. Viewing high-scores.
My Game Elements
Once you have discussed this, then list your main objects and their expected behaviours
object name
Obj_pacman
Obj_tutorialpacman
Obj_wall (16 different
kinds)
Obj_powercoin
Obj_tutorial_powercoin
Obj_music
Obj_pointball
Obj_tutorial_pointball
Obj_text_tutorial (6
different kinds)
Obj_ghost (4 different
kinds)
Obj_menu (4 different
kinds)
Obj_pillbottle
Obj_button
Game Development
behaviour
Move through a level defeating or avoiding enemies to reach the end goal
A non-motion animated player character
A non-motion, solid wall, outlining the level boundaries and obstacles
Each level’s end goal
A non-event-triggering animated PowerCoin
Plays the game’s background music
Adds 10 to the player’s score
A static object, does nothing
The tutorial’s text, outlining movement, pick-ups and enemies
The player’s enemy, move in pre-defined paths and kill player in one hit.
The buttons used in the game’s menu
Player pick-up, grants a temporary rage allowing enemies to be defeated
Unlocks locked door
6. ICT GAME DEVELOPMENT
Obj_powerpacman
Same as regular but faster, flaming and can eat ghosts.
List the key media and write down your ideas and / or draw sketches / insert preliminary
screenshots for:
sounds
death
PowerCoin
Pointball
music
heavy metal / rock music
nice soothing background music
voice
sprites
The player’s animations, including the rage animation
The enemy ghosts
The walls
The walls
The buttons
The collectables
The reward
backgrounds
Light blue metal
Game Development
7. ICT GAME DEVELOPMENT
Targeting the Game
Before you start designing your computer game, you must decide who is going to play it. If
your game ideas is for you and your friends then the players will be a boy or girl of your
own age. But if the game is for someone younger or older than you, then you have to
think carefully about what to include. Read the table below that shows what should
and should not be included in computer games for each age range.
Age Group
Desirable Features
Undesirable Features
Pre school
(Ages 2-5)
• Simple keyboard or mouse control
• Large hotspots
• Simple intuitive instruction
• Use speech wisely
• Simple bright imagery
• Unfriendly or frightening
images
• Complex interfaces
• Reading text-based
interactions
Elementary
(Ages 5-8)
• Safe enemies
• Simple humour
• More emphasis on mouse control
• Violence, blood or gore.
Middle
(Ages 8-12)
• Extendible to older age groups
• Well known characters
• Growing richness of language and
instruction
• Increased manual dexterity
• Babyish material
• Limited competition and
reward
Teens
(Ages 12-17)
• Edutainment targeted at parents
• Testosterone – based on boys
• Social based for girls
• Un-cool story lines or
characters
• Too complex story lines for
boys
• Fighting, blood and body
function humour for girls.
Adult
(17 and up)
• Complexity or plot and adult themes
• Competition and cooperation
• Limited variety or
extendibility of the game
• Purely dependent on luck
Game Development
8. ICT GAME DEVELOPMENT
My Game Story (Game Play)
Write a detailed outline of your game using the learnt game play writing techniques from
class, compiling it using the framework below:
Title: Om Nom Nom
Age group: 5 - 12
Target Audience: Elementary to Middle
Write a brief outline of the game
Beginning Your name is Gregory, and you are the nephew of the famous Pacman. For
your entire life, you have lived in the shadow of your famous, successful and well-known
uncle. Now, you have had enough. You decide to take off one day and travel to an
abandoned factory. There are rumours of ghosts that haunt the establishment… however
great treasure is said to lay in wait of a brave adventurer to collect it…
Middle You are working your way through the factory, defeating or avoiding ghosts,
collecting PowerCoins and PointBalls. You continue your work, hoping to near an end
soon.
End You have reached the end of the factory, collecting PowerCoins and PointBalls. You
have entered the sacred reward room at the end, and are ready to retrieve your reward…
What does the player have to do?
Fight off enemies or avoid them, solve minor puzzles, pick up collectables, and retrieve
your reward.
Game Development
9. ICT GAME DEVELOPMENT
Role Plays
Create a Main Character
Pretend you are the main character in the game and finish the following sentences.
a. My name is Gregory.
b. Describe what the character is and what it looks like
I am a Pacman, yes, but not the Pacman. (Stop making that assumption!) I am
green, unlike my uncle, but apart from that more or less the same.
c. This character likes
PowerCoins, PointBalls, recognition and fame.
d. This character does not like
Living in his uncle’s shadow.
e. Describe what will make this character feel happy, sad and angry
Fame and recognition make Gregory happy.
Living in his uncle’s shadow makes Gregory sad.
Having to run away from ghosts makes Gregory angry.
f. Describe how this character will be able to move and what it will be able to do, for
example will it be able to jump, spin or walk? Will it be able to cast spells, move
objects or hide?
Gregory can move left or right, consume ‘Unsuspicious Pills’, pick up collectables,
and generally quest in an adventurous manner.
Game Development
10. ICT GAME DEVELOPMENT
Other Character/s
Pretend you are one of the other characters in the game and finish the following
sentences.
a. My name is Pink Ghost
b. Describe what the character is and what it looks like
I am a ghost, and I am pink. ‘Nuff said.
c. This character likes eating Gregory (or anyone).
d. This character does not like being eaten.
e. Describe what will make this character feel happy, sad and angry
Eating Gregory (or anyone for that matter) makes me happy.
Other ghosts buddies being killed makes me sad.
Being eaten makes me angry (and dead).
Describe how this character will be able to move and what it will be able to do, for
example will it be able to jump, spin or walk? Will it be able to cast spells, move
objects or hide?
I can move in random directions, and eat Gregory.
Other Character/s
Pretend you are one of the other characters in the game and finish the following
sentences.
a. My name is Blue Ghost
b. Describe what the character is and what it looks like
I am also a ghost, but blue.
c. This character likes eating Gregory (or anyone).
d. This character does not like being eaten.
e. Describe what will make this character feel happy, sad and angry
Eating Gregory (or anyone for that matter) makes me happy.
Other ghosts buddies being killed makes me sad.
Being eaten makes me angry (and dead).
Game Development
11. ICT GAME DEVELOPMENT
Describe how this character will be able to move and what it will be able to do, for
example will it be able to jump, spin or walk? Will it be able to cast spells, move
objects or hide?
I can move in random directions, and eat Gregory.
Leap into the Game
Pretend that you are the main character and you are going to leap into the game.
1. What will you see? Describe places, describe where you are.
A haunted factory, abandoned, no one around… You want to go in and get the
ultimate reward and come out of your uncle’s shadow.
2. What will you hear?
A soothing background music, however if you consume pills you will hear heavy
metal or rock music.
3. Who is the first character or characters that you will meet?
Gregory, the protagonist/
4. Describe what you have to do to play the game and what you have to do to
finish the game.
Work your way through several different environments, fighting off or avoiding
enemies, collecting power-ups. To finish the game you must achieve the
ultimate reward.
Game Development
12. ICT GAME DEVELOPMENT
Creating the Storyboard
Use these questions to help sequence and structure the ideas you have for your game.
1. Where/when does the game begin?
At the edge of the forest. Early morning. In Medieval times.
Midday, outside a haunted factory.
2. Who is going to appear in the game?
Main characters are a knight, a princess, a wicket king, a fierce dragon.
Gregory (Pacman’s nephew), and the four ghosts.
3. Do you have an exciting beginning to set the scene and make the player
want to play on?
The knight is riding at the edge of the forest. He hears a loud scream, a
dragon’s roar and sees flames shooting into the sky.
The promise of the ultimate reward.
4. How does the game develop?
The knight is riding at the edge of the forest. He can see a tower hidden by
trees and covered by ivy. He sees a princess at the window. To rescue here he
has to outwit the wicked king and make the dragon his friend.
You must defeat or evade enemies on your quest to gain the ultimate reward.
5. How does the game end?
The knight rescues the princess. The forest turns into a beautiful land.
You achieve the reward.
6. How many and what type of puzzles are there to solve?
4 puzzles – a maze, a target game, a sequencing game, a word game.
There are 5 different mazes.
7. What happens if a player does not solve the puzzle?
Loses time on the clock or may have to start again.
To fail you must die, so the player must start again.
8. What happens if a player solves the puzzle?
He/she moves on to the next part and ‘banks’ the time they did not use.
They move to the next scene.
Once you have completed this then use the “Game Storyboard template” off the
moodle and translate your answers to a visual storyboard which you can later use
when developing the game.
Game Development
13. ICT GAME DEVELOPMENT
Testing
All good games go through several stages of testing before they are considered good
enough to be released to the public. You will need to test your games at different
stages by someone who is equivalent to your target group to ensure that it doesn’t
have any bugs, is not too hard or too easy, instructions are easily understood etc. For
the purposes of the assessment this must be done 2 times by different people.
Date:
Test 1
Tester Name
Designer Name
Game Name
Bugs/problems
Corrections
Date:
Test 2
Tester Name
Designer Name
Game Name
Bugs/problems
Corrections
Game Development
14. ICT GAME DEVELOPMENT
GAME DESIGN CHECKLIST
Name: Jack
Task
Date Completed
Checked
Mark
Decide on a good
idea for the game
Y
Decide on Target
Audience for the
game
Y
Map out what the
game will look like
and what the player
has to do
Y
Design challenges
Y
Design characters
Y
Design
Environments
Y
Indicate levels and
degree of difficulty
Y
Produce action
noises for one
section
Y
Display of ideas
Game Development