SlideShare ist ein Scribd-Unternehmen logo
1 von 14
10 IT, Term 4 2012

Mr. Miles

GAME DESIGN BRIEF
Student Name: Jack Carey

Information and Communication
Technologies
Semester 2 2006
Game Development
ICT GAME DEVELOPMENT
As part of your assessment for this unit of work you will need to complete a DESIGN
BRIEF. This can be done before you start the game development or as you go along but
must be handed in by 22nd November, 2012. Submit this to MyPLS
The ideas for your game should be original and of your own creation. You may use the
help manuals on the school network, online resources from
http://ictmindtools.net/gamemaker/ or http://www.yoyogames.com/make and any other
resources that you have access to. However, you should not get help from other students,
friends or teachers in the creation of your game.
The following sheets should be completed electronically as you go along and the checklist
completed before you hand everything in by the deadline.
You may use some of the objects from the libraries but must also have some elements
that you have designed yourself. The more original your designs the higher marks your
game will attract.
Examples could be
•

A murder mystery adventure set in a haunted house (quiz)

•

Find the treasure adventure set underwater (maze)

•

Eliminate and evade enemies (first person shooter)

•

Rescue the princess from the castle dungeon (platform)

Game Development
ICT GAME DEVELOPMENT

Game Ideas Planning
Select from the following (or add your own) to help get your creative juices flowing, and
then complete the tables that follow.
What challenges will your game have?:
•

Dodging enemies

•

Defeating enemies

•

Collecting objects

•

Reaching an end goal

•

Gaining power-ups

Decide the environment in which you game will be played:
•

An interior factory-type area

Choose the characters you will have:
•

A pac-man character

Game Development

•

Enemy ghosts
ICT GAME DEVELOPMENT
My Game Ideas
Selections
Once you have decided on a game idea, describe what that is and list the different environments
your game will have; the characters and challenges associated with each in the fields below:
General Game Idea (not a Game Play)
Your name is Gregory, and you are the nephew of the famous Pacman. For your entire
life, you have lived in the shadow of your famous, successful and well-known uncle. Now,
you have had enough. You decide to take off one day and travel to an abandoned factory.
There are rumours of ghosts that haunt the establishment… however great treasure is said
to lay in wait of a brave adventurer to collect it… You embark on a treacherous quest to
explore the haunted factory, return and share your tales, earning you fame and
recognition…
Environment 1

Characters x 1

Challenges x 1

1. Indiscriminate
tutorial level

1. Gregory

1. Learning the game controls.

Environment 2

Characters x 1

Challenges x 2

2. Entrance
Environment 3
2. Easiest Maze

1. Gregory
Characters x 1
1. Gregory

1. Entering the factory
Challenges x 2
2. Collecting PointBalls.
3. Collecting the PowerCoin.

Environment 4

Characters x 2

Challenges x 1
1.

1. Slightly harder
maze

Environment 5

1. Gregory
2. Pink ghost

Characters x 3
1. Gregory

4. Medium
Difficulty Maze

2. Pink Ghost
3. Blue Ghost

Game Development

Collecting PointBalls.

2. Collecting the PowerCoin.
3. Avoiding ghosts or eating them.
Challenges x 3
4. Collecting PointBalls.
5. Collecting the PowerCoin.
6. Avoiding ghosts or eating them.
ICT GAME DEVELOPMENT
Environment 6

5. Even Harder
Maze

Characters x 4
1. Gregory
2. Pink Ghost
3. Blue Ghost
3. Red Ghost

Environment 7

6. Hardest Maze

Characters x 5
1. Gregory
2. Pink Ghost
3. Blue Ghost
4. Red Ghost
5. Orange Ghost

Environment 8
7. Final Room

Characters x 1
1. Gregory

Challenges x 3
1. Collecting PointBalls.
2. Collecting the PowerCoin.
3. Avoiding the ghosts or eating
them.
Challenges x 3
1. Collecting PointBalls.
2. Collecting the PowerCoin.
3. Avoiding the ghosts or eating
them.
Challenges x 3
1. Viewing reward using the
collected PowerCoins.
2. Viewing high-scores.

My Game Elements
Once you have discussed this, then list your main objects and their expected behaviours
object name
Obj_pacman
Obj_tutorialpacman
Obj_wall (16 different
kinds)
Obj_powercoin
Obj_tutorial_powercoin
Obj_music
Obj_pointball
Obj_tutorial_pointball
Obj_text_tutorial (6
different kinds)
Obj_ghost (4 different
kinds)
Obj_menu (4 different
kinds)
Obj_pillbottle
Obj_button
Game Development

behaviour
Move through a level defeating or avoiding enemies to reach the end goal
A non-motion animated player character
A non-motion, solid wall, outlining the level boundaries and obstacles
Each level’s end goal
A non-event-triggering animated PowerCoin
Plays the game’s background music
Adds 10 to the player’s score
A static object, does nothing
The tutorial’s text, outlining movement, pick-ups and enemies
The player’s enemy, move in pre-defined paths and kill player in one hit.
The buttons used in the game’s menu
Player pick-up, grants a temporary rage allowing enemies to be defeated
Unlocks locked door
ICT GAME DEVELOPMENT
Obj_powerpacman

Same as regular but faster, flaming and can eat ghosts.

List the key media and write down your ideas and / or draw sketches / insert preliminary
screenshots for:
sounds
death
PowerCoin
Pointball
music
heavy metal / rock music
nice soothing background music
voice
sprites
The player’s animations, including the rage animation
The enemy ghosts
The walls
The walls
The buttons
The collectables
The reward
backgrounds
Light blue metal

Game Development
ICT GAME DEVELOPMENT

Targeting the Game
Before you start designing your computer game, you must decide who is going to play it. If
your game ideas is for you and your friends then the players will be a boy or girl of your
own age. But if the game is for someone younger or older than you, then you have to
think carefully about what to include. Read the table below that shows what should
and should not be included in computer games for each age range.
Age Group

Desirable Features

Undesirable Features

Pre school
(Ages 2-5)

• Simple keyboard or mouse control
• Large hotspots
• Simple intuitive instruction
• Use speech wisely
• Simple bright imagery

• Unfriendly or frightening
images
• Complex interfaces
• Reading text-based
interactions

Elementary
(Ages 5-8)

• Safe enemies
• Simple humour
• More emphasis on mouse control

• Violence, blood or gore.

Middle
(Ages 8-12)

• Extendible to older age groups
• Well known characters
• Growing richness of language and
instruction
• Increased manual dexterity

• Babyish material
• Limited competition and
reward

Teens
(Ages 12-17)

• Edutainment targeted at parents
• Testosterone – based on boys
• Social based for girls

• Un-cool story lines or
characters
• Too complex story lines for
boys
• Fighting, blood and body
function humour for girls.

Adult
(17 and up)

• Complexity or plot and adult themes
• Competition and cooperation

• Limited variety or
extendibility of the game
• Purely dependent on luck

Game Development
ICT GAME DEVELOPMENT
My Game Story (Game Play)
Write a detailed outline of your game using the learnt game play writing techniques from
class, compiling it using the framework below:
Title: Om Nom Nom
Age group: 5 - 12
Target Audience: Elementary to Middle
Write a brief outline of the game
Beginning Your name is Gregory, and you are the nephew of the famous Pacman. For
your entire life, you have lived in the shadow of your famous, successful and well-known
uncle. Now, you have had enough. You decide to take off one day and travel to an
abandoned factory. There are rumours of ghosts that haunt the establishment… however
great treasure is said to lay in wait of a brave adventurer to collect it…
Middle You are working your way through the factory, defeating or avoiding ghosts,
collecting PowerCoins and PointBalls. You continue your work, hoping to near an end
soon.
End You have reached the end of the factory, collecting PowerCoins and PointBalls. You
have entered the sacred reward room at the end, and are ready to retrieve your reward…
What does the player have to do?
Fight off enemies or avoid them, solve minor puzzles, pick up collectables, and retrieve
your reward.

Game Development
ICT GAME DEVELOPMENT
Role Plays
Create a Main Character
Pretend you are the main character in the game and finish the following sentences.
a. My name is Gregory.
b. Describe what the character is and what it looks like
I am a Pacman, yes, but not the Pacman. (Stop making that assumption!) I am
green, unlike my uncle, but apart from that more or less the same.
c. This character likes
PowerCoins, PointBalls, recognition and fame.
d. This character does not like
Living in his uncle’s shadow.
e. Describe what will make this character feel happy, sad and angry
Fame and recognition make Gregory happy.
Living in his uncle’s shadow makes Gregory sad.
Having to run away from ghosts makes Gregory angry.
f. Describe how this character will be able to move and what it will be able to do, for
example will it be able to jump, spin or walk? Will it be able to cast spells, move
objects or hide?
Gregory can move left or right, consume ‘Unsuspicious Pills’, pick up collectables,
and generally quest in an adventurous manner.

Game Development
ICT GAME DEVELOPMENT
Other Character/s
Pretend you are one of the other characters in the game and finish the following
sentences.
a. My name is Pink Ghost
b. Describe what the character is and what it looks like
I am a ghost, and I am pink. ‘Nuff said.
c. This character likes eating Gregory (or anyone).
d. This character does not like being eaten.
e. Describe what will make this character feel happy, sad and angry
Eating Gregory (or anyone for that matter) makes me happy.
Other ghosts buddies being killed makes me sad.
Being eaten makes me angry (and dead).

Describe how this character will be able to move and what it will be able to do, for
example will it be able to jump, spin or walk? Will it be able to cast spells, move
objects or hide?
I can move in random directions, and eat Gregory.
Other Character/s
Pretend you are one of the other characters in the game and finish the following
sentences.
a. My name is Blue Ghost
b. Describe what the character is and what it looks like
I am also a ghost, but blue.
c. This character likes eating Gregory (or anyone).
d. This character does not like being eaten.
e. Describe what will make this character feel happy, sad and angry
Eating Gregory (or anyone for that matter) makes me happy.
Other ghosts buddies being killed makes me sad.
Being eaten makes me angry (and dead).

Game Development
ICT GAME DEVELOPMENT
Describe how this character will be able to move and what it will be able to do, for
example will it be able to jump, spin or walk? Will it be able to cast spells, move
objects or hide?
I can move in random directions, and eat Gregory.
Leap into the Game
Pretend that you are the main character and you are going to leap into the game.
1. What will you see? Describe places, describe where you are.
A haunted factory, abandoned, no one around… You want to go in and get the
ultimate reward and come out of your uncle’s shadow.

2. What will you hear?
A soothing background music, however if you consume pills you will hear heavy
metal or rock music.

3. Who is the first character or characters that you will meet?
Gregory, the protagonist/

4. Describe what you have to do to play the game and what you have to do to
finish the game.
Work your way through several different environments, fighting off or avoiding
enemies, collecting power-ups. To finish the game you must achieve the
ultimate reward.

Game Development
ICT GAME DEVELOPMENT

Creating the Storyboard
Use these questions to help sequence and structure the ideas you have for your game.
1. Where/when does the game begin?
At the edge of the forest. Early morning. In Medieval times.
Midday, outside a haunted factory.
2. Who is going to appear in the game?
Main characters are a knight, a princess, a wicket king, a fierce dragon.
Gregory (Pacman’s nephew), and the four ghosts.
3. Do you have an exciting beginning to set the scene and make the player
want to play on?
The knight is riding at the edge of the forest. He hears a loud scream, a
dragon’s roar and sees flames shooting into the sky.
The promise of the ultimate reward.
4. How does the game develop?
The knight is riding at the edge of the forest. He can see a tower hidden by
trees and covered by ivy. He sees a princess at the window. To rescue here he
has to outwit the wicked king and make the dragon his friend.
You must defeat or evade enemies on your quest to gain the ultimate reward.
5. How does the game end?
The knight rescues the princess. The forest turns into a beautiful land.
You achieve the reward.
6. How many and what type of puzzles are there to solve?
4 puzzles – a maze, a target game, a sequencing game, a word game.
There are 5 different mazes.
7. What happens if a player does not solve the puzzle?
Loses time on the clock or may have to start again.
To fail you must die, so the player must start again.
8. What happens if a player solves the puzzle?
He/she moves on to the next part and ‘banks’ the time they did not use.
They move to the next scene.
Once you have completed this then use the “Game Storyboard template” off the
moodle and translate your answers to a visual storyboard which you can later use
when developing the game.

Game Development
ICT GAME DEVELOPMENT
Testing
All good games go through several stages of testing before they are considered good
enough to be released to the public. You will need to test your games at different
stages by someone who is equivalent to your target group to ensure that it doesn’t
have any bugs, is not too hard or too easy, instructions are easily understood etc. For
the purposes of the assessment this must be done 2 times by different people.
Date:      

Test 1
Tester Name

Designer Name

Game Name

Bugs/problems

Corrections

     

     

     

     

     

Date:      

Test 2
Tester Name

Designer Name

Game Name

Bugs/problems

Corrections

     

     

     

     

     

Game Development
ICT GAME DEVELOPMENT
GAME DESIGN CHECKLIST

Name: Jack

Task

Date Completed

Checked

Mark

Decide on a good
idea for the game

     

Y

     

Decide on Target
Audience for the
game

     

Y

     

Map out what the
game will look like
     
and what the player
has to do

Y

     

Design challenges

     

Y

     

Design characters

     

Y

     

Design
Environments

     

Y

     

Indicate levels and
degree of difficulty

     

Y

     

Produce action
noises for one
section

     

Y

     

Display of ideas

     

     

     

Game Development

Weitere ähnliche Inhalte

Was ist angesagt?

Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Artur Ganszyniec
 
Players and Avatars: Against Identification
Players and Avatars: Against IdentificationPlayers and Avatars: Against Identification
Players and Avatars: Against Identification
Mia Consalvo
 
Tinkfun presentation
Tinkfun presentationTinkfun presentation
Tinkfun presentation
toyastic
 
Sly Cooper Games Unit Final
Sly Cooper Games Unit FinalSly Cooper Games Unit Final
Sly Cooper Games Unit Final
Cras1001
 
Survive This Play test 3
Survive This Play test 3Survive This Play test 3
Survive This Play test 3
Sarah Bevan
 
2. research (14)
2. research (14)2. research (14)
2. research (14)
Hayden20
 

Was ist angesagt? (20)

Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...Making your F2P puzzler  a story-driven game, what could possibly go wrong? B...
Making your F2P puzzler a story-driven game, what could possibly go wrong? B...
 
Game Production
Game ProductionGame Production
Game Production
 
Reflective dairy - personal project
Reflective dairy - personal projectReflective dairy - personal project
Reflective dairy - personal project
 
Vascom game catalog
Vascom game catalogVascom game catalog
Vascom game catalog
 
Proposal (interactive)
Proposal (interactive)Proposal (interactive)
Proposal (interactive)
 
03. Research
03. Research03. Research
03. Research
 
1. Case Study
1. Case Study1. Case Study
1. Case Study
 
Assignment 4
Assignment 4Assignment 4
Assignment 4
 
2. research
2. research2. research
2. research
 
Proposal
Proposal Proposal
Proposal
 
2. research interactive j fpptx
2. research interactive j fpptx2. research interactive j fpptx
2. research interactive j fpptx
 
Players and Avatars: Against Identification
Players and Avatars: Against IdentificationPlayers and Avatars: Against Identification
Players and Avatars: Against Identification
 
5. pre production(2) (1)
5. pre production(2) (1)5. pre production(2) (1)
5. pre production(2) (1)
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Tinkfun presentation
Tinkfun presentationTinkfun presentation
Tinkfun presentation
 
Sly Cooper Games Unit Final
Sly Cooper Games Unit FinalSly Cooper Games Unit Final
Sly Cooper Games Unit Final
 
4. proposal(2)
4. proposal(2)4. proposal(2)
4. proposal(2)
 
Survive This Play test 3
Survive This Play test 3Survive This Play test 3
Survive This Play test 3
 
2. research (14)
2. research (14)2. research (14)
2. research (14)
 

Ähnlich wie B

2. research
2. research2. research
2. research
kipppp
 
2. research
2. research2. research
2. research
kipppp
 

Ähnlich wie B (20)

Rogue like-ness-ness! tgc 2018 presentation
Rogue like-ness-ness! tgc 2018 presentationRogue like-ness-ness! tgc 2018 presentation
Rogue like-ness-ness! tgc 2018 presentation
 
Narrative driven game design
Narrative driven game designNarrative driven game design
Narrative driven game design
 
2. research(gaming)
2. research(gaming)2. research(gaming)
2. research(gaming)
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
 
Project 4 - Research
Project 4 - ResearchProject 4 - Research
Project 4 - Research
 
PicoGame Presentation 2013
PicoGame Presentation 2013PicoGame Presentation 2013
PicoGame Presentation 2013
 
Everybody Wins
Everybody WinsEverybody Wins
Everybody Wins
 
1. case study
1. case study1. case study
1. case study
 
P4 2. Research
P4 2. ResearchP4 2. Research
P4 2. Research
 
Game elements and learning
Game elements and learningGame elements and learning
Game elements and learning
 
Developing your Agile skills through social Games
Developing your Agile skills through social GamesDeveloping your Agile skills through social Games
Developing your Agile skills through social Games
 
Ais Mobile Apps
Ais Mobile Apps Ais Mobile Apps
Ais Mobile Apps
 
2. research
2. research2. research
2. research
 
2. research
2. research2. research
2. research
 
Hero Kids - Core Rulebook.pdf
Hero Kids - Core Rulebook.pdfHero Kids - Core Rulebook.pdf
Hero Kids - Core Rulebook.pdf
 
Week 3 presentation
Week 3 presentationWeek 3 presentation
Week 3 presentation
 
Not Another Leaderboard! Or How I Learned to Love Gamification
Not Another Leaderboard! Or How I Learned to Love GamificationNot Another Leaderboard! Or How I Learned to Love Gamification
Not Another Leaderboard! Or How I Learned to Love Gamification
 
Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...
Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...
Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...
 
Video Games Development
Video Games DevelopmentVideo Games Development
Video Games Development
 
Elt sandbox
Elt sandboxElt sandbox
Elt sandbox
 

Mehr von hccit

Snr ipt 10_syll
Snr ipt 10_syllSnr ipt 10_syll
Snr ipt 10_syll
hccit
 
Snr ipt 10_guide
Snr ipt 10_guideSnr ipt 10_guide
Snr ipt 10_guide
hccit
 
3 d modelling_task_sheet_2014_yr12
3 d modelling_task_sheet_2014_yr123 d modelling_task_sheet_2014_yr12
3 d modelling_task_sheet_2014_yr12
hccit
 
3 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr113 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr11
hccit
 
10 ict photoshop_proj_2014
10 ict photoshop_proj_201410 ict photoshop_proj_2014
10 ict photoshop_proj_2014
hccit
 
Photoshop
PhotoshopPhotoshop
Photoshop
hccit
 
Flash
FlashFlash
Flash
hccit
 
University partnerships programs email
University partnerships programs emailUniversity partnerships programs email
University partnerships programs email
hccit
 
Griffith sciences pathway programs overview
Griffith sciences pathway programs overviewGriffith sciences pathway programs overview
Griffith sciences pathway programs overview
hccit
 
Griffith info tech brochure
Griffith info tech brochureGriffith info tech brochure
Griffith info tech brochure
hccit
 
Pm sql exercises
Pm sql exercisesPm sql exercises
Pm sql exercises
hccit
 
Repairs questions
Repairs questionsRepairs questions
Repairs questions
hccit
 
Movies questions
Movies questionsMovies questions
Movies questions
hccit
 
Australian birds questions
Australian birds questionsAustralian birds questions
Australian birds questions
hccit
 
Section b
Section bSection b
Section b
hccit
 
Section a
Section aSection a
Section a
hccit
 
Ask manual rev5
Ask manual rev5Ask manual rev5
Ask manual rev5
hccit
 
Case study report mj
Case study report mjCase study report mj
Case study report mj
hccit
 
Mj example case_study_layout_intro_completedq
Mj example case_study_layout_intro_completedqMj example case_study_layout_intro_completedq
Mj example case_study_layout_intro_completedq
hccit
 

Mehr von hccit (20)

Snr ipt 10_syll
Snr ipt 10_syllSnr ipt 10_syll
Snr ipt 10_syll
 
Snr ipt 10_guide
Snr ipt 10_guideSnr ipt 10_guide
Snr ipt 10_guide
 
3 d modelling_task_sheet_2014_yr12
3 d modelling_task_sheet_2014_yr123 d modelling_task_sheet_2014_yr12
3 d modelling_task_sheet_2014_yr12
 
3 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr113 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr11
 
10 ict photoshop_proj_2014
10 ict photoshop_proj_201410 ict photoshop_proj_2014
10 ict photoshop_proj_2014
 
Photoshop
PhotoshopPhotoshop
Photoshop
 
Flash
FlashFlash
Flash
 
University partnerships programs email
University partnerships programs emailUniversity partnerships programs email
University partnerships programs email
 
Griffith sciences pathway programs overview
Griffith sciences pathway programs overviewGriffith sciences pathway programs overview
Griffith sciences pathway programs overview
 
Griffith info tech brochure
Griffith info tech brochureGriffith info tech brochure
Griffith info tech brochure
 
Pm sql exercises
Pm sql exercisesPm sql exercises
Pm sql exercises
 
Repairs questions
Repairs questionsRepairs questions
Repairs questions
 
Movies questions
Movies questionsMovies questions
Movies questions
 
Australian birds questions
Australian birds questionsAustralian birds questions
Australian birds questions
 
Section b
Section bSection b
Section b
 
A
AA
A
 
Section a
Section aSection a
Section a
 
Ask manual rev5
Ask manual rev5Ask manual rev5
Ask manual rev5
 
Case study report mj
Case study report mjCase study report mj
Case study report mj
 
Mj example case_study_layout_intro_completedq
Mj example case_study_layout_intro_completedqMj example case_study_layout_intro_completedq
Mj example case_study_layout_intro_completedq
 

Kürzlich hochgeladen

Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
Russian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In GoaRussian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In Goa
Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
russian goa call girl and escorts service
 
Call Girls Agency In Goa 💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...
Call Girls  Agency In Goa  💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...Call Girls  Agency In Goa  💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...
Call Girls Agency In Goa 💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...
russian goa call girl and escorts service
 
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
rajveermohali2022
 
Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448
ont65320
 
Desi Bhabhi Call Girls In Goa 💃 730 02 72 001💃desi Bhabhi Escort Goa
Desi Bhabhi Call Girls  In Goa  💃 730 02 72 001💃desi Bhabhi Escort GoaDesi Bhabhi Call Girls  In Goa  💃 730 02 72 001💃desi Bhabhi Escort Goa
Desi Bhabhi Call Girls In Goa 💃 730 02 72 001💃desi Bhabhi Escort Goa
russian goa call girl and escorts service
 
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
mriyagarg453
 
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
aamir
 

Kürzlich hochgeladen (20)

Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
Russian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In GoaRussian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In Goa
Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
 
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
 
Verified Trusted Call Girls Ambattur Chennai ✔✔7427069034 Independent Chenna...
Verified Trusted Call Girls Ambattur Chennai ✔✔7427069034  Independent Chenna...Verified Trusted Call Girls Ambattur Chennai ✔✔7427069034  Independent Chenna...
Verified Trusted Call Girls Ambattur Chennai ✔✔7427069034 Independent Chenna...
 
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
 
Call Girls Agency In Goa 💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...
Call Girls  Agency In Goa  💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...Call Girls  Agency In Goa  💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...
Call Girls Agency In Goa 💚 9316020077 💚 Call Girl Goa By Russian Call Girl ...
 
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
 
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
 
Top Rated Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...
Top Rated  Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...Top Rated  Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...
Top Rated Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...
 
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
 
Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448
 
Desi Bhabhi Call Girls In Goa 💃 730 02 72 001💃desi Bhabhi Escort Goa
Desi Bhabhi Call Girls  In Goa  💃 730 02 72 001💃desi Bhabhi Escort GoaDesi Bhabhi Call Girls  In Goa  💃 730 02 72 001💃desi Bhabhi Escort Goa
Desi Bhabhi Call Girls In Goa 💃 730 02 72 001💃desi Bhabhi Escort Goa
 
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment BookingAlmora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
 
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
 
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
 
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
 
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
 
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
 
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
 

B

  • 1. 10 IT, Term 4 2012 Mr. Miles GAME DESIGN BRIEF Student Name: Jack Carey Information and Communication Technologies Semester 2 2006 Game Development
  • 2. ICT GAME DEVELOPMENT As part of your assessment for this unit of work you will need to complete a DESIGN BRIEF. This can be done before you start the game development or as you go along but must be handed in by 22nd November, 2012. Submit this to MyPLS The ideas for your game should be original and of your own creation. You may use the help manuals on the school network, online resources from http://ictmindtools.net/gamemaker/ or http://www.yoyogames.com/make and any other resources that you have access to. However, you should not get help from other students, friends or teachers in the creation of your game. The following sheets should be completed electronically as you go along and the checklist completed before you hand everything in by the deadline. You may use some of the objects from the libraries but must also have some elements that you have designed yourself. The more original your designs the higher marks your game will attract. Examples could be • A murder mystery adventure set in a haunted house (quiz) • Find the treasure adventure set underwater (maze) • Eliminate and evade enemies (first person shooter) • Rescue the princess from the castle dungeon (platform) Game Development
  • 3. ICT GAME DEVELOPMENT Game Ideas Planning Select from the following (or add your own) to help get your creative juices flowing, and then complete the tables that follow. What challenges will your game have?: • Dodging enemies • Defeating enemies • Collecting objects • Reaching an end goal • Gaining power-ups Decide the environment in which you game will be played: • An interior factory-type area Choose the characters you will have: • A pac-man character Game Development • Enemy ghosts
  • 4. ICT GAME DEVELOPMENT My Game Ideas Selections Once you have decided on a game idea, describe what that is and list the different environments your game will have; the characters and challenges associated with each in the fields below: General Game Idea (not a Game Play) Your name is Gregory, and you are the nephew of the famous Pacman. For your entire life, you have lived in the shadow of your famous, successful and well-known uncle. Now, you have had enough. You decide to take off one day and travel to an abandoned factory. There are rumours of ghosts that haunt the establishment… however great treasure is said to lay in wait of a brave adventurer to collect it… You embark on a treacherous quest to explore the haunted factory, return and share your tales, earning you fame and recognition… Environment 1 Characters x 1 Challenges x 1 1. Indiscriminate tutorial level 1. Gregory 1. Learning the game controls. Environment 2 Characters x 1 Challenges x 2 2. Entrance Environment 3 2. Easiest Maze 1. Gregory Characters x 1 1. Gregory 1. Entering the factory Challenges x 2 2. Collecting PointBalls. 3. Collecting the PowerCoin. Environment 4 Characters x 2 Challenges x 1 1. 1. Slightly harder maze Environment 5 1. Gregory 2. Pink ghost Characters x 3 1. Gregory 4. Medium Difficulty Maze 2. Pink Ghost 3. Blue Ghost Game Development Collecting PointBalls. 2. Collecting the PowerCoin. 3. Avoiding ghosts or eating them. Challenges x 3 4. Collecting PointBalls. 5. Collecting the PowerCoin. 6. Avoiding ghosts or eating them.
  • 5. ICT GAME DEVELOPMENT Environment 6 5. Even Harder Maze Characters x 4 1. Gregory 2. Pink Ghost 3. Blue Ghost 3. Red Ghost Environment 7 6. Hardest Maze Characters x 5 1. Gregory 2. Pink Ghost 3. Blue Ghost 4. Red Ghost 5. Orange Ghost Environment 8 7. Final Room Characters x 1 1. Gregory Challenges x 3 1. Collecting PointBalls. 2. Collecting the PowerCoin. 3. Avoiding the ghosts or eating them. Challenges x 3 1. Collecting PointBalls. 2. Collecting the PowerCoin. 3. Avoiding the ghosts or eating them. Challenges x 3 1. Viewing reward using the collected PowerCoins. 2. Viewing high-scores. My Game Elements Once you have discussed this, then list your main objects and their expected behaviours object name Obj_pacman Obj_tutorialpacman Obj_wall (16 different kinds) Obj_powercoin Obj_tutorial_powercoin Obj_music Obj_pointball Obj_tutorial_pointball Obj_text_tutorial (6 different kinds) Obj_ghost (4 different kinds) Obj_menu (4 different kinds) Obj_pillbottle Obj_button Game Development behaviour Move through a level defeating or avoiding enemies to reach the end goal A non-motion animated player character A non-motion, solid wall, outlining the level boundaries and obstacles Each level’s end goal A non-event-triggering animated PowerCoin Plays the game’s background music Adds 10 to the player’s score A static object, does nothing The tutorial’s text, outlining movement, pick-ups and enemies The player’s enemy, move in pre-defined paths and kill player in one hit. The buttons used in the game’s menu Player pick-up, grants a temporary rage allowing enemies to be defeated Unlocks locked door
  • 6. ICT GAME DEVELOPMENT Obj_powerpacman Same as regular but faster, flaming and can eat ghosts. List the key media and write down your ideas and / or draw sketches / insert preliminary screenshots for: sounds death PowerCoin Pointball music heavy metal / rock music nice soothing background music voice sprites The player’s animations, including the rage animation The enemy ghosts The walls The walls The buttons The collectables The reward backgrounds Light blue metal Game Development
  • 7. ICT GAME DEVELOPMENT Targeting the Game Before you start designing your computer game, you must decide who is going to play it. If your game ideas is for you and your friends then the players will be a boy or girl of your own age. But if the game is for someone younger or older than you, then you have to think carefully about what to include. Read the table below that shows what should and should not be included in computer games for each age range. Age Group Desirable Features Undesirable Features Pre school (Ages 2-5) • Simple keyboard or mouse control • Large hotspots • Simple intuitive instruction • Use speech wisely • Simple bright imagery • Unfriendly or frightening images • Complex interfaces • Reading text-based interactions Elementary (Ages 5-8) • Safe enemies • Simple humour • More emphasis on mouse control • Violence, blood or gore. Middle (Ages 8-12) • Extendible to older age groups • Well known characters • Growing richness of language and instruction • Increased manual dexterity • Babyish material • Limited competition and reward Teens (Ages 12-17) • Edutainment targeted at parents • Testosterone – based on boys • Social based for girls • Un-cool story lines or characters • Too complex story lines for boys • Fighting, blood and body function humour for girls. Adult (17 and up) • Complexity or plot and adult themes • Competition and cooperation • Limited variety or extendibility of the game • Purely dependent on luck Game Development
  • 8. ICT GAME DEVELOPMENT My Game Story (Game Play) Write a detailed outline of your game using the learnt game play writing techniques from class, compiling it using the framework below: Title: Om Nom Nom Age group: 5 - 12 Target Audience: Elementary to Middle Write a brief outline of the game Beginning Your name is Gregory, and you are the nephew of the famous Pacman. For your entire life, you have lived in the shadow of your famous, successful and well-known uncle. Now, you have had enough. You decide to take off one day and travel to an abandoned factory. There are rumours of ghosts that haunt the establishment… however great treasure is said to lay in wait of a brave adventurer to collect it… Middle You are working your way through the factory, defeating or avoiding ghosts, collecting PowerCoins and PointBalls. You continue your work, hoping to near an end soon. End You have reached the end of the factory, collecting PowerCoins and PointBalls. You have entered the sacred reward room at the end, and are ready to retrieve your reward… What does the player have to do? Fight off enemies or avoid them, solve minor puzzles, pick up collectables, and retrieve your reward. Game Development
  • 9. ICT GAME DEVELOPMENT Role Plays Create a Main Character Pretend you are the main character in the game and finish the following sentences. a. My name is Gregory. b. Describe what the character is and what it looks like I am a Pacman, yes, but not the Pacman. (Stop making that assumption!) I am green, unlike my uncle, but apart from that more or less the same. c. This character likes PowerCoins, PointBalls, recognition and fame. d. This character does not like Living in his uncle’s shadow. e. Describe what will make this character feel happy, sad and angry Fame and recognition make Gregory happy. Living in his uncle’s shadow makes Gregory sad. Having to run away from ghosts makes Gregory angry. f. Describe how this character will be able to move and what it will be able to do, for example will it be able to jump, spin or walk? Will it be able to cast spells, move objects or hide? Gregory can move left or right, consume ‘Unsuspicious Pills’, pick up collectables, and generally quest in an adventurous manner. Game Development
  • 10. ICT GAME DEVELOPMENT Other Character/s Pretend you are one of the other characters in the game and finish the following sentences. a. My name is Pink Ghost b. Describe what the character is and what it looks like I am a ghost, and I am pink. ‘Nuff said. c. This character likes eating Gregory (or anyone). d. This character does not like being eaten. e. Describe what will make this character feel happy, sad and angry Eating Gregory (or anyone for that matter) makes me happy. Other ghosts buddies being killed makes me sad. Being eaten makes me angry (and dead). Describe how this character will be able to move and what it will be able to do, for example will it be able to jump, spin or walk? Will it be able to cast spells, move objects or hide? I can move in random directions, and eat Gregory. Other Character/s Pretend you are one of the other characters in the game and finish the following sentences. a. My name is Blue Ghost b. Describe what the character is and what it looks like I am also a ghost, but blue. c. This character likes eating Gregory (or anyone). d. This character does not like being eaten. e. Describe what will make this character feel happy, sad and angry Eating Gregory (or anyone for that matter) makes me happy. Other ghosts buddies being killed makes me sad. Being eaten makes me angry (and dead). Game Development
  • 11. ICT GAME DEVELOPMENT Describe how this character will be able to move and what it will be able to do, for example will it be able to jump, spin or walk? Will it be able to cast spells, move objects or hide? I can move in random directions, and eat Gregory. Leap into the Game Pretend that you are the main character and you are going to leap into the game. 1. What will you see? Describe places, describe where you are. A haunted factory, abandoned, no one around… You want to go in and get the ultimate reward and come out of your uncle’s shadow. 2. What will you hear? A soothing background music, however if you consume pills you will hear heavy metal or rock music. 3. Who is the first character or characters that you will meet? Gregory, the protagonist/ 4. Describe what you have to do to play the game and what you have to do to finish the game. Work your way through several different environments, fighting off or avoiding enemies, collecting power-ups. To finish the game you must achieve the ultimate reward. Game Development
  • 12. ICT GAME DEVELOPMENT Creating the Storyboard Use these questions to help sequence and structure the ideas you have for your game. 1. Where/when does the game begin? At the edge of the forest. Early morning. In Medieval times. Midday, outside a haunted factory. 2. Who is going to appear in the game? Main characters are a knight, a princess, a wicket king, a fierce dragon. Gregory (Pacman’s nephew), and the four ghosts. 3. Do you have an exciting beginning to set the scene and make the player want to play on? The knight is riding at the edge of the forest. He hears a loud scream, a dragon’s roar and sees flames shooting into the sky. The promise of the ultimate reward. 4. How does the game develop? The knight is riding at the edge of the forest. He can see a tower hidden by trees and covered by ivy. He sees a princess at the window. To rescue here he has to outwit the wicked king and make the dragon his friend. You must defeat or evade enemies on your quest to gain the ultimate reward. 5. How does the game end? The knight rescues the princess. The forest turns into a beautiful land. You achieve the reward. 6. How many and what type of puzzles are there to solve? 4 puzzles – a maze, a target game, a sequencing game, a word game. There are 5 different mazes. 7. What happens if a player does not solve the puzzle? Loses time on the clock or may have to start again. To fail you must die, so the player must start again. 8. What happens if a player solves the puzzle? He/she moves on to the next part and ‘banks’ the time they did not use. They move to the next scene. Once you have completed this then use the “Game Storyboard template” off the moodle and translate your answers to a visual storyboard which you can later use when developing the game. Game Development
  • 13. ICT GAME DEVELOPMENT Testing All good games go through several stages of testing before they are considered good enough to be released to the public. You will need to test your games at different stages by someone who is equivalent to your target group to ensure that it doesn’t have any bugs, is not too hard or too easy, instructions are easily understood etc. For the purposes of the assessment this must be done 2 times by different people. Date:       Test 1 Tester Name Designer Name Game Name Bugs/problems Corrections                               Date:       Test 2 Tester Name Designer Name Game Name Bugs/problems Corrections                               Game Development
  • 14. ICT GAME DEVELOPMENT GAME DESIGN CHECKLIST Name: Jack Task Date Completed Checked Mark Decide on a good idea for the game       Y       Decide on Target Audience for the game       Y       Map out what the game will look like       and what the player has to do Y       Design challenges       Y       Design characters       Y       Design Environments       Y       Indicate levels and degree of difficulty       Y       Produce action noises for one section       Y       Display of ideas                   Game Development