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⁄  A Project
⁄  Communication
   Design M1
⁄  HTWG
   Constance




       Touch Research
This is how we use
our computers.
With
⁄  Keyboard,
⁄  Mouse,
⁄  Monitor, and
⁄  Speakers
?
     Are richer
    interaction
    paradigms
       possible
Bodies Matter
Contrast the

 richness, subtlety, and
coordination of tasks at
 several levels of concern
that bicycling offers with the graphical user
         interface that we use today.
“With the current keyboard-mouse-monitor set-up, we
                          do

every task, no matter if it is writing
 a paper or editing a movie or even
 playing a game, all the same way. Pointing,
         clicking, dragging and dropping, etc.

   The work has become
     ‘homogenized’.”
5
    themes for
     interaction
     design
⁄  Learning Through
     Doing
⁄    The Role of
     Gesture
⁄    Epistemic Action
⁄    Thinking through
     Prototyping
⁄    On Representation
No gesture?

Stuck.
How do
different
options
 work?
Prototyping:
Conversation with
       materials.
Natural
mappings.
⁄  Action-
   centered
   Skills
⁄  Motor
   Memory
⁄  Reflective
   Reasoning
⁄  Hands
Build
skill.
Tangible.
Hands touch and
           feel!
⁄  Coordination
⁄  Situated Learning
⁄  Life Performance
Learning?
  Imitation!
Live!
⁄  Virtual Action is Characterized by
   Undo. There Is No:
⁄  Trust and Commitment
⁄  Personal Responsibility
⁄  Attention
No undo.
No
options.
Focus.
⁄  Final Scratch
⁄  “Embodied Virtuality” Rather Than Virtual Reality
Don’t simulate the real   world.
Come up with new   solutions!
Credits
/hyoga/1165367241/                                               /thomashawk/2492298772/




                            www.flickr.com/creativecommons
/raysto/252630833/                                                   /francois/1161267539/


/duncan/92623025/                                                    /pamilne/1392285543/


                                                                        /inferis/266391949/


/kitcowan/712113879/                                         /mission_bicycles/2108803461/


/mich_chel/1858616605/                                        /daychokesnight/2041048614/


/zerega/1029076197/                                                /conniesec/2211700732/


/foreversouls/2083165757/                                            /brucebeh/120075758/


/dmealiffe/171720479/                                             /isoldesmom/446843362/
/27620885@N02/2597329151/                                    /cenacarioca/355888627/




                            www.flickr.com/creativecommons
/rj3/2562634563/


/noloran/641931694/                                               /liewcf/894035077/


/tyler89/2364065361/                                         /lucamascaro/523822075/


/axor/2295802927/


/rickz/3071093/


/jenny-pics/2583485800/


/danielygo/1781777706/


/since1968/9923894/
© apple.com




© wonderbrains.com




                              © Perceptive Pixel




        © OLPC
⁄  How Bodies Matter: Five Themes for Interaction Design
  ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI
       Group, Computer Science Department
  ⁄    Leila Takayama, Stanford University CHIMe Lab, Communication
       Department
  ⁄    DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA.
       Copyright 2006 ACM 1-59593-341-7/06/0006.
  ⁄    http://hci.stanford.edu/publications/2006/HowBodiesMatter-
       DIS2006.pdf
  ⁄    Permission to make digital or hard copies of all or part of this work
       for personal or classroom use is granted without fee provided that
       copies are not made or distributed for profit or commercial
       advantage.
⁄  Dan Saffer, reviewing the paper
  ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/
    review_five_the.html


⁄  All the rest
  ⁄  http://wikipedia.org


⁄  University of Applied Sciences Constance, Faculty for
  Communication Design, Project “Touch Research”
  ⁄  http://www.htwg-konstanz.de
  ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will
  ⁄  http://www.felgner.ch/2008/04/touch_research.html

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Touch Research 3: How Bodies Matter

  • 1. ⁄  A Project ⁄  Communication Design M1 ⁄  HTWG Constance Touch Research
  • 2.
  • 3. This is how we use our computers. With ⁄  Keyboard, ⁄  Mouse, ⁄  Monitor, and ⁄  Speakers
  • 4. ? Are richer interaction paradigms possible
  • 5.
  • 7. Contrast the richness, subtlety, and coordination of tasks at several levels of concern that bicycling offers with the graphical user interface that we use today.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. “With the current keyboard-mouse-monitor set-up, we do every task, no matter if it is writing a paper or editing a movie or even playing a game, all the same way. Pointing, clicking, dragging and dropping, etc. The work has become ‘homogenized’.”
  • 13. 5 themes for interaction design
  • 14.
  • 15. ⁄  Learning Through Doing ⁄  The Role of Gesture ⁄  Epistemic Action ⁄  Thinking through Prototyping ⁄  On Representation
  • 20.
  • 21. ⁄  Action- centered Skills ⁄  Motor Memory ⁄  Reflective Reasoning ⁄  Hands
  • 25.
  • 26. ⁄  Coordination ⁄  Situated Learning ⁄  Life Performance
  • 28. Live!
  • 29.
  • 30. ⁄  Virtual Action is Characterized by Undo. There Is No: ⁄  Trust and Commitment ⁄  Personal Responsibility ⁄  Attention
  • 34.
  • 35. ⁄  Final Scratch ⁄  “Embodied Virtuality” Rather Than Virtual Reality
  • 36. Don’t simulate the real world.
  • 37. Come up with new solutions!
  • 39. /hyoga/1165367241/ /thomashawk/2492298772/ www.flickr.com/creativecommons /raysto/252630833/ /francois/1161267539/ /duncan/92623025/ /pamilne/1392285543/ /inferis/266391949/ /kitcowan/712113879/ /mission_bicycles/2108803461/ /mich_chel/1858616605/ /daychokesnight/2041048614/ /zerega/1029076197/ /conniesec/2211700732/ /foreversouls/2083165757/ /brucebeh/120075758/ /dmealiffe/171720479/ /isoldesmom/446843362/
  • 40. /27620885@N02/2597329151/ /cenacarioca/355888627/ www.flickr.com/creativecommons /rj3/2562634563/ /noloran/641931694/ /liewcf/894035077/ /tyler89/2364065361/ /lucamascaro/523822075/ /axor/2295802927/ /rickz/3071093/ /jenny-pics/2583485800/ /danielygo/1781777706/ /since1968/9923894/
  • 41. © apple.com © wonderbrains.com © Perceptive Pixel © OLPC
  • 42. ⁄  How Bodies Matter: Five Themes for Interaction Design ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI Group, Computer Science Department ⁄  Leila Takayama, Stanford University CHIMe Lab, Communication Department ⁄  DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA. Copyright 2006 ACM 1-59593-341-7/06/0006. ⁄  http://hci.stanford.edu/publications/2006/HowBodiesMatter- DIS2006.pdf ⁄  Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage.
  • 43. ⁄  Dan Saffer, reviewing the paper ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/ review_five_the.html ⁄  All the rest ⁄  http://wikipedia.org ⁄  University of Applied Sciences Constance, Faculty for Communication Design, Project “Touch Research” ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html