3. “Interaction design refers to the
process that is arranged within the
existing resource constraints to
create, shape, and decide all use-
oriented qualities (structural,
functional, ethical, and aesthetic)
of a digital artifact for one or many
clients.”
(Löwgren & Stolterman, 2007)
8. A simple interaction design
model
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final product
(Rogers, Sharp, & Preece, 2007)
12. A real life...
Contextual
inquiry Personas Scenarios
Design
session
Concept
mapping
User
stories
Testing
task
Paper
prototypes
Testing the
paper
prototypes
User
interface
prototypes
13. (Rogers, Sharp, & Preece, 2011)
The components of interaction
design
14. References
• Leinonen, T., Toikkanen, T., & Silvfast, K. (2008). Software as Hypothesis:
Research-Based Design Methodology. In Proceedings of the Tenth
Anniversary Conference on Participatory Design 2008 (pp. 61–70).
Indianapolis, IN: Indiana University.
• Löwgren, J., & Stolterman, E. (2007). Thoughtful Interaction Design: A Design
Perspective on Information Technology. Cambridge, MA: The MIT Press.
• Rogers, Y., Sharp, H., & Preece, J. (2007). Interaction Design: Beyond
Human-Computer Interaction (2nd ed.). Chichester, UK: John Wiley & Sons.
16. This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
Hans Põldoja
hans.poldoja@tlu.ee
Interaction Design Methods
http://ifi7156.wordpress.com
Tallinn University
School of Digital Technologies