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Class Presentation. Professor Fandiño
Blogs, wikis, and podcasts.slides
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This is the powerpoint presentation given at a Workshop called "Using Social Software for Language Learning" at Eurocall 2007 in Coleraine, Northern Ireland. The presentation will soon be integrated with screenshots from the actual presentation.
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lamericaana
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Presentation for EDEN 2006. Held in Barcelona 25th to 28th October 2006.
Deploying social software in learning and teaching environments
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University of Newcastle, NSW.
Wikis Blogs and Podcasts
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Steve Wheeler
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Weblogging Communities (from JALT2006)
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Empfohlen
Class Presentation. Professor Fandiño
Blogs, wikis, and podcasts.slides
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Luz Dary Lopez
maTterials fior teachers
Blogs and wikis
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Andres Pineda Villarreal
Presentation on Web 2.0
Web 2.0
Web 2.0
koshea084
This is the powerpoint presentation given at a Workshop called "Using Social Software for Language Learning" at Eurocall 2007 in Coleraine, Northern Ireland. The presentation will soon be integrated with screenshots from the actual presentation.
Web 2 0 Workshop
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lamericaana
Web 2.0 Chillicothe High School
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OHIO ITSCO
Presentation for EDEN 2006. Held in Barcelona 25th to 28th October 2006.
Deploying social software in learning and teaching environments
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University of Newcastle, NSW.
Wikis Blogs and Podcasts
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Steve Wheeler
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Weblogging Communities (from JALT2006)
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Introduction to workshop Web 2.0 Tools in education
Web 2.0 workshop
Web 2.0 workshop
rdesalvo
This presentation is the introduction to Web 2.0 tools with special attention given to Wikis
Wiki presentation
Wiki presentation
pabrego
Μαρία Σιαμίδου
Wikis in the efl classroom.
Wikis in the efl classroom.
Nelly Zafeiriades
6 Essential Social Technologies for Health Sciences Faculty Poster
6 Essential Social Technologies for Health Sciences Faculty Poster
University of Michigan Taubman Health Sciences Library
wikispaces
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Wiki Presentation
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stephkate
Slides used in a presentation on "Web 2.0: What Is It, How Can I Use It, How Can I Deploy It?" given by Brian Kelly at an Aslib Engineering Group seminar on "Engineering Information: Today And Tomorrow" on 22 November 2006. See http://www.ukoln.ac.uk/web-focus/events/seminars/aslib-2006-11/
Web 2.0: What Is It, How Can I Use It, How Can I Deploy It?
Web 2.0: What Is It, How Can I Use It, How Can I Deploy It?
lisbk
TTI2008
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Wiki presentation
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zafra543
A quick introduction to these Social Media technologies: blogs, Delicious, SlideShare, podcasts, YouTube and Twitter. Some suggestions / examples for their possible use in teaching and learning How could you use them in your teaching?
Social Media for Education
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Blogs and Wikis for Beginners
rdesalvo
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Tet200 Blogs And Wikis
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Pat Bruinsma
Presentation at Educa Online 2006, Berlin, 1st December 2006
Everything 2.0: social software, emergent learning spaces and the ethics of w...
Everything 2.0: social software, emergent learning spaces and the ethics of w...
University of Newcastle, NSW.
Web 2.0 Tools For Education
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nhokanson
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Kara Gleason
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My presentation for the Universitas 21 E-learning and Pedagogy Conference in Guadalajara, Mexico on 28-30 November 2006.
If They Build It They Will Come
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Keith Kirkwood
What are they? How can I use them?
Wesleyan Blogs And Wikis
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UBA Mobiel NVB 2010
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https://doi.org/10.6084/m9.figshare.11791500.v1 Presentation at IGeLU 2013 together with Dominique Ritze, Mannheim University.
The drawbridge to knowledge - Linking scholarly publications and research inf...
The drawbridge to knowledge - Linking scholarly publications and research inf...
Lukas Koster
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jaedth
My presentation for the Universitas 21 E-learning and Pedagogy Conference in Guadalajara, Mexico on 28-30 November 2006.
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presentation at Melbourne PC User Group on how technology is changing education
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EVHS Learning 2.0 - August, 2010
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This is my Rock Eagle (University System of Georgia Annual Computing Conference) Presentation. It\'s a case study of describing the use of a wiki and blog in a physical therapy course.
Wikis and Blogs: Leveraging Collaborative Technologies as Learning Tools
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This session offers an overview of three e-learning tools: blogs, wikis, and ePortfolios. Each presenter will discuss one tool, providing pedagogical theory, along with practical benefits and challenges to using the technology. Finally, the panelists will present examples of how these technologies can be put into practices in the classroom.
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Blogs, Wikis, and ePortfolios: Benefits, Challenges, and Practical Applicatio...
Amber D. Marcu, Ph.D.
Wikis are a very versatile and easy-to-use tool that is finding increasing applications in teaching and learning. Wikis are largely used in education for both teaching and learning. Wikis can be used in the classroom to support many learning approaches. Learning approaches that could most be supported by wikis are collaborative learning and the constructivist learning paradigms. A wiki is a web page that can be viewed and modified by anybody with a web browser and access to the internet. This means that any visitor to the wiki can change its content if they desire. While the potential for mischief exists, wikis can be surprisingly robust, open-ended, collaborative group sites. This paper deals about the characteristics of wiki, wiki as a learning tool and uses of wiki in education. This paper also explains the concept of STOLEN principles for using wiki in higher education.
1 WIKIS IN HIGHER EDUCATION: THE CONSTRUCTIVIST LEARNING PARADIGM
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Looking at the Web 2.0 tools (including wikis, blogs, RSS feeds and podcasting) and how the can be used within an educational setting.
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Sylvia Moessinger
This will share best practices in using wikis and relate to Common Core standards as teachers learn essential skills. Note that some of this session is an online demo, but bullet points of what is shared is included in the presentation.
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This is a presentation to the ICT project Using Web 2.0 tools in the classroom - using wikis to engage students in collaborative learning.
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Increase engagement and revenue with Muvi Live Paywall! In this presentation, we will explore the five key benefits of using Muvi Live Paywall to monetize your live streams. You'll learn how Muvi Live Paywall can help you: Monetize your live content easily: Set up pay-per-view access to your live streams and start generating revenue from your content. Increase audience engagement: Provide exclusive, premium content behind the paywall to keep your viewers engaged. Gain valuable viewer insights: Track viewer data and analytics to better understand your audience and tailor your content accordingly. Reduce content piracy: Muvi Live Paywall's security features help protect your content from unauthorized distribution. Streamline your workflow: The all-in-one platform simplifies the process of managing and monetizing your live streams. With Muvi Live Paywall, you can take control of your live stream monetization and create a sustainable business model for your content. Learn more about Muvi Live Paywall and start generating revenue from your live streams today!
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The presentation explores the development and application of artificial intelligence (AI) from its inception to its current status in the modern world. The term "artificial intelligence" was first coined by John McCarthy in 1956 to describe efforts to develop computer programs capable of performing tasks that typically require human intelligence. This concept was first introduced at a conference held at Dartmouth College, where programs demonstrated capabilities such as playing chess, proving theorems, and interpreting texts. In the early stages, Alan Turing contributed to the field by defining intelligence as the ability of a being to respond to certain questions intelligently, proposing what is now known as the Turing Test to evaluate the presence of intelligent behavior in machines. As the decades progressed, AI evolved significantly. The 1980s focused on machine learning, teaching computers to learn from data, leading to the development of models that could improve their performance based on their experiences. The 1990s and 2000s saw further advances in algorithms and computational power, which allowed for more sophisticated data analysis techniques, including data mining. By the 2010s, the proliferation of big data and the refinement of deep learning techniques enabled AI to become mainstream. Notable milestones included the success of Google's AlphaGo and advancements in autonomous vehicles by companies like Tesla and Waymo. A major theme of the presentation is the application of generative AI, which has been used for tasks such as natural language text generation, translation, and question answering. Generative AI uses large datasets to train models that can then produce new, coherent pieces of text or other media. The presentation also discusses the ethical implications and the need for regulation in AI, highlighting issues such as privacy, bias, and the potential for misuse. These concerns have prompted calls for comprehensive regulations to ensure the safe and equitable use of AI technologies. Artificial intelligence has also played a significant role in healthcare, particularly highlighted during the COVID-19 pandemic, where it was used in drug discovery, vaccine development, and analyzing the spread of the virus. The capabilities of AI in healthcare are vast, ranging from medical diagnostics to personalized medicine, demonstrating the technology's potential to revolutionize fields beyond just technical or consumer applications. In conclusion, AI continues to be a rapidly evolving field with significant implications for various aspects of society. The development from theoretical concepts to real-world applications illustrates both the potential benefits and the challenges that come with integrating advanced technologies into everyday life. The ongoing discussion about AI ethics and regulation underscores the importance of managing these technologies responsibly to maximize their their benefits while minimizing potential harms.
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Discord is a free app offering voice, video, and text chat functionalities, primarily catering to the gaming community. It serves as a hub for users to create and join servers tailored to their interests. Discord’s ecosystem comprises servers, each functioning as a distinct online community with its own channels dedicated to specific topics or activities. Users can engage in text-based discussions, voice calls, or video chats within these channels. Understanding Discord Servers Discord servers are virtual spaces where users congregate to interact, share content, and build communities. Servers may revolve around gaming, hobbies, interests, or fandoms, providing a platform for like-minded individuals to connect. Communication Features Discord offers a range of communication tools, including text channels for messaging, voice channels for real-time audio conversations, and video channels for face-to-face interactions. These features facilitate seamless communication and collaboration. What Does NSFW Mean? The acronym NSFW stands for “Not Safe For Work,” indicating content that may be inappropriate for professional or public settings. NSFW Content NSFW content encompasses material that is sexually explicit, violent, or otherwise graphic in nature. It often includes nudity, profanity, or depictions of sensitive topics.
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Explore the top 10 most downloaded games on the Play Store in 2024, reflecting the latest gaming trends. As a premier game development company in India, we're committed to crafting innovative and engaging gaming experiences. Partner with us to bring your game ideas to life and captivate audiences worldwide. Visit here:- https://www.synarionit.com/game-development-company-in-india.html
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Created by Mozilla Research in 2012 and now part of Linux Foundation Europe, the Servo project is an experimental rendering engine written in Rust. It combines memory safety and concurrency to create an independent, modular, and embeddable rendering engine that adheres to web standards. Stewardship of Servo moved from Mozilla Research to the Linux Foundation in 2020, where its mission remains unchanged. After some slow years, in 2023 there has been renewed activity on the project, with a roadmap now focused on improving the engine’s CSS 2 conformance, exploring Android support, and making Servo a practical embeddable rendering engine. In this presentation, Rakhi Sharma reviews the status of the project, our recent developments in 2023, our collaboration with Tauri to make Servo an easy-to-use embeddable rendering engine, and our plans for the future to make Servo an alternative web rendering engine for the embedded devices industry. (c) Embedded Open Source Summit 2024 April 16-18, 2024 Seattle, Washington (US) https://events.linuxfoundation.org/embedded-open-source-summit/ https://ossna2024.sched.com/event/1aBNF/a-year-of-servo-reboot-where-are-we-now-rakhi-sharma-igalia
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
Igalia
With more memory available, system performance of three Dell devices increased, which can translate to a better user experience Conclusion When your system has plenty of RAM to meet your needs, you can efficiently access the applications and data you need to finish projects and to-do lists without sacrificing time and focus. Our test results show that with more memory available, three Dell PCs delivered better performance and took less time to complete the Procyon Office Productivity benchmark. These advantages translate to users being able to complete workflows more quickly and multitask more easily. Whether you need the mobility of the Latitude 5440, the creative capabilities of the Precision 3470, or the high performance of the OptiPlex Tower Plus 7010, configuring your system with more RAM can help keep processes running smoothly, enabling you to do more without compromising performance.
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
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Scaling API-first – The story of a global engineering organization
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A Year of the Servo Reboot: Where Are We Now?
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Boost PC performance: How more available memory can improve productivity
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Web20
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‘ web 2.0’ the implications for learning & teaching
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