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Designing Pac-Man break it down
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Terms ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Artists ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Asset List pt.1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Hex Codes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pac-Man ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Basic_ghost ,[object Object],[object Object],[object Object],[object Object],[object Object]
Dark_Blue_Ghost “Scared” ghost ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghost eyes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghosts ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghost blob ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Level ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Fruit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Numbers and writing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
HUD  Note: red numbers are not in the game
Title screen ,[object Object],[object Object],[object Object]
Game over text ,[object Object],[object Object],[object Object],[object Object]
Animators ,[object Object],[object Object],[object Object]
List of animations needed ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pac-Man ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghosts ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Big pellet ,[object Object],[object Object],[object Object],[object Object],[object Object]
1 Up ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Intermission 1 ,[object Object],[object Object],[object Object],[object Object]
Intermission 2 ,[object Object],[object Object],[object Object],[object Object]
Intermission 3 ,[object Object],[object Object],[object Object],[object Object]
Coders ,[object Object],[object Object],[object Object]
Layout ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Victory win/loss conditions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Starting a game ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Controls ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Red Ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Red ghost speed increase table Ghost speed is based on Pac-Man base speed 105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 85% 10 80% 20 Level 1 Red ghost speed Aggressive AI Pt. 2 Pellets left aggressive AI Pt. 2 Red ghost speed Aggressive AI Pt. 1 Pellets left aggressive AI Pt. 1 Level
Pink ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Orange ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Light blue ghost ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Dark Blue Ghost/s ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Level Layout: Key ,[object Object],[object Object],[object Object],[object Object],[object Object]
Level
Ghost Pen ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghosts/Pac-Man and the space they take up ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Warp Wall ,[object Object],[object Object],[object Object]
Asset list/actions taken/game play use ,[object Object],[object Object],[object Object],[object Object],[object Object]
Asset List pt.1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pac-Man ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Light Blue ghost ,[object Object],[object Object]
Red Ghost ,[object Object],[object Object]
Orange ghost ,[object Object],[object Object]
Pink Ghost ,[object Object],[object Object]
Eyes ,[object Object],[object Object]
Fruits ,[object Object],[object Object],[object Object]
Small Pellet ,[object Object],[object Object]
Big Pellet ,[object Object],[object Object]
Scoring ,[object Object],[object Object],[object Object],[object Object],[object Object]
Pellets ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Large pellet ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Fruit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Engine requirements ,[object Object],[object Object],[object Object],[object Object]
Level collision ,[object Object],[object Object],[object Object]
Sound Design ,[object Object],[object Object]
List of sounds needed ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Opening level intro ,[object Object],[object Object],[object Object],[object Object]
Open/close mouth “eating” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sound of ghost/s moving ,[object Object],[object Object],[object Object],[object Object]
Sound of ghost/s moving faster ,[object Object],[object Object],[object Object],[object Object]
Sound of ghost moving super fast ,[object Object],[object Object],[object Object],[object Object]
Start of ghost running away sound  ,[object Object],[object Object],[object Object],[object Object],[object Object]
Looped: Ghost running away ,[object Object],[object Object],[object Object],[object Object],[object Object]
Pac-Man eating ghost ,[object Object],[object Object],[object Object],[object Object],[object Object]
Pac-Man eating pellet ,[object Object],[object Object],[object Object],[object Object],[object Object]
Pac-Man eating fruit ,[object Object],[object Object],[object Object],[object Object]
Intermission music ,[object Object],[object Object],[object Object],[object Object]
Pac-Man Dieing  ,[object Object],[object Object],[object Object],[object Object]
Designers ,[object Object]
Table of contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Victory win/loss conditions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Level Layout: Key ,[object Object],[object Object],[object Object],[object Object],[object Object]
Level
Pac-Man Movement ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Red Ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Red ghost speed increase table Ghost speed is based on Pac-Man base speed http://home.comcast.net/~jpittman2/Pac-Man/Pac-Mandossier.html   105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 Red ghost speed Aggressive AI Pt. 2 Pellets left aggressive AI Pt. 2 Red ghost speed Aggressive AI Pt. 1 Pellets left aggressive AI Pt. 1 Level
Pink ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Orange ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Light blue ghost ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ghosts/Pac-Man and the space they take up ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Warp Wall ,[object Object],[object Object],[object Object]
HUD ,[object Object],[object Object],[object Object],[object Object]
Scoring ,[object Object],[object Object],[object Object],[object Object],[object Object]
Pellets ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Large pellet ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Fruit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Test 3: Innovation Speed boost
Speed Boost Tiles ,[object Object],[object Object]
Speed boost mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Speed Boost Tile placement ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Level Map with Speed Boost Tile
Test 4: risk reward game play The Super Pellet!!!!!!
The Super Pellet ,[object Object],[object Object],[object Object],[object Object]
What it looks like and where it appears ,[object Object],[object Object],[object Object],[object Object]
How it appears ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What levels does it appear in? ,[object Object],[object Object]
Super Pellet timer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Super Pellet Time: Ghost AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 85% 10 80% 20 Level 1 Red ghost speed Aggressive AI Pt. 2 Pellets left aggressive AI Pt. 2 Red ghost speed Aggressive AI Pt. 1 Pellets left aggressive AI Pt. 1 Level
Super Pellet Point Value ,[object Object]
A Multiplayer
Table of contents ,[object Object],[object Object]
How to start game for player 1 and 2 ,[object Object],[object Object],[object Object],[object Object],[object Object]
Assumptions ,[object Object]
Co-Operative The Ghost Operative
What is it? ,[object Object],[object Object],[object Object],[object Object]
How it works ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Duration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
New Model/static image: Grey Ghost ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Part 2: Competitive Game Type The fifth ghost
What is the “Fifth Ghost”? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement ,[object Object]
105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 85% 10 80% 20 Level 1 Ghost player movement speed increase Pt. 2 Ghost player Pellets left for movement speed increase Pt. 2 Ghost player movement speed increase Pt. 1 Ghost player Pellets left for first movement speed increase Pt. 1 Level
Controls ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The large Pellet ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Large Pellet length ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Scoring ,[object Object],[object Object],[object Object],[object Object],[object Object]
Swapping roles ,[object Object],[object Object],[object Object],[object Object]
Advancing levels ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Pac man

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  • 16. HUD Note: red numbers are not in the game
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  • 36. Red ghost speed increase table Ghost speed is based on Pac-Man base speed 105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 85% 10 80% 20 Level 1 Red ghost speed Aggressive AI Pt. 2 Pellets left aggressive AI Pt. 2 Red ghost speed Aggressive AI Pt. 1 Pellets left aggressive AI Pt. 1 Level
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  • 42. Level
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  • 82. Level
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  • 85. Red ghost speed increase table Ghost speed is based on Pac-Man base speed http://home.comcast.net/~jpittman2/Pac-Man/Pac-Mandossier.html 105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 Red ghost speed Aggressive AI Pt. 2 Pellets left aggressive AI Pt. 2 Red ghost speed Aggressive AI Pt. 1 Pellets left aggressive AI Pt. 1 Level
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  • 96. Test 3: Innovation Speed boost
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  • 100. Level Map with Speed Boost Tile
  • 101. Test 4: risk reward game play The Super Pellet!!!!!!
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  • 109. 105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 85% 10 80% 20 Level 1 Red ghost speed Aggressive AI Pt. 2 Pellets left aggressive AI Pt. 2 Red ghost speed Aggressive AI Pt. 1 Pellets left aggressive AI Pt. 1 Level
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  • 121. Part 2: Competitive Game Type The fifth ghost
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  • 124. 105% 60 100% 120 Level 21+ 105% 60 100% 120 Level 20 105% 60 100% 120 Level 19 105% 50 100% 100 Level 18 105% 50 100% 100 Level 17 105% 50 100% 100 Level 16 105% 50 100% 100 Level 15 105% 40 100% 80 Level 14 105% 40 100% 80 Level 13 105% 40 100% 80 Level 12 105% 30 100% 60 Level 11 105% 30 100% 60 Level 10 105% 30 100% 60 Level 9 105% 25 100% 50 Level 8 105% 25 100% 50 Level 7 105% 25 100% 50 Level 6 105% 20 100% 40 Level 5 95% 20 90% 40 Level 4 95% 20 90% 40 Level 3 95% 15 90% 30 Level 2 85% 10 80% 20 Level 1 Ghost player movement speed increase Pt. 2 Ghost player Pellets left for movement speed increase Pt. 2 Ghost player movement speed increase Pt. 1 Ghost player Pellets left for first movement speed increase Pt. 1 Level
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