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Gaming
 Tools
  Kids
 Want
  To
  Use
#SXGameTools
Amd Changing the game: program architecture


                   AMD Changing The Game
                        Encouraging STEM Education & Careers
                       Through Game Design With Social Content




           Skills for       Collaboration & Creativity    Alignment with AMD
         STEM Careers       For All 21st Century Jobs     & Partner Capabilities




        Game Design        Competitions          Curricula          Advocacy




           Educator         Online Tools         Partner          Marketing
          Engagement        and curricula      Participation    Communications




 22
TOOLS FOR Educators




3
“programming is hard and
                                                  boring”

easy                                                                                     Holy Grail
                                                         Conversational
                                                         Programming
                        sense-making




                                                         2D game design
            semantic
             support




                                                    AgentSheets 3
                                         3D Game Design with 3D modeling
cognitive




                                         AgentCubes
                                          drag & drop2D                             Story Telling
                                          game design
                                          AgentSheets 1,2,                          Alice
                                          Scratch
                    drag and drop
            syntactic
             support




                                                             cute                   make iPhone
                                                  yummy prime
                                                   compute
                                                                    gross           game
hard                                               numbers
                                                  dangerous                 funky
                                                                                    Objective-C,
                                                   C++, Emacs                       Xcode




                                       boring                       affective                         exciting
http://www.9news.com/rss/story.aspx?storyid=202987
Alexander Repenning
         ralex@cs.colorado.edu

http://scalablegamedesign.cs.colorado.edu
Girls tart

• Founded in Austin in 1997; year-round STEM education programs for girls K-12


• Girlstart After School: largest STEM after school program for girls in the US.


• Thematic, week-long Summer Camp programs, now in their 14th year, in
  Austin, and ‘Girlstart to Go’ (CA, CO, MN, NE,WA, TX). 45% scholarship.


• Through our two core programs 48% Latina, 33% Caucasian, 10% African-
  American, 5% Pacific Islander, 70% at-risk.


• Through all its direct service STEM education programs in 2011, Girlstart
  reached nearly 14,500 girls, teachers, and parents.
Girls tart and Video Game Development

• Girlstart’s programs are technology rich at the same time they teach STEM creatively


• Video game development a cornerstone of our work since 2006: Project IT Girl. Game
  dev now fully integrated within Girlstart After School / Summer Camp.


• Game development toolbox: so far, there is no one solution. Key features that foster
  interest and stickiness: personalization, start-to-finish engagement, connections to real-
  world experiences and problems.


• Key takeaways if you are interested in gaining/sustaining girls’ interest: STOP WITH THE
  PINK. Bridge the analog with technology. Value your users as creators and authors that
  can teach you new things about the tools you’ve developed. Promote collaboration over
  competition. Embrace the unique voices of girls. Make it accessible.
Rock. Paper. Scissors:
                   Make it that easy!

Keep it Simple!
•Easy
•Fun                                           VS.
•Addictive




Once you have a CORE Mechanic
•Add new art
•Add new levels
•Add new mechanics

 3/12/2012              Virginia E. McArthur         Girlstart/Zynga Inc.
Deconstruct. Build. Play
                                  Start Analog!
How should you start?
•Pick your Mechanic
•Deconstruct it – Draw out the core loop
•Map out the outcomes
•Build it out of Paper (or user your hands!)
•Play, Play, and PLAY AGAIN!




•THEN, and ONLY then should you ask students to get on the computer and code


3/12/2012                            Virginia E. McArthur           Girlstart/Zynga Inc.
Some additional toolkits in addition
to AgentSheets (which I am going to
use with my kids when I get home).
   • Sculptris (www.sculptris.com)
   • Squeak (www.squeakland.org)
   • Scratch (scratch.mit.edu)
   • Microsoft Robotics Kit – Kinect
     Cool(www.microsoft.com/robotics
   • Kodu (on XBox Indy marketplace)
So, you want to make a game.
What they want is to make a
     copy of a game.
Our challenge is to:
• Figure out what they want to
  play.
• Help them discover the play of
  making games.
• Then help them invert their
  creative impulse towards the
  service of “others”.
Figure out what they want to play.
• They’re going to be derivative. Shake that up
  by helping them reflect on what they really
  care about – reconnect them to themselves.

• “This I Believe” Exercise
  www.ThisIBelieve.org
Help them discover
       the play of making games.

• Doesn’t have to be a digital anything.
• Prototype in paper. They already know the
  tools (paper, scissors, “yummy” paste)
#SXGameTools

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SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 

Gaming Tools Kids Want To Use

  • 1. Gaming Tools Kids Want To Use #SXGameTools
  • 2. Amd Changing the game: program architecture AMD Changing The Game Encouraging STEM Education & Careers Through Game Design With Social Content Skills for Collaboration & Creativity Alignment with AMD STEM Careers For All 21st Century Jobs & Partner Capabilities Game Design Competitions Curricula Advocacy Educator Online Tools Partner Marketing Engagement and curricula Participation Communications 22
  • 4. “programming is hard and boring” easy Holy Grail Conversational Programming sense-making 2D game design semantic support AgentSheets 3 3D Game Design with 3D modeling cognitive AgentCubes drag & drop2D Story Telling game design AgentSheets 1,2, Alice Scratch drag and drop syntactic support cute make iPhone yummy prime compute gross game hard numbers dangerous funky Objective-C, C++, Emacs Xcode boring affective exciting
  • 6. Alexander Repenning ralex@cs.colorado.edu http://scalablegamedesign.cs.colorado.edu
  • 7. Girls tart • Founded in Austin in 1997; year-round STEM education programs for girls K-12 • Girlstart After School: largest STEM after school program for girls in the US. • Thematic, week-long Summer Camp programs, now in their 14th year, in Austin, and ‘Girlstart to Go’ (CA, CO, MN, NE,WA, TX). 45% scholarship. • Through our two core programs 48% Latina, 33% Caucasian, 10% African- American, 5% Pacific Islander, 70% at-risk. • Through all its direct service STEM education programs in 2011, Girlstart reached nearly 14,500 girls, teachers, and parents.
  • 8. Girls tart and Video Game Development • Girlstart’s programs are technology rich at the same time they teach STEM creatively • Video game development a cornerstone of our work since 2006: Project IT Girl. Game dev now fully integrated within Girlstart After School / Summer Camp. • Game development toolbox: so far, there is no one solution. Key features that foster interest and stickiness: personalization, start-to-finish engagement, connections to real- world experiences and problems. • Key takeaways if you are interested in gaining/sustaining girls’ interest: STOP WITH THE PINK. Bridge the analog with technology. Value your users as creators and authors that can teach you new things about the tools you’ve developed. Promote collaboration over competition. Embrace the unique voices of girls. Make it accessible.
  • 9. Rock. Paper. Scissors: Make it that easy! Keep it Simple! •Easy •Fun VS. •Addictive Once you have a CORE Mechanic •Add new art •Add new levels •Add new mechanics 3/12/2012 Virginia E. McArthur Girlstart/Zynga Inc.
  • 10. Deconstruct. Build. Play Start Analog! How should you start? •Pick your Mechanic •Deconstruct it – Draw out the core loop •Map out the outcomes •Build it out of Paper (or user your hands!) •Play, Play, and PLAY AGAIN! •THEN, and ONLY then should you ask students to get on the computer and code 3/12/2012 Virginia E. McArthur Girlstart/Zynga Inc.
  • 11. Some additional toolkits in addition to AgentSheets (which I am going to use with my kids when I get home). • Sculptris (www.sculptris.com) • Squeak (www.squeakland.org) • Scratch (scratch.mit.edu) • Microsoft Robotics Kit – Kinect Cool(www.microsoft.com/robotics • Kodu (on XBox Indy marketplace)
  • 12. So, you want to make a game.
  • 13. What they want is to make a copy of a game.
  • 14. Our challenge is to: • Figure out what they want to play. • Help them discover the play of making games. • Then help them invert their creative impulse towards the service of “others”.
  • 15. Figure out what they want to play. • They’re going to be derivative. Shake that up by helping them reflect on what they really care about – reconnect them to themselves. • “This I Believe” Exercise www.ThisIBelieve.org
  • 16. Help them discover the play of making games. • Doesn’t have to be a digital anything. • Prototype in paper. They already know the tools (paper, scissors, “yummy” paste)

Hinweis der Redaktion

  1. We ’ ve focused on partnering with organizations like E-Line Media producers of Gamestar Mechanic, Boys & Girls Clubs Game Tech program utilizing Scratch, and World Wide Workshop ’ s Globaloria program to develop tools and curriculum that are easy to use, fun and engaging for students.
  2. Virginia E. McArthur