SlideShare ist ein Scribd-Unternehmen logo
1 von 22
Gamifying
Learning
Apostolos Koutropoulos
EDDE 803
November 2015
some images fair use
Pick your time machine of choice...
Huizinga and the Magic Circle
Board games (Monopoly)
Huizinga and the Magic Circle
Athletic Magic Circles (Soccer)
Huizinga and the Magic Circle
Virtual Worlds (Star Trek Online)
Huizinga and the Magic Circle
Augmented
Reality
Games
(Ingress)
Magic Circle bleeding through to real life?
Deterding et al.
Jen Porter, EDDE 801
Gee’s Gaming Principles
Jen Porter,
EDDE 801
Caillois Typology
Caillois, R. (1958). Les jeux et hommes. Gallimard (p. 92)
Bartle’s Player Types
Manrique game mechanics
On-boarding
Late on-boarding
Midgame
Late-midgame
Endgame
Everlasting Experience
(partial list)
Manrique game mechanics
On-boarding
Late on-boarding
Midgame
Late-midgame
Endgame
Everlasting Experience
(partial list)
Gamification...defined?
“the use of game mechanics and experience design to digitally
engage and motivate people to achieve their goals”
(Burke, 2014, p. 6).
Non-game contexts
Nike+
GoWalla
(ca. 2010)
Gamification meets Instructional Design
Structural Gamification
Gamification as a wrapper to current
Using game elements to engage learners
If your current content is boring… you still have a problem
Some Tips:
Yes to smaller goals, building up to a bigger goal
Opt-in status mechanisms
Use tracking mechanisms
Content Gamification
Modifying existing content to be more game-like
Using game lingo and developing a magic circle
No need to create an entire game
Some mechanics to keep in mind:
Stories
Challenges
Curiosity
http://www.mylarpcostume.com/2013/04/orc-male-larp-
costume/
LARP Orc
Remember this?
The end...continue?
BibliographyBurke, B. (2014). Gamify. Brookline, MA: Bibliomotion
Csikszentmihalyi, M. (2004, February). Mihaly Csikszentmihalyi: Flow, the secret to happiness [Video File]. Retrieved from: https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow
Deterding, S., Dixon, D., Khaled, R., & Nackle, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of MindTrek 2011. September 28-30. Tempere. Finland. Gagne, R. & Driscoll, M. (1988). Essentials of
Learning for Instruction. Englewood Cliffs, New Jersey: Prentice-Hall.
Gee, J.P. (2007). What videos games have to teach us about learning and literacy. New York: Palgrave Macmillan.
Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and instruction. San Francisco. Pfeiffer.
Kapp, K., Blair, L., & Mesch, R. (2014). The Gamification of learning and instruction fieldbook. San Francisco: Wiley
Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer.
Khan Academy (n.d.). Badges. Retrieved from: https://www.khanacademy.org/badges
Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass.
Laurillard, D. (2012). Teaching as design science: Building pedagogical patterns for learning and technology. New York: Routledge
Manrique, V. (2013). The 35 gamification mechanics toolkit v2.0. Retrieved from: http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics-toolkit.html
McGonigal, J. (2010, February) Jane McGonigal: Gaming can make a better world [Video File]. Retrieved from: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
McGonigal, J. (2011). Reality is Broken: Why games make us better and how they can change the world. New York: Penguin Books.
Open2Study (n.d.) Badges. Retrieved from: https://www.open2study.com/badges
Schell, J. (2010, February) When games invade your life [Video File]. DICE summit 2010 keynote. Retrieved from: https://www.ted.com/talks/jesse_schell_when_games_invade_real_life
Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage.
Vygotsky, L. S. (1978) Mind in society: The development of higher order psychological processes. Cambridge, MA: Harvard University Press.
Werbach, K. (2015a). Kevin Werbach: Definition of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification
Werbach, K. (2015b). Kevin Werbach: History of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification
Werbach, K. (2015c). Kevin Werbach: Examples and Categories [Video File]. Retrieved from: https://www.coursera.org/course/gamification
Werbach, K. (2015d). Kevin Werbach: What is a Game? [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Weitere ähnliche Inhalte

Ähnlich wie Gamifying learning

Storyboard oprishd (mod 3)
Storyboard oprishd (mod 3)Storyboard oprishd (mod 3)
Storyboard oprishd (mod 3)
doprish
 
Smoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging mediaSmoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging media
Cynthia Calongne
 

Ähnlich wie Gamifying learning (20)

Learning to Win: Digital Based Games in Education
Learning to Win: Digital Based Games in EducationLearning to Win: Digital Based Games in Education
Learning to Win: Digital Based Games in Education
 
AzLA 2010 handout : links and resources on games
AzLA 2010 handout : links and resources on gamesAzLA 2010 handout : links and resources on games
AzLA 2010 handout : links and resources on games
 
#Gamification Definitions
#Gamification Definitions#Gamification Definitions
#Gamification Definitions
 
Learning in Virtuality
Learning in VirtualityLearning in Virtuality
Learning in Virtuality
 
GLS - Herro
GLS - HerroGLS - Herro
GLS - Herro
 
Storyboard oprishd (mod 3)
Storyboard oprishd (mod 3)Storyboard oprishd (mod 3)
Storyboard oprishd (mod 3)
 
Storyboard oprishd (mod 3)
Storyboard oprishd (mod 3)Storyboard oprishd (mod 3)
Storyboard oprishd (mod 3)
 
Game UX Summit - Designing for the Audience
Game UX Summit - Designing for the AudienceGame UX Summit - Designing for the Audience
Game UX Summit - Designing for the Audience
 
Slippery Rock Falls and Algae TCC 2014
Slippery Rock Falls and Algae TCC 2014Slippery Rock Falls and Algae TCC 2014
Slippery Rock Falls and Algae TCC 2014
 
Level up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & LearningLevel up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & Learning
 
Smoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging mediaSmoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging media
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to Unitec
 
Meaningful Gamification in HE? Slides from GameScope Conference
Meaningful Gamification in HE? Slides from GameScope ConferenceMeaningful Gamification in HE? Slides from GameScope Conference
Meaningful Gamification in HE? Slides from GameScope Conference
 
Salt Lake City Public Library Tech Talk - Toward a Science of Game Design
Salt Lake City Public Library Tech Talk - Toward a Science of Game DesignSalt Lake City Public Library Tech Talk - Toward a Science of Game Design
Salt Lake City Public Library Tech Talk - Toward a Science of Game Design
 
GameLab STAGE 01 - Yaya Heryadi
GameLab STAGE 01 - Yaya HeryadiGameLab STAGE 01 - Yaya Heryadi
GameLab STAGE 01 - Yaya Heryadi
 
New5th worldotro ncdc
New5th worldotro ncdcNew5th worldotro ncdc
New5th worldotro ncdc
 
Using Experiential Design to Understand the Future of AI & Immersive Storytel...
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Using Experiential Design to Understand the Future of AI & Immersive Storytel...
Using Experiential Design to Understand the Future of AI & Immersive Storytel...
 
Keynote at the 2018 SIGGRAPH Conference on Motion, Interaction and Games
Keynote at the 2018 SIGGRAPH Conference on Motion, Interaction and GamesKeynote at the 2018 SIGGRAPH Conference on Motion, Interaction and Games
Keynote at the 2018 SIGGRAPH Conference on Motion, Interaction and Games
 
Use of game environments in a postgraduate blended learning programme
Use of game environments in a postgraduate blended learning programmeUse of game environments in a postgraduate blended learning programme
Use of game environments in a postgraduate blended learning programme
 

Mehr von Apostolos Koutropoulos

Mehr von Apostolos Koutropoulos (14)

IALLT April 2017 Presentation - Networked Language Learning
IALLT April 2017 Presentation - Networked Language LearningIALLT April 2017 Presentation - Networked Language Learning
IALLT April 2017 Presentation - Networked Language Learning
 
EDDE 806 presentation - collaboration
EDDE 806 presentation -  collaborationEDDE 806 presentation -  collaboration
EDDE 806 presentation - collaboration
 
Lurkers
LurkersLurkers
Lurkers
 
Focus Groups
Focus GroupsFocus Groups
Focus Groups
 
EDDE 805 - Assignment 1
EDDE 805  - Assignment 1EDDE 805  - Assignment 1
EDDE 805 - Assignment 1
 
Developing research skills for our students
Developing research skills for our studentsDeveloping research skills for our students
Developing research skills for our students
 
EDDE 804 Educational Interventions & Leadership Implications Presentation
EDDE 804 Educational Interventions & Leadership Implications PresentationEDDE 804 Educational Interventions & Leadership Implications Presentation
EDDE 804 Educational Interventions & Leadership Implications Presentation
 
EDDE 802 - Discourse Analysis Presentation
EDDE 802 - Discourse Analysis PresentationEDDE 802 - Discourse Analysis Presentation
EDDE 802 - Discourse Analysis Presentation
 
MOOC Presentation for EDDE 801
MOOC Presentation for EDDE 801MOOC Presentation for EDDE 801
MOOC Presentation for EDDE 801
 
MOOC for Language Learning
MOOC for Language LearningMOOC for Language Learning
MOOC for Language Learning
 
Digital badges - NERCOMP Gameful Learning Presentation
Digital badges - NERCOMP Gameful Learning PresentationDigital badges - NERCOMP Gameful Learning Presentation
Digital badges - NERCOMP Gameful Learning Presentation
 
Social media & health sciences presentation v2
Social media & health sciences presentation v2Social media & health sciences presentation v2
Social media & health sciences presentation v2
 
GIDA end of year recap, 2010
GIDA end of year recap, 2010GIDA end of year recap, 2010
GIDA end of year recap, 2010
 
Academic communities of practice
Academic communities of practiceAcademic communities of practice
Academic communities of practice
 

Kürzlich hochgeladen

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
SoniaTolstoy
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 

Kürzlich hochgeladen (20)

IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 

Gamifying learning

  • 2. Pick your time machine of choice...
  • 3.
  • 4. Huizinga and the Magic Circle Board games (Monopoly)
  • 5. Huizinga and the Magic Circle Athletic Magic Circles (Soccer)
  • 6. Huizinga and the Magic Circle Virtual Worlds (Star Trek Online)
  • 7. Huizinga and the Magic Circle Augmented Reality Games (Ingress) Magic Circle bleeding through to real life?
  • 8. Deterding et al. Jen Porter, EDDE 801
  • 9. Gee’s Gaming Principles Jen Porter, EDDE 801
  • 10.
  • 11. Caillois Typology Caillois, R. (1958). Les jeux et hommes. Gallimard (p. 92)
  • 13. Manrique game mechanics On-boarding Late on-boarding Midgame Late-midgame Endgame Everlasting Experience (partial list)
  • 14. Manrique game mechanics On-boarding Late on-boarding Midgame Late-midgame Endgame Everlasting Experience (partial list)
  • 15. Gamification...defined? “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” (Burke, 2014, p. 6).
  • 18. Structural Gamification Gamification as a wrapper to current Using game elements to engage learners If your current content is boring… you still have a problem Some Tips: Yes to smaller goals, building up to a bigger goal Opt-in status mechanisms Use tracking mechanisms
  • 19. Content Gamification Modifying existing content to be more game-like Using game lingo and developing a magic circle No need to create an entire game Some mechanics to keep in mind: Stories Challenges Curiosity http://www.mylarpcostume.com/2013/04/orc-male-larp- costume/ LARP Orc
  • 22. BibliographyBurke, B. (2014). Gamify. Brookline, MA: Bibliomotion Csikszentmihalyi, M. (2004, February). Mihaly Csikszentmihalyi: Flow, the secret to happiness [Video File]. Retrieved from: https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow Deterding, S., Dixon, D., Khaled, R., & Nackle, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of MindTrek 2011. September 28-30. Tempere. Finland. Gagne, R. & Driscoll, M. (1988). Essentials of Learning for Instruction. Englewood Cliffs, New Jersey: Prentice-Hall. Gee, J.P. (2007). What videos games have to teach us about learning and literacy. New York: Palgrave Macmillan. Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and instruction. San Francisco. Pfeiffer. Kapp, K., Blair, L., & Mesch, R. (2014). The Gamification of learning and instruction fieldbook. San Francisco: Wiley Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer. Khan Academy (n.d.). Badges. Retrieved from: https://www.khanacademy.org/badges Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass. Laurillard, D. (2012). Teaching as design science: Building pedagogical patterns for learning and technology. New York: Routledge Manrique, V. (2013). The 35 gamification mechanics toolkit v2.0. Retrieved from: http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics-toolkit.html McGonigal, J. (2010, February) Jane McGonigal: Gaming can make a better world [Video File]. Retrieved from: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world McGonigal, J. (2011). Reality is Broken: Why games make us better and how they can change the world. New York: Penguin Books. Open2Study (n.d.) Badges. Retrieved from: https://www.open2study.com/badges Schell, J. (2010, February) When games invade your life [Video File]. DICE summit 2010 keynote. Retrieved from: https://www.ted.com/talks/jesse_schell_when_games_invade_real_life Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage. Vygotsky, L. S. (1978) Mind in society: The development of higher order psychological processes. Cambridge, MA: Harvard University Press. Werbach, K. (2015a). Kevin Werbach: Definition of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification Werbach, K. (2015b). Kevin Werbach: History of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification Werbach, K. (2015c). Kevin Werbach: Examples and Categories [Video File]. Retrieved from: https://www.coursera.org/course/gamification Werbach, K. (2015d). Kevin Werbach: What is a Game? [Video File]. Retrieved from: https://www.coursera.org/course/gamification