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Your Interactive Guide
to the Digital World
Discovering
Computers 2012
Objectives Overview
Define input and differentiate
among a program, command, and
user response
Identify the keys and buttons
commonly found on desktop
computer keyboards, and
describe how keyboards for
mobile computers and devices
differ from desktop computer
keyboards
Describe different mouse types
and explain how to use a mouse
Describe various types of touch
screens and explain how a touch-
sensitive pad works
Describe various types of pen
input, and identify other types of
input for smart phones
Summarize the purpose of various
game controllers
Discovering Computers 2012: Chapter 5
2See Page 257
for Detailed Objectives
Objectives Overview
Explain how resolution
affects the quality of a
picture captured on a
digital camera
Describe the uses of
voice recognition,
Web cams, and video
conferencing
Discuss how various
scanners and reading
devices work
Summarize the various
biometric devices
Discuss how POS
terminals, automated
teller machines, and
DVD kiosks work
Identify alternative
input devices for
physically challenged
users
Discovering Computers 2012: Chapter 5
3See Page 257
for Detailed Objectives
What Is Input?
• Input is any data and instructions entered into the
memory of a computer
Discovering Computers 2012: Chapter 5
4Pages 258 – 259
Figure 5-1
What Is Input?
Discovering Computers 2012: Chapter 5
5Pages 258 - 259
• Instructions can be entered into the computer in the
form of programs, commands, and user responses
A program is a series of related
instructions that tells a computer what
tasks to perform and how to perform
them
Programs respond to commands that a
user issues
A user response is an instruction a user
issues by replying to a question
displayed by a program
What Are Input Devices
An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer
Discovering Computers 2012: Chapter 5
6Page 260
The Keyboard
• A keyboard is an input device that contains keys
users press to enter data and instructions into a
computer
Discovering Computers 2012: Chapter 5
7Page 260
Figure 5-2
The Keyboard
Discovering Computers 2012: Chapter 5
8Pages 260 - 261
• Most desktop computer keyboards have…
The Keyboard
• The insertion point, also known as the cursor, is a
symbol on the screen that indicates where the
next character you type will appear
Discovering Computers 2012: Chapter 5
9Page 261
Figure 5-3
The Keyboard
USB port
Wired
Keyboards
Bluetooth
IrDA
Wireless
Keyboards
Discovering Computers 2012: Chapter 5
10Page 262
The Keyboard
• An ergonomic keyboard has a design that reduces
the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and
safety into the design of the workplace
Discovering Computers 2012: Chapter 5
11Page 262
Figure 5-4
The Keyboard
• Keyboards on mobile devices typically are smaller
and/or have fewer keys
• Some phones have predictive text input, which
saves time when entering text using the phone’s
keypad
Discovering Computers 2012: Chapter 5
12Pages 262 – 263
Figure 5-5
Pointing Devices
Discovering Computers 2012: Chapter 5
13Page 263
Mouse
• A mouse is a pointing device that fits under the
palm of your hand comfortably
– Most widely used pointing device on desktop
computers
• A mouse can be wired or wireless
Discovering Computers 2012: Chapter 5
14Pages 263 – 264
Figures 5-6 and 5-7
Mouse
• Mouse operations
Discovering Computers 2012: Chapter 5
15Page 264
Figure 5-8
Point Click Right-click Double-click
Triple-click Drag Right-drag
Rotate
wheel
Free-spin
wheel
Press wheel Tilt wheel
Press thumb
button
Other Pointing Devices
Trackball
• A trackball is a
stationary
pointing
device with a
ball on its top
or side
Touchpad
• A touchpad is
a small, flat,
rectangular
pointing
device that is
sensitive to
pressure and
motion
PointingStick
• A pointing
stick is a
pressure-
sensitive
pointing
device shaped
like a pencil
eraser that is
positioned
between keys
on a keyboard
Discovering Computers 2012: Chapter 5
16Pages 265 – 266
Figures 5-9 – 5-11
Touch Screens and Touch-Sensitive Pads
• A touch screen is a touch-sensitive display device
Discovering Computers 2012: Chapter 5
17Page 266
Figures 5-12 – 5-13
Touch Screens and Touch-Sensitive Pads
Microsoft Surface Touch-sensitive pads
Discovering Computers 2012: Chapter 5
18Page 267
Figures 5-14 – 5-15
Pen Input
• With pen input, you touch a stylus or digital pen on a flat
surface to write, draw, or make selections
Discovering Computers 2012: Chapter 5
19Page 268
Figure 5-16
Other Input for Smart Phones
Discovering Computers 2012: Chapter 5
20Page 269
Figures 5-17 – 5-18
Game Controllers
• Video games and computer games use a game controller
as the input device that directs movements and actions
of on-screen objects
Discovering Computers 2012: Chapter 5
21Pages 270 - 271
Gamepads
Joysticks and
Wheels
Light guns
Dance pads
Motion-
sensing
controllers
Game Controllers
Discovering Computers 2012: Chapter 5
22Page 270
Figure 5-19
Digital Cameras
• A digital camera is a mobile device that allows
users to take pictures and store them digitally
Discovering Computers 2012: Chapter 5
23Page 272
Studio cameras
Field cameras
Point-and-shoot camera
Digital Cameras
Discovering Computers 2012: Chapter 5
24Page 272
Figure 5-20
Digital Cameras
• Two factors affect the quality of digital camera photos:
Discovering Computers 2012: Chapter 5
25Page 273
• Resolution is the number of horizontal
and vertical pixels in a display device
• A pixel is the smallest element in an
electronic display
Resolution
• Each pixel consists of one or more bits of
data
• The more bits used to represent a pixel,
the more colors and shades of gray that
can be represented
Number of bits
stored in each
pixel
Voice Input
• Voice input is the
process of entering
input by speaking into a
microphone
• Voice recognition is the
computer’s capability of
distinguishing spoken
words
Discovering Computers 2012: Chapter 5
26Page 274
Figure 5-22
Voice Input
• Audio input is the process of entering any sound
into the computer
Discovering Computers 2012: Chapter 5
27Page 274
Speech
Music
Sound Effects
Voice Input
• Music production software allows users to record,
compose, mix, and edit music and sounds
Discovering Computers 2012: Chapter 5
28Page 274
Figure 5-23
Video Input
• Video input is the process of capturing full-motion images and
storing them on a computer’s storage medium
Discovering Computers 2012: Chapter 5
29Page 275
Record video on a digital video (DV) camera or use a
video capture card to convert analog signals to digital
Connect the camera to a port on the system unit
Transfer video and images
Video Input
Discovering Computers 2012: Chapter 5
30Page 275
Figure 5-24
Video Input
• A Web cam is a type of digital video camera that
enables a user to:
Discovering Computers 2012: Chapter 5
31Pages 275 - 276
Capture video and
still images
Send e-mail
messages with
video attachments
Add live images to
instant messages
Broadcast live
images over the
Internet
Make video
telephone calls
Video Input
• A video conference is a meeting between two or
more geographically separated people
Discovering Computers 2012: Chapter 5
32Pages 276 – 277
Figures 5-25 – 5-26
Scanners and Reading Devices
Flatbed
Pen or Handheld
Sheet-fed
Drum
Discovering Computers 2012: Chapter 5
33Page 277
Figure 5-27
Scanners and Reading Devices
Discovering Computers 2012: Chapter 5
34Page 278
Figure 5-28
Scanners and Reading Devices
• Optical character recognition (OCR) involves reading
characters from ordinary documents
• A turnaround document is a document you return to the
company that creates and sends it
Discovering Computers 2012: Chapter 5
35Page 279
Figures 5-29 – 5-30
Scanners and Reading Devices
• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light
Discovering Computers 2012: Chapter 5
36Page 279
Figure 5-31
Scanners and Reading Devices
• A bar code reader, also
called a bar code
scanner uses laser
beams to read bar
codes
Discovering Computers 2012: Chapter 5
37Page 280
Figure 5-32
Scanners and Reading Devices
• RFID (radio frequency identification) uses radio signals to
communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:
Discovering Computers 2012: Chapter 5
38Page 280
Tracking times of
runners in a
marathon
Tracking location
of soldiers
Employee
wardrobes
Airline baggage
Checking lift
tickets of skiers
Managing
inventory
Gauging pressure
and temperature
of tires
Checking out
library books
Tracking toll
payments
Scanners and Reading Devices
• Magnetic stripe card readers read the magnetic
stripe on the back of cards such as:
Discovering Computers 2012: Chapter 5
39Page 281
Figure 5-34
Credit cards
Entertainment cards
Bank cards
Other similar cards
Scanners and Reading Devices
• MICR (magnetic ink character recognition) devices read text
printed with magnetized ink
• An MICR reader converts MICR characters into a form the
computer can process
• Banking industry uses MICR for check processing
Discovering Computers 2012: Chapter 5
40Page 281
Figure 5-35
Scanners and Reading Devices
• Data collection devices
obtain data directly at
the location where the
transaction or event
takes place
• Used in:
– Restaurants
– Grocery stores
– Factories
– Warehouses
– The outdoors
Discovering Computers 2012: Chapter 5
41Page 282
Figure 5-36
Biometric Input
• Biometrics authenticates a person’s identity by
verifying a personal characteristic
Discovering Computers 2012: Chapter 5
42Pages 282 - 283
Fingerprint
reader
Face
recognition
system
Hand
geometry
system
Voice
verification
system
Signature
verification
system
Iris recognition
system
Retinal
scanners
Biometric Input
Discovering Computers 2012: Chapter 5
43Pages 282 – 283
Figures 5-37 – 5-39
fingerprint
reader
hand
geometry
system
iris
recognition
system
Terminals
• A terminal is a computer that allows users to send data to
and/or receive information from a host computer
Discovering Computers 2012: Chapter 5
44Pages 284 – 285
Figures 5-40 – 5-42
A POS terminal
records purchases,
processes
payment, and
updates inventory
An automated
teller machine
(ATM) allows users
to access their
bank accounts
A DVD kiosk is a
self-service DVD
rental machine
Putting It All Together
Discovering Computers 2012: Chapter 5
45Page 285
Figure 5-43
Putting It All Together
Discovering Computers 2012: Chapter 5
46Page 285
Figure 5-43
Putting It All Together
Discovering Computers 2012: Chapter 5
47Page 285
Figure 5-43
Input Devices for Physically Challenged Users
• Several input devices are available to assist
physically challenged users:
Discovering Computers 2012: Chapter 5
48Page 286
Keyguard
Keyboards
with larger
keys
On-screen
keyboard
Various
pointing
devices
Head-
mounted
pointer
Gesture
recognition
Computerized
implant
devices
Input Devices for Physically Challenged Users
Keyboard with larger keys Head-mounted pointer
Discovering Computers 2012: Chapter 5
49Page 286
Figures 5-44 – 5-45
Summary
Various techniques of entering
input
Several commonly used input
devices
Keyboard, mouse, and other
pointing devices; touch screens,
pen input, other input for smart
phones, game controllers, digital
cameras, voice input, video input,
scanners and reading devices,
biometric input, and terminals
Input devices for physically
challenged users
Discovering Computers 2012: Chapter 5
50Page 287
Your Interactive Guide
to the Digital World
Discovering
Computers 2012
Chapter 5 Complete

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Chapter 5 input

  • 1. Your Interactive Guide to the Digital World Discovering Computers 2012
  • 2. Objectives Overview Define input and differentiate among a program, command, and user response Identify the keys and buttons commonly found on desktop computer keyboards, and describe how keyboards for mobile computers and devices differ from desktop computer keyboards Describe different mouse types and explain how to use a mouse Describe various types of touch screens and explain how a touch- sensitive pad works Describe various types of pen input, and identify other types of input for smart phones Summarize the purpose of various game controllers Discovering Computers 2012: Chapter 5 2See Page 257 for Detailed Objectives
  • 3. Objectives Overview Explain how resolution affects the quality of a picture captured on a digital camera Describe the uses of voice recognition, Web cams, and video conferencing Discuss how various scanners and reading devices work Summarize the various biometric devices Discuss how POS terminals, automated teller machines, and DVD kiosks work Identify alternative input devices for physically challenged users Discovering Computers 2012: Chapter 5 3See Page 257 for Detailed Objectives
  • 4. What Is Input? • Input is any data and instructions entered into the memory of a computer Discovering Computers 2012: Chapter 5 4Pages 258 – 259 Figure 5-1
  • 5. What Is Input? Discovering Computers 2012: Chapter 5 5Pages 258 - 259 • Instructions can be entered into the computer in the form of programs, commands, and user responses A program is a series of related instructions that tells a computer what tasks to perform and how to perform them Programs respond to commands that a user issues A user response is an instruction a user issues by replying to a question displayed by a program
  • 6. What Are Input Devices An input device is any hardware component that allows users to enter data and instructions into a computer Discovering Computers 2012: Chapter 5 6Page 260
  • 7. The Keyboard • A keyboard is an input device that contains keys users press to enter data and instructions into a computer Discovering Computers 2012: Chapter 5 7Page 260 Figure 5-2
  • 8. The Keyboard Discovering Computers 2012: Chapter 5 8Pages 260 - 261 • Most desktop computer keyboards have…
  • 9. The Keyboard • The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear Discovering Computers 2012: Chapter 5 9Page 261 Figure 5-3
  • 11. The Keyboard • An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries • Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace Discovering Computers 2012: Chapter 5 11Page 262 Figure 5-4
  • 12. The Keyboard • Keyboards on mobile devices typically are smaller and/or have fewer keys • Some phones have predictive text input, which saves time when entering text using the phone’s keypad Discovering Computers 2012: Chapter 5 12Pages 262 – 263 Figure 5-5
  • 13. Pointing Devices Discovering Computers 2012: Chapter 5 13Page 263
  • 14. Mouse • A mouse is a pointing device that fits under the palm of your hand comfortably – Most widely used pointing device on desktop computers • A mouse can be wired or wireless Discovering Computers 2012: Chapter 5 14Pages 263 – 264 Figures 5-6 and 5-7
  • 15. Mouse • Mouse operations Discovering Computers 2012: Chapter 5 15Page 264 Figure 5-8 Point Click Right-click Double-click Triple-click Drag Right-drag Rotate wheel Free-spin wheel Press wheel Tilt wheel Press thumb button
  • 16. Other Pointing Devices Trackball • A trackball is a stationary pointing device with a ball on its top or side Touchpad • A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion PointingStick • A pointing stick is a pressure- sensitive pointing device shaped like a pencil eraser that is positioned between keys on a keyboard Discovering Computers 2012: Chapter 5 16Pages 265 – 266 Figures 5-9 – 5-11
  • 17. Touch Screens and Touch-Sensitive Pads • A touch screen is a touch-sensitive display device Discovering Computers 2012: Chapter 5 17Page 266 Figures 5-12 – 5-13
  • 18. Touch Screens and Touch-Sensitive Pads Microsoft Surface Touch-sensitive pads Discovering Computers 2012: Chapter 5 18Page 267 Figures 5-14 – 5-15
  • 19. Pen Input • With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections Discovering Computers 2012: Chapter 5 19Page 268 Figure 5-16
  • 20. Other Input for Smart Phones Discovering Computers 2012: Chapter 5 20Page 269 Figures 5-17 – 5-18
  • 21. Game Controllers • Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects Discovering Computers 2012: Chapter 5 21Pages 270 - 271 Gamepads Joysticks and Wheels Light guns Dance pads Motion- sensing controllers
  • 22. Game Controllers Discovering Computers 2012: Chapter 5 22Page 270 Figure 5-19
  • 23. Digital Cameras • A digital camera is a mobile device that allows users to take pictures and store them digitally Discovering Computers 2012: Chapter 5 23Page 272 Studio cameras Field cameras Point-and-shoot camera
  • 24. Digital Cameras Discovering Computers 2012: Chapter 5 24Page 272 Figure 5-20
  • 25. Digital Cameras • Two factors affect the quality of digital camera photos: Discovering Computers 2012: Chapter 5 25Page 273 • Resolution is the number of horizontal and vertical pixels in a display device • A pixel is the smallest element in an electronic display Resolution • Each pixel consists of one or more bits of data • The more bits used to represent a pixel, the more colors and shades of gray that can be represented Number of bits stored in each pixel
  • 26. Voice Input • Voice input is the process of entering input by speaking into a microphone • Voice recognition is the computer’s capability of distinguishing spoken words Discovering Computers 2012: Chapter 5 26Page 274 Figure 5-22
  • 27. Voice Input • Audio input is the process of entering any sound into the computer Discovering Computers 2012: Chapter 5 27Page 274 Speech Music Sound Effects
  • 28. Voice Input • Music production software allows users to record, compose, mix, and edit music and sounds Discovering Computers 2012: Chapter 5 28Page 274 Figure 5-23
  • 29. Video Input • Video input is the process of capturing full-motion images and storing them on a computer’s storage medium Discovering Computers 2012: Chapter 5 29Page 275 Record video on a digital video (DV) camera or use a video capture card to convert analog signals to digital Connect the camera to a port on the system unit Transfer video and images
  • 30. Video Input Discovering Computers 2012: Chapter 5 30Page 275 Figure 5-24
  • 31. Video Input • A Web cam is a type of digital video camera that enables a user to: Discovering Computers 2012: Chapter 5 31Pages 275 - 276 Capture video and still images Send e-mail messages with video attachments Add live images to instant messages Broadcast live images over the Internet Make video telephone calls
  • 32. Video Input • A video conference is a meeting between two or more geographically separated people Discovering Computers 2012: Chapter 5 32Pages 276 – 277 Figures 5-25 – 5-26
  • 33. Scanners and Reading Devices Flatbed Pen or Handheld Sheet-fed Drum Discovering Computers 2012: Chapter 5 33Page 277 Figure 5-27
  • 34. Scanners and Reading Devices Discovering Computers 2012: Chapter 5 34Page 278 Figure 5-28
  • 35. Scanners and Reading Devices • Optical character recognition (OCR) involves reading characters from ordinary documents • A turnaround document is a document you return to the company that creates and sends it Discovering Computers 2012: Chapter 5 35Page 279 Figures 5-29 – 5-30
  • 36. Scanners and Reading Devices • Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles • An OMR device scans the documents and matches the patterns of light Discovering Computers 2012: Chapter 5 36Page 279 Figure 5-31
  • 37. Scanners and Reading Devices • A bar code reader, also called a bar code scanner uses laser beams to read bar codes Discovering Computers 2012: Chapter 5 37Page 280 Figure 5-32
  • 38. Scanners and Reading Devices • RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object • An RFID reader reads information on the tag via radio waves • RFID can track: Discovering Computers 2012: Chapter 5 38Page 280 Tracking times of runners in a marathon Tracking location of soldiers Employee wardrobes Airline baggage Checking lift tickets of skiers Managing inventory Gauging pressure and temperature of tires Checking out library books Tracking toll payments
  • 39. Scanners and Reading Devices • Magnetic stripe card readers read the magnetic stripe on the back of cards such as: Discovering Computers 2012: Chapter 5 39Page 281 Figure 5-34 Credit cards Entertainment cards Bank cards Other similar cards
  • 40. Scanners and Reading Devices • MICR (magnetic ink character recognition) devices read text printed with magnetized ink • An MICR reader converts MICR characters into a form the computer can process • Banking industry uses MICR for check processing Discovering Computers 2012: Chapter 5 40Page 281 Figure 5-35
  • 41. Scanners and Reading Devices • Data collection devices obtain data directly at the location where the transaction or event takes place • Used in: – Restaurants – Grocery stores – Factories – Warehouses – The outdoors Discovering Computers 2012: Chapter 5 41Page 282 Figure 5-36
  • 42. Biometric Input • Biometrics authenticates a person’s identity by verifying a personal characteristic Discovering Computers 2012: Chapter 5 42Pages 282 - 283 Fingerprint reader Face recognition system Hand geometry system Voice verification system Signature verification system Iris recognition system Retinal scanners
  • 43. Biometric Input Discovering Computers 2012: Chapter 5 43Pages 282 – 283 Figures 5-37 – 5-39 fingerprint reader hand geometry system iris recognition system
  • 44. Terminals • A terminal is a computer that allows users to send data to and/or receive information from a host computer Discovering Computers 2012: Chapter 5 44Pages 284 – 285 Figures 5-40 – 5-42 A POS terminal records purchases, processes payment, and updates inventory An automated teller machine (ATM) allows users to access their bank accounts A DVD kiosk is a self-service DVD rental machine
  • 45. Putting It All Together Discovering Computers 2012: Chapter 5 45Page 285 Figure 5-43
  • 46. Putting It All Together Discovering Computers 2012: Chapter 5 46Page 285 Figure 5-43
  • 47. Putting It All Together Discovering Computers 2012: Chapter 5 47Page 285 Figure 5-43
  • 48. Input Devices for Physically Challenged Users • Several input devices are available to assist physically challenged users: Discovering Computers 2012: Chapter 5 48Page 286 Keyguard Keyboards with larger keys On-screen keyboard Various pointing devices Head- mounted pointer Gesture recognition Computerized implant devices
  • 49. Input Devices for Physically Challenged Users Keyboard with larger keys Head-mounted pointer Discovering Computers 2012: Chapter 5 49Page 286 Figures 5-44 – 5-45
  • 50. Summary Various techniques of entering input Several commonly used input devices Keyboard, mouse, and other pointing devices; touch screens, pen input, other input for smart phones, game controllers, digital cameras, voice input, video input, scanners and reading devices, biometric input, and terminals Input devices for physically challenged users Discovering Computers 2012: Chapter 5 50Page 287
  • 51. Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 5 Complete