SlideShare ist ein Scribd-Unternehmen logo
1 von 45
Downloaden Sie, um offline zu lesen
Mixing Interaction, Sonification, Rendering and
Design - The art of creating sonic interactions

                 Eoin Brazil


   EG_IT 22 & 23 October, Verona. Italy
Sonification
Using Sound to Effectively
   Convey Information


                       Ben Cohen, co-
                       founder of Ben &
                       Jerry’s Ice-cream
                       Company

                       Talking against the
                       size and cost of the
                       nuclear stockpile in
                       the United States.
203
                          Cartoonification
evel models: bouncing, breaking, rolling, crumpling, pouring




                                             Maisy drinking with a straw


                                             (From “Happy Birthday,
                                             Maisy” by Lucy Cousins,
                                             Candlewick Press, 1998.)
Area-1 Area-2 Area-3 Area-4 Area-5 Area-6 Area-7 Area-8
                                                          2.5
 0.333      1 0.333 0.692 0.176 0.138 0.354 0.058

 0.554      1 0.554 1.232 0.074 0.198 0.358 0.065         2.1


 1.028      1 1.028 0.576 0.070 0.077 2.401 0.162
                                                          1.7
 0.217      1 0.217 0.885 0.259 1.087 0.739 1.005
                                                          1.3
 0.507      1 0.507 0.862 0.198 0.309 0.578 1.107

 0.570      1 0.570 0.866 0.301 0.434 0.526 0.674
                                                          0.8

 0.554      1 0.554 1.232 0.074 0.198 0.358 0.065
                                                          0.4
 0.530      1 0.530 0.042 0.852 0.250 0.053 0.185

 0.497      1 0.497 1.590 1.365 1.175 1.278 0.101          0
                                                                Area-1   Area-2   Area-3   Area-4
 0.167      1 0.167 1.261 0.031 0.658 0.306 1.289
                                                                Area-5   Area-6   Area-7   Area-8




             An Example of                                        Complex datasets - Adding
                                                                  sound can elaborate streams
          Auditory Graphing                                       and temporality of the data
Area-1 Area-2 Area-3 Area-4 Area-5 Area-6 Area-7 Area-8
                                                          2.5
 0.333      1 0.333 0.692 0.176 0.138 0.354 0.058

 0.554      1 0.554 1.232 0.074 0.198 0.358 0.065         2.1


 1.028      1 1.028 0.576 0.070 0.077 2.401 0.162
                                                          1.7
 0.217      1 0.217 0.885 0.259 1.087 0.739 1.005
                                                          1.3
 0.507      1 0.507 0.862 0.198 0.309 0.578 1.107

 0.570      1 0.570 0.866 0.301 0.434 0.526 0.674
                                                          0.8

 0.554      1 0.554 1.232 0.074 0.198 0.358 0.065
                                                          0.4
 0.530      1 0.530 0.042 0.852 0.250 0.053 0.185

 0.497      1 0.497 1.590 1.365 1.175 1.278 0.101          0
                                                                Area-1   Area-2   Area-3   Area-4
 0.167      1 0.167 1.261 0.031 0.658 0.306 1.289
                                                                Area-5   Area-6   Area-7   Area-8




             An Example of                                        Complex datasets - Adding
                                                                  sound can elaborate streams
          Auditory Graphing                                       and temporality of the data
Sonic Interaction Design

• Sound and interaction are both process oriented

• Interactive systems are complex - sound is able to
  convey complex information very quickly

• Interactive systems are “disappearing”, sound can tell
  us about their presence and their status

• We have learned to understand complex soundscapes
  -> ubiquitous, visualisation, and many areas of
  computing may profit from the use of sound
SHAPE Exhibition    Interactive Sound Object Models
                      for Exploration & Education
Re-Tracing the Past
Solids                                                                                                  Liquids                                                           Gases
      Fracture                                    Impact                                            Friction                              Fluid flowing                         Bubble                        Turbulence                         Explosion             Low Level
       Model                                      Model                                             Model                                    Model                             Model                           Model                             Model
                                                                                                                                                                                                                                                                      Models


     Fracturing                    Crumpling          Hitting         Rolling                Rubbing         Braking                           Flowing               Burbing            Dripping   Whoosing               Burning   Exploding               Popping
                                                                                                                                                                                                                                                                      Basic Events
                                                                                                                                                                                                                                                                      and Textures


                                                                                                                                     Pouring               Filling                  Splashing      Sucking
                                                                                                                                                                                                                                                                      Derived
Walking            Crushing           Bouncing                  Dropping          Breaking             Sliding           Squeaking
                                                                                                                                                                                                                                                                      Processes



                                                                      Rolling /              Squeaking                 Rubbed                                                                      Vacuum
Footsteps                 Can               Falling
on gravel               crushing             coin
                                                                      breaking
                                                                       wheel
                                                                                               door                     glass                                                                      cleaner
                                                                                                                                                                                                                                                                      Simulation
              Paper                Struck                                          Glass                   Bowed
                                                                                                                                                                                                                                                                      Examples
                                                         Struck bar
            crumpling              string                                         cleaning                 string




   SOb-ifying                                                                                                                                                                               Impact Models for Hitting,
                                                                                                                                                                                            Rolling, or Crumbling Textures /


the Exhibition
                                                                                                                                                                                            Basic Events
Virtual
     Touch
    Machine
Interacting with one of the four
`mysterious’ objects

Using a multimodal (Audio-
Haptic-Visual) interface to
explore its materiality and size

Real-Time Interaction
Virtual
     Touch
    Machine
Interacting with one of the four
`mysterious’ objects

Using a multimodal (Audio-
Haptic-Visual) interface to
explore its materiality and size

Real-Time Interaction
SOb-ifying the Exhibition
SOb - Sounding    Interactive Sound Object Models
                  for Exploration & Education
 Object Project
Museum Installations - Lessons & Considerations

• Enhance                • Design activities /
  interpretation           consultations
                            ✦   observational
• Fun yet interactive,
                                studies
  spark
                            ✦   consult docents /
• Active not passive            experts
  environment /             ✦   understand
  interfaces                    physical/spatial
                                constraints
Soundscapes &     J. Tardieu, P. Susini, F. Poisson,
                  P. Lazareff, and S. McAdams
 Train Stations   France, 2008
Soundscapes &     J. Tardieu, P. Susini, F. Poisson,
                  P. Lazareff, and S. McAdams
 Train Stations   France, 2008
Connecting        L. Pellarin, N. Bottcher, J. M.
                         Olsen, O. Gregersen, S. Serafin,
    Strangers at a       and M. Guglielmi
                         Denmark, 2005
     Train Station




Bouncing   Frequency /   Airplane               Mirror
  Balls    Amplitude      Synth                 Triggers
Ping    Photon    Wind          Shepard
        Drive                   Tones

   Shannon Portal -
                         Interactive Sounds for
 Auditory Display for    Communication & Entertainment

      Public Spaces
Ping    Photon    Wind          Shepard
        Drive                   Tones

   Shannon Portal -
                         Interactive Sounds for
 Auditory Display for    Communication & Entertainment

      Public Spaces
Ping    Photon    Wind          Shepard
        Drive                   Tones

   Shannon Portal -
                         Interactive Sounds for
 Auditory Display for    Communication & Entertainment

      Public Spaces
Ping    Photon    Wind          Shepard
        Drive                   Tones

   Shannon Portal -
                         Interactive Sounds for
 Auditory Display for    Communication & Entertainment

      Public Spaces
Ping    Photon    Wind          Shepard
        Drive                   Tones

   Shannon Portal -
                         Interactive Sounds for
 Auditory Display for    Communication & Entertainment

      Public Spaces
Analysis of the Sound & Space
common fate’ and ‘good continuation’ [11].
casual users where auditory display was a significant element to
                 facilitate user interaction. We used an iterative design process,
 Brainstorms, Concept from simple onomatopoeicPublic Spacescomplex
                                         Auditory representations, to
                                                                                                Auditory
                 starting
                 sound object models in Pure Data. The system was evaluated at
      Generation each stage, from the lab to the final public setting. The problems
                                   Linking ubiquitious auditory
                 addressed covered the representations of left-right, up-down,
                                 displays design to evaluation in
                                                                                          Display Design
                 and the amount of movement by the user or groups of users. In
                                          public environments
                 addition to this, it was important that the auditory display would
                 attract attention when users were within control range of the
                 system, i.e. an affordance that invited and allowed users to

                                                                                             Process for
Sonic                  Sketching sound using
                 discover functionality.
Mood                             clips (mood boards or
Boards                               onomatopoeia)
                                          1. INTRODUCTION

                         In our Shared Worlds project we explored designing
                     ubiquitous computing for public environments. Part of this
                                                                                          Public Spaces
                                                                                                     Figure 1: Shannon Portal installation

                     exploration was to design, build and evaluate installations in
                                                              Video
         Bodystorming /
                     public environments. The work reported in this paper is about
                     the Shannon Portal, a complex Prototyping
                                                           interactive installation in
           Roleplay the
                     Shannon Airport in the West of Ireland. The overall design is
            Inteaction
                     described in [1], while in this paper we focus on the design of
                     the auditory display element of the installation. One of the
                                                                       Evaluate
                     issues that we wanted to explore in the project was the use of
  Evaluate           large ambient displays and public interaction with such
                     displays. As the installation at Shannon required an interactive
                     image gallery to be displayed, we designed a purpose-built
                     back-projection system. An overhead camera Evaluate
                                                                       tracked users’
                            Prototype using PD /
                     movements in front of the display, allowing the users to move a
                     virtual Max/MSP or similar
                             magnifying glass across the image gallery on screen, by
                     moving their body in front of the display. See Figure 1 and 2.
                         Over several iterations we developed hardware and software
                     for the display and explored different mappings of users’                                                                               h
                                                                                                                                                     =  Pitc
                     actions to movement of the virtual magnifying glass on the                                                                  ack tion
                     projection screen. For reasons outside the scope of this paper, it                                                       t-B c
                                                                                                                                         F ron Dire
                     was decided that it was not the users’ location that would
                                                                       Evaluate                    Left-Right Panning =
                                                                                               Figure 2: Back-projection, loudspeakers 2 video
                                                                                                                                       and
                            Code interaction and
                     control the movement, but the users’ movement. The rationale
                                                                                               1 Amplitude Panning
                                                                                                                     camera
                     for this sound as there was only one virtual magnifying glass
                              was that object model
                     but there could be multiple simultaneous users, this mapping                            3 Movement within space = Loudness
                     would encourage collaboration and engagement.                        1.1. The challenge of used for fourth prototype public
                                                                                                       Mappings auditory display in
                         While testing and evaluating the system in the lobby outside     environments
                     our lab in the Interaction Design Centre at the University of                             (Shepard Tones)
                     Limerick, we noted that users who occasionally passed by the            Is has been noted in numerous papers (e.g. [2-4]) that
Public Spaces - Lessons & Considerations

• Engaging (virtuality) • Design activities /
                          consultations
• Visitors / Working
  within the space        ✦ observational
                               studies
• Privacy / Intrusion      ✦   interviews
• Masking and              ✦   understanding the
  soundscape issues            physical /cultural /
  (peak vs non-peak            spatial constraints
  times)
Hanging Gardens -
  Auditory Installation
Collaboration with Jurgen Simpson

Linked two gallery spaces in Limerick and Belfast

Explore circadian rhythms of the spaces

Motion sensors and time of day, site-specific
Artistic Installations - Lessons & Considerations

• Interpretation vs        • Design activities /
  artistic                   consultations

• Engaging                    ✦   aesthetic issues
                              ✦   distance /
• Group / Individual              repairability
                              ✦   understand
• Consider temporal
                                  physical/spatial
  constraints                     constraints
Action                      Sound            Function
                   No touch                    N/A
                   Touch area outside button   N/A
HCI Design and
                   Enter button area           Tick
Interactive
                   Move finger on button        Friction sound
Sonification for
Fingers and Ears   Exit button area            Tack
                   Lift finger off button       Tock             Select / Activate function
Where and How to start designing with Sound

• How to select and classify suitable sounds for a particular
  interaction design ?

• TaDa - select sounds to communicate the dimensions and
  directions with relation to their actions and to that of the
  system e.g. ears-lead-eyes design pattern

• Sounds linked to physical objects as dynamic entities with
  manipulation / interaction

• Multidimensional information carrier - size, shape, material,
  distance, speed, and emotional expression
Selection of Approaches Depending on Question

• Evaluating Perceptual Qualities of Single Auditory Stimuli
  • Identification Tasks, Context-Based Ratings, Attribute
    Ratings
• Evaluating Relations Among Auditory Stimuli
  • Discrimination Trials, Similarity Ratings, Sorting Tasks,
    MDS, CA, PCA, Pathfinder Analysis
• Evaluation of an application or an interface
  • Surveys, Verbal Protocols, Heuristics, Task lists, etc.
Sound Creation
                                                                           1
                                           Context and Auditory
                                            Display Definition




                                                                                                                                                                                                                   Review of existing
                              Everyday                                   Musical
                               Sounds                                    Sounds


                                                    2                                               2
                     Considerations                                      Considerations
                    Activity, Sound Like,                                Activity, Mapping,
                Vocalisations / Onomatopoeia                                Instruments




                 Find Closest Match in
                   F/X Library / Use
                        Foley
                                                    2
                                                                       Explore Existing
                                                                     Earcon Hierarchies /
                                                                     Create New Hierarchy
                                                                                                    2

                                                                                                                                                                                                                     approaches,
                                                                                                                                                                                                                    methods, and
                                                    2                                             3&4
                  Analyse Sound and                                  Create Earcon Family
                 Consider Action/s and                                and Test - Does it
                  Objects making it                                      sound right?

                                                                                                                        Inconsistent Attributes
                                                                                                                        or Mappings




                                                                                                                                                                                                                     techniques.
                                                 3&4                                                                    Confused Sounds
                 Create the Sound and
                 Test - Does it sound
                         right?




                                                                                5                                                                                       6
                                                   Evaluate Scalings /                                                                    Auditory Characterisation
                                                       Mappings                                                                           of Story / Scene / Account




 Inconsistent Attributes                                                           7                                             8                               9                                     8
                                                 Elicit Descriptors &                                      TaDa Analysis                     Narrative Sound                Sonic Map Creation for
 or Mappings
                                                      Constructs                                                                             Artefact Creation              Account / Scene / Story
 Confused Sounds




                                                                                                                                                                                                                   Sound Creation
                                                                                10
                                                Rating of Constructs &                                                                                                 11
                                               Descriptor Categorisation                                                                   Structuring Of Concepts
                                                                                                                                               Hearsay Analysis

                                                                         Personal Constructs                                                                     Groups of Concepts
                           Descriptor Categories
                                                                         Associated Ratings
                                                                                                                                                                       17
                                                                                                                                                  Evaluation


                                                                                                                                                                                         Inconsistent Attributes
                                                          12                                             13                                                                              or Mappings
                           Causal Uncertainty
                               Measures
                                                                      Structuring Of Constructs                                                   Results                                Confused Sounds
Confused
Sounds




                                                                                                                                                                                                                   Sound Analysis
                                                                                                  Groups of Constructs
                                                                                                         14
                                                                         Definition Of Attributes
                                                                         Construction Of Scales

                                                                                                  Attribute Scales

                                                                                                         15
                                                                           Validation Of Scales


                                                                                                  Preliminary Results
Mismatched
Sounds
                                                                                                         16
                                                                          Category Refinement




                                                                                17
                                                        Evaluation




                                                        Results                                                                             Sound Analysis
Stage 1 - Develop consensus
                                                     Select Listening Panel, Sounds    Select Listeners, Sounds &
                                                                                                                                                                                Group or




                                                                                                                                                 Stage 1 - Develop individual
                                                         & Attributes to explore          Attributes to explore                                                                 Individual
                              descriptive language




                                                                                                                      descriptive language
                                                                                                                                                                                based
                                                     Play audio stimuli (~100-200)    Play audio stimuli (~100-200)                                                             approaches

                                                      Determine attribute scales,      Determine attribute scales,
                                                     descriptors, key audio groups    descriptors, key audio groups




                                                                                                                      ranking / rating of data
                                                                                                                                                 Stage 2 - Participant
Stage 2 - Participant
                              performance data




                                                                      Gather global
                                                     Gather end                        Participant ranks, rates, or
                                                                       scores from
                                                        user                                   groups data
                                                                          naive
                                                     preference
                                                                       participants
                              data to preferences
Stage 3 - Mapping




                                                                                                                                                 Stage 3 - Mapping
                                                                                                                      of data
                                                     Map preference / performance        Mapping of data using
                                                     data using statistical methods       statistical methods
CLOSED project, 2008,
    Functional Artefacts                                             Ircam, Verona, Berlin

 Sonic Interaction               Functional Artefacts
 Design Process for         Linking design to evaluation
Functional Artefacts       including basic design methods

  Analyse,                                               Shape,
  Describe          Interaction Materials               Combine




       Experience       Interaction             Interaction
       in Context         Gestalt                Artefact



                          Evaluate




                                                                                 Rolling
                                                                                 Clapping 1
                                                                  Examples: Clapping 2
CLOSED project, 2008,
  Functional Artefacts                       Ircam, Verona, Berlin

 Sonic Interaction               Functional Artefacts
 Design Process for         Linking design to evaluation
Functional Artefacts       including basic design methods

  Analyse,                                               Shape,
  Describe          Interaction Materials               Combine




       Experience       Interaction             Interaction
       in Context         Gestalt                Artefact

                                                            Rolling
                          Evaluate
                                                            Clapping 1
                                      Examples: Clapping 2
CLOSED project, 2008,
  Functional Artefacts                       Ircam, Verona, Berlin

 Sonic Interaction               Functional Artefacts
 Design Process for         Linking design to evaluation
Functional Artefacts       including basic design methods

  Analyse,                                               Shape,
  Describe          Interaction Materials               Combine




       Experience       Interaction             Interaction
       in Context         Gestalt                Artefact

                                                            Rolling
                          Evaluate
                                                            Clapping 1
                                      Examples: Clapping 2
CLOSED project, 2008,
  Functional Artefacts                       Ircam, Verona, Berlin

 Sonic Interaction               Functional Artefacts
 Design Process for         Linking design to evaluation
Functional Artefacts       including basic design methods

  Analyse,                                               Shape,
  Describe          Interaction Materials               Combine




       Experience       Interaction             Interaction
       in Context         Gestalt                Artefact

                                                            Rolling
                          Evaluate
                                                            Clapping 1
                                      Examples: Clapping 2
Explorations and Methods

• Listening test           • Causal
  approaches                 uncertainty

• Textual                  • 2-D perceptual
  descriptor                 scaling
  analysis
                           • Repertory grid
• Sonic Mapping              technique
Graham Coleman,
   Sonic Mapping                 PhD Thesis
                                 Scotland, 2008

Listening                          Classifying




                    Background Sounds                Foreground Sounds

                                                                   *




                                                                        Ac
                          als




                                                             als
                                    Ac




                                                                           tio
                         gn




                                                           gn
                                       tio
                                                                 +




                                                                            ns
                                                                        ?

                         Si




                                                         Si
                                         ns
                                                           0
                                                                            0    *
                              Emotions       Contextual         Emotions
                                              Sounds
                                                                     Written descriptions of

     Sorting   Visible        Hidden                                 sounds and their type




                                                   Ac
                                          als


                                                      ti
                                         gn



                                                     on
                                       Si
                                                                       * Everyday




                                                         s
                                                                       + Speech
                                                                       0 Music
                                              Emotions                 ? Abstract /
                                                                         Unknown
Graham Coleman,
           Sonic Mapping                        PhD Thesis
                                                Scotland, 2008
     Background Sounds                Foreground Sounds
    Listening                                    Classifying
                                                     *




                                                         Ac
           als




                                               als
                     Ac




                                                             tio
          gn




                                           gn
                        tio
                                                 +




                                                              ns
                                                         ?
          Si




                                          Si
                          ns
                                           0
                                                             0     *
               Emotions       Contextual        Emotions
                               Sounds
                                                     Written descriptions of
Visible        Hidden                                sounds and their type
                                    Ac
                           als


                                     tio
                          gn




                                          ns
                                                         * Everyday
                        Si




                                                         + Speech
               Sorting                                   0 Music
                               Emotions                  ? Abstract /
                                                           Unknown
High Arousal

                    1           2            3         4       5        6         7            8        9
              9                                                                                                  9
                                                                                                                                     Zizi - The
                                          alarmed                     excited
                                                                                astonished


              8                afraid
                                                               close/sit
                                                                                          delighted
                                                                                                                 8
              7    angry                                                            stroke             happy
                                                                                                                 7                Affectionate
                                                                                                                                        Couch
Displeasure




              6               annoyed                                                                  pleased   6




                                                                                                                     Pleasure
                                                                                          petting
              5                           frustrated                                         content             5
              4   miserable
                                                       none                                  serene              4
                                                                                                                                Stephen Barrass, Linda Davy
              3               depressed                                                       calm               3              & Kerry Richens
              2                            bored                                relaxed                          2              Australia, 2003
              1                                        tired          sleepy
                                                                                                                 1
                    1           2            3         4       5        6         7            8        9
                                                       Low Arousal
High Arousal

                    1           2            3         4       5        6          7          8         9
              9                           alarmed                     excitedZizi - The
                                                                                    9
                                                                                astonished


              8                afraid                                   Affectionate8      delighted
                                                               close/sit
              7    angry                                                 stroke Couch
                                                                                    7                  happy
Displeasure




              6               annoyed                                                               6  pleased




                                                                                                                     Pleasure
                                                                                Stephen Barrass, Linda Davy
                                                                                & Kerrypetting
                                                                                        Richens
              5                           frustrated                                    content
                                                                                Australia, 2003     5
              4   miserable
                                                       none                                  serene              4
              3               depressed                                                      calm                3
              2                            bored                                 relaxed                         2
              1                                        tired          sleepy
                                                                                                                 1
                    1           2            3         4       5        6          7          8         9
                                                       Low Arousal
George Kelly,
Repertory Grid     USA, 1955



       Listening




                           Classifying




 Sorting
Dendogram from     George Kelly,
                   USA, 1955
  Repertory Grid

                                    Source /
                                    Object /
                                     Type of
                                   Interaction


                                   Clusters of
                                   `related’ or
                                     `similar’
                                      sounds
Advice and tips for achieving better sound designs

 Selecting and classify suitable sounds

 Verify your mappings

 Rapid prototyping with tools such as PD,
 SuperCollider, Chuck, etc.

 Contexts / Users / Environment

Weitere ähnliche Inhalte

Mehr von Eoin Brazil

Pragmatic Analytics - Case Studies of High Performance Computing for Better B...
Pragmatic Analytics - Case Studies of High Performance Computing for Better B...Pragmatic Analytics - Case Studies of High Performance Computing for Better B...
Pragmatic Analytics - Case Studies of High Performance Computing for Better B...Eoin Brazil
 
Introduction to Machine Learning using R - Dublin R User Group - Oct 2013
Introduction to Machine Learning using R - Dublin R User Group - Oct 2013Introduction to Machine Learning using R - Dublin R User Group - Oct 2013
Introduction to Machine Learning using R - Dublin R User Group - Oct 2013Eoin Brazil
 
Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...
Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...
Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...Eoin Brazil
 
Cloud Computing Examples at ICHEC
Cloud Computing Examples at ICHECCloud Computing Examples at ICHEC
Cloud Computing Examples at ICHECEoin Brazil
 
An example of discovering simple patterns using basic data mining
An example of discovering simple patterns using basic data miningAn example of discovering simple patterns using basic data mining
An example of discovering simple patterns using basic data miningEoin Brazil
 
Bringing HPC to tackle your business problems
Bringing HPC to tackle your business problemsBringing HPC to tackle your business problems
Bringing HPC to tackle your business problemsEoin Brazil
 
Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...
Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...
Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...Eoin Brazil
 
Example optimisation using GPGPUs by ICHEC
Example optimisation using GPGPUs by ICHECExample optimisation using GPGPUs by ICHEC
Example optimisation using GPGPUs by ICHECEoin Brazil
 
Ichec is vs-andthecloud
Ichec is vs-andthecloudIchec is vs-andthecloud
Ichec is vs-andthecloudEoin Brazil
 
Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009Eoin Brazil
 
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009Eoin Brazil
 
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009Eoin Brazil
 
Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009Eoin Brazil
 
Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...
Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...
Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...Eoin Brazil
 
IOTC08 The Arduino Platform
IOTC08 The Arduino PlatformIOTC08 The Arduino Platform
IOTC08 The Arduino PlatformEoin Brazil
 
Arduino Lecture 2 - Electronic, LEDs, Communications and Datasheets
Arduino Lecture 2 - Electronic, LEDs, Communications and DatasheetsArduino Lecture 2 - Electronic, LEDs, Communications and Datasheets
Arduino Lecture 2 - Electronic, LEDs, Communications and DatasheetsEoin Brazil
 
Arduino Lecture 1 - Introducing the Arduino
Arduino Lecture 1 - Introducing the ArduinoArduino Lecture 1 - Introducing the Arduino
Arduino Lecture 1 - Introducing the ArduinoEoin Brazil
 
Arduino Lecture 3 - Making Things Move and AVR programming
Arduino Lecture 3 - Making Things Move and AVR programmingArduino Lecture 3 - Making Things Move and AVR programming
Arduino Lecture 3 - Making Things Move and AVR programmingEoin Brazil
 

Mehr von Eoin Brazil (18)

Pragmatic Analytics - Case Studies of High Performance Computing for Better B...
Pragmatic Analytics - Case Studies of High Performance Computing for Better B...Pragmatic Analytics - Case Studies of High Performance Computing for Better B...
Pragmatic Analytics - Case Studies of High Performance Computing for Better B...
 
Introduction to Machine Learning using R - Dublin R User Group - Oct 2013
Introduction to Machine Learning using R - Dublin R User Group - Oct 2013Introduction to Machine Learning using R - Dublin R User Group - Oct 2013
Introduction to Machine Learning using R - Dublin R User Group - Oct 2013
 
Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...
Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...
Mobile Services from Concept to Reality - Case Studies at the Mobile Service ...
 
Cloud Computing Examples at ICHEC
Cloud Computing Examples at ICHECCloud Computing Examples at ICHEC
Cloud Computing Examples at ICHEC
 
An example of discovering simple patterns using basic data mining
An example of discovering simple patterns using basic data miningAn example of discovering simple patterns using basic data mining
An example of discovering simple patterns using basic data mining
 
Bringing HPC to tackle your business problems
Bringing HPC to tackle your business problemsBringing HPC to tackle your business problems
Bringing HPC to tackle your business problems
 
Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...
Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...
Fat Nodes & GPGPUs - Red-shifting your infrastructure without breaking the bu...
 
Example optimisation using GPGPUs by ICHEC
Example optimisation using GPGPUs by ICHECExample optimisation using GPGPUs by ICHEC
Example optimisation using GPGPUs by ICHEC
 
Ichec is vs-andthecloud
Ichec is vs-andthecloudIchec is vs-andthecloud
Ichec is vs-andthecloud
 
Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 4 - Interactive Media CS4062 Semester 2 2009
 
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
 
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 3 - Interactive Media CS4062 Semester 2 2009
 
Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009
Arduino Lecture 2 - Interactive Media CS4062 Semester 2 2009
 
Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...
Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...
Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design ...
 
IOTC08 The Arduino Platform
IOTC08 The Arduino PlatformIOTC08 The Arduino Platform
IOTC08 The Arduino Platform
 
Arduino Lecture 2 - Electronic, LEDs, Communications and Datasheets
Arduino Lecture 2 - Electronic, LEDs, Communications and DatasheetsArduino Lecture 2 - Electronic, LEDs, Communications and Datasheets
Arduino Lecture 2 - Electronic, LEDs, Communications and Datasheets
 
Arduino Lecture 1 - Introducing the Arduino
Arduino Lecture 1 - Introducing the ArduinoArduino Lecture 1 - Introducing the Arduino
Arduino Lecture 1 - Introducing the Arduino
 
Arduino Lecture 3 - Making Things Move and AVR programming
Arduino Lecture 3 - Making Things Move and AVR programmingArduino Lecture 3 - Making Things Move and AVR programming
Arduino Lecture 3 - Making Things Move and AVR programming
 

Kürzlich hochgeladen

Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 

Kürzlich hochgeladen (20)

Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 

Mixing Interaction, Sonification, Rendering and Design - The art of creating sonic interactions

  • 1. Mixing Interaction, Sonification, Rendering and Design - The art of creating sonic interactions Eoin Brazil EG_IT 22 & 23 October, Verona. Italy
  • 2.
  • 4. Using Sound to Effectively Convey Information Ben Cohen, co- founder of Ben & Jerry’s Ice-cream Company Talking against the size and cost of the nuclear stockpile in the United States.
  • 5. 203 Cartoonification evel models: bouncing, breaking, rolling, crumpling, pouring Maisy drinking with a straw (From “Happy Birthday, Maisy” by Lucy Cousins, Candlewick Press, 1998.)
  • 6. Area-1 Area-2 Area-3 Area-4 Area-5 Area-6 Area-7 Area-8 2.5 0.333 1 0.333 0.692 0.176 0.138 0.354 0.058 0.554 1 0.554 1.232 0.074 0.198 0.358 0.065 2.1 1.028 1 1.028 0.576 0.070 0.077 2.401 0.162 1.7 0.217 1 0.217 0.885 0.259 1.087 0.739 1.005 1.3 0.507 1 0.507 0.862 0.198 0.309 0.578 1.107 0.570 1 0.570 0.866 0.301 0.434 0.526 0.674 0.8 0.554 1 0.554 1.232 0.074 0.198 0.358 0.065 0.4 0.530 1 0.530 0.042 0.852 0.250 0.053 0.185 0.497 1 0.497 1.590 1.365 1.175 1.278 0.101 0 Area-1 Area-2 Area-3 Area-4 0.167 1 0.167 1.261 0.031 0.658 0.306 1.289 Area-5 Area-6 Area-7 Area-8 An Example of Complex datasets - Adding sound can elaborate streams Auditory Graphing and temporality of the data
  • 7. Area-1 Area-2 Area-3 Area-4 Area-5 Area-6 Area-7 Area-8 2.5 0.333 1 0.333 0.692 0.176 0.138 0.354 0.058 0.554 1 0.554 1.232 0.074 0.198 0.358 0.065 2.1 1.028 1 1.028 0.576 0.070 0.077 2.401 0.162 1.7 0.217 1 0.217 0.885 0.259 1.087 0.739 1.005 1.3 0.507 1 0.507 0.862 0.198 0.309 0.578 1.107 0.570 1 0.570 0.866 0.301 0.434 0.526 0.674 0.8 0.554 1 0.554 1.232 0.074 0.198 0.358 0.065 0.4 0.530 1 0.530 0.042 0.852 0.250 0.053 0.185 0.497 1 0.497 1.590 1.365 1.175 1.278 0.101 0 Area-1 Area-2 Area-3 Area-4 0.167 1 0.167 1.261 0.031 0.658 0.306 1.289 Area-5 Area-6 Area-7 Area-8 An Example of Complex datasets - Adding sound can elaborate streams Auditory Graphing and temporality of the data
  • 8. Sonic Interaction Design • Sound and interaction are both process oriented • Interactive systems are complex - sound is able to convey complex information very quickly • Interactive systems are “disappearing”, sound can tell us about their presence and their status • We have learned to understand complex soundscapes -> ubiquitous, visualisation, and many areas of computing may profit from the use of sound
  • 9. SHAPE Exhibition Interactive Sound Object Models for Exploration & Education Re-Tracing the Past
  • 10. Solids Liquids Gases Fracture Impact Friction Fluid flowing Bubble Turbulence Explosion Low Level Model Model Model Model Model Model Model Models Fracturing Crumpling Hitting Rolling Rubbing Braking Flowing Burbing Dripping Whoosing Burning Exploding Popping Basic Events and Textures Pouring Filling Splashing Sucking Derived Walking Crushing Bouncing Dropping Breaking Sliding Squeaking Processes Rolling / Squeaking Rubbed Vacuum Footsteps Can Falling on gravel crushing coin breaking wheel door glass cleaner Simulation Paper Struck Glass Bowed Examples Struck bar crumpling string cleaning string SOb-ifying Impact Models for Hitting, Rolling, or Crumbling Textures / the Exhibition Basic Events
  • 11. Virtual Touch Machine Interacting with one of the four `mysterious’ objects Using a multimodal (Audio- Haptic-Visual) interface to explore its materiality and size Real-Time Interaction
  • 12. Virtual Touch Machine Interacting with one of the four `mysterious’ objects Using a multimodal (Audio- Haptic-Visual) interface to explore its materiality and size Real-Time Interaction
  • 14. SOb - Sounding Interactive Sound Object Models for Exploration & Education Object Project
  • 15. Museum Installations - Lessons & Considerations • Enhance • Design activities / interpretation consultations ✦ observational • Fun yet interactive, studies spark ✦ consult docents / • Active not passive experts environment / ✦ understand interfaces physical/spatial constraints
  • 16. Soundscapes & J. Tardieu, P. Susini, F. Poisson, P. Lazareff, and S. McAdams Train Stations France, 2008
  • 17. Soundscapes & J. Tardieu, P. Susini, F. Poisson, P. Lazareff, and S. McAdams Train Stations France, 2008
  • 18. Connecting L. Pellarin, N. Bottcher, J. M. Olsen, O. Gregersen, S. Serafin, Strangers at a and M. Guglielmi Denmark, 2005 Train Station Bouncing Frequency / Airplane Mirror Balls Amplitude Synth Triggers
  • 19. Ping Photon Wind Shepard Drive Tones Shannon Portal - Interactive Sounds for Auditory Display for Communication & Entertainment Public Spaces
  • 20. Ping Photon Wind Shepard Drive Tones Shannon Portal - Interactive Sounds for Auditory Display for Communication & Entertainment Public Spaces
  • 21. Ping Photon Wind Shepard Drive Tones Shannon Portal - Interactive Sounds for Auditory Display for Communication & Entertainment Public Spaces
  • 22. Ping Photon Wind Shepard Drive Tones Shannon Portal - Interactive Sounds for Auditory Display for Communication & Entertainment Public Spaces
  • 23. Ping Photon Wind Shepard Drive Tones Shannon Portal - Interactive Sounds for Auditory Display for Communication & Entertainment Public Spaces
  • 24. Analysis of the Sound & Space common fate’ and ‘good continuation’ [11].
  • 25. casual users where auditory display was a significant element to facilitate user interaction. We used an iterative design process, Brainstorms, Concept from simple onomatopoeicPublic Spacescomplex Auditory representations, to Auditory starting sound object models in Pure Data. The system was evaluated at Generation each stage, from the lab to the final public setting. The problems Linking ubiquitious auditory addressed covered the representations of left-right, up-down, displays design to evaluation in Display Design and the amount of movement by the user or groups of users. In public environments addition to this, it was important that the auditory display would attract attention when users were within control range of the system, i.e. an affordance that invited and allowed users to Process for Sonic Sketching sound using discover functionality. Mood clips (mood boards or Boards onomatopoeia) 1. INTRODUCTION In our Shared Worlds project we explored designing ubiquitous computing for public environments. Part of this Public Spaces Figure 1: Shannon Portal installation exploration was to design, build and evaluate installations in Video Bodystorming / public environments. The work reported in this paper is about the Shannon Portal, a complex Prototyping interactive installation in Roleplay the Shannon Airport in the West of Ireland. The overall design is Inteaction described in [1], while in this paper we focus on the design of the auditory display element of the installation. One of the Evaluate issues that we wanted to explore in the project was the use of Evaluate large ambient displays and public interaction with such displays. As the installation at Shannon required an interactive image gallery to be displayed, we designed a purpose-built back-projection system. An overhead camera Evaluate tracked users’ Prototype using PD / movements in front of the display, allowing the users to move a virtual Max/MSP or similar magnifying glass across the image gallery on screen, by moving their body in front of the display. See Figure 1 and 2. Over several iterations we developed hardware and software for the display and explored different mappings of users’ h = Pitc actions to movement of the virtual magnifying glass on the ack tion projection screen. For reasons outside the scope of this paper, it t-B c F ron Dire was decided that it was not the users’ location that would Evaluate Left-Right Panning = Figure 2: Back-projection, loudspeakers 2 video and Code interaction and control the movement, but the users’ movement. The rationale 1 Amplitude Panning camera for this sound as there was only one virtual magnifying glass was that object model but there could be multiple simultaneous users, this mapping 3 Movement within space = Loudness would encourage collaboration and engagement. 1.1. The challenge of used for fourth prototype public Mappings auditory display in While testing and evaluating the system in the lobby outside environments our lab in the Interaction Design Centre at the University of (Shepard Tones) Limerick, we noted that users who occasionally passed by the Is has been noted in numerous papers (e.g. [2-4]) that
  • 26. Public Spaces - Lessons & Considerations • Engaging (virtuality) • Design activities / consultations • Visitors / Working within the space ✦ observational studies • Privacy / Intrusion ✦ interviews • Masking and ✦ understanding the soundscape issues physical /cultural / (peak vs non-peak spatial constraints times)
  • 27. Hanging Gardens - Auditory Installation Collaboration with Jurgen Simpson Linked two gallery spaces in Limerick and Belfast Explore circadian rhythms of the spaces Motion sensors and time of day, site-specific
  • 28. Artistic Installations - Lessons & Considerations • Interpretation vs • Design activities / artistic consultations • Engaging ✦ aesthetic issues ✦ distance / • Group / Individual repairability ✦ understand • Consider temporal physical/spatial constraints constraints
  • 29. Action Sound Function No touch N/A Touch area outside button N/A HCI Design and Enter button area Tick Interactive Move finger on button Friction sound Sonification for Fingers and Ears Exit button area Tack Lift finger off button Tock Select / Activate function
  • 30. Where and How to start designing with Sound • How to select and classify suitable sounds for a particular interaction design ? • TaDa - select sounds to communicate the dimensions and directions with relation to their actions and to that of the system e.g. ears-lead-eyes design pattern • Sounds linked to physical objects as dynamic entities with manipulation / interaction • Multidimensional information carrier - size, shape, material, distance, speed, and emotional expression
  • 31. Selection of Approaches Depending on Question • Evaluating Perceptual Qualities of Single Auditory Stimuli • Identification Tasks, Context-Based Ratings, Attribute Ratings • Evaluating Relations Among Auditory Stimuli • Discrimination Trials, Similarity Ratings, Sorting Tasks, MDS, CA, PCA, Pathfinder Analysis • Evaluation of an application or an interface • Surveys, Verbal Protocols, Heuristics, Task lists, etc.
  • 32. Sound Creation 1 Context and Auditory Display Definition Review of existing Everyday Musical Sounds Sounds 2 2 Considerations Considerations Activity, Sound Like, Activity, Mapping, Vocalisations / Onomatopoeia Instruments Find Closest Match in F/X Library / Use Foley 2 Explore Existing Earcon Hierarchies / Create New Hierarchy 2 approaches, methods, and 2 3&4 Analyse Sound and Create Earcon Family Consider Action/s and and Test - Does it Objects making it sound right? Inconsistent Attributes or Mappings techniques. 3&4 Confused Sounds Create the Sound and Test - Does it sound right? 5 6 Evaluate Scalings / Auditory Characterisation Mappings of Story / Scene / Account Inconsistent Attributes 7 8 9 8 Elicit Descriptors & TaDa Analysis Narrative Sound Sonic Map Creation for or Mappings Constructs Artefact Creation Account / Scene / Story Confused Sounds Sound Creation 10 Rating of Constructs & 11 Descriptor Categorisation Structuring Of Concepts Hearsay Analysis Personal Constructs Groups of Concepts Descriptor Categories Associated Ratings 17 Evaluation Inconsistent Attributes 12 13 or Mappings Causal Uncertainty Measures Structuring Of Constructs Results Confused Sounds Confused Sounds Sound Analysis Groups of Constructs 14 Definition Of Attributes Construction Of Scales Attribute Scales 15 Validation Of Scales Preliminary Results Mismatched Sounds 16 Category Refinement 17 Evaluation Results Sound Analysis
  • 33. Stage 1 - Develop consensus Select Listening Panel, Sounds Select Listeners, Sounds & Group or Stage 1 - Develop individual & Attributes to explore Attributes to explore Individual descriptive language descriptive language based Play audio stimuli (~100-200) Play audio stimuli (~100-200) approaches Determine attribute scales, Determine attribute scales, descriptors, key audio groups descriptors, key audio groups ranking / rating of data Stage 2 - Participant Stage 2 - Participant performance data Gather global Gather end Participant ranks, rates, or scores from user groups data naive preference participants data to preferences Stage 3 - Mapping Stage 3 - Mapping of data Map preference / performance Mapping of data using data using statistical methods statistical methods
  • 34. CLOSED project, 2008, Functional Artefacts Ircam, Verona, Berlin Sonic Interaction Functional Artefacts Design Process for Linking design to evaluation Functional Artefacts including basic design methods Analyse, Shape, Describe Interaction Materials Combine Experience Interaction Interaction in Context Gestalt Artefact Evaluate Rolling Clapping 1 Examples: Clapping 2
  • 35. CLOSED project, 2008, Functional Artefacts Ircam, Verona, Berlin Sonic Interaction Functional Artefacts Design Process for Linking design to evaluation Functional Artefacts including basic design methods Analyse, Shape, Describe Interaction Materials Combine Experience Interaction Interaction in Context Gestalt Artefact Rolling Evaluate Clapping 1 Examples: Clapping 2
  • 36. CLOSED project, 2008, Functional Artefacts Ircam, Verona, Berlin Sonic Interaction Functional Artefacts Design Process for Linking design to evaluation Functional Artefacts including basic design methods Analyse, Shape, Describe Interaction Materials Combine Experience Interaction Interaction in Context Gestalt Artefact Rolling Evaluate Clapping 1 Examples: Clapping 2
  • 37. CLOSED project, 2008, Functional Artefacts Ircam, Verona, Berlin Sonic Interaction Functional Artefacts Design Process for Linking design to evaluation Functional Artefacts including basic design methods Analyse, Shape, Describe Interaction Materials Combine Experience Interaction Interaction in Context Gestalt Artefact Rolling Evaluate Clapping 1 Examples: Clapping 2
  • 38. Explorations and Methods • Listening test • Causal approaches uncertainty • Textual • 2-D perceptual descriptor scaling analysis • Repertory grid • Sonic Mapping technique
  • 39. Graham Coleman, Sonic Mapping PhD Thesis Scotland, 2008 Listening Classifying Background Sounds Foreground Sounds * Ac als als Ac tio gn gn tio + ns ? Si Si ns 0 0 * Emotions Contextual Emotions Sounds Written descriptions of Sorting Visible Hidden sounds and their type Ac als ti gn on Si * Everyday s + Speech 0 Music Emotions ? Abstract / Unknown
  • 40. Graham Coleman, Sonic Mapping PhD Thesis Scotland, 2008 Background Sounds Foreground Sounds Listening Classifying * Ac als als Ac tio gn gn tio + ns ? Si Si ns 0 0 * Emotions Contextual Emotions Sounds Written descriptions of Visible Hidden sounds and their type Ac als tio gn ns * Everyday Si + Speech Sorting 0 Music Emotions ? Abstract / Unknown
  • 41. High Arousal 1 2 3 4 5 6 7 8 9 9 9 Zizi - The alarmed excited astonished 8 afraid close/sit delighted 8 7 angry stroke happy 7 Affectionate Couch Displeasure 6 annoyed pleased 6 Pleasure petting 5 frustrated content 5 4 miserable none serene 4 Stephen Barrass, Linda Davy 3 depressed calm 3 & Kerry Richens 2 bored relaxed 2 Australia, 2003 1 tired sleepy 1 1 2 3 4 5 6 7 8 9 Low Arousal
  • 42. High Arousal 1 2 3 4 5 6 7 8 9 9 alarmed excitedZizi - The 9 astonished 8 afraid Affectionate8 delighted close/sit 7 angry stroke Couch 7 happy Displeasure 6 annoyed 6 pleased Pleasure Stephen Barrass, Linda Davy & Kerrypetting Richens 5 frustrated content Australia, 2003 5 4 miserable none serene 4 3 depressed calm 3 2 bored relaxed 2 1 tired sleepy 1 1 2 3 4 5 6 7 8 9 Low Arousal
  • 43. George Kelly, Repertory Grid USA, 1955 Listening Classifying Sorting
  • 44. Dendogram from George Kelly, USA, 1955 Repertory Grid Source / Object / Type of Interaction Clusters of `related’ or `similar’ sounds
  • 45. Advice and tips for achieving better sound designs Selecting and classify suitable sounds Verify your mappings Rapid prototyping with tools such as PD, SuperCollider, Chuck, etc. Contexts / Users / Environment