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Eileen O’Connor, Ph.D.
Eileen.oconnor@esc.edu
             March 2013
   Review of instructor course evolution, with
    increasing digital literacies –
       The goal—to improve science-teacher education,
        especially online; to build communities of learners
 A cycle with integration, testing, evaluation,
  improvement & dissemination – ongoing &
  generative
 Several focusing themes:
     Needing to map to the emerging world and live of
      digital natives; ultimate K12 learners
     Expanding digital-literacy science teaching – and
      assessing via video
     Helping adult learners in changing times – addressing
      uncertainty . . . and making quality, open work
   Highlighting – YouTube / Wikis / Badging / Virtual
Explore new
                          technology -
                          • Ie. YouTube; digital
                            probes



Disseminate                                        Integrate into
• Conferences &                                    online or f2f
  publications                                     • Align w/ course
• Slideshare – hist.                                 objectives




          Digital ethnography              NOTE: community
          • Holistic study of the            building is an
            course
          • IRB - process
                                               objective
Online can be more than simply text &
                          discussion boards

Visual learning; dual coding theories; multiple
intelligences; multi-lingual; information processing
(brain based); 21st century skills
 To close the gap-move beyond writing
  proxies (aka lesson plans) in science teacher
  education
 Students were required to demonstrate a
  tech-in-science use related to their lessons
  and to share with class
 Instructor could review equipment,
  presentation style, and competency . . . in
  addition to written planning documentation
 Colleagues – learned from and about their
  peers
Value to using YouTube, in general
    Easily        • Accessible to most students
                  • Useful especially with online; improves student &
implemented         teacher communication



 “Performance”    • Many facets can be studied
                  • Richer assessments possible since live materials can
   can now be       be readily reviewed
    observed      • Data can be saved, stored, compared over time


  New ways of
                  • New questions arise about what is evidence of
   teaching &       learning in the content area
learning emerge
 Instruction?
 Sharing?
 The―technology‖ is easy – but how do you
 direct and assess a performance?
HOW CAN “WORKING
    TOWARDS PUBLIC
    SHARING” IMPROVE
    TEACHING &
    LEARNING?

     Teams developed support wikis / votes on
     what to go public . . . and why


Communities of practice; situated
learning; Vygotsky & social aspects of
learning; 21st century skills
The assignment
                    Plan & create
                    wiki w/ team         process

  Final vote of                     Anonymous peer
publication ready                     assessment




  Some made                           Instructor
   revisions                          evaluation


                    Peer comments
                      circulated
Instructor Evaluation of wiki

                         Team 1                 Team 2                  Team 3           Team 4

Coverage &            Well covered         Adequate               Well covered        Well covered
quality                                    coverage
K12 applications      Well explained  Poorly explained;          Well explained      Well explained
or background        background info   little info about
info                                           K12
Formatting (not         Excellent:       Fair: multiple          Good: multiple      Poor: one long
an evaluation        multiple pages;   pages; images             pages; images       page; infrequent
criteria)           images used well;    used though               used well          use of images
                      internal links   some were too
                                              large
Grade given                98%                 82%                       94%              94%

                                         Students’ comments:

                         Team 1                 Team 2                  Team 3           Team 4

Clarity & quality      4.4 out of 5           3.9 out of 5            4.5 out of 5     3.8 out of 5

Usefulness             4.5 out of 5           4.5 out of 5            4.8 out of 5     4.2 out of 5

% think public            85%                     62%                    92%              69%
ready
Students comment on team work
– some have misgivings
                                                                  % (#)
The team was supportive, in general                              77% (10)
Working as a team improved over time                             77% (10)
The team provided help with topic                                46% (6)
Team provided help with organization of wiki                     38% (5)
Would have worked differently alone                              31% (4)
Would have worked better if alone                                23% (3)
Students who said they were “nervous” about working              23% (3)
in this format
“Everyone has different ideas and are working on different ideas so sometimes
the page seems disjointed or the team is not working at the same pace.”

“At first, I thought working with a team would be a breeze because I would not
have to bear the entire workload and the different perspectives would make the
wiki better. As the assignment wore on I realized the difficulties of working with
team members.”
• School endorsement? Ongoing updating?
Web issues      Professional presence?


              • No longer simply content provider
Instructor    • Orchestrating / managing timetable &
                process; review liaison
role shifts   • Involvement in the thinking/learning process

              • How do you evaluate the complexities of a
Valuing /       process when the standard is “the paper”?
              • Do students and institutions truly value this
assessing       type of work?


              • Useful content created; a legacy
HOWEVER       • Greater involvement & professionalism
              • Incorporating & modeling future ways of learning
So, how might you use peer-
 reviewed wikis/websites to
 improve instruction?



 What topics / assignments would you have
  students share with the public?
 How would you ensure quality?
 Again, the technologies are the easy part – what do
  you want to do and how will you manage & assess?
Establishing peer reviews –
              with badges – can increase
            interest & distributed learning


Motivation theories; Vygotsky & peer support;
distributed learning; 21st century skills
Grad course
                        •Create, model, make
                         criteria, require, assess
                        •Elect which stays




Revisions /review                                    Dean award
•in later Grad course                                •Ensure follow-
                                                      up




                        Badges: ongoing /
                        generative
                        •for input, continuity,
                         and ownership
   REAL connections with & support for
    science (Cornell; www.globe.gov;
    www.nasa.gov)
   Science literacy; science sharing;
    extending & creating new knowledge
    and understanding; helping other
    nations
   During an Emerging Technology course
    students award badges to Prezi, Facebook,
    Websites, YouTubes and such as they are being
    created to meet course objectives;
   Models a new approach that these students
    might use in their future;
   Adapt and adopt as moving through course
    needs and requirements;
   More at SUNY Conference in Instruction &
    Technology May 2013
-- Encourage reflection around
                 course criteria?
 -- Provide evidence of outside-
   the-course accomplishments?
-- Ensure learning from others?
Where, how, & why can virtual
realities create more
engagement, ownership,
context, & community?
   With infinite applications (you
    design the environment),
    immersive learning makes:
    ◦ distance more “real”       Community of practice;
                                 motivation; context &
    ◦ the impossible, possible   visualizations;
                                 simulations; 21st century
    ◦ caring more apparent       skills
MAT Science Center – meetings &
presentations




and, meeting the Dean
Students across the state
give virtual presentations
Posters: presented to the class & to judges
(former students) > votes too
Teaching others, across
the state or the world
   Individual support to faculty
    members . . . who can now
    present their areas of expertise to
    your online students
   From a development & fun six months with
    the Mall of the Universe  to SER/VE (the
    project on the next pages)
    ◦ Students developed a shopping mall economy
These middle school students
created sophisticated interiors
An animated co-instructor helped
with the weekly requirements –
AKA, DaddyDarren Denver
For the final presentations
Overall:
 Many ways to develop, create, meet,
  and share in virtual reality;
 ESC has had virtual holdings since
  2004;
 NOTE: you can tape a virtual meeting
  – machinima
How could you and your students meet, share, and
visit? How can seeing an avatar & context make a
distance community more real?
In closing
 Digital closes gaps, preserves
  interactions, extends across time and
  geography, empowers multiple
  learning styles;
 Experiment, experiment, experiment
 Assess, assess, assess
 Share, share, share

Please contact me for more info –
eileen.occonnor@esc.edu
Selected peer-reviewed publications and a book chapter
O’Connor, E.A. (2013). Next generation online: advancing learning through dynamic design, virtual and web 2.0 technologies, and
instructor attitude. (in press, Journal of Educational Technology Systems).
O’Connor, E. A. (2012). Developing effective online collaborative science projects by using course scaffolding, a virtual world, and
web 2.0 technologies. In Proceeding of Society for Information Technology & Teacher Education International Conference 2012 (pp.
2192-2198). Chesapeake, VA: AACE.
Abendroth, M.A., Golzy, J., & O’Connor, E.A. (2012). Self-created YouTube recordings of microteachings: their effects upon
candidates’ readiness for teaching and instructors’ assessment. Journal of Educational Technology Systems. 40(2), 141-
159.O’Connor, E. A. (2012). A survival guide from an early adopter: how Web 2.0 and the right attitude can enable learning and
expansive course design. Journal of Educational Technology Systems. 40(2), 194-209.;
O’Connor, E. (2011). Practical considerations when using virtual spaces for learning and collaboration, with minimal setup and
support. In H. H. Yang, & S. C. Yuen (Eds.), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environment.
Hershey PA: IGI Global.
O'Connor, E. (2011). Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle
School Students. In Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2192-
2198). Chesapeake, VA: AACE.
O’Connor, E. A. (2010- 2011) The effect on learning, communication, and assessment when student-created YouTubes of
microteaching were used in an online teacher-education course. Journal of Educational Technology Systems, 39(2), pp. 135-154.
O’Connor, E. (2010). The Use of a Wiki in Teacher Education: How Does Learning and Instruction Change When Work Can Go
Public?. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International
Conference 2010 (pp. 2822-2829). Chesapeake, VA: AACE.
O'Connor, E. A. (2009). Instructional and Design Elements that Support Effective Use of Virtual Worlds: What Graduate Student Work
Reveals about Second Life. Journal of Educational Technology Systems, 38(2), 213-234.
O’Connor, E. A. and Sakshaug, L. (2009) Preparing for Second Life: Two Teacher Educators Reflect on Their Initial Foray into
Virtual Teaching and Learning, Journal of Educational Technology Systems, 37(3), pp. 259-272.
O'Connor, E. (2008). Becoming a Virtual Instructor: How Can Higher Education Faculty Prepare for Second Life?. In G. Richards
(Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1144-
1149). Chesapeake, VA: AACE;
O'Connor, E. A. (2008). Initial Study of Pre-Service Teachers' Comments on a Reality-Based, Urban-Student Video Streamed within
an Online Course. Journal of Educational Technology Systems, 37(2), 139-157.
Oconnor, E. (2007). Using Reality-Based, Authentic Streamed-Videos and Online Conversations to Prepare Pre-Service Teachers for
Urban Classrooms: A Pilot Study. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate,
Government, Healthcare, and Higher Education 2007 (pp. 1179-1184). Chesapeake, VA: AACE.
O'Connor, E. A. (2007). A Case Study of the Approach to Teaching and to Technology of Three New Teachers in an Alternative
Teacher Certification Program. Journal of Educational Technology Systems, 35(3), 357-382.

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Ongoing integration of digital communications into online courses

  • 2. Review of instructor course evolution, with increasing digital literacies –  The goal—to improve science-teacher education, especially online; to build communities of learners  A cycle with integration, testing, evaluation, improvement & dissemination – ongoing & generative  Several focusing themes:  Needing to map to the emerging world and live of digital natives; ultimate K12 learners  Expanding digital-literacy science teaching – and assessing via video  Helping adult learners in changing times – addressing uncertainty . . . and making quality, open work  Highlighting – YouTube / Wikis / Badging / Virtual
  • 3. Explore new technology - • Ie. YouTube; digital probes Disseminate Integrate into • Conferences & online or f2f publications • Align w/ course • Slideshare – hist. objectives Digital ethnography NOTE: community • Holistic study of the building is an course • IRB - process objective
  • 4. Online can be more than simply text & discussion boards Visual learning; dual coding theories; multiple intelligences; multi-lingual; information processing (brain based); 21st century skills
  • 5.  To close the gap-move beyond writing proxies (aka lesson plans) in science teacher education  Students were required to demonstrate a tech-in-science use related to their lessons and to share with class  Instructor could review equipment, presentation style, and competency . . . in addition to written planning documentation  Colleagues – learned from and about their peers
  • 6.
  • 7.
  • 8.
  • 9. Value to using YouTube, in general Easily • Accessible to most students • Useful especially with online; improves student & implemented teacher communication “Performance” • Many facets can be studied • Richer assessments possible since live materials can can now be be readily reviewed observed • Data can be saved, stored, compared over time New ways of • New questions arise about what is evidence of teaching & learning in the content area learning emerge
  • 10.  Instruction?  Sharing?  The―technology‖ is easy – but how do you direct and assess a performance?
  • 11. HOW CAN “WORKING TOWARDS PUBLIC SHARING” IMPROVE TEACHING & LEARNING? Teams developed support wikis / votes on what to go public . . . and why Communities of practice; situated learning; Vygotsky & social aspects of learning; 21st century skills
  • 12. The assignment Plan & create wiki w/ team process Final vote of Anonymous peer publication ready assessment Some made Instructor revisions evaluation Peer comments circulated
  • 13. Instructor Evaluation of wiki Team 1 Team 2 Team 3 Team 4 Coverage & Well covered Adequate Well covered Well covered quality coverage K12 applications Well explained Poorly explained; Well explained Well explained or background background info little info about info K12 Formatting (not Excellent: Fair: multiple Good: multiple Poor: one long an evaluation multiple pages; pages; images pages; images page; infrequent criteria) images used well; used though used well use of images internal links some were too large Grade given 98% 82% 94% 94% Students’ comments: Team 1 Team 2 Team 3 Team 4 Clarity & quality 4.4 out of 5 3.9 out of 5 4.5 out of 5 3.8 out of 5 Usefulness 4.5 out of 5 4.5 out of 5 4.8 out of 5 4.2 out of 5 % think public 85% 62% 92% 69% ready
  • 14. Students comment on team work – some have misgivings % (#) The team was supportive, in general 77% (10) Working as a team improved over time 77% (10) The team provided help with topic 46% (6) Team provided help with organization of wiki 38% (5) Would have worked differently alone 31% (4) Would have worked better if alone 23% (3) Students who said they were “nervous” about working 23% (3) in this format “Everyone has different ideas and are working on different ideas so sometimes the page seems disjointed or the team is not working at the same pace.” “At first, I thought working with a team would be a breeze because I would not have to bear the entire workload and the different perspectives would make the wiki better. As the assignment wore on I realized the difficulties of working with team members.”
  • 15. • School endorsement? Ongoing updating? Web issues Professional presence? • No longer simply content provider Instructor • Orchestrating / managing timetable & process; review liaison role shifts • Involvement in the thinking/learning process • How do you evaluate the complexities of a Valuing / process when the standard is “the paper”? • Do students and institutions truly value this assessing type of work? • Useful content created; a legacy HOWEVER • Greater involvement & professionalism • Incorporating & modeling future ways of learning
  • 16. So, how might you use peer- reviewed wikis/websites to improve instruction?  What topics / assignments would you have students share with the public?  How would you ensure quality?  Again, the technologies are the easy part – what do you want to do and how will you manage & assess?
  • 17. Establishing peer reviews – with badges – can increase interest & distributed learning Motivation theories; Vygotsky & peer support; distributed learning; 21st century skills
  • 18.
  • 19. Grad course •Create, model, make criteria, require, assess •Elect which stays Revisions /review Dean award •in later Grad course •Ensure follow- up Badges: ongoing / generative •for input, continuity, and ownership
  • 20. REAL connections with & support for science (Cornell; www.globe.gov; www.nasa.gov)  Science literacy; science sharing; extending & creating new knowledge and understanding; helping other nations
  • 21. During an Emerging Technology course students award badges to Prezi, Facebook, Websites, YouTubes and such as they are being created to meet course objectives;  Models a new approach that these students might use in their future;  Adapt and adopt as moving through course needs and requirements;  More at SUNY Conference in Instruction & Technology May 2013
  • 22. -- Encourage reflection around course criteria? -- Provide evidence of outside- the-course accomplishments? -- Ensure learning from others?
  • 23. Where, how, & why can virtual realities create more engagement, ownership, context, & community?  With infinite applications (you design the environment), immersive learning makes: ◦ distance more “real” Community of practice; motivation; context & ◦ the impossible, possible visualizations; simulations; 21st century ◦ caring more apparent skills
  • 24. MAT Science Center – meetings & presentations and, meeting the Dean
  • 25. Students across the state give virtual presentations
  • 26. Posters: presented to the class & to judges (former students) > votes too
  • 27. Teaching others, across the state or the world  Individual support to faculty members . . . who can now present their areas of expertise to your online students
  • 28. From a development & fun six months with the Mall of the Universe  to SER/VE (the project on the next pages) ◦ Students developed a shopping mall economy
  • 29. These middle school students created sophisticated interiors
  • 30.
  • 31. An animated co-instructor helped with the weekly requirements – AKA, DaddyDarren Denver
  • 32. For the final presentations
  • 33. Overall:  Many ways to develop, create, meet, and share in virtual reality;  ESC has had virtual holdings since 2004;  NOTE: you can tape a virtual meeting – machinima How could you and your students meet, share, and visit? How can seeing an avatar & context make a distance community more real?
  • 34. In closing  Digital closes gaps, preserves interactions, extends across time and geography, empowers multiple learning styles;  Experiment, experiment, experiment  Assess, assess, assess  Share, share, share Please contact me for more info – eileen.occonnor@esc.edu
  • 35. Selected peer-reviewed publications and a book chapter O’Connor, E.A. (2013). Next generation online: advancing learning through dynamic design, virtual and web 2.0 technologies, and instructor attitude. (in press, Journal of Educational Technology Systems). O’Connor, E. A. (2012). Developing effective online collaborative science projects by using course scaffolding, a virtual world, and web 2.0 technologies. In Proceeding of Society for Information Technology & Teacher Education International Conference 2012 (pp. 2192-2198). Chesapeake, VA: AACE. Abendroth, M.A., Golzy, J., & O’Connor, E.A. (2012). Self-created YouTube recordings of microteachings: their effects upon candidates’ readiness for teaching and instructors’ assessment. Journal of Educational Technology Systems. 40(2), 141- 159.O’Connor, E. A. (2012). A survival guide from an early adopter: how Web 2.0 and the right attitude can enable learning and expansive course design. Journal of Educational Technology Systems. 40(2), 194-209.; O’Connor, E. (2011). Practical considerations when using virtual spaces for learning and collaboration, with minimal setup and support. In H. H. Yang, & S. C. Yuen (Eds.), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environment. Hershey PA: IGI Global. O'Connor, E. (2011). Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle School Students. In Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2192- 2198). Chesapeake, VA: AACE. O’Connor, E. A. (2010- 2011) The effect on learning, communication, and assessment when student-created YouTubes of microteaching were used in an online teacher-education course. Journal of Educational Technology Systems, 39(2), pp. 135-154. O’Connor, E. (2010). The Use of a Wiki in Teacher Education: How Does Learning and Instruction Change When Work Can Go Public?. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 2822-2829). Chesapeake, VA: AACE. O'Connor, E. A. (2009). Instructional and Design Elements that Support Effective Use of Virtual Worlds: What Graduate Student Work Reveals about Second Life. Journal of Educational Technology Systems, 38(2), 213-234. O’Connor, E. A. and Sakshaug, L. (2009) Preparing for Second Life: Two Teacher Educators Reflect on Their Initial Foray into Virtual Teaching and Learning, Journal of Educational Technology Systems, 37(3), pp. 259-272. O'Connor, E. (2008). Becoming a Virtual Instructor: How Can Higher Education Faculty Prepare for Second Life?. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1144- 1149). Chesapeake, VA: AACE; O'Connor, E. A. (2008). Initial Study of Pre-Service Teachers' Comments on a Reality-Based, Urban-Student Video Streamed within an Online Course. Journal of Educational Technology Systems, 37(2), 139-157. Oconnor, E. (2007). Using Reality-Based, Authentic Streamed-Videos and Online Conversations to Prepare Pre-Service Teachers for Urban Classrooms: A Pilot Study. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1179-1184). Chesapeake, VA: AACE. O'Connor, E. A. (2007). A Case Study of the Approach to Teaching and to Technology of Three New Teachers in an Alternative Teacher Certification Program. Journal of Educational Technology Systems, 35(3), 357-382.

Hinweis der Redaktion

  1. For example, the instructor was able to get a very good perspective on the technology and science-lesson skills of the student.
  2. Instructors can not simply give the assignment and then return and grade a finished product; the teacher is now involved in the outcome and the way it can / might look to the world ; I didn’t put my name on the finished product