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On using virtual space for K12 students; for events and
professional development; and, for simulations & locations
Jason Adamo, Jennifer Coe, Tina Gagliardi,
   Benjamin Rosenthal, Dana Taurisano
 Second Life is an on-line virtual space where
    users can interact with others through the use of avatars.
   Users can explore, socialize, participate in individual or
    group activities, and create & trade virtual property.
   Users can build three dimensional virtual objects that are
    stand alone or that are interactive.
   Users can find events such as concerts and lectures, and
    cultural locations like museums, art exhibits, book
    clubs, and theaters.
   Users can post
    PPTs, video, internet, documents, images, etc.
 Professional Development
 Training
 Lesson Practice
 Presentations and Lectures
 Collaborative Learning
 Distance Learning
 Tutoring, Help Sessions, or Office Hours
 Networking
 ISTE Island
 Virtual Field Trips
    NOAA, Planetarium, Museums, Libraries, Cities
 Game Rooms
    Sports Simulators, Card & Board Games, Create Games
 Private Islands
    Private islands can be created for each class, school, or district that
     can be controlled by island administrators to ensure age appropriate
     material. Individual user names and passwords are issued to users
     for access.
    SER/VE – Lecture Hall, Create Pods, Practice Building
 Additional Benefits
    Team Building, Discovery Center, Biographies, Bio-Dome
 What appears to be an entertaining computer game can convey
  serious science, bringing to life esoteric research with an
  engaging virtual experience (NOAA).
 Teaches visitors about our changing planet
   through “immersive storytelling.”
 Experience environments you would not
  otherwise have access too.
 “Ride through the eye of a hurricane, soar through the
  layers of the atmosphere on a weather balloon, or view
  underwater creatures from the safety of a NOAA virtual
  submersible; all while being exposed to the real-life data
  and research incorporated into the
  adventures.”
 Experience Take a tour of NOAA’s
  virtual island on Second Life at
  http://youtu.be/is8YX32GAyQ
 “Visitors can mingle with scientists from
  NASA's Jet Propulsion Laboratory on
  Explorer Island, explore the surface of the moon on Lunar
  Exploration Island, teleport to e-Education Island for free
  educational resources, visit an interactive planetarium with
  real-time showings of constellations and see a model of the
  Martian surface that was created using actual NASA data.”
 Visitors can also watch live space
  shuttle launches. Screens at the
  islands' outdoor meeting spaces can
  show NASA video clips or stream live
  NASA TV. During shuttle launches
  and landings, users from around the
  world gather and watch together.
Laboratories
                     The sky is NOT the limit with
                     Virtual Learning Environments.

    Hospitals




Farms, Greenhouses




   Ecosystems




Amusement Parks
 Friendly competition
   Simulates a real world experience in a video game-type
    environment.
 Alternative learning experience
   Combines Web 2.0 skills with fun and learning.
 Expands their social network
   Provides for and fosters positive and safe communication with
    students from different classrooms and even different
    countries.
 Investment
   If they help make it, they will want to continue to be part of
    it. Facilitates learning though engagement and group
    participation.
 Link SL activities with classroom material so that students
  will understand that the “fun” is relevant, and not just a
  game.
 Assign building challenges for students to create modules,
  accessories, and prizes to receive or be involved in.
   Students are more likely to be challenged by the effects when
    they have an investment in their creation!
 Require peer review for participation in group work to
  reinforce the importance of work (as they play).
 SL provides immediate feedback because it is interactive.
 The program keeps track of number of log-ins, time spent
    in virtual environment, number of activities opened and/or
    completed.
   Teachers could hold special community events where
    students are encouraged to attend, “prizes” given
    out, bonus questions asked.
   Special speakers could be planned, students asked to
    “comment” via chat during and afterwards, and number
    and quality of questions or comments logged and reviewed
    by teacher.
   Students can “report” inappropriate behavior with an easy
    “click and comment” method.
   Students complete peer surveys of presentations and work
    completed.
 Curriculum:
   Need for activities and projects in the learning
    environment that are aligned with course curriculum
    and standards.
   Has to be more than fun!
 Assessments:
   Methods must be in place to assess student learning.
 Results:
   Students must gain from the experience through
    increased knowledge acquisition and retention of
    information.
 Provides simulated experiments                NASA training puts learners
  in real-world contexts.                        through simulated events.
 Develops 21st Century and                     Airlines have pilots go directly from
  critical thinking skills.                      the simulator to the yoke of a 747.
                                                Medical students have progressed
                                                 from learning on cadavers to
                                                 working with physical simulators
                                                 and, more recently, onscreen
                                                 simulators.
                                                If a prospective doctor can learn
                                                 about a complex piece of anatomy or
  “The challenges of the new millennium          a difficult procedure from a
  require that students be adaptable and         simulator, certainly our kids can
analytical, and that they have the skills to     learn the frog's interior layout from a
identify and use the best tools in a rapidly     sim like Froguts (Edutopia, 2011)
          changing environment”
         (Solomon and Schrum, 2007).
 K-12 Education & Learning Innovations with Proven
    Strategies that Work | Edutopia. (n.d.). K-12 Education
    & Learning Innovations with Proven Strategies that
    Work | Edutopia. Retrieved December 13, 2011, from
    http://www.edutopia.org/
   http://www.nasa.gov
   http://www.noaa.gov
   www.secondlife.com
   Solomon, G., & Schrum, L. (2007).Web 2.0: new
    tools, new schools. Eugene, Or.: International Society
    for Technology in Education.
Eric Hauenstein




  Virtual Space Events
  for M.A.T. Students
  Teaching and Curriculum – Fall 2011
  SUNY Empire State College
Professional Development Expo
 Expo setup in Second Life with a variety of booths providing information
  and conducting workshops
 Separate expos by content area, or combine if logistically possible
   Logistics
   • Schedule workshops at regular time intervals
   • Provide a .pdf with a map of booths and a schedule of workshops.
       This can be a notecard that visitors receive as a pop-up when the
       login to the area
   • Create a poster at the default login area with directions on how to
       get around in Second Life
   Possible Booths/Topics
   (the possibilities are endless)      • Classroom Management
   • Incorporating Common Core • Inquiry Lessons
       Standards                        • Curriculum Writing
   • Rubric Writing                     • Emerging Content
   • Lab Safety                         • Demonstration Ideas
   • Essay Grading
Administration Panel
 Round Table discussion with administrators in Second Life
   Principals, Superintendents, Department heads

Questions:
 What is your number one thing you are looking for in a new teacher?
 How do you go about assessing an applicants resume? Is there
  something specific you do or do not like to see on a resume?
 What do you expect of a new teacher in regards to lesson plans
  coming into the position?
 How does your department work together-- do you have regular
  meetings to share ideas? Do you all just work on your own lessons?
 Have you noticed any specific trouble spots in the material for
  students? What do you do to remedy this?
 If you could give one tip to an applicant coming in for an interview
  what would it be?
 What is a part of the interview process that takes new applicants by
  surprise?
Virtual Interviews
Who knows better than the students what actually works in the classroom?

Recommendation: New teachers invite K12 students from varied geographic
locations into SL to ascertain what works, what doesn’t, and what they want out
of science education…

• Teachers introduce themselves
• Start w/ something fun
     • Go kart tour, etc.
• Informal Interview - Possible Questions (teachers answer some too)
     • What was your favorite activity from a science class – why?
     • What is the hardest part of science class?
     • What does your science teacher do that makes the material more
     understandable?
     • What does your teacher do that does not seem to help you learn?
     • Describe the best science teacher you’ve ever had.
     • What is your favorite piece of technology (anything – video games, software,
     hardware, etc.)?
     • If you could do any science project, what would it be?
     • What would an ideal science classroom look like? What items are there? How
     is it laid out?
     • Would you enjoy participating in Science Lessons on SL (SLSL!)?
Samples of “Live”
Education Resources for
Virtual Space
 Brookhaven National Lab
   Space Time, Quantum Mechanics and the Large Hadron Collider
    http://www.bnl.gov/video/index.php?v=229
   The Long Island Solar Farm
    http://www.bnl.gov/video/index.php?v=236



   • Cold Spring
   Harbor Laboratory

    – DNA Learning Center
      http://www.dnalc.org/
• Bodies The Exhibition
                       11 Fulton St
                       (between South St & Front St)
                       New York, NY 10038
                       Neighborhood: South Street Seaport
                       (888) 926-3437
                       www.bodiesny.com

• Cold Spring
Harbor Laboratory
Dialogue in the Dark at South Street Seaport
11 Fulton Street
New York, NY 10038
Phone: 888-926-3437
E-Mail: dialoginthedark@prxi.com
URL: www.dialognyc.com
 http://www.nasa.gov/offices/education/programs/national/nes2/home/i
  ndex.html
First Lego League

http://firstlegoleague.org/challenge/2011foodf
actor
TIME TRAVEL
         TO
HISTORICAL DISASTERS
FIND AND VISIT PAST DISASTER LOCATIONS




    Use Second Life to Visit/Create Spaces Where Disasters have Struck

Pompeii                        Volcano’s                   Before
Herculaneum                    Tsunami’s                       After
Mt. St. Helens                 Hurricane's                     Changes
Biome Field Trip
   Imagine taking your class to the Mojave Desert on
   Monday, the Arctic tundra on Tuesday and an
   African savanna on Wednesday.

   Second Life “Biome Field Trip” allows them to
   explore the varied flora and fauna, watch virtual
   food-webs in action and discover how life has
   adapted to various ecological conditions around
   the world.

   This rich program can be adapted for
   interdisciplinary work as soil and water samples
   may be gathered and meteorological readings can
   be taken. The depth of study is only as limited as
   the programming.
Biome Field Trip
In addition to exploring the biotic and
abiotic features that shape these
environments, Biome Field Trip also
addresses “anthropogenic” biomes;
examples of the effects of man’s intrusion
on nature.




                                             When you return “home”, attend our
                                             Conference Area, where students can
                                             augment their virtual experience with the
                                             first-hand accounts of other students from
                                             around the world.
Possible Concepts to Study
 Plate tectonics

 Earthquakes

 Earth’s layers

 Volcanoes

 Geysers
Journey To the Center of the Earth

 Using virtual spaces to create a difficult to
 conceptualize concept.
Organic Nomenclature
      Scrabble
Bringing Students Together



•   The Second Life environment allows for endless possibilities that are not possible
    with the limitations of the real world environment. The space in which makes up the
    Second Life world allows not only for the transformation of the virtual “physical”
    space but also allows for an instantaneous way in which students who are at great
    distances from each other to come together and collaborate.

•   Because there are limitations in communication when distant cultures come into
    contact I wanted to use the Second Life space in a way that would seamlessly
    bridge this gap. The medium in which this gap would be bridged comes in the form
    of a game in which a common language would be used.

•   The common language of Organic Chemistry is called IUPAC nomenclature. This
    “language” allows for anyone anywhere to look at a organic molecule and create a
    systematic name independent of ones cultures language.
The Game

 • Using the IUPAC nomenclature in combination with a scrabble type game could
   bring students throughout the world together to compete in building and naming
   organic molecules.
 • The common lower scoring letters would be the hydrocarbon building blocks of
   the molecules while the higher scoring pieces would be the functional groups.
 • For example a series of game pieces would be:



                  -C-C-        -C=C-            -COOH
     -OH



Each student would place a piece on the board until a completed molecule was
build. The team would then have to correctly name the molecule to score points.

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Committees - Second Life / virtual uses

  • 1. On using virtual space for K12 students; for events and professional development; and, for simulations & locations
  • 2. Jason Adamo, Jennifer Coe, Tina Gagliardi, Benjamin Rosenthal, Dana Taurisano
  • 3.  Second Life is an on-line virtual space where users can interact with others through the use of avatars.  Users can explore, socialize, participate in individual or group activities, and create & trade virtual property.  Users can build three dimensional virtual objects that are stand alone or that are interactive.  Users can find events such as concerts and lectures, and cultural locations like museums, art exhibits, book clubs, and theaters.  Users can post PPTs, video, internet, documents, images, etc.
  • 4.  Professional Development  Training  Lesson Practice  Presentations and Lectures  Collaborative Learning  Distance Learning  Tutoring, Help Sessions, or Office Hours  Networking  ISTE Island
  • 5.  Virtual Field Trips  NOAA, Planetarium, Museums, Libraries, Cities  Game Rooms  Sports Simulators, Card & Board Games, Create Games  Private Islands  Private islands can be created for each class, school, or district that can be controlled by island administrators to ensure age appropriate material. Individual user names and passwords are issued to users for access.  SER/VE – Lecture Hall, Create Pods, Practice Building  Additional Benefits  Team Building, Discovery Center, Biographies, Bio-Dome  What appears to be an entertaining computer game can convey serious science, bringing to life esoteric research with an engaging virtual experience (NOAA).
  • 6.  Teaches visitors about our changing planet through “immersive storytelling.”  Experience environments you would not otherwise have access too.  “Ride through the eye of a hurricane, soar through the layers of the atmosphere on a weather balloon, or view underwater creatures from the safety of a NOAA virtual submersible; all while being exposed to the real-life data and research incorporated into the adventures.”  Experience Take a tour of NOAA’s virtual island on Second Life at http://youtu.be/is8YX32GAyQ
  • 7.  “Visitors can mingle with scientists from NASA's Jet Propulsion Laboratory on Explorer Island, explore the surface of the moon on Lunar Exploration Island, teleport to e-Education Island for free educational resources, visit an interactive planetarium with real-time showings of constellations and see a model of the Martian surface that was created using actual NASA data.”  Visitors can also watch live space shuttle launches. Screens at the islands' outdoor meeting spaces can show NASA video clips or stream live NASA TV. During shuttle launches and landings, users from around the world gather and watch together.
  • 8. Laboratories The sky is NOT the limit with Virtual Learning Environments. Hospitals Farms, Greenhouses Ecosystems Amusement Parks
  • 9.  Friendly competition  Simulates a real world experience in a video game-type environment.  Alternative learning experience  Combines Web 2.0 skills with fun and learning.  Expands their social network  Provides for and fosters positive and safe communication with students from different classrooms and even different countries.  Investment  If they help make it, they will want to continue to be part of it. Facilitates learning though engagement and group participation.
  • 10.  Link SL activities with classroom material so that students will understand that the “fun” is relevant, and not just a game.  Assign building challenges for students to create modules, accessories, and prizes to receive or be involved in.  Students are more likely to be challenged by the effects when they have an investment in their creation!  Require peer review for participation in group work to reinforce the importance of work (as they play).  SL provides immediate feedback because it is interactive.
  • 11.  The program keeps track of number of log-ins, time spent in virtual environment, number of activities opened and/or completed.  Teachers could hold special community events where students are encouraged to attend, “prizes” given out, bonus questions asked.  Special speakers could be planned, students asked to “comment” via chat during and afterwards, and number and quality of questions or comments logged and reviewed by teacher.  Students can “report” inappropriate behavior with an easy “click and comment” method.  Students complete peer surveys of presentations and work completed.
  • 12.  Curriculum:  Need for activities and projects in the learning environment that are aligned with course curriculum and standards.  Has to be more than fun!  Assessments:  Methods must be in place to assess student learning.  Results:  Students must gain from the experience through increased knowledge acquisition and retention of information.
  • 13.  Provides simulated experiments  NASA training puts learners in real-world contexts. through simulated events.  Develops 21st Century and  Airlines have pilots go directly from critical thinking skills. the simulator to the yoke of a 747.  Medical students have progressed from learning on cadavers to working with physical simulators and, more recently, onscreen simulators.  If a prospective doctor can learn about a complex piece of anatomy or “The challenges of the new millennium a difficult procedure from a require that students be adaptable and simulator, certainly our kids can analytical, and that they have the skills to learn the frog's interior layout from a identify and use the best tools in a rapidly sim like Froguts (Edutopia, 2011) changing environment” (Solomon and Schrum, 2007).
  • 14.  K-12 Education & Learning Innovations with Proven Strategies that Work | Edutopia. (n.d.). K-12 Education & Learning Innovations with Proven Strategies that Work | Edutopia. Retrieved December 13, 2011, from http://www.edutopia.org/  http://www.nasa.gov  http://www.noaa.gov  www.secondlife.com  Solomon, G., & Schrum, L. (2007).Web 2.0: new tools, new schools. Eugene, Or.: International Society for Technology in Education.
  • 15. Eric Hauenstein Virtual Space Events for M.A.T. Students Teaching and Curriculum – Fall 2011 SUNY Empire State College
  • 16. Professional Development Expo  Expo setup in Second Life with a variety of booths providing information and conducting workshops  Separate expos by content area, or combine if logistically possible Logistics • Schedule workshops at regular time intervals • Provide a .pdf with a map of booths and a schedule of workshops. This can be a notecard that visitors receive as a pop-up when the login to the area • Create a poster at the default login area with directions on how to get around in Second Life Possible Booths/Topics (the possibilities are endless) • Classroom Management • Incorporating Common Core • Inquiry Lessons Standards • Curriculum Writing • Rubric Writing • Emerging Content • Lab Safety • Demonstration Ideas • Essay Grading
  • 17. Administration Panel  Round Table discussion with administrators in Second Life  Principals, Superintendents, Department heads Questions:  What is your number one thing you are looking for in a new teacher?  How do you go about assessing an applicants resume? Is there something specific you do or do not like to see on a resume?  What do you expect of a new teacher in regards to lesson plans coming into the position?  How does your department work together-- do you have regular meetings to share ideas? Do you all just work on your own lessons?  Have you noticed any specific trouble spots in the material for students? What do you do to remedy this?  If you could give one tip to an applicant coming in for an interview what would it be?  What is a part of the interview process that takes new applicants by surprise?
  • 18. Virtual Interviews Who knows better than the students what actually works in the classroom? Recommendation: New teachers invite K12 students from varied geographic locations into SL to ascertain what works, what doesn’t, and what they want out of science education… • Teachers introduce themselves • Start w/ something fun • Go kart tour, etc. • Informal Interview - Possible Questions (teachers answer some too) • What was your favorite activity from a science class – why? • What is the hardest part of science class? • What does your science teacher do that makes the material more understandable? • What does your teacher do that does not seem to help you learn? • Describe the best science teacher you’ve ever had. • What is your favorite piece of technology (anything – video games, software, hardware, etc.)? • If you could do any science project, what would it be? • What would an ideal science classroom look like? What items are there? How is it laid out? • Would you enjoy participating in Science Lessons on SL (SLSL!)?
  • 19. Samples of “Live” Education Resources for Virtual Space
  • 20.  Brookhaven National Lab  Space Time, Quantum Mechanics and the Large Hadron Collider http://www.bnl.gov/video/index.php?v=229  The Long Island Solar Farm http://www.bnl.gov/video/index.php?v=236 • Cold Spring Harbor Laboratory – DNA Learning Center http://www.dnalc.org/
  • 21. • Bodies The Exhibition 11 Fulton St (between South St & Front St) New York, NY 10038 Neighborhood: South Street Seaport (888) 926-3437 www.bodiesny.com • Cold Spring Harbor Laboratory Dialogue in the Dark at South Street Seaport 11 Fulton Street New York, NY 10038 Phone: 888-926-3437 E-Mail: dialoginthedark@prxi.com URL: www.dialognyc.com
  • 24. TIME TRAVEL TO HISTORICAL DISASTERS
  • 25. FIND AND VISIT PAST DISASTER LOCATIONS Use Second Life to Visit/Create Spaces Where Disasters have Struck Pompeii Volcano’s Before Herculaneum Tsunami’s After Mt. St. Helens Hurricane's Changes
  • 26. Biome Field Trip Imagine taking your class to the Mojave Desert on Monday, the Arctic tundra on Tuesday and an African savanna on Wednesday. Second Life “Biome Field Trip” allows them to explore the varied flora and fauna, watch virtual food-webs in action and discover how life has adapted to various ecological conditions around the world. This rich program can be adapted for interdisciplinary work as soil and water samples may be gathered and meteorological readings can be taken. The depth of study is only as limited as the programming.
  • 27. Biome Field Trip In addition to exploring the biotic and abiotic features that shape these environments, Biome Field Trip also addresses “anthropogenic” biomes; examples of the effects of man’s intrusion on nature. When you return “home”, attend our Conference Area, where students can augment their virtual experience with the first-hand accounts of other students from around the world.
  • 28. Possible Concepts to Study  Plate tectonics  Earthquakes  Earth’s layers  Volcanoes  Geysers
  • 29. Journey To the Center of the Earth  Using virtual spaces to create a difficult to conceptualize concept.
  • 31. Bringing Students Together • The Second Life environment allows for endless possibilities that are not possible with the limitations of the real world environment. The space in which makes up the Second Life world allows not only for the transformation of the virtual “physical” space but also allows for an instantaneous way in which students who are at great distances from each other to come together and collaborate. • Because there are limitations in communication when distant cultures come into contact I wanted to use the Second Life space in a way that would seamlessly bridge this gap. The medium in which this gap would be bridged comes in the form of a game in which a common language would be used. • The common language of Organic Chemistry is called IUPAC nomenclature. This “language” allows for anyone anywhere to look at a organic molecule and create a systematic name independent of ones cultures language.
  • 32. The Game • Using the IUPAC nomenclature in combination with a scrabble type game could bring students throughout the world together to compete in building and naming organic molecules. • The common lower scoring letters would be the hydrocarbon building blocks of the molecules while the higher scoring pieces would be the functional groups. • For example a series of game pieces would be: -C-C- -C=C- -COOH -OH Each student would place a piece on the board until a completed molecule was build. The team would then have to correctly name the molecule to score points.

Hinweis der Redaktion

  1. Many of these elements are already available in other learning environments.