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AFT710 FUNDAMENTALS OF GAME DESIGN
Game elements
GOALS
The game goal is a description of the object of the game. Or
rather, what you need to do to win the game.
They help guide player behavior
They help structure the experience
Type of goals
Point Competitions
All gamers are familiar with point competitions. The idea is that
each player tries to acquire the most points or collect the fewest
points by the time the game ends.
Type of goals
Races
Here, we are trying to reach a certain point first, be it a physical
position, a score number, or some other concrete objective.
Elimination
Though it’s a bit out of fashion, eliminating the competition is a
endless goal. Here the goal is to knock the other players out of
the game before they do the same to you.
Type of goals
ASYMMETRIC GOALS
Players don’t have to all share the same goal. In some games,
players have unique goals to accomplish. Often times these goals
are hidden from the other players.
Asymmetric goals can add a lot of replayability and interest to a
game, but they can also be very difficult to balance and
complicate things significantly.
Type of goals
SUBGOALS
This is especially useful for longer games, where players might
have trouble understanding how their early game actions will
help them achieve their ultimate goal.
They’ll give the player a new possible action
 give the player a new joinie or piece of equipment
make the player more powerful in some other way
Type of goals
SUBGOALS
This is especially useful for longer games, where players might
have trouble understanding how their early game actions will
help them achieve their ultimate goal.
They’ll give the player a new possible action
 give the player a new joinie or piece of equipment
make the player more powerful in some other way
Game play
1. Gameplay is the specific way in which players interact with
a game, and in particular with video games.
2. Gameplay is the pattern defined through the game
rules connection between player and the
game, challenges and overcoming them, plot and player's
connection with it.
3. Video game gameplay is distinct from graphics and audio
elements.
Game play types
1. Asymmetric video game
2. Cooperative gameplay
3. Emergent gameplay
4. Nonlinear gameplay
Game play types
Asymmetric video game:
Asymmetrical gameplay in which players can have significantly
different roles or abilities from each other; enough to provide a
significantly different experience of the game.
Soft asymmetry: The players have the same basic mechanics (such as
movement and death), yet have different roles in the game.
Strong asymmetry: one player/team may have one gameplay
experience (or be in softly asymmetric roles) while the other
player/team play in a drastically different way, with different
mechanics and/or a different type of objective.
Game play types
Cooperative gameplay
Cooperative gameplay (often abbreviated as co-op) is a
feature in games that allows players to work together as
teammates, usually against one or more non-player
character opponents.
In the case of video games, commonly specific reference to
multiple users on separate systems entering the game of a
single host user.
For example: Doom (FPS) Networking game
Dungeons & Dragons (RPG)
Game play types
Emergent gameplay
It refers to complex situations in video games, board games, or
table top role-playing games that emerge from the interaction of
relatively simple game mechanics.
For example
Immersive sims
Deus Ex
System Shock
Game play types
Nonlinear gameplay
A video game with nonlinear gameplay presents players with
challenges that can be completed in a number of different
sequences. Each player may take on or even encounter.
only some of the challenges possible, and the same challenges
may be played in a different order.
A video game with linear gameplay will confront a player with a
fixed sequence of challenges: every player faces every challenge
and has to overcome them in the same order.
For example: Rogue and Star Warrior
Class Task
Make machnics of a board/card game.
Refrence link:
https://en.wikiversity.org/wiki/Game_mechanics

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6 lecture (game elements ) 2 2-2021

  • 2. Game elements GOALS The game goal is a description of the object of the game. Or rather, what you need to do to win the game. They help guide player behavior They help structure the experience
  • 3. Type of goals Point Competitions All gamers are familiar with point competitions. The idea is that each player tries to acquire the most points or collect the fewest points by the time the game ends.
  • 4. Type of goals Races Here, we are trying to reach a certain point first, be it a physical position, a score number, or some other concrete objective. Elimination Though it’s a bit out of fashion, eliminating the competition is a endless goal. Here the goal is to knock the other players out of the game before they do the same to you.
  • 5. Type of goals ASYMMETRIC GOALS Players don’t have to all share the same goal. In some games, players have unique goals to accomplish. Often times these goals are hidden from the other players. Asymmetric goals can add a lot of replayability and interest to a game, but they can also be very difficult to balance and complicate things significantly.
  • 6. Type of goals SUBGOALS This is especially useful for longer games, where players might have trouble understanding how their early game actions will help them achieve their ultimate goal. They’ll give the player a new possible action  give the player a new joinie or piece of equipment make the player more powerful in some other way
  • 7. Type of goals SUBGOALS This is especially useful for longer games, where players might have trouble understanding how their early game actions will help them achieve their ultimate goal. They’ll give the player a new possible action  give the player a new joinie or piece of equipment make the player more powerful in some other way
  • 8. Game play 1. Gameplay is the specific way in which players interact with a game, and in particular with video games. 2. Gameplay is the pattern defined through the game rules connection between player and the game, challenges and overcoming them, plot and player's connection with it. 3. Video game gameplay is distinct from graphics and audio elements.
  • 9. Game play types 1. Asymmetric video game 2. Cooperative gameplay 3. Emergent gameplay 4. Nonlinear gameplay
  • 10. Game play types Asymmetric video game: Asymmetrical gameplay in which players can have significantly different roles or abilities from each other; enough to provide a significantly different experience of the game. Soft asymmetry: The players have the same basic mechanics (such as movement and death), yet have different roles in the game. Strong asymmetry: one player/team may have one gameplay experience (or be in softly asymmetric roles) while the other player/team play in a drastically different way, with different mechanics and/or a different type of objective.
  • 11. Game play types Cooperative gameplay Cooperative gameplay (often abbreviated as co-op) is a feature in games that allows players to work together as teammates, usually against one or more non-player character opponents. In the case of video games, commonly specific reference to multiple users on separate systems entering the game of a single host user. For example: Doom (FPS) Networking game Dungeons & Dragons (RPG)
  • 12. Game play types Emergent gameplay It refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. For example Immersive sims Deus Ex System Shock
  • 13. Game play types Nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on or even encounter. only some of the challenges possible, and the same challenges may be played in a different order. A video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. For example: Rogue and Star Warrior
  • 14. Class Task Make machnics of a board/card game. Refrence link: https://en.wikiversity.org/wiki/Game_mechanics