4. Initial Engineering Context
• 5 locations
• 300+ engineers
• 40+ scrum teams
• 3 Agile Release Trains
• 6 products
– 3.2 million consumer units
– 2 million app downloads
– 1 billion map tiles served
– 3 million in-dash systems
Navigation
Portal
In-Dash
Companion
App
Mobile
Agile in Automotive 4
5. January 2012 – The Organisation
• Situation
– Functional organizational structure
– Resource Managers “own” the engineers
– Bring developers to the requirement
– Execute via projects
• Complication
– Delays in projects impact staffing
Agile in Automotive 5
6. January 2012 – The Organisation
• Situation
– Functional organizational structure
– Resource Managers “own” the engineers
– Bring developers to the requirement
– Execute via projects
• Complication
– Delays in projects impact staffing
• Impact
– Overhead to select, manage, staff teams
– Accountability?
– Every team has a learning curve
– No historical base for estimates
– Developers don’t have to maintain their own code
Agile in Automotive 6
7. January 2012 – Performance Management
• Situation
– Stage-gate milestone governance
– Standard “project” oriented KPIs
• on-time
• on-budget
• sufficient quality of “feature complete”
• Complication
– How can you assess if Project X is more efficient than a previous
Project?
– Our business is continuous delivery not time-bounded projects
7
TT5: Approval to Start Feasibility study
TT4: Approval to Start Design
TT3: Approval to Start Development
TT2: Approval to Start mass production/ship
TT1: Approval to phase out
Agile in Automotive
8. January 2012 – Performance Management
• Situation
– Stage-gate milestone governance
– Standard “project” oriented KPIs
• on-time
• on-budget
• sufficient quality of “feature complete”
• Complication
– How can you assess if Project X is more efficient than a previous Project?
– Our business is continuous delivery not time-bounded projects
• Impact
– Difficult to enable continuous improvement
– Many releases are months-quarters late
– Did not actually manage or mitigate risk as projects can fail a milestone or
“pass with concessions” and keep going
8
TT5: Approval to Start Feasibility study
TT4: Approval to Start Design
TT3: Approval to Start Development
TT2: Approval to Start mass production/ship
TT1: Approval to phase out
Agile in Automotive
9. January 2012 – The Product
• Situation
– Each customer is a distinct project
– Sometimes projects formed for a major new feature
– Each project is a unique branch of the mainline code, resulting in
multiple branches
• Complication
– Many projects working in all parts of the code with minimal module or
component ownership
9Agile in Automotive
10. January 2012 – The Product
• Situation
– Each customer is a distinct project
– Sometimes projects formed for a major new feature
– Each project is a unique branch of the mainline code, resulting in
multiple branches
• Complication
– Many projects working in all parts of the code with minimal module or
component ownership
• Impact
– Effort to merge code back together takes +20% effort
– Some defects are fixed multiples times
10Agile in Automotive
11. January 2012 – Integration and Deployment
• Situation
– Negligible automated testing
– No continuous integration
– Typically completed at the end or every few months
• Complication
– Scheduling integrations slots is like Air Traffic Control at Heathrow with
only one runway
– Integration often blocked by other project’s changes
– full regression requires 3-4 calendar weeks and a team of 4-5 people
– While the code of Project X was branched, Project Y checked their
changes back in after 4 months of work, so…
11Agile in Automotive
12. January 2012 – Integration and Deployment
• Situation
– Negligible automated testing
– No continuous integration
– Typically completed at the end or every few months
• Complication
– Scheduling integrations slots is like Air Traffic Control at Heathrow with only
one runway
– Integration often blocked by other project’s changes
– full regression requires 3-4 calendar weeks and a team of 4-5 people
– While the code of Project X was branched, Project Y checked their changes
back in after 4 months of work, so…
• Impact
– Effort to merge code back together takes +20% effort
– Some defects are fixed multiples times
12Agile in Automotive
13. January 2012: Customer Impact
• Situation
– 3-5 months acceptance period required for downstream integration/
commercialisation team
• Complication
– What happens if requirements changed?
– What happens if it is “compliant” but not exactly what was expected?
13Agile in Automotive
14. January 2012: Customer Impact
• Situation
– 3-5 months acceptance period required for downstream integration/
commercialisation team
• Complication
– What happens if requirements changed?
– What happens if it is “compliant” but not exactly what was expected?
• Impact
– What value is being added to the product during x months of
acceptance?
14Agile in Automotive
15. Conclusions from 2012
• Branching the code is evil
• User experience cannot be specified on paper, but
has to be felt via running code
• Riskiest stuff is always scheduled for the end
• Many products and releases are months late
• Quality is decreasing
• Costs are increasing
• Time-to-market is increasing
• Project orientation is wrong
• Poor Accountability
• Significant Waste
Agile in Automotive 15
17. 5 Key Changes 2012-2015
1. Adopted “Scaled Agile Framework”
2. Re-organised from Scrum Teams up
3. Adopted “High Assurance” S/W Requirements Model
4. Implemented Rally for Planning & Reporting
5. Automated testing with Continuous Integration
17Agile in Automotive
18. Why Switch?
Traditional “Waterfall” Agile
• Not developing new capabilities • Developing something new
• User experience is either not
applicable or completely understood
• User experience is important
• Requirements can be fully
documented, analysed, and are
universally understood
• Requirements are difficult to
articulate and share
• Time to initial value is not applicable • Time to first value is important
• Low technical risk • High risk technical challenges
Agile in Automotive
19. Why Switch?
Traditional “Waterfall” Agile
• Not developing new capabilities • Developing something new
• User experience is either not
applicable or completely understood
• User experience is important
• Requirements can be fully
documented, analysed, and are
universally understood
• Requirements are difficult to
articulate and share
• Time to initial value is not applicable • Time to first value is important
• Low technical risk • High risk technical challenges
Agile in Automotive
20. Why Switch?
Traditional “Waterfall” Agile
• Not developing new capabilities • Developing something new
• User experience is either not
applicable or completely understood
• User experience is important
• Requirements can be fully
documented, analysed, and are
universally understood
• Requirements are difficult to
articulate and share
• Time to initial value is not applicable • Time to first value is important
• Low technical risk • High risk technical challenges
Agile in Automotive
21. Why Switch?
Traditional “Waterfall” Agile
• Not developing new capabilities • Developing something new
• User experience is either not
applicable or completely understood
• User experience is important
• Requirements can be fully
documented, analysed, and are
universally understood
• Requirements are difficult to
articulate and share
• Time to initial value is not applicable • Time to first value is important
• Low technical risk • High risk technical challenges
Agile in Automotive
22. Why Switch?
Traditional “Waterfall” Agile
• Not developing new capabilities • Developing something new
• User experience is either not
applicable or completely understood
• User experience is important
• Requirements can be fully
documented, analysed, and are
universally understood
• Requirements are difficult to
articulate and share
• Time to initial value is not applicable • Time to first value is important
• Low technical risk • High risk technical challenges
Agile in Automotive
25. Summary of “The Good”
25
Observation Impact
Always release on fixed
schedule
• Reliable and predictable releases of production code
• Establishes fixed rhythm
Release quicker and
more often
• Fail fast (<2 weeks) is better than after 6 months
• Validate and adapt sooner
• Adapt to change/learnings
Run automated tests
suite per submission &
per day
• Detect/prevent issues with each new submission
• Mainline is always able to run
• No bottleneck at the end
• Reduces waste as others stay up to date
Single shared backlog
available to all to view
• Improved transparency and info sharing
• Done means working capability not task complete
Perpetual teams • Teams establish ways of working & esprit du corps
• Improves estimating by allowing historical comparisons
• Enables estimation accuracy analysis
• Team controls their own commitments
• Sustainable development
Agile in Automotive
26. Summary of “The Good”
26
Observation Impact
Always release on fixed
schedule
• Reliable and predictable releases of production code
• Establishes fixed rhythm
Release quicker and
more often
• Fail fast (<2 weeks) is better than after 6 months
• Validate and adapt sooner
• Adapt to change/learnings
Run automated tests
suite per submission &
per day
• Detect/prevent issues with each new submission
• Mainline is always able to run
• No bottleneck at the end
• Reduces waste as others stay up to date
Single shared backlog
available to all to view
• Improved transparency and info sharing
• Done means working capability not task complete
Perpetual teams • Teams establish ways of working & esprit du corps
• Improves estimating by allowing historical comparisons
• Enables estimation accuracy analysis
• Team controls their own commitments
• Sustainable development
Agile in Automotive
27. Summary of “The Good”
27
Observation Impact
Always release on fixed
schedule
• Reliable and predictable releases of production code
• Establishes fixed rhythm
Release quicker and
more often
• Fail fast (<2 weeks) is better than after 6 months
• Validate and adapt sooner
• Adapt to change/learnings
Run automated tests
suite per submission &
per day
• Detect/prevent issues with each new submission
• Mainline is always able to run
• No bottleneck at the end
• Reduces waste as others stay up to date
Single shared backlog
available to all to view
• Improved transparency and info sharing
• Done means working capability not task complete
Perpetual teams • Teams establish ways of working & esprit du corps
• Improves estimating by allowing historical comparisons
• Enables estimation accuracy analysis
• Team controls their own commitments
• Sustainable development
Agile in Automotive
28. Summary of “The Good”
28
Observation Impact
Always release on fixed
schedule
• Reliable and predictable releases of production code
• Establishes fixed rhythm
Release quicker and
more often
• Fail fast (<2 weeks) is better than after 6 months
• Validate and adapt sooner
• Adapt to change/learnings
Run automated tests
suite per submission &
per day
• Detect/prevent issues with each new submission
• Mainline is always able to run
• No bottleneck at the end
• Reduces waste as others stay up to date
Single shared backlog
available to all to view
• Improved transparency and info sharing
• Done means working capability not task complete
Perpetual teams • Teams establish ways of working & esprit du corps
• Improves estimating by allowing historical comparisons
• Enables estimation accuracy analysis
• Team controls their own commitments
• Sustainable development
Agile in Automotive
29. Summary of “The Good”
29
Observation Impact
Always release on fixed
schedule
• Reliable and predictable releases of production code
• Establishes fixed rhythm
Release quicker and
more often
• Fail fast (<2 weeks) is better than after 6 months
• Validate and adapt sooner
• Adapt to change/learnings
Run automated tests
suite per submission &
per day
• Detect/prevent issues with each new submission
• Mainline is always able to run
• No bottleneck at the end
• Reduces waste as others stay up to date
Single shared backlog
available to all to view
• Improved transparency and info sharing
• Done means working capability not task complete
Perpetual teams • Teams establish ways of working & esprit du corps
• Improves estimating by allowing historical comparisons
• Enables estimation accuracy analysis
• Team controls their own commitments
• Sustainable development
Agile in Automotive
30. Summary of the “Bad”
Observation Impact
Teaches the business that
Agile = 100% predictable
• What happened to iterative development
• What happened to incremental development
Enables the business to
change direction/ strategy/
priorities often
• Let’s face it, too much Agility is just an inability to make
choices and decisions i.e. chaos
Everyone can see everyone’s
backlog, priority, throughput…
• Everyone can second guess your prioritisation
• Everyone can second guess your estimates
Shows week teams • Teams that normally staid below the radar which no one
new what they did are suddenly very exposed to the
daylight
Goes on forever without a
break (HIP downtime)
• Projects used to have a nice slow start up and shut down
phase, so cyclical rhythm
• Now work is harder and does not let up
Agile in Automotive 30
31. Summary of the “Bad”
Observation Impact
Teaches the business that
Agile = 100% predictable
• What happened to iterative development
• What happened to incremental development
Enables the business to
change direction/ strategy/
priorities often
• Let’s face it, too much Agility is just an inability to make
choices and decisions i.e. chaos
Everyone can see everyone’s
backlog, priority, throughput…
• Everyone can second guess your prioritisation
• Everyone can second guess your estimates
Shows week teams • Teams that normally staid below the radar which no one
new what they did are suddenly very exposed to the
daylight
Goes on forever without a
break (HIP downtime)
• Projects used to have a nice slow start up and shut down
phase, so cyclical rhythm
• Now work is harder and does not let up
Agile in Automotive 31
32. Summary of the “Bad”
Observation Impact
Teaches the business that
Agile = 100% predictable
• What happened to iterative development
• What happened to incremental development
Enables the business to
change direction/ strategy/
priorities often
• Let’s face it, too much Agility is just an inability to make
choices and decisions i.e. chaos
Everyone can see everyone’s
backlog, priority, throughput…
• Everyone can second guess your prioritisation
• Everyone can second guess your estimates
Shows week teams • Teams that normally staid below the radar which no one
new what they did are suddenly very exposed to the
daylight
Goes on forever without a
break (HIP downtime)
• Projects used to have a nice slow start up and shut down
phase, so cyclical rhythm
• Now work is harder and does not let up
Agile in Automotive 32
33. Summary of the “Bad”
Observation Impact
Teaches the business that
Agile = 100% predictable
• What happened to iterative development
• What happened to incremental development
Enables the business to
change direction/ strategy/
priorities often
• Let’s face it, too much Agility is just an inability to make
choices and decisions i.e. chaos
Everyone can see everyone’s
backlog, priority, throughput…
• Everyone can second guess your prioritisation
• Everyone can second guess your estimates
Shows week teams • Teams that normally staid below the radar which no one
new what they did are suddenly very exposed to the
daylight
Goes on forever without a
break (HIP downtime)
• Projects used to have a nice slow start up and shut down
phase, so cyclical rhythm
• Now work is harder and does not let up
Agile in Automotive 33
34. Summary of the “Bad”
Observation Impact
Teaches the business that
Agile = 100% predictable
• What happened to iterative development
• What happened to incremental development
Enables the business to
change direction/ strategy/
priorities often
• Let’s face it, too much Agility is just an inability to make
choices and decisions i.e. chaos
Everyone can see everyone’s
backlog, priority, throughput…
• Everyone can second guess your prioritisation
• Everyone can second guess your estimates
Shows week teams • Teams that normally staid below the radar which no one
new what they did are suddenly very exposed to the
daylight
Goes on forever without a
break (HIP downtime)
• Projects used to have a nice slow start up and shut down
phase, so cyclical rhythm
• Now work is harder and does not let up
Agile in Automotive 34
35. Summary of the “Ugly”
Observation Impact
Some teams will resist • Reject the need to be part of an ART
• Reject the need to have common ways of working…
Some people loose
power
• Project managers loose scope, resourcing, and budget
• Resource managers are no longer needed
Centralised decision
making shifts to
decentralised
• Evolving decisions to the lowest level threatens central
portfolio level experts like architects and makes guiding
independent teams hard
Fully defined
transforms to barely
sufficient
• Architects still love to make future proof architectural
designs and plans
• UX want to make pixel perfect designs for all use cases
Agile in Automotive 35
36. Summary of the “Ugly”
Observation Impact
Some teams will resist • Reject the need to be part of an ART
• Reject the need to have common ways of working…
Some people loose
power
• Project managers loose scope, resourcing, and budget
• Resource managers are no longer needed
Centralised decision
making shifts to
decentralised
• Evolving decisions to the lowest level threatens central
portfolio level experts like architects and makes guiding
independent teams hard
Fully defined
transforms to barely
sufficient
• Architects still love to make future proof architectural
designs and plans
• UX want to make pixel perfect designs for all use cases
Agile in Automotive 36
37. Summary of the “Ugly”
Observation Impact
Some teams will resist • Reject the need to be part of an ART
• Reject the need to have common ways of working…
Some people loose
power
• Project managers loose scope, resourcing, and budget
• Resource managers are no longer needed
Centralised decision
making shifts to
decentralised
• Evolving decisions to the lowest level threatens central
portfolio level experts like architects and makes guiding
independent teams hard
Fully defined
transforms to barely
sufficient
• Architects still love to make future proof architectural
designs and plans
• UX want to make pixel perfect designs for all use cases
Agile in Automotive 37
38. Summary of the “Ugly”
Observation Impact
Some teams will resist • Reject the need to be part of an ART
• Reject the need to have common ways of working…
Some people loose
power
• Project managers loose scope, resourcing, and budget
• Resource managers are no longer needed
Centralised decision
making shifts to
decentralised
• Evolving decisions to the lowest level threatens central
portfolio level experts like architects and makes guiding
independent teams hard
Fully defined
transforms to barely
sufficient
• Architects still love to make future proof architectural
designs and plans
• UX want to make pixel perfect designs for all use cases
Agile in Automotive 38
42. Information
Observation Impact
Single shared backlog
available to all to view
• Improved transparency and info sharing
Historical repository of
estimates and actuals
• Improves estimating by allowing historical
comparisons
• Enables estimation accuracy analysis
Historical record of
velocity and delivery
reliability
• Visible to the whole business so that everyone
can see the health and output of all teams
Agile in Automotive 42
43. Product
Observation Impact
Simpler & consistent
release schedule
• Makes customers lives easier to know that a new
PSI is available on fixed and shared dates
Reduced cycle time • Get innovation out the door faster
Allows testing to go
upstream
• Customer/downs stream acceptance testing can be
embedded with each story or feature to ensure it is
accepted at the end of the sprint vs waiting to accept
it post PSI delivery
Agile in Automotive 43
44. People
Observation Impact
Bring requirements to
perpetual teams
• No start-up delay or effort
• Lifecyle management guaranteed
• Track record of working together
• Self improving teams
• Stop timesheet reporting
More sustainable
development
• Teams select how many stories to bring into their
release and sprints
Enables “bigger” picture
view
• Release planning days
• Release demo days
• Scrum of Scrums
Agile in Automotive 44
45. Process
Observation Impact
Bring requirements to
perpetual teams
• Known way of working
• More accurate planning and estimating
• Tailored way of working per team
Eliminate project
milestones and stage gates
• Budgeting is an annual activity to balance
product/team spending
• Given budget, team size, and release dates are
fixed, team just has to perpetually prioritise scope for
maximum business value/PSI
Easy to add a new scrum
team
• Adopt de facto processes, schedules, tools,
methods…
Agile in Automotive 45
46. Technology
Observation Impact
Automated testing • More thorough testing
• More timely test results
• Increases customer confidence
Continuous Integration Quicker feedback
Detect/prevent issues with each new submission
No bottleneck at the end
Reduces cycle time as others stay up to date
Facts based quality
analysis
Statistical analysis of code quality available to compare
across teams, products,
Self-organising quality improvements
Agile in Automotive 46
47. Information
Observation Impact
Normalised story
points “suck”
• Seen as an invention by management with
no value for the team itself
Everyone can see
everyone’s backlog,
priority, throughput…
• Everyone can second guess your
prioritisation
• Everyone can second guess your
estimates
Agile in Automotive 47
48. Product
Observation Impact
Limited by the critical chain
product/team
Each scrum team can aim for maximum efficiency,
velocity, quality but they are still part of an ART
Teaches the business that
Agile = 100% predictable
• What happened to iterative development
• What happened to incremental development
• Don’t print features on the box at the start of the PSI
Enables the business to
change direction/ strategy/
priorities often
• Let’s face it, too much Agility is just an inability to
make choices and decisions i.e. chaos
Agile in Automotive 48
49. People
Observation Impact
Organisational design • Incompatible with a matrix organisation
Career management? • Do you want a scrum master giving career guidance
to everyone in their team?
Highlights inconsistencies
in roles & levels
• Historical debt of having uncontrolled job grades,
titles, levels, etc
• Issues with Jr. and Sr. Titles and levels
• Issues with relative size of ARTs
Agile in Automotive 49
50. People
Observation Impact
Shows week teams • Teams that normally staid below the radar which no
one new what they did are suddenly very exposed to
the daylight
Less role types and levels
= less opportunities
• Less vertical career growth opportunities
• What happens if you are on a second tier ART?
Teams are not
interchangeable
• People are prone to comparing velocities, cycle
times without understanding non standard Story
Point scale, tech debt, technology choices, dev ops
issues…
Agile in Automotive 50
51. Process
Observation Impact
Goes on forever
without a break (HIP
downtime)
• Projects used to have a nice slow start up
and shut down phase, so cyclical rhythm
• Now work is harder and does not let up
Teams need to align
on cadence/dates
• Teams that never had to coordinate their
schedule suddenly have to adopt a
common schedule for their ART
Teams need to align
on basic Way of
Working
• Teams that has their own home grown way
of working suddenly need to standardise
how they work
Agile in Automotive 51
52. Technology
Observation Impact
Not all tooling is fit for
purpose
• Effective portfolio and product
management across multiple teams is not
always supported
• Deep hierarchical backlog is hard to model
• Rolling up reports above scrum teams can
be difficult/impossible with light weight
scrum tools
Increase load on Dev
Ops (testing and
continuous
integration)
• Continuous integration with expanding
automated testing frameworks can get
larger and larger and slower and slower
Agile in Automotive 52
53. Information
Observation Impact
Shared information
and transparency can
lead to politics
• Teams can start mis-infiormation
campaigns to distract and deflect attention
for their own poor performance
Agile in Automotive 53
54. Product
Observation Impact
PSI does not mean
release everything, all
once, every time
Potentially shippable does not mean that the
business is relieved of having to make
business decisions on risk/reward of each new
feature.
Agile in Automotive 54
55. People
Observation Impact
Some teams will resist • Reject the need to be part of an ART
• Reject the need to have common ways of
working…
Some people loose
power
• Project managers loose scope, resourcing,
and budget
• Resource managers are no longer needed
Levels and role
consistency
• Can lead to a lot of unhappy employees,
HR issues, administration…
Agile in Automotive 55
56. Process
Observation Impact
Centralised decision
making shifts to
decentralised
• Evolving decisions to the lowest level
threatens central portfolio level experts like
architects and makes guiding independent
teams hard
Fully defined
transforms to barely
sufficient
• Architects still love to make future proof
architectural designs and plans
• UX want to make pixel perfect designs for
all use cases
Sometimes one ART
runs over anothter
ARTAgile in Automotive 56
57. Technology
Observation Impact
Very large Monolithic
code base cannot be
continuously
integrated
• What happens when the number of
Integration slots available within a sprint
does not allow each scrum team to check
in daily, let alone weekly?
Very large Monolithic
code base cannot
complete daily
regression testing
• What happens when the automated
regression cycle takes more than 16 hours
(i.e. cannot be completed after hours)
Agile in Automotive 57