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[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],According a Pew Internet Study: Lenhart, Amanda, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak. Teens, Video Games and Civics. Pew Internet & American Life Project, Sep 16, 2008, http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx, accessed Nov 9, 2009.
Visual literacy may be defined as the ability to recognize and understand ideas conveyed through visible actions or images, as well as to be able to convey ideas or messages through imagery. –  James  Aanstoos
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Buckingham and Burn:
What does it mean to be game literate? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],What does it mean to be game literate?
  ,[object Object],"any account of game literacy needs to address both the elements that games have in common with other media and the elements that are specific to games (whether or not they are played on a computer).”  (ibid.)
THE POWER OF STORY      THE ELEMENT OF PLAY THE CULTURE OF GAMING
The Power of Story ,[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],5. The dispatcher — character who makes the lack known and sends the hero off. 6. The hero or victim/seeker hero — reacts to the donor, weds the princess. 7. [False hero] — takes credit for the hero’s actions or tries to marry the princess.
[object Object],[object Object],[object Object]
THE ELEMENT OF PLAY ,[object Object],[object Object]
“ Ludic” activity -  ,[object Object],[object Object],[object Object],[object Object],[object Object]
THE CULTURE OF GAMING ,[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],Flickr Image - Sean Dreilinger   “ the activity of gaming is part of the texture of people's daily lives and social relationships.“ (ibid.)
  “ Trying and failing to retrieve the answer is actually helpful to learning...Getting the answer wrong is a great way to learn.” --Henry L. Roediger

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Visual Literacy Gaming 1

  • 1.  
  • 2.
  • 3. Visual literacy may be defined as the ability to recognize and understand ideas conveyed through visible actions or images, as well as to be able to convey ideas or messages through imagery. – James Aanstoos
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. THE POWER OF STORY     THE ELEMENT OF PLAY THE CULTURE OF GAMING
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.   “ Trying and failing to retrieve the answer is actually helpful to learning...Getting the answer wrong is a great way to learn.” --Henry L. Roediger