1. Games and Simulations as Learning Technology Tools Presented by- Diana Focht LTMS 510 – Learning Technologies and Solutions
2. GOAL Introduce you to games and simulations, as learning technology tools, so that you can begin to explore ways in which you can incorporate them into your work environment.
8. What is a GAME? “A structured activity in which two or more participants compete within constraints of rules to achieve an objective.” (American Society for Training and Development)
9. What is a Simulation? “An operational model, using selected components, of a real or hypothetical process, mechanism or system.” (American Society for Training and Development)
10. “Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these.” (Society for the Advancement of Games and Simulations in Education and Training)
11. So what is the difference between a Game and a Simulation? VS Source of Graphics- Microsoft ClipArt
12. Genres of Games -Action -Fantasy role playing -Fighting -Adventure -Driving or flying -Multiplayer -Sports -Massively multiplayer -3D Shooter role playing -Card or board -Combination -Strategy
19. Imparts to the user a skill, knowledge, or attitude that can be applied in the real world. Source of Graphic- Amazon.com
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21. Source of Graphic- http://library.binghamton.edu/special/ link1.html Source of Graphic- www.talkingproud.us Source of Graphic- Wikipedia The Link Trainer, or “Blue Box” Source of Graphic- www.link.com/img/history4.jpg Source of Graphic- http://www.link.com/aircrew-training.html
22. Source of Graphics- Wikipedia , Wikispaces, http://www.trimegistus.net/resources/resources/shannon.html
37. Development Considerations for Games & Simulations Overseeing the asset list Adhering to production schedule & tracking project Managing the human resources Being flexible and responsive to needs Coding for platforms Utilizing a game engine Performing quality assurance
38. Implementation Considerations for Games & Simulations Equipment Development Resources Support Resources Facilities Integration with Curriculum
39. “Games are still in an early stage of evolution. Although they can be effective learning environments, not all games are effective nor are all games educational. Games are now being designed based on learning theory and research. Their effectiveness rests on the massively multiplayer immersive worlds they create, where learners ‘learn to be’ and a social network surrounds the learner. The time has come for games to be reintegrated with education (learning), ending a longstanding rift between work and play.” (Diana Oblinger)